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/**
@license
Copyright (c) 2017 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
*/
import '@webcomponents/shadycss/entrypoints/apply-shim.js';

import { ElementMixin } from '../mixins/element-mixin.js';
import { GestureEventListeners } from '../mixins/gesture-event-listeners.js';
import { DirMixin } from '../mixins/dir-mixin.js';
import { dedupingMixin } from '../utils/mixin.js';
import '../utils/render-status.js';
import '../utils/unresolved.js';
import { dom as dom$0, matchesSelector } from './polymer.dom.js';
import { setTouchAction } from '../utils/gestures.js';
import { Debouncer } from '../utils/debounce.js';
import { timeOut, microTask } from '../utils/async.js';
import { get as get$0 } from '../utils/path.js';

let styleInterface = window.ShadyCSS;

/**
 * Element class mixin that provides Polymer's "legacy" API intended to be
 * backward-compatible to the greatest extent possible with the API
 * found on the Polymer 1.x `Polymer.Base` prototype applied to all elements
 * defined using the `Polymer({...})` function.
 *
 * @mixinFunction
 * @polymer
 * @appliesMixin Polymer.ElementMixin
 * @appliesMixin Polymer.GestureEventListeners
 * @property isAttached {boolean} Set to `true` in this element's
 *   `connectedCallback` and `false` in `disconnectedCallback`
 * @summary Element class mixin that provides Polymer's "legacy" API
 */
export const LegacyElementMixin = dedupingMixin((base) => {

  /**
   * @constructor
   * @extends {base}
   * @implements {Polymer_ElementMixin}
   * @implements {Polymer_GestureEventListeners}
   * @implements {Polymer_DirMixin}
   */
  const legacyElementBase = DirMixin(GestureEventListeners(ElementMixin(base)));

  /**
   * Map of simple names to touch action names
   * @dict
   */
  const DIRECTION_MAP = {
    'x': 'pan-x',
    'y': 'pan-y',
    'none': 'none',
    'all': 'auto'
  };

  /**
   * @polymer
   * @mixinClass
   * @extends {legacyElementBase}
   * @implements {Polymer_LegacyElementMixin}
   * @unrestricted
   */
  class LegacyElement extends legacyElementBase {

    constructor() {
      super();
      /** @type {boolean} */
      this.isAttached;
      /** @type {WeakMap<!Element, !Object<string, !Function>>} */
      this.__boundListeners;
      /** @type {Object<string, Function>} */
      this._debouncers;
      // Ensure listeners are applied immediately so that they are
      // added before declarative event listeners. This allows an element to
      // decorate itself via an event prior to any declarative listeners
      // seeing the event. Note, this ensures compatibility with 1.x ordering.
      this._applyListeners();
    }

    /**
     * Forwards `importMeta` from the prototype (i.e. from the info object
     * passed to `Polymer({...})`) to the static API.
     *
     * @return {!Object} The `import.meta` object set on the prototype
     * @suppress {missingProperties} `this` is always in the instance in
     *  closure for some reason even in a static method, rather than the class
     */
    static get importMeta() {
      return this.prototype.importMeta;
    }

    /**
     * Legacy callback called during the `constructor`, for overriding
     * by the user.
     * @return {void}
     */
    created() {}

    /**
     * Provides an implementation of `connectedCallback`
     * which adds Polymer legacy API's `attached` method.
     * @return {void}
     * @override
     */
    connectedCallback() {
      super.connectedCallback();
      this.isAttached = true;
      this.attached();
    }

    /**
     * Legacy callback called during `connectedCallback`, for overriding
     * by the user.
     * @return {void}
     */
    attached() {}

    /**
     * Provides an implementation of `disconnectedCallback`
     * which adds Polymer legacy API's `detached` method.
     * @return {void}
     * @override
     */
    disconnectedCallback() {
      super.disconnectedCallback();
      this.isAttached = false;
      this.detached();
    }

    /**
     * Legacy callback called during `disconnectedCallback`, for overriding
     * by the user.
     * @return {void}
     */
    detached() {}

