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diff --git a/src/core/compositor/delegated_frame_node.cpp b/src/core/compositor/delegated_frame_node.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtWebEngine module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// On Mac we need to reset this define in order to prevent definition
+// of "check" macros etc. The "check" macro collides with a member function name in QtQuick.
+// See AssertMacros.h in the Mac SDK.
+#include <QtGlobal> // We need this for the Q_OS_MAC define.
+#if defined(Q_OS_MAC)
+#undef __ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES
+#define __ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES 0
+#endif
+
+#include "delegated_frame_node.h"
+
+#include "chromium_gpu_helper.h"
+#include "stream_video_node.h"
+#include "type_conversion.h"
+#include "yuv_video_node.h"
+#include "compositor_resource_tracker.h"
+
+#include "base/bind.h"
+#include "cc/base/math_util.h"
+#include "components/viz/common/quads/compositor_frame.h"
+#include "components/viz/common/quads/debug_border_draw_quad.h"
+#include "components/viz/common/quads/draw_quad.h"
+#include "components/viz/common/quads/render_pass_draw_quad.h"
+#include "components/viz/common/quads/solid_color_draw_quad.h"
+#include "components/viz/common/quads/stream_video_draw_quad.h"
+#include "components/viz/common/quads/texture_draw_quad.h"
+#include "components/viz/common/quads/tile_draw_quad.h"
+#include "components/viz/common/quads/yuv_video_draw_quad.h"
+#include "components/viz/service/display/bsp_tree.h"
+#include "components/viz/service/display_embedder/server_shared_bitmap_manager.h"
+
+#ifndef QT_NO_OPENGL
+# include <QOpenGLContext>
+# include <QOpenGLFunctions>
+# include <QSGFlatColorMaterial>
+#endif
+#include <QSGTexture>
+#include <private/qsgadaptationlayer_p.h>
+
+#include <QSGImageNode>
+#include <QSGRectangleNode>
+
+#if !defined(QT_NO_EGL)
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#endif
+
+#ifndef GL_TIMEOUT_IGNORED
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#endif
+
+#ifndef GL_TEXTURE_RECTANGLE
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#endif
+
+#ifndef GL_LINEAR
+#define GL_LINEAR 0x2601
+#endif
+
+#ifndef GL_RGBA
+#define GL_RGBA 0x1908
+#endif
+
+#ifndef GL_RGB
+#define GL_RGB 0x1907
+#endif
+
+#ifndef GL_LINE_LOOP
+#define GL_LINE_LOOP 0x0002
+#endif
+
+namespace QtWebEngineCore {
+#ifndef QT_NO_OPENGL
+class MailboxTexture : public QSGTexture, protected QOpenGLFunctions {
+public:
+ MailboxTexture(const CompositorResource *resource, bool hasAlphaChannel, int target = -1);
+ ~MailboxTexture();
+ // QSGTexture:
+ int textureId() const override { return m_textureId; }
+ QSize textureSize() const override { return m_textureSize; }
+ bool hasAlphaChannel() const override { return m_hasAlpha; }
+ bool hasMipmaps() const override { return false; }
+ void bind() override;
+
+private:
+ int m_textureId;
+ scoped_refptr<CompositorResourceFence> m_fence;
+ QSize m_textureSize;
+ bool m_hasAlpha;
+ GLenum m_target;
+#if defined(USE_OZONE)
+ bool m_ownsTexture;
+#endif
+#ifdef Q_OS_QNX
+ EGLStreamData m_eglStreamData;
+#endif
+ friend class DelegatedFrameNode;
+};
+#endif // QT_NO_OPENGL
+
+class RectClipNode : public QSGClipNode
+{
+public:
+ RectClipNode(const QRectF &);
+private:
+ QSGGeometry m_geometry;
+};
+
+class DelegatedNodeTreeHandler
+{
+public:
+ DelegatedNodeTreeHandler(QVector<QSGNode*> *sceneGraphNodes)
+ : m_sceneGraphNodes(sceneGraphNodes)
+ {
+ }
+
+ virtual ~DelegatedNodeTreeHandler(){}
+
+ virtual void setupRenderPassNode(QSGTexture *, const QRect &, const QRectF &, QSGNode *) = 0;
+ virtual void setupTextureContentNode(QSGTexture *, const QRect &, const QRectF &,
+ QSGImageNode::TextureCoordinatesTransformMode,
+ QSGNode *) = 0;
+ virtual void setupSolidColorNode(const QRect &, const QColor &, QSGNode *) = 0;
+
+#ifndef QT_NO_OPENGL
+ virtual void setupDebugBorderNode(QSGGeometry *, QSGFlatColorMaterial *, QSGNode *) = 0;
