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author | Michael BrĂ¼ning <michael.bruning@digia.com> | 2014-07-30 18:34:12 +0200 |
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committer | Michael Bruning <michael.bruning@digia.com> | 2014-07-30 18:56:40 +0200 |
commit | eb0c93a3507bbfbacf5e535c81eb85d412cb7238 (patch) | |
tree | 84adc5f7f40bef86cf4f0dee5edb014a82676557 /src/core/web_engine_context.cpp | |
parent | a99922affdc7953f092dcfcf34ea741567a5bddc (diff) |
Disable unstable features on Windows.
Both WebGL and D3D11 in the ANGLE layer are buggy in QtWebEngine
on Windows due to the usage of OpenGL from different threads.
Change-Id: Ia7ee7ced7cad6b09d862ca5fa897a7184b9de298
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
Diffstat (limited to 'src/core/web_engine_context.cpp')
-rw-r--r-- | src/core/web_engine_context.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/web_engine_context.cpp b/src/core/web_engine_context.cpp index 4623b0aab..82a6872a0 100644 --- a/src/core/web_engine_context.cpp +++ b/src/core/web_engine_context.cpp @@ -141,6 +141,8 @@ WebEngineContext::WebEngineContext() #if defined(OS_WIN) // FIXME: The renderer process should be fixed on windows. parsedCommandLine->AppendSwitch(switches::kSingleProcess); + parsedCommandLine->AppendSwitch(switches::kDisableD3D11); + parsedCommandLine->AppendSwitch(switches::kDisableExperimentalWebGL); #endif #if defined(QTWEBENGINE_MOBILE_SWITCHES) |