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authorMichael BrĂ¼ning <michael.bruning@digia.com>2014-08-29 17:22:41 +0200
committerMichael Bruning <michael.bruning@digia.com>2014-09-02 15:39:36 +0200
commiteb3406bbb52fdbc68e9155cc839c1c82d40075f4 (patch)
treea9c7c8d82c16aca21bef3d5ef7b4ac22003a269a
parent33a0ed37321edf6f1d9e89fa55e820800cec031c (diff)
[Win] Enable multiple processes again.
This seems to work well with the Chromium 37-based snapshot. Change-Id: If7640bf7f2428db12eb2bd01707ef82df9014cf2 Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
-rw-r--r--src/core/web_engine_context.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/core/web_engine_context.cpp b/src/core/web_engine_context.cpp
index 943de407..669beccb 100644
--- a/src/core/web_engine_context.cpp
+++ b/src/core/web_engine_context.cpp
@@ -138,8 +138,6 @@ WebEngineContext::WebEngineContext()
parsedCommandLine->AppendSwitch(switches::kInProcessGPU);
#if defined(OS_WIN)
- // FIXME: The renderer process should be fixed on windows.
- parsedCommandLine->AppendSwitch(switches::kSingleProcess);
parsedCommandLine->AppendSwitch(switches::kDisableD3D11);
parsedCommandLine->AppendSwitch(switches::kDisableExperimentalWebGL);
#endif