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path: root/src/compositor/shaders/surface_oes_external.frag
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#extension GL_OES_EGL_image_external : require
varying highp vec2 v_texcoord;
uniform highp samplerExternalOES tex0;
uniform lowp float qt_Opacity;

void main() {
   gl_FragColor = qt_Opacity * texture2D(tex0, v_texcoord);
}