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author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2017-08-28 15:23:43 +0200 |
---|---|---|
committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2017-08-28 20:27:15 +0000 |
commit | a311b7bc9d598c251b9beb1f712da9de62308be0 (patch) | |
tree | f67c681154662bc99cff44b50ff37ba7bddcdc79 /src | |
parent | 633ceae0a75055b16d89032f9a6de0fac29ddb2f (diff) |
Fix upside down rendering of render-passes in software mode
The software backend version of QSGLayer defaults to not mirroring
vertically, where the OpenGL does, and we rely on that.
Task-number: QTBUG-62112
Change-Id: Id5368728fd7046d2e4dc35bd4b2b61f2db35dac6
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Diffstat (limited to 'src')
-rw-r--r-- | src/core/delegated_frame_node.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/delegated_frame_node.cpp b/src/core/delegated_frame_node.cpp index e49bc553f..dc8890279 100644 --- a/src/core/delegated_frame_node.cpp +++ b/src/core/delegated_frame_node.cpp @@ -936,6 +936,7 @@ void DelegatedFrameNode::commit(ChromiumCompositorData *chromiumCompositorData, rpLayer->setRect(toQt(pass->output_rect)); rpLayer->setSize(toQt(pass->output_rect.size())); rpLayer->setFormat(pass->has_transparent_background ? GL_RGBA : GL_RGB); + rpLayer->setMirrorVertical(true); } else renderPassParent = this; |