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authorAndras Becsi <andras.becsi@digia.com>2014-06-23 20:13:54 +0200
committerAndras Becsi <andras.becsi@digia.com>2014-06-24 13:19:49 +0200
commit986f1fc7829248bbcf0fe84471cbf48c932908ce (patch)
tree0dbef6a88e43aec5fdb105f06abe7f837dcbddb6 /src/webengine
parent95cc7dd358e6916f4caf2891ff0a46935ec56dbb (diff)
Do not use fence sync on the i.MX6
The change to check for the correct EGL_KHR_fence_sync extension revealed that on the i.MX6 SabreLite the eglClientWaitSyncKHR call results in a crash, but since for this device glFlush() seems to be enough to sync GL commands between threads, we can skip creating a fence if we run on this hardware. Change-Id: I208c7f390c9ceb792720f4e060c4a76c5db53e8f Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
Diffstat (limited to 'src/webengine')
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