+ virtual void setupYUVVideoNode(QSGTexture *, QSGTexture *, QSGTexture *, QSGTexture *,
+ const QRectF &, const QRectF &, const QSizeF &, const QSizeF &,
+ gfx::ColorSpace, float, float, const QRectF &,
+ QSGNode *) = 0;
+#ifdef GL_OES_EGL_image_external
+ virtual void setupStreamVideoNode(MailboxTexture *, const QRectF &,
+ const QMatrix4x4 &, QSGNode *) = 0;
+#endif // GL_OES_EGL_image_external
+#endif // QT_NO_OPENGL
+protected:
+ QVector<QSGNode*> *m_sceneGraphNodes;
+};
+
+class DelegatedNodeTreeUpdater : public DelegatedNodeTreeHandler
+{
+public:
+ DelegatedNodeTreeUpdater(QVector<QSGNode*> *sceneGraphNodes)
+ : DelegatedNodeTreeHandler(sceneGraphNodes)
+ , m_nodeIterator(sceneGraphNodes->begin())
+ {
+ }
+
+ void setupRenderPassNode(QSGTexture *layer, const QRect &rect, const QRectF &sourceRect, QSGNode *) override
+ {
+ Q_ASSERT(layer);
+ Q_ASSERT(m_nodeIterator != m_sceneGraphNodes->end());
+ QSGInternalImageNode *imageNode = static_cast<QSGInternalImageNode*>(*m_nodeIterator++);
+ imageNode->setTargetRect(rect);
+ imageNode->setInnerTargetRect(rect);
+ imageNode->setSubSourceRect(layer->convertToNormalizedSourceRect(sourceRect));
+ imageNode->setTexture(layer);
+ imageNode->update();
+ }
+
+ void setupTextureContentNode(QSGTexture *texture, const QRect &rect, const QRectF &sourceRect,
+ QSGImageNode::TextureCoordinatesTransformMode texCoordTransForm,
+ QSGNode *) override
+ {
+ Q_ASSERT(m_nodeIterator != m_sceneGraphNodes->end());
+ QSGImageNode *textureNode = static_cast<QSGImageNode*>(*m_nodeIterator++);
+ if (textureNode->texture() != texture) {
+ // Chromium sometimes uses textures that doesn't completely fit
+ // in which case the geometry needs to be recalculated even if
+ // rect and src-rect matches.
+ if (textureNode->texture()->textureSize() != texture->textureSize())
+ textureNode->markDirty(QSGImageNode::DirtyGeometry);
+ textureNode->setTexture(texture);
+ }
+ if (textureNode->textureCoordinatesTransform() != texCoordTransForm)
+ textureNode->setTextureCoordinatesTransform(texCoordTransForm);
+ if (textureNode->rect() != rect)
+ textureNode->setRect(rect);
+ if (textureNode->sourceRect() != sourceRect)
+ textureNode->setSourceRect(sourceRect);
+ if (textureNode->filtering() != texture->filtering())
+ textureNode->setFiltering(texture->filtering());
+ }
+ void setupSolidColorNode(const QRect &rect, const QColor &color, QSGNode *) override
+ {
+ Q_ASSERT(m_nodeIterator != m_sceneGraphNodes->end());
+ QSGRectangleNode *rectangleNode = static_cast<QSGRectangleNode*>(*m_nodeIterator++);
+
+ if (rectangleNode->rect() != rect)
+ rectangleNode->setRect(rect);
+ if (rectangleNode->color() != color)
+ rectangleNode->setColor(color);
+ }
+#ifndef QT_NO_OPENGL
+ void setupDebugBorderNode(QSGGeometry *geometry, QSGFlatColorMaterial *material,
+ QSGNode *) override
+ {
+ Q_ASSERT(m_nodeIterator != m_sceneGraphNodes->end());
+ QSGGeometryNode *geometryNode = static_cast<QSGGeometryNode*>(*m_nodeIterator++);
+
+ geometryNode->setGeometry(geometry);
+ geometryNode->setMaterial(material);
+ }
+
+ void setupYUVVideoNode(QSGTexture *, QSGTexture *, QSGTexture *, QSGTexture *,
+ const QRectF &, const QRectF &, const QSizeF &, const QSizeF &,
+ gfx::ColorSpace, float, float, const QRectF &,
+ QSGNode *) override
+ {
+ Q_UNREACHABLE();
+ }
+#ifdef GL_OES_EGL_image_external
+ void setupStreamVideoNode(MailboxTexture *, const QRectF &,
+ const QMatrix4x4 &, QSGNode *) override
+ {
+ Q_UNREACHABLE();
+ }
+#endif // GL_OES_EGL_image_external
+#endif // QT_NO_OPENGL
+
+private:
+ QVector<QSGNode*>::iterator m_nodeIterator;
+};
+
+class DelegatedNodeTreeCreator : public DelegatedNodeTreeHandler
+{
+public:
+ DelegatedNodeTreeCreator(QVector<QSGNode*> *sceneGraphNodes,
+ RenderWidgetHostViewQtDelegate *apiDelegate)
+ : DelegatedNodeTreeHandler(sceneGraphNodes)
+ , m_apiDelegate(apiDelegate)
+ {
+ }
+
+ void setupRenderPassNode(QSGTexture *layer, const QRect &rect, const QRectF &sourceRect,
+ QSGNode *layerChain) override
+ {
+ Q_ASSERT(layer);
+ // Only QSGInternalImageNode currently supports QSGLayer textures.
