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author | Andras Becsi <andras.becsi@digia.com> | 2014-06-23 20:13:54 +0200 |
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committer | Andras Becsi <andras.becsi@digia.com> | 2014-06-24 13:19:49 +0200 |
commit | 986f1fc7829248bbcf0fe84471cbf48c932908ce (patch) | |
tree | 0dbef6a88e43aec5fdb105f06abe7f837dcbddb6 /src/webengine | |
parent | 95cc7dd358e6916f4caf2891ff0a46935ec56dbb (diff) |
Do not use fence sync on the i.MX6
The change to check for the correct EGL_KHR_fence_sync extension
revealed that on the i.MX6 SabreLite the eglClientWaitSyncKHR call
results in a crash, but since for this device glFlush() seems to
be enough to sync GL commands between threads, we can skip creating
a fence if we run on this hardware.
Change-Id: I208c7f390c9ceb792720f4e060c4a76c5db53e8f
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
Diffstat (limited to 'src/webengine')
0 files changed, 0 insertions, 0 deletions