    /**
     * Provides an override implementation of `attributeChangedCallback`
     * which adds the Polymer legacy API's `attributeChanged` method.
     * @param {string} name Name of attribute.
     * @param {?string} old Old value of attribute.
     * @param {?string} value Current value of attribute.
     * @param {?string} namespace Attribute namespace.
     * @return {void}
     * @override
     */
    attributeChangedCallback(name, old, value, namespace) {
      if (old !== value) {
        super.attributeChangedCallback(name, old, value, namespace);
        this.attributeChanged(name, old, value);
      }
    }

    /**
     * Legacy callback called during `attributeChangedChallback`, for overriding
     * by the user.
     * @param {string} name Name of attribute.
     * @param {?string} old Old value of attribute.
     * @param {?string} value Current value of attribute.
     * @return {void}
     */
    attributeChanged(name, old, value) {} // eslint-disable-line no-unused-vars

    /**
     * Overrides the default `Polymer.PropertyEffects` implementation to
     * add support for class initialization via the `_registered` callback.
     * This is called only when the first instance of the element is created.
     *
     * @return {void}
     * @override
     * @suppress {invalidCasts}
     */
    _initializeProperties() {
      let proto = Object.getPrototypeOf(this);
      if (!proto.hasOwnProperty('__hasRegisterFinished')) {
        proto.__hasRegisterFinished = true;
        this._registered();
      }
      super._initializeProperties();
      this.root = /** @type {HTMLElement} */(this);
      this.created();
    }

    /**
     * Called automatically when an element is initializing.
     * Users may override this method to perform class registration time
     * work. The implementation should ensure the work is performed
     * only once for the class.
     * @protected
     * @return {void}
     */
    _registered() {}

    /**
     * Overrides the default `Polymer.PropertyEffects` implementation to
     * add support for installing `hostAttributes` and `listeners`.
     *
     * @return {void}
     * @override
     */
    ready() {
      this._ensureAttributes();
      super.ready();
    }

    /**
     * Ensures an element has required attributes. Called when the element
     * is being readied via `ready`. Users should override to set the
     * element's required attributes. The implementation should be sure
     * to check and not override existing attributes added by
     * the user of the element. Typically, setting attributes should be left
     * to the element user and not done here; reasonable exceptions include
     * setting aria roles and focusability.
     * @protected
     * @return {void}
     */
    _ensureAttributes() {}

    /**
     * Adds element event listeners. Called when the element
     * is being readied via `ready`. Users should override to
     * add any required element event listeners.
     * In performance critical elements, the work done here should be kept
     * to a minimum since it is done before the element is rendered. In
     * these elements, consider adding listeners asynchronously so as not to
     * block render.
     * @protected
     * @return {void}
     */
    _applyListeners() {}

    /**
     * Converts a typed JavaScript value to a string.
     *
     * Note this method is provided as backward-compatible legacy API
     * only.  It is not directly called by any Polymer features. To customize
     * how properties are serialized to attributes for attribute bindings and
     * `reflectToAttribute: true` properties as well as this method, override
     * the `_serializeValue` method provided by `Polymer.PropertyAccessors`.
     *
     * @param {*} value Value to deserialize
     * @return {string | undefined} Serialized value
     */
    serialize(value) {
      return this._serializeValue(value);
    }

    /**
     * Converts a string to a typed JavaScript value.
     *
     * Note this method is provided as backward-compatible legacy API
     * only.  It is not directly called by any Polymer features.  To customize
     * how attributes are deserialized to properties for in
     * `attributeChangedCallback`, override `_deserializeValue` method
     * provided by `Polymer.PropertyAccessors`.
     *
     * @param {string} value String to deserialize
     * @param {*} type Type to deserialize the string to
     * @return {*} Returns the deserialized value in the `type` given.
     */
    deserialize(value, type) {
      return this._deserializeValue(value, type);
    }

    /**
     * Serializes a property to its associated attribute.
     *
     * Note this method is provided as backward-compatible legacy API
     * only.  It is not directly called by any Polymer features.
     *
     * @param {string} property Property name to reflect.
     * @param {string=} attribute Attribute name to reflect.
     * @param {*=} value Property value to reflect.
     * @return {void}
     */
    reflectPropertyToAttribute(property, attribute, value) {
      this._propertyToAttribute(property, attribute, value);
    }

