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#ifndef QWINDOWCOMPOSITOR_H
#define QWINDOWCOMPOSITOR_H
#include "waylandcompositor.h"
#include "waylandsurface.h"
#include "textureblitter.h"
#include "qopenglwindow.h"
#include <QtGui/private/qopengltexturecache_p.h>
#include <QObject>
class QWindowCompositor : public QObject, public WaylandCompositor
{
Q_OBJECT
public:
QWindowCompositor(QOpenGLWindow *window);
private slots:
void surfaceDestroyed(QObject *object);
void surfaceMapped();
void surfaceDamaged(const QRect &rect);
void render();
protected:
void surfaceDamaged(WaylandSurface *surface, const QRect &rect);
void surfaceCreated(WaylandSurface *surface);
WaylandSurface* surfaceAt(const QPoint &point, QPoint *local = 0);
GLuint composeSurface(WaylandSurface *surface);
void paintChildren(WaylandSurface *surface, WaylandSurface *window);
bool eventFilter(QObject *obj, QEvent *event);
QPointF toSurface(WaylandSurface *surface, const QPointF &pos) const;
private:
QOpenGLWindow *m_window;
QImage m_backgroundImage;
GLuint m_backgroundTexture;
QList<WaylandSurface *> m_surfaces;
TextureBlitter *m_textureBlitter;
QOpenGLTextureCache *m_textureCache;
GLuint m_surface_fbo;
QTimer m_renderScheduler;
//Dragging windows around
WaylandSurface *m_draggingWindow;
bool m_dragKeyIsPressed;
QPoint m_drag_diff;
};
#endif // QWINDOWCOMPOSITOR_H
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