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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_GPU_DISPLAY_PROVIDER_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_GPU_DISPLAY_PROVIDER_H_
#include <memory>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "build/build_config.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "components/viz/service/display_embedder/display_provider.h"
#include "components/viz/service/viz_service_export.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
#include "gpu/ipc/common/surface_handle.h"
#include "gpu/ipc/in_process_command_buffer.h"
#if defined(OS_WIN)
#include "components/viz/service/display_embedder/output_device_backing.h"
#endif
namespace gpu {
class CommandBufferTaskExecutor;
class GpuChannelManagerDelegate;
class GpuMemoryBufferManager;
class ImageFactory;
class SharedContextState;
} // namespace gpu
namespace viz {
class Display;
class GpuServiceImpl;
class ServerSharedBitmapManager;
class SoftwareOutputDevice;
// In-process implementation of DisplayProvider.
class VIZ_SERVICE_EXPORT GpuDisplayProvider : public DisplayProvider {
public:
GpuDisplayProvider(
uint32_t restart_id,
GpuServiceImpl* gpu_service_impl,
gpu::CommandBufferTaskExecutor* task_executor,
gpu::GpuChannelManagerDelegate* gpu_channel_manager_delegate,
std::unique_ptr<gpu::GpuMemoryBufferManager> gpu_memory_buffer_manager,
gpu::ImageFactory* image_factory,
ServerSharedBitmapManager* server_shared_bitmap_manager,
bool headless,
bool wait_for_all_pipeline_stages_before_draw);
// Software compositing only.
GpuDisplayProvider(uint32_t restart_id,
ServerSharedBitmapManager* server_shared_bitmap_manager,
bool headless,
bool wait_for_all_pipeline_stages_before_draw);
~GpuDisplayProvider() override;
// DisplayProvider implementation.
std::unique_ptr<Display> CreateDisplay(
const FrameSinkId& frame_sink_id,
gpu::SurfaceHandle surface_handle,
bool gpu_compositing,
mojom::DisplayClient* display_client,
BeginFrameSource* begin_frame_source,
UpdateVSyncParametersCallback update_vsync_callback,
const RendererSettings& renderer_settings,
bool send_swap_size_notifications) override;
uint32_t GetRestartId() const override;
private:
std::unique_ptr<SoftwareOutputDevice> CreateSoftwareOutputDeviceForPlatform(
gpu::SurfaceHandle surface_handle,
mojom::DisplayClient* display_client);
const uint32_t restart_id_;
GpuServiceImpl* const gpu_service_impl_;
gpu::CommandBufferTaskExecutor* const task_executor_;
gpu::GpuChannelManagerDelegate* const gpu_channel_manager_delegate_;
std::unique_ptr<gpu::GpuMemoryBufferManager> gpu_memory_buffer_manager_;
gpu::ImageFactory* const image_factory_;
ServerSharedBitmapManager* const server_shared_bitmap_manager_;
#if defined(OS_WIN)
// Used for software compositing output on Windows.
OutputDeviceBacking output_device_backing_;
#endif
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
// A shared context which will be used on display compositor thread.
scoped_refptr<gpu::SharedContextState> shared_context_state_;
std::unique_ptr<gpu::MailboxManager> mailbox_manager_;
std::unique_ptr<gpu::SyncPointManager> sync_point_manager_;
const bool headless_;
const bool wait_for_all_pipeline_stages_before_draw_;
DISALLOW_COPY_AND_ASSIGN(GpuDisplayProvider);
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_GPU_DISPLAY_PROVIDER_H_
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