summaryrefslogtreecommitdiffstats
path: root/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp')
-rw-r--r--src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp b/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
index 5bd2760d0..137a189e1 100644
--- a/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
+++ b/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
@@ -49,12 +49,12 @@
#include <QDebug>
#include <QtEglSupport/private/qeglconvenience_p.h>
#include <QtGui/private/qopenglcontext_p.h>
-#include <QtGui/private/qopengltexturecache_p.h>
+#include <QtOpenGL/private/qopengltexturecache_p.h>
#include <QtGui/private/qguiapplication_p.h>
#include <qpa/qplatformopenglcontext.h>
#include <QtGui/QSurfaceFormat>
-#include <QtGui/QOpenGLShaderProgram>
+#include <QtOpenGL/QOpenGLShaderProgram>
#include <QtGui/QOpenGLFunctions>
#include <QOpenGLBuffer>
@@ -312,7 +312,7 @@ QWaylandGLContext::QWaylandGLContext(EGLDisplay eglDisplay, QWaylandDisplay *dis
// Create an EGL context for the decorations blitter. By using a dedicated context we don't need to make sure to not
// change the context state and we also use OpenGL ES 2 API independently to what the app is using to draw.
- QVector<EGLint> eglDecorationsContextAttrs = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE };
+ QVector<EGLint> eglDecorationsContextAttrs = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
m_decorationsContext = eglCreateContext(m_eglDisplay, m_config, m_context, eglDecorationsContextAttrs.constData());
if (m_decorationsContext == EGL_NO_CONTEXT)
qWarning("QWaylandGLContext: Failed to create the decorations EGLContext. Decorations will not be drawn.");
@@ -346,7 +346,11 @@ void QWaylandGLContext::updateGLFormat()
wl_surface *wlSurface = m_display->createSurface(nullptr);
wl_egl_window *eglWindow = wl_egl_window_create(wlSurface, 1, 1);
- EGLSurface eglSurface = eglCreateWindowSurface(m_eglDisplay, m_config, eglWindow, 0);
+#if defined(EGL_VERSION_1_5)
+ EGLSurface eglSurface = eglCreatePlatformWindowSurface(m_eglDisplay, m_config, eglWindow, nullptr);
+#else
+ EGLSurface eglSurface = eglCreateWindowSurface(m_eglDisplay, m_config, eglWindow, nullptr);
+#endif
if (eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_context)) {
if (m_format.renderableType() == QSurfaceFormat::OpenGL