+ QSGInternalImageNode *imageNode = m_apiDelegate->createInternalImageNode();
+ imageNode->setTargetRect(rect);
+ imageNode->setInnerTargetRect(rect);
+ imageNode->setSubSourceRect(layer->convertToNormalizedSourceRect(sourceRect));
+ imageNode->setTexture(layer);
+ imageNode->update();
+
+ layerChain->appendChildNode(imageNode);
+ m_sceneGraphNodes->append(imageNode);
+ }
+
+ void setupTextureContentNode(QSGTexture *texture, const QRect &rect, const QRectF &sourceRect,
+ QSGImageNode::TextureCoordinatesTransformMode texCoordTransForm,
+ QSGNode *layerChain) override
+ {
+ QSGImageNode *textureNode = m_apiDelegate->createImageNode();
+ textureNode->setTextureCoordinatesTransform(texCoordTransForm);
+ textureNode->setRect(rect);
+ textureNode->setSourceRect(sourceRect);
+ textureNode->setTexture(texture);
+ textureNode->setFiltering(texture->filtering());
+
+ layerChain->appendChildNode(textureNode);
+ m_sceneGraphNodes->append(textureNode);
+ }
+
+ void setupSolidColorNode(const QRect &rect, const QColor &color,
+ QSGNode *layerChain) override
+ {
+ QSGRectangleNode *rectangleNode = m_apiDelegate->createRectangleNode();
+ rectangleNode->setRect(rect);
+ rectangleNode->setColor(color);
+
+ layerChain->appendChildNode(rectangleNode);
+ m_sceneGraphNodes->append(rectangleNode);
+ }
+
+#ifndef QT_NO_OPENGL
+ void setupDebugBorderNode(QSGGeometry *geometry, QSGFlatColorMaterial *material,
+ QSGNode *layerChain) override
+ {
+ QSGGeometryNode *geometryNode = new QSGGeometryNode;
+ geometryNode->setFlags(QSGNode::OwnsGeometry | QSGNode::OwnsMaterial);
+
+ geometryNode->setGeometry(geometry);
+ geometryNode->setMaterial(material);
+
+ layerChain->appendChildNode(geometryNode);
+ m_sceneGraphNodes->append(geometryNode);
+ }
+
+ void setupYUVVideoNode(QSGTexture *yTexture, QSGTexture *uTexture, QSGTexture *vTexture,
+ QSGTexture *aTexture, const QRectF &yaTexCoordRect,
+ const QRectF &uvTexCoordRect, const QSizeF &yaTexSize,
+ const QSizeF &uvTexSize, gfx::ColorSpace colorspace,
+ float rMul, float rOff, const QRectF &rect,
+ QSGNode *layerChain) override
+ {
+ YUVVideoNode *videoNode = new YUVVideoNode(
+ yTexture,
+ uTexture,
+ vTexture,
+ aTexture,
+ yaTexCoordRect,
+ uvTexCoordRect,
+ yaTexSize,
+ uvTexSize,
+ colorspace,
+ rMul,
+ rOff);
+ videoNode->setRect(rect);
+
+ layerChain->appendChildNode(videoNode);
+ m_sceneGraphNodes->append(videoNode);
+ }
+#ifdef GL_OES_EGL_image_external
+ void setupStreamVideoNode(MailboxTexture *texture, const QRectF &rect,
+ const QMatrix4x4 &textureMatrix, QSGNode *layerChain) override
+ {
+ StreamVideoNode *svideoNode = new StreamVideoNode(texture, false, ExternalTarget);
+ svideoNode->setRect(rect);
+ svideoNode->setTextureMatrix(textureMatrix);
+ layerChain->appendChildNode(svideoNode);
+ m_sceneGraphNodes->append(svideoNode);
+ }
+#endif // GL_OES_EGL_image_external
+#endif // QT_NO_OPENGL
+
+private:
+ RenderWidgetHostViewQtDelegate *m_apiDelegate;
+};
+
+
+static inline QSharedPointer<QSGLayer> findRenderPassLayer(const int &id, const QVector<QPair<int, QSharedPointer<QSGLayer> > > &list)
+{
+ typedef QPair<int, QSharedPointer<QSGLayer> > Pair;
+ for (const Pair &pair : list)
+ if (pair.first == id)
+ return pair.second;
+ return QSharedPointer<QSGLayer>();
+}
+
+static QSGNode *buildRenderPassChain(QSGNode *chainParent)
+{
+ // Chromium already ordered the quads from back to front for us, however the
+ // Qt scene graph layers individual geometries in their own z-range and uses
+ // the depth buffer to visually stack nodes according to their item tree order.
