diff options
Diffstat (limited to 'src/core/browser_main_parts_qt.cpp')
-rw-r--r-- | src/core/browser_main_parts_qt.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/core/browser_main_parts_qt.cpp b/src/core/browser_main_parts_qt.cpp index 8f39386d4..056d6fda8 100644 --- a/src/core/browser_main_parts_qt.cpp +++ b/src/core/browser_main_parts_qt.cpp @@ -59,6 +59,12 @@ #include <QEventLoop> #include <QObject> #include <QTimerEvent> +#include <QtGui/qtgui-config.h> + +#if QT_CONFIG(opengl) +#include "ui/gl/gl_context.h" +#include <QOpenGLContext> +#endif #if defined(OS_MACOSX) #include "ui/base/idle/idle.h" @@ -156,8 +162,55 @@ protected: } private: + // Both Qt and Chromium keep track of the current GL context by using + // thread-local variables, and naturally they are completely unaware of each + // other. As a result, when a QOpenGLContext is made current, the previous + // gl::GLContext is not released, and vice-versa. This is fine as long as + // each thread uses exclusively either Qt or Chromium GL bindings, which is + // usually the case. + // + // The only exception is when the GL driver is considered thread-unsafe + // (QOpenGLContext::supportsThreadedOpenGL() is false), in which case we + // have to run all GL operations, including Chromium's GPU service, on the + // UI thread. Now the bindings are being mixed and both Qt and Chromium get + // quite confused regarding the current state of the surface. + // + // To get this to work we have to release the current QOpenGLContext before + // executing any tasks from Chromium's GPU service and the gl::GLContext + // afterwards. Since GPU service just posts tasks to the UI thread task + // runner, we'll have to instrument the entire UI thread message pump. + class ScopedGLContextChecker + { +#if QT_CONFIG(opengl) + public: + ScopedGLContextChecker() + { + if (!m_enabled) + return; + + if (QOpenGLContext *context = QOpenGLContext::currentContext()) + context->doneCurrent(); + } + + ~ScopedGLContextChecker() + { + if (!m_enabled) + return; + + if (gl::GLContext *context = gl::GLContext::GetCurrent()) + context->ReleaseCurrent(nullptr); + } + + private: + bool m_enabled = !QOpenGLContext::supportsThreadedOpenGL(); +#endif // QT_CONFIG(opengl) + }; + + void handleScheduledWork() { + ScopedGLContextChecker glContextChecker; + bool more_work_is_plausible = m_delegate->DoWork(); base::TimeTicks delayed_work_time; |