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-rw-r--r--src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp b/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
index bb903cf1f..8059701d3 100644
--- a/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
+++ b/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
@@ -240,7 +240,7 @@ QWaylandGLContext::QWaylandGLContext(EGLDisplay eglDisplay, QWaylandDisplay *dis
m_format = q_glFormatFromConfig(m_eglDisplay, m_config, fmt);
m_shareEGLContext = share ? static_cast<QWaylandGLContext *>(share)->eglContext() : EGL_NO_CONTEXT;
- QVector<EGLint> eglContextAttrs;
+ QList<EGLint> eglContextAttrs;
eglContextAttrs.append(EGL_CONTEXT_CLIENT_VERSION);
eglContextAttrs.append(format.majorVersion());
const bool hasKHRCreateContext = q_hasEglExtension(m_eglDisplay, "EGL_KHR_create_context");
@@ -312,7 +312,7 @@ QWaylandGLContext::QWaylandGLContext(EGLDisplay eglDisplay, QWaylandDisplay *dis
// Create an EGL context for the decorations blitter. By using a dedicated context we don't need to make sure to not
// change the context state and we also use OpenGL ES 2 API independently to what the app is using to draw.
- QVector<EGLint> eglDecorationsContextAttrs = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
+ QList<EGLint> eglDecorationsContextAttrs = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
m_decorationsContext = eglCreateContext(m_eglDisplay, m_config, m_context, eglDecorationsContextAttrs.constData());
if (m_decorationsContext == EGL_NO_CONTEXT)
qWarning("QWaylandGLContext: Failed to create the decorations EGLContext. Decorations will not be drawn.");