diff options
Diffstat (limited to 'patches/chromium/0023-Fix-Renderer-and-GPU-threads-on-windows.patch')
-rw-r--r-- | patches/chromium/0023-Fix-Renderer-and-GPU-threads-on-windows.patch | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/patches/chromium/0023-Fix-Renderer-and-GPU-threads-on-windows.patch b/patches/chromium/0023-Fix-Renderer-and-GPU-threads-on-windows.patch deleted file mode 100644 index ebea80cdc..000000000 --- a/patches/chromium/0023-Fix-Renderer-and-GPU-threads-on-windows.patch +++ /dev/null @@ -1,78 +0,0 @@ -From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 -From: Peter Varga <pvarga@inf.u-szeged.hu> -Date: Fri, 16 May 2014 13:34:31 +0200 -Subject: Fix Renderer and GPU threads on windows - -These threads are using the UI message loop on Windows per default. This -won't work since the UI message loop is handled by Qt and the Renderer -and GPU threads won't work with it properly. -Force these threads for using the default message loop as they use it on -Linux platform. - -Change-Id: Ie3582583e5d1644faa2875e015a0908ba148d91f -Reviewed-by: Andras Becsi <andras.becsi@digia.com> -Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com> ---- - content/browser/browser_main_loop.cc | 2 +- - content/browser/gpu/gpu_process_host.cc | 6 ++++++ - content/browser/renderer_host/render_process_host_impl.cc | 2 +- - content/renderer/renderer_main.cc | 2 ++ - 4 files changed, 10 insertions(+), 2 deletions(-) - -diff --git a/content/browser/browser_main_loop.cc b/content/browser/browser_main_loop.cc -index 1930bc0..c2787e0 100644 ---- a/content/browser/browser_main_loop.cc -+++ b/content/browser/browser_main_loop.cc -@@ -654,7 +654,7 @@ int BrowserMainLoop::CreateThreads() { - "BrowserMainLoop::CreateThreads:start", - "Thread", "BrowserThread::FILE"); - thread_to_start = &file_thread_; --#if defined(OS_WIN) -+#if defined(OS_WIN) && !defined(TOOLKIT_QT) - // On Windows, the FILE thread needs to be have a UI message loop - // which pumps messages in such a way that Google Update can - // communicate back to us. -diff --git a/content/browser/gpu/gpu_process_host.cc b/content/browser/gpu/gpu_process_host.cc -index 1b7da1c..c28ba8b 100644 ---- a/content/browser/gpu/gpu_process_host.cc -+++ b/content/browser/gpu/gpu_process_host.cc -@@ -577,7 +577,13 @@ bool GpuProcessHost::Init() { - switches::kDisableGpuWatchdog); - - in_process_gpu_thread_.reset(g_gpu_main_thread_factory(channel_id)); -+#if defined(OS_WIN) && defined(TOOLKIT_QT) -+ base::Thread::Options options; -+ options.message_loop_type = base::MessageLoop::TYPE_DEFAULT; -+ in_process_gpu_thread_->StartWithOptions(options); -+#else - in_process_gpu_thread_->Start(); -+#endif - - OnProcessLaunched(); // Fake a callback that the process is ready. - } else if (!LaunchGpuProcess(channel_id)) { -diff --git a/content/browser/renderer_host/render_process_host_impl.cc b/content/browser/renderer_host/render_process_host_impl.cc -index 5d975e9..b5a5c49 100644 ---- a/content/browser/renderer_host/render_process_host_impl.cc -+++ b/content/browser/renderer_host/render_process_host_impl.cc -@@ -512,7 +512,7 @@ bool RenderProcessHostImpl::Init() { - in_process_renderer_.reset(g_renderer_main_thread_factory(channel_id)); - - base::Thread::Options options; --#if defined(OS_WIN) && !defined(OS_MACOSX) -+#if defined(OS_WIN) && !defined(OS_MACOSX) && !defined(TOOLKIT_QT) - // In-process plugins require this to be a UI message loop. - options.message_loop_type = base::MessageLoop::TYPE_UI; - #else -diff --git a/content/renderer/renderer_main.cc b/content/renderer/renderer_main.cc -index f0c16d2..5330d21 100644 ---- a/content/renderer/renderer_main.cc -+++ b/content/renderer/renderer_main.cc -@@ -161,6 +161,8 @@ int RendererMain(const MainFunctionParams& parameters) { - // As long as we use Cocoa in the renderer (for the forseeable future as of - // now; see http://crbug.com/306348 for info) we need to have a UI loop. - base::MessageLoop main_message_loop(base::MessageLoop::TYPE_UI); -+#elif defined(OS_WIN) && defined(TOOLKIT_QT) -+ base::MessageLoop main_message_loop(base::MessageLoop::TYPE_DEFAULT); - #else - // The main message loop of the renderer services doesn't have IO or UI tasks, - // unless in-process-plugins is used. |