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authorJocelyn Turcotte <jocelyn.turcotte@digia.com>2013-09-13 15:29:53 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-14 15:50:35 +0200
commit0b9ea2d05d1081ce4a667f0c7036a205bcd751a3 (patch)
tree3d194274878b1501bbe15428554d74aedafd0d56 /3rdparty
parent338e24b48601a3cfdcde0977b6c9390d33d51c9f (diff)
Render delegated renderer frames using the Qt scene graph.
This provides a stub implementation that renders quads and RenderPasses using QSGNodes in QQuickWebEngineView. The BackingStore code path is still supported when the delegated renderer switch is not enabled. To use the new rendering, pass the following switches: --enable-delegated-renderer --enable-threaded-compositing This uses debug, plain color textures until we can fetch tiles and textures from the ResourceProvider across OpenGL context boundaries. Change-Id: I33ea0738dc5a326ef79c1435f75c044c42e8551f Reviewed-by: Zeno Albisser <zeno.albisser@digia.com>
Diffstat (limited to '3rdparty')
m---------3rdparty0
1 files changed, 0 insertions, 0 deletions
diff --git a/3rdparty b/3rdparty
-Subproject 679147eead574d186ebf3069647b4c23e8ccace
+Subproject c9d97c73d7b1295b8c714ccaf1e5b717841bccc