    /**
     * Sets a typed value to an HTML attribute on a node.
     *
     * Note this method is provided as backward-compatible legacy API
     * only.  It is not directly called by any Polymer features.
     *
     * @param {*} value Value to serialize.
     * @param {string} attribute Attribute name to serialize to.
     * @param {Element} node Element to set attribute to.
     * @return {void}
     */
    serializeValueToAttribute(value, attribute, node) {
      this._valueToNodeAttribute(/** @type {Element} */ (node || this), value, attribute);
    }

    /**
     * Copies own properties (including accessor descriptors) from a source
     * object to a target object.
     *
     * @param {Object} prototype Target object to copy properties to.
     * @param {Object} api Source object to copy properties from.
     * @return {Object} prototype object that was passed as first argument.
     */
    extend(prototype, api) {
      if (!(prototype && api)) {
        return prototype || api;
      }
      let n$ = Object.getOwnPropertyNames(api);
      for (let i=0, n; (i<n$.length) && (n=n$[i]); i++) {
        let pd = Object.getOwnPropertyDescriptor(api, n);
        if (pd) {
          Object.defineProperty(prototype, n, pd);
        }
      }
      return prototype;
    }

    /**
     * Copies props from a source object to a target object.
     *
     * Note, this method uses a simple `for...in` strategy for enumerating
     * properties.  To ensure only `ownProperties` are copied from source
     * to target and that accessor implementations are copied, use `extend`.
     *
     * @param {!Object} target Target object to copy properties to.
     * @param {!Object} source Source object to copy properties from.
     * @return {!Object} Target object that was passed as first argument.
     */
    mixin(target, source) {
      for (let i in source) {
        target[i] = source[i];
      }
      return target;
    }

    /**
     * Sets the prototype of an object.
     *
     * Note this method is provided as backward-compatible legacy API
     * only.  It is not directly called by any Polymer features.
     * @param {Object} object The object on which to set the prototype.
     * @param {Object} prototype The prototype that will be set on the given
     * `object`.
     * @return {Object} Returns the given `object` with its prototype set
     * to the given `prototype` object.
     */
    chainObject(object, prototype) {
      if (object && prototype && object !== prototype) {
        object.__proto__ = prototype;
      }
      return object;
    }

    /* **** Begin Template **** */

    /**
     * Calls `importNode` on the `content` of the `template` specified and
     * returns a document fragment containing the imported content.
     *
     * @param {HTMLTemplateElement} template HTML template element to instance.
     * @return {!DocumentFragment} Document fragment containing the imported
     *   template content.
    */
    instanceTemplate(template) {
      let content = this.constructor._contentForTemplate(template);
      let dom = /** @type {!DocumentFragment} */
        (document.importNode(content, true));
      return dom;
    }

    /* **** Begin Events **** */



    /**
     * Dispatches a custom event with an optional detail value.
     *
     * @param {string} type Name of event type.
     * @param {*=} detail Detail value containing event-specific
     *   payload.
     * @param {{ bubbles: (boolean|undefined), cancelable: (boolean|undefined), composed: (boolean|undefined) }=}
     *  options Object specifying options.  These may include:
     *  `bubbles` (boolean, defaults to `true`),
     *  `cancelable` (boolean, defaults to false), and
     *  `node` on which to fire the event (HTMLElement, defaults to `this`).
     * @return {!Event} The new event that was fired.
     */
    fire(type, detail, options) {
      options = options || {};
      detail = (detail === null || detail === undefined) ? {} : detail;
      let event = new Event(type, {
        bubbles: options.bubbles === undefined ? true : options.bubbles,
        cancelable: Boolean(options.cancelable),
        composed: options.composed === undefined ? true: options.composed
      });
      event.detail = detail;
      let node = options.node || this;
      node.dispatchEvent(event);
      return event;
    }

    /**
     * Convenience method to add an event listener on a given element,
     * late bound to a named method on this element.
     *
     * @param {Element} node Element to add event listener to.
     * @param {string} eventName Name of event to listen for.
     * @param {string} methodName Name of handler method on `this` to call.
     * @return {void}
     */
    listen(node, eventName, methodName) {
      node = /** @type {!Element} */ (node || this);
      let hbl = this.__boundListeners ||
        (this.__boundListeners = new WeakMap());
      let bl = hbl.get(node);
      if (!bl) {
        bl = {};
        hbl.set(node, bl);
      }
      let key = eventName + methodName;
      if (!bl[key]) {
        bl[key] = this._addMethodEventListenerToNode(
          node, eventName, methodName, this);
      }
    }

