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diff --git a/src/core/compositor/compositor_resource_fence.cpp b/src/core/compositor/compositor_resource_fence.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtWebEngine module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "compositor_resource_fence.h"
+
+#include "ui/gl/gl_context.h"
+
+#include <QtGui/qopenglcontext.h>
+
+#ifndef GL_TIMEOUT_IGNORED
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#endif
+
+namespace QtWebEngineCore {
+
+void CompositorResourceFence::wait()
+{
+ if (!m_sync)
+ return;
+
+ QOpenGLContext *context = QOpenGLContext::currentContext();
+ Q_ASSERT(context);
+
+ // Chromium uses its own GL bindings and stores in in thread local storage.
+ // For that reason, let chromium_gpu_helper.cpp contain the producing code that will run in the Chromium
+ // GPU thread, and put the sync consuming code here that will run in the QtQuick SG or GUI thread.
+ switch (m_sync.type) {
+ case gl::TransferableFence::NoSync:
+ break;
+ case gl::TransferableFence::EglSync:
+#ifdef EGL_KHR_reusable_sync
+ {
+ static bool resolved = false;
+ static PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR = 0;
+
+ if (!resolved) {
+ if (gl::GLSurfaceQt::HasEGLExtension("EGL_KHR_fence_sync"))
+ eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)context->getProcAddress("eglClientWaitSyncKHR");
+ resolved = true;
+ }
+
+ if (eglClientWaitSyncKHR)
+ // FIXME: Use the less wasteful eglWaitSyncKHR once we have a device that supports EGL_KHR_wait_sync.
+ eglClientWaitSyncKHR(m_sync.egl.display, m_sync.egl.sync, 0, EGL_FOREVER_KHR);
+ }
+#endif
+ break;
+ case gl::TransferableFence::ArbSync:
+ typedef void (QOPENGLF_APIENTRYP WaitSyncPtr)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ static WaitSyncPtr glWaitSync_ = 0;
+ if (!glWaitSync_) {
+ glWaitSync_ = (WaitSyncPtr)context->getProcAddress("glWaitSync");
+ Q_ASSERT(glWaitSync_);
+ }
+ glWaitSync_(m_sync.arb.sync, 0, GL_TIMEOUT_IGNORED);
+ break;
+ }
+
+ release();
+}
+
+void CompositorResourceFence::release()
+{
+ if (!m_sync)
+ return;
+
+ QOpenGLContext *context = QOpenGLContext::currentContext();
+ if (!context)
+ return;
+
+ // Chromium uses its own GL bindings and stores in in thread local storage.
+ // For that reason, let chromium_gpu_helper.cpp contain the producing code that will run in the Chromium
+ // GPU thread, and put the sync consuming code here that will run in the QtQuick SG or GUI thread.
+ switch (m_sync.type) {
+ case gl::TransferableFence::NoSync:
+ break;
+ case gl::TransferableFence::EglSync:
+#ifdef EGL_KHR_reusable_sync
+ {
+ static bool resolved = false;
+ static PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR = 0;
+
+ if (!resolved) {
+ if (gl::GLSurfaceQt::HasEGLExtension("EGL_KHR_fence_sync"))
+ eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)context->getProcAddress("eglDestroySyncKHR");
+ resolved = true;
+ }
+
+ if (eglDestroySyncKHR) {
+ // FIXME: Use the less wasteful eglWaitSyncKHR once we have a device that supports EGL_KHR_wait_sync.
+ eglDestroySyncKHR(m_sync.egl.display, m_sync.egl.sync);
+ m_sync.reset();
+ }
+ }
+#endif
+ break;
+ case gl::TransferableFence::ArbSync:
+ typedef void (QOPENGLF_APIENTRYP DeleteSyncPtr)(GLsync sync);
+ static DeleteSyncPtr glDeleteSync_ = 0;
+ if (!glDeleteSync_) {
+ glDeleteSync_ = (DeleteSyncPtr)context->getProcAddress("glDeleteSync");
+ Q_ASSERT(glDeleteSync_);
+ }
+ glDeleteSync_(m_sync.arb.sync);
+ m_sync.reset();
+ break;
+ }
+ // If Chromium was able to create a sync, we should have been able to handle its type here too.
+ Q_ASSERT(!m_sync);
+}
+
+// static
+scoped_refptr<CompositorResourceFence> CompositorResourceFence::create()
+{
+ if (gl::GLContext::GetCurrent() && gl::GLFence::IsSupported()) {
+ std::unique_ptr<gl::GLFence> glFence{gl::GLFence::Create()};
+ return base::MakeRefCounted<CompositorResourceFence>(glFence->Transfer());
+ }
+ return nullptr;
+}
+
+} // namespace QtWebEngineCore