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authorJocelyn Turcotte <jocelyn.turcotte@digia.com>2013-11-13 14:17:00 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-11-15 13:49:20 +0100
commitb83153f1f790614b4807a607990f87557a332bfc (patch)
tree0c16b78b16092134984cbf02bc636c0c30ef33d4 /lib/delegated_frame_node.cpp
parentb6039e76c2ecfd6b95359d6ac1bc7ecbd6c1d9c5 (diff)
Delegated renderer: implement cc::DrawQuad::SOLID_COLOR.
I could currently only test this with --enable-overlay-scrollbars. Background color quads still need some work in Chromium to be able to to use this kind of quads, see <http://code.google.com/p/chromium/issues/detail?id=114658>. Change-Id: I9c9bdb5c72b91827cfdb7e38e44755c6361a05cf Reviewed-by: Zeno Albisser <zeno.albisser@digia.com>
Diffstat (limited to 'lib/delegated_frame_node.cpp')
-rw-r--r--lib/delegated_frame_node.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/lib/delegated_frame_node.cpp b/lib/delegated_frame_node.cpp
index 0c50776e0..c770f388d 100644
--- a/lib/delegated_frame_node.cpp
+++ b/lib/delegated_frame_node.cpp
@@ -60,6 +60,7 @@
#include "cc/output/delegated_frame_data.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/render_pass_draw_quad.h"
+#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/quads/tile_draw_quad.h"
#include "cc/quads/yuv_video_draw_quad.h"
@@ -68,6 +69,7 @@
#include <QSGTexture>
#include <QtQuick/private/qquickclipnode_p.h>
#include <QtQuick/private/qquickwindow_p.h>
+#include <QtQuick/private/qsgadaptationlayer_p.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <QtQuick/private/qsgtexture_p.h>
@@ -412,6 +414,21 @@ void DelegatedFrameNode::commit(cc::DelegatedFrameData *frameData, cc::Transfera
textureNode->setTexture(texture.data());
currentLayerChain->appendChildNode(textureNode);
break;
+ } case cc::DrawQuad::SOLID_COLOR: {
+ const cc::SolidColorDrawQuad *scquad = cc::SolidColorDrawQuad::MaterialCast(quad);
+ QSGRenderContext *sgrc = QQuickWindowPrivate::get(m_window)->context;
+ QSGRectangleNode *rectangleNode = sgrc->sceneGraphContext()->createRectangleNode();
+
+ // Qt only supports MSAA and this flag shouldn't be needed.
+ // If we ever want to use QSGRectangleNode::setAntialiasing for this we should
+ // try to see if we can do something similar for tile quads first.
+ Q_UNUSED(scquad->force_anti_aliasing_off);
+
+ rectangleNode->setRect(toQt(quad->rect));
+ rectangleNode->setColor(toQt(scquad->color));
+ rectangleNode->update();
+ currentLayerChain->appendChildNode(rectangleNode);
+ break;
} case cc::DrawQuad::TILED_CONTENT: {
const cc::TileDrawQuad *tquad = cc::TileDrawQuad::MaterialCast(quad);
QSharedPointer<MailboxTexture> &texture = m_mailboxTextures[tquad->resource_id] = mailboxTextureCandidates.take(tquad->resource_id);