+
+ // This gets rid of the z component of all quads, once any x and y perspective
+ // transformation has been applied to vertices not on the z=0 plane. Qt will
+ // use an orthographic projection to render them.
+ QSGTransformNode *zCompressNode = new QSGTransformNode;
+ QMatrix4x4 zCompressMatrix;
+ zCompressMatrix.scale(1, 1, 0);
+ zCompressNode->setMatrix(zCompressMatrix);
+ chainParent->appendChildNode(zCompressNode);
+ return zCompressNode;
+}
+
+static QSGNode *buildLayerChain(QSGNode *chainParent, const viz::SharedQuadState *layerState)
+{
+ QSGNode *layerChain = chainParent;
+ if (layerState->is_clipped) {
+ RectClipNode *clipNode = new RectClipNode(toQt(layerState->clip_rect));
+ layerChain->appendChildNode(clipNode);
+ layerChain = clipNode;
+ }
+ if (!layerState->quad_to_target_transform.IsIdentity()) {
+ QSGTransformNode *transformNode = new QSGTransformNode;
+ transformNode->setMatrix(toQt(layerState->quad_to_target_transform.matrix()));
+ layerChain->appendChildNode(transformNode);
+ layerChain = transformNode;
+ }
+ if (layerState->opacity < 1.0) {
+ QSGOpacityNode *opacityNode = new QSGOpacityNode;
+ opacityNode->setOpacity(layerState->opacity);
+ layerChain->appendChildNode(opacityNode);
+ layerChain = opacityNode;
+ }
+ return layerChain;
+}
+
+#ifndef QT_NO_OPENGL
+MailboxTexture::MailboxTexture(const CompositorResource *resource, bool hasAlphaChannel, int target)
+ : m_textureId(resource->texture_id)
+ , m_fence(resource->texture_fence)
+ , m_textureSize(toQt(resource->size))
+ , m_hasAlpha(hasAlphaChannel)
+ , m_target(target >= 0 ? target : GL_TEXTURE_2D)
+#if defined(USE_OZONE)
+ , m_ownsTexture(false)
+#endif
+{
+ initializeOpenGLFunctions();
+
+ // Assume that resources without a size will be used with a full source rect.
+ // Setting a size of 1x1 will let any texture node compute a normalized source
+ // rect of (0, 0) to (1, 1) while an empty texture size would set (0, 0) on all corners.
+ if (m_textureSize.isEmpty())
+ m_textureSize = QSize(1, 1);
+}
+
+MailboxTexture::~MailboxTexture()
+{
+#if defined(USE_OZONE)
+ // This is rare case, where context is not shared
+ // we created extra texture in current context, so
+ // delete it now
+ if (m_ownsTexture) {
+ QOpenGLContext *currentContext = QOpenGLContext::currentContext() ;
+ QOpenGLFunctions *funcs = currentContext->functions();
+ GLuint id(m_textureId);
+ funcs->glDeleteTextures(1, &id);
+ }
+#endif
+}
+
+void MailboxTexture::bind()
+{
+ if (m_fence)
+ m_fence->wait();
+ glBindTexture(m_target, m_textureId);
+#ifdef Q_OS_QNX
+ if (m_target == GL_TEXTURE_EXTERNAL_OES) {
+ static bool resolved = false;
+ static PFNEGLSTREAMCONSUMERACQUIREKHRPROC eglStreamConsumerAcquire = 0;
+
+ if (!resolved) {
+ QOpenGLContext *context = QOpenGLContext::currentContext();
+ eglStreamConsumerAcquire = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)context->getProcAddress("eglStreamConsumerAcquireKHR");
+ resolved = true;
+ }
+ if (eglStreamConsumerAcquire)
+ eglStreamConsumerAcquire(m_eglStreamData.egl_display, m_eglStreamData.egl_str_handle);
+ }
+#endif
+}
+#endif // !QT_NO_OPENGL
+
+RectClipNode::RectClipNode(const QRectF &rect)
+ : m_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
+{
+ QSGGeometry::updateRectGeometry(&m_geometry, rect);
+ setGeometry(&m_geometry);
+ setClipRect(rect);
+ setIsRectangular(true);
+}
+
+DelegatedFrameNode::DelegatedFrameNode()
+#if defined(USE_OZONE) && !defined(QT_NO_OPENGL)
+ : m_contextShared(true)
+#endif
+{
+ setFlag(UsePreprocess);
+#if defined(USE_OZONE) && !defined(QT_NO_OPENGL)
+ QOpenGLContext *currentContext = QOpenGLContext::currentContext() ;
+ QOpenGLContext *sharedContext = qt_gl_global_share_context();
+ if (currentContext && sharedContext && !QOpenGLContext::areSharing(currentContext, sharedContext)) {
+ static bool allowNotSharedContextWarningShown = true;
+ if (allowNotSharedContextWarningShown) {
+ allowNotSharedContextWarningShown = false;
+ qWarning("Context is not shared, textures will be copied between contexts.");
+ }
+ m_offsurface.reset(new QOffscreenSurface);
+ m_offsurface->create();
+ m_contextShared = false;
+ }
+#endif
+}
+
+DelegatedFrameNode::~DelegatedFrameNode()
+{
+}
+
+void DelegatedFrameNode::preprocess()
+{
+ // Then render any intermediate RenderPass in order.
