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authorMichael BrĂ¼ning <michael.bruning@digia.com>2014-09-26 15:11:49 +0200
committerMichael Bruning <michael.bruning@digia.com>2014-09-26 15:17:55 +0200
commit00fbe73457b5040dbbf671b3e85f889240299e2f (patch)
tree247baf86754112a7ca20b283307416fab4b4da3a /examples
parent833e8261264b5eddac030e477ba18a2d62a6bd97 (diff)
[Win] Use automatic destruction for PbufferGLSurfaceWGL.
PbufferGLSurfaceWGL is a reference counted class, hence deleting it manually triggers an assert in debug builds if Release is not called or the reference count is non-zero. Using a scoped_refptr prevents this and deletes the object correctly. Change-Id: I7e5ff783afc367e06d872b8d118c2ff83627b836 Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
Diffstat (limited to 'examples')
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