summaryrefslogtreecommitdiffstats
path: root/src/core/renderer
diff options
context:
space:
mode:
authorAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2016-01-07 09:56:13 +0100
committerAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2016-01-08 23:51:38 +0000
commite07e18a8a6219c69d75589f6d3d1fe9b84821f31 (patch)
treee24208d42387a56de288ec9431d4fa576cf4b8a4 /src/core/renderer
parent741ac0f756bc124656e5c137bd9b885b327f1f13 (diff)
Add methods for running javascript in isolated worlds
We exposed javascript worlds for user-scripts, this adds variants of runJavaScript that can access those worlds. Change-Id: I5a0b40b863b543cd364c902d0a84ae2c35e2a0b8 Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
Diffstat (limited to 'src/core/renderer')
-rw-r--r--src/core/renderer/user_script_controller.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/renderer/user_script_controller.cpp b/src/core/renderer/user_script_controller.cpp
index 729500341..4391862a7 100644
--- a/src/core/renderer/user_script_controller.cpp
+++ b/src/core/renderer/user_script_controller.cpp
@@ -92,7 +92,7 @@ void UserScriptController::RenderViewObserverHelper::runScripts(UserScriptData::
continue;
blink::WebScriptSource source(blink::WebString::fromUTF8(script.source), script.url);
if (script.worldId)
- frame->executeScriptInIsolatedWorld(script.worldId, &source, /*numSources = */1, /*contentScriptExtentsionGroup = */ 1);
+ frame->executeScriptInIsolatedWorld(script.worldId, &source, /*numSources = */1, /*contentScriptExtentsionGroup = */ 0);
else
frame->executeScript(source);
}