+ typedef QPair<int, QSharedPointer<QSGLayer> > Pair;
+ for (const Pair &pair : qAsConst(m_sgObjects.renderPassLayers)) {
+ // The layer is non-live, request a one-time update here.
+ pair.second->scheduleUpdate();
+ // Proceed with the actual update.
+ pair.second->updateTexture();
+ }
+}
+
+static bool areSharedQuadStatesEqual(const viz::SharedQuadState *layerState,
+ const viz::SharedQuadState *prevLayerState)
+{
+ if (layerState->sorting_context_id != 0 || prevLayerState->sorting_context_id != 0)
+ return false;
+ if (layerState->is_clipped != prevLayerState->is_clipped
+ || layerState->clip_rect != prevLayerState->clip_rect)
+ return false;
+ if (layerState->quad_to_target_transform != prevLayerState->quad_to_target_transform)
+ return false;
+ return qFuzzyCompare(layerState->opacity, prevLayerState->opacity);
+}
+
+// Compares if the frame data that we got from the Chromium Compositor is
+// *structurally* equivalent to the one of the previous frame.
+// If it is, we will just reuse and update the old nodes where necessary.
+static bool areRenderPassStructuresEqual(const viz::CompositorFrame *frameData,
+ const viz::CompositorFrame *previousFrameData)
+{
+ if (!previousFrameData)
+ return false;
+
+ if (previousFrameData->render_pass_list.size() != frameData->render_pass_list.size())
+ return false;
+
+ for (unsigned i = 0; i < frameData->render_pass_list.size(); ++i) {
+ viz::RenderPass *newPass = frameData->render_pass_list.at(i).get();
+ viz::RenderPass *prevPass = previousFrameData->render_pass_list.at(i).get();
+
+ if (newPass->id != prevPass->id)
+ return false;
+
+ if (newPass->quad_list.size() != prevPass->quad_list.size())
+ return false;
+
+ viz::QuadList::ConstBackToFrontIterator it = newPass->quad_list.BackToFrontBegin();
+ viz::QuadList::ConstBackToFrontIterator end = newPass->quad_list.BackToFrontEnd();
+ viz::QuadList::ConstBackToFrontIterator prevIt = prevPass->quad_list.BackToFrontBegin();
+ viz::QuadList::ConstBackToFrontIterator prevEnd = prevPass->quad_list.BackToFrontEnd();
+ for (; it != end && prevIt != prevEnd; ++it, ++prevIt) {
+ const viz::DrawQuad *quad = *it;
+ const viz::DrawQuad *prevQuad = *prevIt;
+ if (quad->material != prevQuad->material)
+ return false;
+#ifndef QT_NO_OPENGL
+ if (quad->material == viz::DrawQuad::YUV_VIDEO_CONTENT)
+ return false;
+#ifdef GL_OES_EGL_image_external
+ if (quad->material == viz::DrawQuad::STREAM_VIDEO_CONTENT)
+ return false;
+#endif // GL_OES_EGL_image_external
+#endif // QT_NO_OPENGL
+ if (!areSharedQuadStatesEqual(quad->shared_quad_state, prevQuad->shared_quad_state))
+ return false;
+ if (quad->shared_quad_state->is_clipped && quad->visible_rect != prevQuad->visible_rect) {
+ gfx::Rect targetRect1 =
+ cc::MathUtil::MapEnclosingClippedRect(quad->shared_quad_state->quad_to_target_transform, quad->visible_rect);
+ gfx::Rect targetRect2 =
+ cc::MathUtil::MapEnclosingClippedRect(quad->shared_quad_state->quad_to_target_transform, prevQuad->visible_rect);
+ targetRect1.Intersect(quad->shared_quad_state->clip_rect);
+ targetRect2.Intersect(quad->shared_quad_state->clip_rect);
+ if (targetRect1.IsEmpty() != targetRect2.IsEmpty())
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+void DelegatedFrameNode::commit(const viz::CompositorFrame &pendingFrame,
+ const viz::CompositorFrame &committedFrame,
+ const CompositorResourceTracker *resourceTracker,
+ RenderWidgetHostViewQtDelegate *apiDelegate)
+{
+ const viz::CompositorFrame* frameData = &pendingFrame;
+ if (frameData->render_pass_list.empty())
+ return;
+
+ // DelegatedFrameNode is a transform node only for the purpose of
+ // countering the scale of devicePixel-scaled tiles when rendering them
+ // to the final surface.