    /**
     * Convenience method to remove an event listener from a given element,
     * late bound to a named method on this element.
     *
     * @param {Element} node Element to remove event listener from.
     * @param {string} eventName Name of event to stop listening to.
     * @param {string} methodName Name of handler method on `this` to not call
     anymore.
     * @return {void}
     */
    unlisten(node, eventName, methodName) {
      node = /** @type {!Element} */ (node || this);
      let bl = this.__boundListeners && this.__boundListeners.get(node);
      let key = eventName + methodName;
      let handler = bl && bl[key];
      if (handler) {
        this._removeEventListenerFromNode(node, eventName, handler);
        bl[key] = null;
      }
    }

    /**
     * Override scrolling behavior to all direction, one direction, or none.
     *
     * Valid scroll directions:
     *   - 'all': scroll in any direction
     *   - 'x': scroll only in the 'x' direction
     *   - 'y': scroll only in the 'y' direction
     *   - 'none': disable scrolling for this node
     *
     * @param {string=} direction Direction to allow scrolling
     * Defaults to `all`.
     * @param {Element=} node Element to apply scroll direction setting.
     * Defaults to `this`.
     * @return {void}
     */
    setScrollDirection(direction, node) {
      setTouchAction( (node || this), DIRECTION_MAP[direction] || 'auto');
    }
    /* **** End Events **** */

    /**
     * Convenience method to run `querySelector` on this local DOM scope.
     *
     * This function calls `Polymer.dom(this.root).querySelector(slctr)`.
     *
     * @param {string} slctr Selector to run on this local DOM scope
     * @return {Element} Element found by the selector, or null if not found.
     */
    $$(slctr) {
      return this.root.querySelector(slctr);
    }

    /**
     * Return the element whose local dom within which this element
     * is contained. This is a shorthand for
     * `this.getRootNode().host`.
     * @this {Element}
     */
    get domHost() {
      let root = this.getRootNode();
      return (root instanceof DocumentFragment) ? /** @type {ShadowRoot} */ (root).host : root;
    }

    /**
     * Force this element to distribute its children to its local dom.
     * This should not be necessary as of Polymer 2.0.2 and is provided only
     * for backwards compatibility.
     * @return {void}
     */
    distributeContent() {
      if (window.ShadyDOM && this.shadowRoot) {
        ShadyDOM.flush();
      }
    }

    /**
     * Returns a list of nodes that are the effective childNodes. The effective
     * childNodes list is the same as the element's childNodes except that
     * any `<content>` elements are replaced with the list of nodes distributed
     * to the `<content>`, the result of its `getDistributedNodes` method.
     * @return {!Array<!Node>} List of effective child nodes.
     * @suppress {invalidCasts} LegacyElementMixin must be applied to an HTMLElement
     */
    getEffectiveChildNodes() {
      const thisEl = /** @type {Element} */ (this);
      const domApi = /** @type {Polymer.DomApi} */(dom$0(thisEl));
      return domApi.getEffectiveChildNodes();
    }

    /**
     * Returns a list of nodes distributed within this element that match
     * `selector`. These can be dom children or elements distributed to
     * children that are insertion points.
     * @param {string} selector Selector to run.
     * @return {!Array<!Node>} List of distributed elements that match selector.
     * @suppress {invalidCasts} LegacyElementMixin must be applied to an HTMLElement
     */
    queryDistributedElements(selector) {
      const thisEl = /** @type {Element} */ (this);
      const domApi = /** @type {Polymer.DomApi} */(dom$0(thisEl));
      return domApi.queryDistributedElements(selector);
    }

    /**
     * Returns a list of elements that are the effective children. The effective
     * children list is the same as the element's children except that
     * any `<content>` elements are replaced with the list of elements
     * distributed to the `<content>`.
     *
     * @return {!Array<!Node>} List of effective children.
     */
    getEffectiveChildren() {
      let list = this.getEffectiveChildNodes();
      return list.filter(function(/** @type {!Node} */ n) {
        return (n.nodeType === Node.ELEMENT_NODE);
      });
    }

