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authorAndras Becsi <andras.becsi@theqtcompany.com>2014-12-04 17:59:06 +0100
committerAndras Becsi <andras.becsi@theqtcompany.com>2014-12-08 13:30:03 +0100
commit5c3bfe0e4ddea18c0d44b26cc3b950f9dbf9349f (patch)
treeb24a7e7e5c5a6f848c647b2ddedf9fc7889c77f7 /src/3rdparty
parentff47f09a94a0a31edd40500985ff670e8f35cc2c (diff)
Check for EGL_KHR_fence_sync instead of EGL_KHR_reusable_sync
We create an EGL_KHR_fence_sync on the chromium thread but try to verify if the wait function implementation is available by testing for the EGL_KHR_reusable_sync extension in the scene graph thread. Since the latter extension is not supported by most of our devices, we never actually waited for the rendering to finish. Change-Id: Ied829d4035d42899cfb3f86de018bc48e61c0cc0 Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
Diffstat (limited to 'src/3rdparty')
m---------src/3rdparty0
1 files changed, 0 insertions, 0 deletions
diff --git a/src/3rdparty b/src/3rdparty
-Subproject 577cd47e54bb88c81b7a5b5a6d658d8d61b2c74
+Subproject be4ec3fa64a4c6c2b641830a9811ab7847c7dd3