+ QMatrix4x4 matrix;
+ const float devicePixelRatio = frameData->metadata.device_scale_factor;
+ matrix.scale(1 / devicePixelRatio, 1 / devicePixelRatio);
+ if (QSGTransformNode::matrix() != matrix)
+ setMatrix(matrix);
+
+ QScopedPointer<DelegatedNodeTreeHandler> nodeHandler;
+
+ const QSizeF viewportSizeInPt = apiDelegate->screenRect().size();
+ const QSizeF viewportSizeF = viewportSizeInPt * devicePixelRatio;
+ const QSize viewportSize(std::ceil(viewportSizeF.width()), std::ceil(viewportSizeF.height()));
+
+ // We first compare if the render passes from the previous frame data are structurally
+ // equivalent to the render passes in the current frame data. If they are, we are going
+ // to reuse the old nodes. Otherwise, we will delete the old nodes and build a new tree.
+ //
+ // Additionally, because we clip (i.e. don't build scene graph nodes for) quads outside
+ // of the visible area, we also have to rebuild the tree whenever the window is resized.
+ const bool buildNewTree =
+ !areRenderPassStructuresEqual(frameData, &committedFrame) ||
+ m_sceneGraphNodes.empty() ||
+ viewportSize != m_previousViewportSize;
+
+ if (buildNewTree) {
+ // Keep the old objects in scope to hold a ref on layers, resources and textures
+ // that we can re-use. Destroy the remaining objects before returning.
+ qSwap(m_sgObjects, m_previousSGObjects);
+ // Discard the scene graph nodes from the previous frame.
+ while (QSGNode *oldChain = firstChild())
+ delete oldChain;
+ m_sceneGraphNodes.clear();
+ nodeHandler.reset(new DelegatedNodeTreeCreator(&m_sceneGraphNodes, apiDelegate));
+ } else {
+ qSwap(m_sgObjects.bitmapTextures, m_previousSGObjects.bitmapTextures);
+ qSwap(m_sgObjects.mailboxTextures, m_previousSGObjects.mailboxTextures);
+ nodeHandler.reset(new DelegatedNodeTreeUpdater(&m_sceneGraphNodes));
+ }
+ // The RenderPasses list is actually a tree where a parent RenderPass is connected
+ // to its dependencies through a RenderPassId reference in one or more RenderPassQuads.
+ // The list is already ordered with intermediate RenderPasses placed before their
+ // parent, with the last one in the list being the root RenderPass, the one
+ // that we displayed to the user.
+ // All RenderPasses except the last one are rendered to an FBO.
+ viz::RenderPass *rootRenderPass = frameData->render_pass_list.back().get();
+
+ gfx::Rect viewportRect(toGfx(viewportSize));
+ for (unsigned i = 0; i < frameData->render_pass_list.size(); ++i) {
+ viz::RenderPass *pass = frameData->render_pass_list.at(i).get();
+
+ QSGNode *renderPassParent = 0;
+ gfx::Rect scissorRect;
+ if (pass != rootRenderPass) {
+ QSharedPointer<QSGLayer> rpLayer;
+ if (buildNewTree) {
+ rpLayer = findRenderPassLayer(pass->id, m_previousSGObjects.renderPassLayers);
+ if (!rpLayer) {
+ rpLayer = QSharedPointer<QSGLayer>(apiDelegate->createLayer());
+ // Avoid any premature texture update since we need to wait
+ // for the GPU thread to produce the dependent resources first.