    /**
     * Returns a string of text content that is the concatenation of the
     * text content's of the element's effective childNodes (the elements
     * returned by <a href="#getEffectiveChildNodes>getEffectiveChildNodes</a>.
     *
     * @return {string} List of effective children.
     */
    getEffectiveTextContent() {
      let cn = this.getEffectiveChildNodes();
      let tc = [];
      for (let i=0, c; (c = cn[i]); i++) {
        if (c.nodeType !== Node.COMMENT_NODE) {
          tc.push(c.textContent);
        }
      }
      return tc.join('');
    }

    /**
     * Returns the first effective childNode within this element that
     * match `selector`. These can be dom child nodes or elements distributed
     * to children that are insertion points.
     * @param {string} selector Selector to run.
     * @return {Node} First effective child node that matches selector.
     */
    queryEffectiveChildren(selector) {
      let e$ = this.queryDistributedElements(selector);
      return e$ && e$[0];
    }

    /**
     * Returns a list of effective childNodes within this element that
     * match `selector`. These can be dom child nodes or elements distributed
     * to children that are insertion points.
     * @param {string} selector Selector to run.
     * @return {!Array<!Node>} List of effective child nodes that match selector.
     */
    queryAllEffectiveChildren(selector) {
      return this.queryDistributedElements(selector);
    }

    /**
     * Returns a list of nodes distributed to this element's `<slot>`.
     *
     * If this element contains more than one `<slot>` in its local DOM,
     * an optional selector may be passed to choose the desired content.
     *
     * @param {string=} slctr CSS selector to choose the desired
     *   `<slot>`.  Defaults to `content`.
     * @return {!Array<!Node>} List of distributed nodes for the `<slot>`.
     */
    getContentChildNodes(slctr) {
      let content = this.root.querySelector(slctr || 'slot');
      return content ? /** @type {Polymer.DomApi} */(dom$0(content)).getDistributedNodes() : [];
    }

    /**
     * Returns a list of element children distributed to this element's
     * `<slot>`.
     *
     * If this element contains more than one `<slot>` in its
     * local DOM, an optional selector may be passed to choose the desired
     * content.  This method differs from `getContentChildNodes` in that only
     * elements are returned.
     *
     * @param {string=} slctr CSS selector to choose the desired
     *   `<content>`.  Defaults to `content`.
     * @return {!Array<!HTMLElement>} List of distributed nodes for the
     *   `<slot>`.
     * @suppress {invalidCasts}
     */
    getContentChildren(slctr) {
      let children = /** @type {!Array<!HTMLElement>} */(this.getContentChildNodes(slctr).filter(function(n) {
        return (n.nodeType === Node.ELEMENT_NODE);
      }));
      return children;
    }

    /**
     * Checks whether an element is in this element's light DOM tree.
     *
     * @param {?Node} node The element to be checked.
     * @return {boolean} true if node is in this element's light DOM tree.
     * @suppress {invalidCasts} LegacyElementMixin must be applied to an HTMLElement
     */
    isLightDescendant(node) {
      const thisNode = /** @type {Node} */ (this);
      return thisNode !== node && thisNode.contains(node) &&
        thisNode.getRootNode() === node.getRootNode();
    }

    /**
     * Checks whether an element is in this element's local DOM tree.
     *
     * @param {!Element} node The element to be checked.
     * @return {boolean} true if node is in this element's local DOM tree.
     */
    isLocalDescendant(node) {
      return this.root === node.getRootNode();
    }

    /**
     * No-op for backwards compatibility. This should now be handled by
     * ShadyCss library.
     * @param  {*} container Unused
     * @param  {*} shouldObserve Unused
     * @return {void}
     */
    scopeSubtree(container, shouldObserve) { // eslint-disable-line no-unused-vars
    }

    /**
     * Returns the computed style value for the given property.
     * @param {string} property The css property name.
     * @return {string} Returns the computed css property value for the given
     * `property`.
     * @suppress {invalidCasts} LegacyElementMixin must be applied to an HTMLElement
     */
    getComputedStyleValue(property) {
      return styleInterface.getComputedStyleValue(/** @type {!Element} */(this), property);
    }

