diff options
author | Michael BrĂ¼ning <michael.bruning@digia.com> | 2015-01-08 17:15:03 +0100 |
---|---|---|
committer | Jocelyn Turcotte <jocelyn.turcotte@digia.com> | 2015-01-23 16:06:26 +0100 |
commit | 914dd88ead95937eb3feae842bb8787329e15f0d (patch) | |
tree | 6ff3411bb0cccf6a813edae0a170ec0504880a61 | |
parent | fb612f3d2b181742730e18ca15c0944af0b743c5 (diff) |
[Windows] Enable WebGL and accelerated 2D Canvas.
Now that we are using Chromium's SW compositor when using an ANGLE-based
Qt build, it should be safe to re-enable those.
Change-Id: Ib87ef38a5a381a389fef7e092328c9c5d116aa4e
Task-number: QTBUG-42182
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
-rw-r--r-- | src/core/web_engine_context.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/core/web_engine_context.cpp b/src/core/web_engine_context.cpp index d0a8bb84f..df649606c 100644 --- a/src/core/web_engine_context.cpp +++ b/src/core/web_engine_context.cpp @@ -194,15 +194,6 @@ WebEngineContext::WebEngineContext() parsedCommandLine->AppendSwitch(switches::kEnableThreadedCompositing); parsedCommandLine->AppendSwitch(switches::kInProcessGPU); -#if defined(OS_WIN) - parsedCommandLine->AppendSwitch(switches::kDisableD3D11); - // ANGLE doesn't support multi-threading, doing texture upload from the GPU thread - // hasn't been causing problems yet but doing rendering there is conflicting with - // Qt's rendering of the scene graph. - parsedCommandLine->AppendSwitch(switches::kDisableExperimentalWebGL); - parsedCommandLine->AppendSwitch(switches::kDisableAccelerated2dCanvas); -#endif - #if defined(QTWEBENGINE_MOBILE_SWITCHES) // Inspired from the Android port's default switches parsedCommandLine->AppendSwitch(switches::kEnableOverlayScrollbar); |