+ rpLayer->setLive(false);
+ }
+ QSharedPointer<QSGRootNode> rootNode(new QSGRootNode);
+ rpLayer->setItem(rootNode.data());
+ m_sgObjects.renderPassLayers.append(QPair<int,
+ QSharedPointer<QSGLayer> >(pass->id, rpLayer));
+ m_sgObjects.renderPassRootNodes.append(rootNode);
+ renderPassParent = rootNode.data();
+ } else
+ rpLayer = findRenderPassLayer(pass->id, m_sgObjects.renderPassLayers);
+
+ rpLayer->setRect(toQt(pass->output_rect));
+ rpLayer->setSize(toQt(pass->output_rect.size()));
+ rpLayer->setFormat(pass->has_transparent_background ? GL_RGBA : GL_RGB);
+ rpLayer->setHasMipmaps(pass->generate_mipmap);
+ rpLayer->setMirrorVertical(true);
+ scissorRect = pass->output_rect;
+ } else {
+ renderPassParent = this;
+ scissorRect = viewportRect;
+ scissorRect += rootRenderPass->output_rect.OffsetFromOrigin();
+ }
+
+ if (scissorRect.IsEmpty()) {
+ holdResources(pass, resourceTracker);
+ continue;
+ }
+
+ QSGNode *renderPassChain = nullptr;
+ if (buildNewTree)
+ renderPassChain = buildRenderPassChain(renderPassParent);
+
+ base::circular_deque<std::unique_ptr<viz::DrawPolygon>> polygonQueue;
+ int nextPolygonId = 0;
+ int currentSortingContextId = 0;
+ const viz::SharedQuadState *currentLayerState = nullptr;
+ QSGNode *currentLayerChain = nullptr;
+ const auto quadListBegin = pass->quad_list.BackToFrontBegin();
+ const auto quadListEnd = pass->quad_list.BackToFrontEnd();
+ for (auto it = quadListBegin; it != quadListEnd; ++it) {
+ const viz::DrawQuad *quad = *it;
+ const viz::SharedQuadState *quadState = quad->shared_quad_state;
+
+ gfx::Rect targetRect =
+ cc::MathUtil::MapEnclosingClippedRect(quadState->quad_to_target_transform,
+ quad->visible_rect);
+ if (quadState->is_clipped)
+ targetRect.Intersect(quadState->clip_rect);
+ targetRect.Intersect(scissorRect);
+ if (targetRect.IsEmpty()) {
+ holdResources(quad, resourceTracker);
+ continue;
+ }
+
+ if (quadState->sorting_context_id != currentSortingContextId) {
+ flushPolygons(&polygonQueue, renderPassChain,
+ nodeHandler.data(), resourceTracker, apiDelegate);
+ currentSortingContextId = quadState->sorting_context_id;
+ }
+
+ if (currentSortingContextId != 0) {
+ std::unique_ptr<viz::DrawPolygon> polygon(
+ new viz::DrawPolygon(
+ quad,
+ gfx::RectF(quad->visible_rect),
+ quadState->quad_to_target_transform,
+ nextPolygonId++));
+ if (polygon->points().size() > 2u)
+ polygonQueue.push_back(std::move(polygon));
+ continue;
+ }
+
+ if (renderPassChain && currentLayerState != quadState) {
+ currentLayerState = quadState;
+ currentLayerChain = buildLayerChain(renderPassChain, quadState);
+ }
+
+ handleQuad(quad, currentLayerChain,
+ nodeHandler.data(), resourceTracker, apiDelegate);
+ }
+ flushPolygons(&polygonQueue, renderPassChain,
+ nodeHandler.data(), resourceTracker, apiDelegate);
+ }
+
+ copyMailboxTextures();
+
+ m_previousViewportSize = viewportSize;
+ m_previousSGObjects = SGObjects();
+}
+
+void DelegatedFrameNode::flushPolygons(
+ base::circular_deque<std::unique_ptr<viz::DrawPolygon>> *polygonQueue,
+ QSGNode *renderPassChain,
+ DelegatedNodeTreeHandler *nodeHandler,
+ const CompositorResourceTracker *resourceTracker,
+ RenderWidgetHostViewQtDelegate *apiDelegate)
+{
+ if (polygonQueue->empty())
+ return;
+
+ const auto actionHandler = [&](viz::DrawPolygon *polygon) {
+ const viz::DrawQuad *quad = polygon->original_ref();
+ const viz::SharedQuadState *quadState = quad->shared_quad_state;
+
+ QSGNode *currentLayerChain = nullptr;
+ if (renderPassChain)
+ currentLayerChain = buildLayerChain(renderPassChain, quad->shared_quad_state);
+
+ gfx::Transform inverseTransform;
+ bool invertible = quadState->quad_to_target_transform.GetInverse(&inverseTransform);
+ DCHECK(invertible);
+ polygon->TransformToLayerSpace(inverseTransform);
+
+ handlePolygon(polygon, currentLayerChain,
+ nodeHandler, resourceTracker, apiDelegate);
+ };
+
+ viz::BspTree(polygonQueue).TraverseWithActionHandler(&actionHandler);