    // debounce

    /**
     * Call `debounce` to collapse multiple requests for a named task into
     * one invocation which is made after the wait time has elapsed with
     * no new request.  If no wait time is given, the callback will be called
     * at microtask timing (guaranteed before paint).
     *
     *     debouncedClickAction(e) {
     *       // will not call `processClick` more than once per 100ms
     *       this.debounce('click', function() {
     *        this.processClick();
     *       } 100);
     *     }
     *
     * @param {string} jobName String to identify the debounce job.
     * @param {function():void} callback Function that is called (with `this`
     *   context) when the wait time elapses.
     * @param {number} wait Optional wait time in milliseconds (ms) after the
     *   last signal that must elapse before invoking `callback`
     * @return {!Object} Returns a debouncer object on which exists the
     * following methods: `isActive()` returns true if the debouncer is
     * active; `cancel()` cancels the debouncer if it is active;
     * `flush()` immediately invokes the debounced callback if the debouncer
     * is active.
     */
    debounce(jobName, callback, wait) {
      this._debouncers = this._debouncers || {};
      return this._debouncers[jobName] = Debouncer.debounce(
            this._debouncers[jobName]
          , wait > 0 ? timeOut.after(wait) : microTask
          , callback.bind(this));
    }

    /**
     * Returns whether a named debouncer is active.
     *
     * @param {string} jobName The name of the debouncer started with `debounce`
     * @return {boolean} Whether the debouncer is active (has not yet fired).
     */
    isDebouncerActive(jobName) {
      this._debouncers = this._debouncers || {};
      let debouncer = this._debouncers[jobName];
      return !!(debouncer && debouncer.isActive());
    }

    /**
     * Immediately calls the debouncer `callback` and inactivates it.
     *
     * @param {string} jobName The name of the debouncer started with `debounce`
     * @return {void}
     */
    flushDebouncer(jobName) {
      this._debouncers = this._debouncers || {};
      let debouncer = this._debouncers[jobName];
      if (debouncer) {
        debouncer.flush();
      }
    }

    /**
     * Cancels an active debouncer.  The `callback` will not be called.
     *
     * @param {string} jobName The name of the debouncer started with `debounce`
     * @return {void}
     */
    cancelDebouncer(jobName) {
      this._debouncers = this._debouncers || {};
      let debouncer = this._debouncers[jobName];
      if (debouncer) {
        debouncer.cancel();
      }
    }

    /**
     * Runs a callback function asynchronously.
     *
     * By default (if no waitTime is specified), async callbacks are run at
     * microtask timing, which will occur before paint.
     *
     * @param {!Function} callback The callback function to run, bound to `this`.
     * @param {number=} waitTime Time to wait before calling the
     *   `callback`.  If unspecified or 0, the callback will be run at microtask
     *   timing (before paint).
     * @return {number} Handle that may be used to cancel the async job.
     */
    async(callback, waitTime) {
      return waitTime > 0 ? timeOut.run(callback.bind(this), waitTime) :
          ~microTask.run(callback.bind(this));
    }

    /**
     * Cancels an async operation started with `async`.
     *
     * @param {number} handle Handle returned from original `async` call to
     *   cancel.
     * @return {void}
     */
    cancelAsync(handle) {
      handle < 0 ? microTask.cancel(~handle) :
          timeOut.cancel(handle);
    }

    // other

    /**
     * Convenience method for creating an element and configuring it.
     *
     * @param {string} tag HTML element tag to create.
     * @param {Object=} props Object of properties to configure on the
     *    instance.
     * @return {!Element} Newly created and configured element.
     */
    create(tag, props) {
      let elt = document.createElement(tag);
      if (props) {
        if (elt.setProperties) {
          elt.setProperties(props);
        } else {
          for (let n in props) {
            elt[n] = props[n];
          }
        }
      }
      return elt;
    }

    /**
     * Polyfill for Element.prototype.matches, which is sometimes still
     * prefixed.
     *
     * @param {string} selector Selector to test.
     * @param {!Element=} node Element to test the selector against.
     * @return {boolean} Whether the element matches the selector.
     */
    elementMatches(selector, node) {
      return matchesSelector( (node || this), selector);
    }

