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#include "xcompositeeglintegration.h"
#include "waylandobject.h"
#include "wayland_wrapper/wlcompositor.h"
#include "wayland-xcomposite-server-protocol.h"
#include <QtWidgets/QApplication>
#include <QtGui/QPlatformNativeInterface>
#include <QtGui/QPlatformOpenGLContext>
#include "xcompositebuffer.h"
#include "xcompositehandler.h"
#include <X11/extensions/Xcomposite.h>
#include <QtCore/QDebug>
QVector<EGLint> eglbuildSpec()
{
QVector<EGLint> spec;
spec.append(EGL_SURFACE_TYPE); spec.append(EGL_WINDOW_BIT | EGL_PIXMAP_BIT);
spec.append(EGL_RENDERABLE_TYPE); spec.append(EGL_OPENGL_ES2_BIT);
spec.append(EGL_BIND_TO_TEXTURE_RGBA); spec.append(EGL_TRUE);
spec.append(EGL_ALPHA_SIZE); spec.append(8);
spec.append(EGL_NONE);
return spec;
}
struct wl_xcomposite_interface XCompositeHandler::xcomposite_interface = {
XCompositeHandler::create_buffer
};
GraphicsHardwareIntegration *GraphicsHardwareIntegration::createGraphicsHardwareIntegration(WaylandCompositor *compositor)
{
return new XCompositeEglIntegration(compositor);
}
XCompositeEglIntegration::XCompositeEglIntegration(WaylandCompositor *compositor)
: GraphicsHardwareIntegration(compositor)
, mDisplay(0)
{
QPlatformNativeInterface *nativeInterface = QApplication::platformNativeInterface();
if (nativeInterface) {
mDisplay = static_cast<Display *>(nativeInterface->nativeResourceForWindow("Display",m_compositor->window()));
if (!mDisplay)
qFatal("could not retireve Display from platform integration");
mEglDisplay = static_cast<EGLDisplay>(nativeInterface->nativeResourceForWindow("EGLDisplay",m_compositor->window()));
if (!mEglDisplay)
qFatal("could not retrieve EGLDisplay from plaform integration");
} else {
qFatal("Platform integration doesn't have native interface");
}
mScreen = XDefaultScreen(mDisplay);
}
void XCompositeEglIntegration::initializeHardware(Wayland::Display *waylandDisplay)
{
XCompositeHandler *handler = new XCompositeHandler(m_compositor->handle(),mDisplay,m_compositor->window());
wl_display_add_global(waylandDisplay->handle(),&wl_xcomposite_interface,handler,XCompositeHandler::xcomposite_bind_func);
}
GLuint XCompositeEglIntegration::createTextureFromBuffer(wl_buffer *buffer, QOpenGLContext *)
{
XCompositeBuffer *compositorBuffer = Wayland::wayland_cast<XCompositeBuffer *>(buffer);
Pixmap pixmap = XCompositeNameWindowPixmap(mDisplay, compositorBuffer->window());
QVector<EGLint> eglConfigSpec = eglbuildSpec();
EGLint matching = 0;
EGLConfig config;
bool matched = eglChooseConfig(mEglDisplay,eglConfigSpec.constData(),&config,1,&matching);
if (!matched || !matching) {
qWarning("Could not retrieve a suitable EGL config");
return 0;
}
QVector<EGLint> attribList;
attribList.append(EGL_TEXTURE_FORMAT);
attribList.append(EGL_TEXTURE_RGBA);
attribList.append(EGL_TEXTURE_TARGET);
attribList.append(EGL_TEXTURE_2D);
attribList.append(EGL_NONE);
EGLSurface surface = eglCreatePixmapSurface(mEglDisplay,config,pixmap,attribList.constData());
if (surface == EGL_NO_SURFACE) {
qDebug() << "Failed to create eglsurface" << pixmap << compositorBuffer->window();
}
compositorBuffer->setInvertedY(false);
GLuint textureId;
glGenTextures(1,&textureId);
glBindTexture(GL_TEXTURE_2D, textureId);
if (!eglBindTexImage(mEglDisplay,surface,EGL_BACK_BUFFER)) {
qDebug() << "Failed to bind";
}
// eglDestroySurface(mEglDisplay,surface);
return textureId;
}
bool XCompositeEglIntegration::isYInverted(wl_buffer *buffer) const
{
XCompositeBuffer *compositorBuffer = Wayland::wayland_cast<XCompositeBuffer *>(buffer);
return compositorBuffer->isYInverted();
}
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