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author | Michael BrĂ¼ning <michael.bruning@digia.com> | 2014-08-29 17:22:41 +0200 |
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committer | Michael Bruning <michael.bruning@digia.com> | 2014-09-02 15:39:36 +0200 |
commit | eb3406bbb52fdbc68e9155cc839c1c82d40075f4 (patch) | |
tree | a9c7c8d82c16aca21bef3d5ef7b4ac22003a269a /src/core | |
parent | 33a0ed37321edf6f1d9e89fa55e820800cec031c (diff) |
[Win] Enable multiple processes again.
This seems to work well with the Chromium 37-based snapshot.
Change-Id: If7640bf7f2428db12eb2bd01707ef82df9014cf2
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/web_engine_context.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/core/web_engine_context.cpp b/src/core/web_engine_context.cpp index 943de407e..669beccb4 100644 --- a/src/core/web_engine_context.cpp +++ b/src/core/web_engine_context.cpp @@ -138,8 +138,6 @@ WebEngineContext::WebEngineContext() parsedCommandLine->AppendSwitch(switches::kInProcessGPU); #if defined(OS_WIN) - // FIXME: The renderer process should be fixed on windows. - parsedCommandLine->AppendSwitch(switches::kSingleProcess); parsedCommandLine->AppendSwitch(switches::kDisableD3D11); parsedCommandLine->AppendSwitch(switches::kDisableExperimentalWebGL); #endif |