    /**
     * Toggles an HTML attribute on or off.
     *
     * @param {string} name HTML attribute name
     * @param {boolean=} bool Boolean to force the attribute on or off.
     *    When unspecified, the state of the attribute will be reversed.
     * @param {Element=} node Node to target.  Defaults to `this`.
     * @return {void}
     */
    toggleAttribute(name, bool, node) {
      node = /** @type {Element} */ (node || this);
      if (arguments.length == 1) {
        bool = !node.hasAttribute(name);
      }
      if (bool) {
        node.setAttribute(name, '');
      } else {
        node.removeAttribute(name);
      }
    }


    /**
     * Toggles a CSS class on or off.
     *
     * @param {string} name CSS class name
     * @param {boolean=} bool Boolean to force the class on or off.
     *    When unspecified, the state of the class will be reversed.
     * @param {Element=} node Node to target.  Defaults to `this`.
     * @return {void}
     */
    toggleClass(name, bool, node) {
      node = /** @type {Element} */ (node || this);
      if (arguments.length == 1) {
        bool = !node.classList.contains(name);
      }
      if (bool) {
        node.classList.add(name);
      } else {
        node.classList.remove(name);
      }
    }

    /**
     * Cross-platform helper for setting an element's CSS `transform` property.
     *
     * @param {string} transformText Transform setting.
     * @param {Element=} node Element to apply the transform to.
     * Defaults to `this`
     * @return {void}
     */
    transform(transformText, node) {
      node = /** @type {Element} */ (node || this);
      node.style.webkitTransform = transformText;
      node.style.transform = transformText;
    }

    /**
     * Cross-platform helper for setting an element's CSS `translate3d`
     * property.
     *
     * @param {number} x X offset.
     * @param {number} y Y offset.
     * @param {number} z Z offset.
     * @param {Element=} node Element to apply the transform to.
     * Defaults to `this`.
     * @return {void}
     */
    translate3d(x, y, z, node) {
      node = /** @type {Element} */ (node || this);
      this.transform('translate3d(' + x + ',' + y + ',' + z + ')', node);
    }

    /**
     * Removes an item from an array, if it exists.
     *
     * If the array is specified by path, a change notification is
     * generated, so that observers, data bindings and computed
     * properties watching that path can update.
     *
     * If the array is passed directly, **no change
     * notification is generated**.
     *
     * @param {string | !Array<number|string>} arrayOrPath Path to array from which to remove the item
     *   (or the array itself).
     * @param {*} item Item to remove.
     * @return {Array} Array containing item removed.
     */
    arrayDelete(arrayOrPath, item) {
      let index;
      if (Array.isArray(arrayOrPath)) {
        index = arrayOrPath.indexOf(item);
        if (index >= 0) {
          return arrayOrPath.splice(index, 1);
        }
      } else {
        let arr = get$0(this, arrayOrPath);
        index = arr.indexOf(item);
        if (index >= 0) {
          return this.splice(arrayOrPath, index, 1);
        }
      }
      return null;
    }

    // logging

    /**
     * Facades `console.log`/`warn`/`error` as override point.
     *
     * @param {string} level One of 'log', 'warn', 'error'
     * @param {Array} args Array of strings or objects to log
     * @return {void}
     */
    _logger(level, args) {
      // accept ['foo', 'bar'] and [['foo', 'bar']]
      if (Array.isArray(args) && args.length === 1 && Array.isArray(args[0])) {
        args = args[0];
      }
      switch(level) {
        case 'log':
        case 'warn':
        case 'error':
          console[level](...args);
      }
    }

    /**
     * Facades `console.log` as an override point.
     *
     * @param {...*} args Array of strings or objects to log
     * @return {void}
     */
    _log(...args) {
      this._logger('log', args);
    }

    /**
     * Facades `console.warn` as an override point.
     *
     * @param {...*} args Array of strings or objects to log
     * @return {void}
     */
    _warn(...args) {
      this._logger('warn', args);
    }

    /**
     * Facades `console.error` as an override point.
     *
     * @param {...*} args Array of strings or objects to log
     * @return {void}
     */
    _error(...args) {
      this._logger('error', args);
    }

    /**
     * Formats a message using the element type an a method name.
     *
     * @param {string} methodName Method name to associate with message
     * @param {...*} args Array of strings or objects to log
     * @return {Array} Array with formatting information for `console`
     *   logging.
     */
    _logf(methodName, ...args) {
      return ['[%s::%s]', this.is, methodName, ...args];
    }

  }

  LegacyElement.prototype.is = '';

  return LegacyElement;

});