+}
+
+void DelegatedFrameNode::handlePolygon(
+ const viz::DrawPolygon *polygon,
+ QSGNode *currentLayerChain,
+ DelegatedNodeTreeHandler *nodeHandler,
+ const CompositorResourceTracker *resourceTracker,
+ RenderWidgetHostViewQtDelegate *apiDelegate)
+{
+ const viz::DrawQuad *quad = polygon->original_ref();
+
+ if (!polygon->is_split()) {
+ handleQuad(quad, currentLayerChain,
+ nodeHandler, resourceTracker, apiDelegate);
+ } else {
+ std::vector<gfx::QuadF> clipRegionList;
+ polygon->ToQuads2D(&clipRegionList);
+ for (const auto & clipRegion : clipRegionList)
+ handleClippedQuad(quad, clipRegion, currentLayerChain,
+ nodeHandler, resourceTracker, apiDelegate);
+ }
+}
+
+void DelegatedFrameNode::handleClippedQuad(
+ const viz::DrawQuad *quad,
+ const gfx::QuadF &clipRegion,
+ QSGNode *currentLayerChain,
+ DelegatedNodeTreeHandler *nodeHandler,
+ const CompositorResourceTracker *resourceTracker,
+ RenderWidgetHostViewQtDelegate *apiDelegate)
+{
+ if (currentLayerChain) {
+ auto clipGeometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 4);
+ auto clipGeometryVertices = clipGeometry->vertexDataAsPoint2D();
+ clipGeometryVertices[0].set(clipRegion.p1().x(), clipRegion.p1().y());
+ clipGeometryVertices[1].set(clipRegion.p2().x(), clipRegion.p2().y());
+ clipGeometryVertices[2].set(clipRegion.p4().x(), clipRegion.p4().y());
+ clipGeometryVertices[3].set(clipRegion.p3().x(), clipRegion.p3().y());
+ auto clipNode = new QSGClipNode;
+ clipNode->setGeometry(clipGeometry);
+ clipNode->setIsRectangular(false);
+ clipNode->setFlag(QSGNode::OwnsGeometry);
+ currentLayerChain->appendChildNode(clipNode);
+ currentLayerChain = clipNode;
+ }
+ handleQuad(quad, currentLayerChain,
+ nodeHandler, resourceTracker, apiDelegate);
+}
+
+void DelegatedFrameNode::handleQuad(
+ const viz::DrawQuad *quad,
+ QSGNode *currentLayerChain,
+ DelegatedNodeTreeHandler *nodeHandler,
+ const CompositorResourceTracker *resourceTracker,
+ RenderWidgetHostViewQtDelegate *apiDelegate)
+{
+ switch (quad->material) {
+ case viz::DrawQuad::RENDER_PASS: {
+ const viz::RenderPassDrawQuad *renderPassQuad = viz::RenderPassDrawQuad::MaterialCast(quad);
+ if (!renderPassQuad->mask_texture_size.IsEmpty()) {
+ const CompositorResource *resource = findAndHoldResource(renderPassQuad->mask_resource_id(), resourceTracker);
+ Q_UNUSED(resource); // FIXME: QTBUG-67652
+ }
+ QSGLayer *layer =
+ findRenderPassLayer(renderPassQuad->render_pass_id, m_sgObjects.renderPassLayers).data();
+
+ if (layer)
+ nodeHandler->setupRenderPassNode(layer, toQt(quad->rect), toQt(renderPassQuad->tex_coord_rect), currentLayerChain);
+
+ break;
+ }
+ case viz::DrawQuad::TEXTURE_CONTENT: {
+ const viz::TextureDrawQuad *tquad = viz::TextureDrawQuad::MaterialCast(quad);
+ const CompositorResource *resource = findAndHoldResource(tquad->resource_id(), resourceTracker);
+ QSGTexture *texture =
+ initAndHoldTexture(resource, quad->ShouldDrawWithBlending(), apiDelegate);
+ QSizeF textureSize;
+ if (texture)
+ textureSize = texture->textureSize();
+ gfx::RectF uv_rect =
+ gfx::ScaleRect(gfx::BoundingRect(tquad->uv_top_left, tquad->uv_bottom_right),
+ textureSize.width(), textureSize.height());
+
+ nodeHandler->setupTextureContentNode(
+ texture, toQt(quad->rect), toQt(uv_rect),
+ tquad->y_flipped ? QSGImageNode::MirrorVertically : QSGImageNode::NoTransform,
+ currentLayerChain);
+ break;
+ }
+ case viz::DrawQuad::SOLID_COLOR: {
+ const viz::SolidColorDrawQuad *scquad = viz::SolidColorDrawQuad::MaterialCast(quad);
+ // Qt only supports MSAA and this flag shouldn't be needed.
+ // If we ever want to use QSGRectangleNode::setAntialiasing for this we should
+ // try to see if we can do something similar for tile quads first.
+ Q_UNUSED(scquad->force_anti_aliasing_off);
+ nodeHandler->setupSolidColorNode(toQt(quad->rect), toQt(scquad->color), currentLayerChain);
+ break;
+#ifndef QT_NO_OPENGL
+ }
+ case viz::DrawQuad::DEBUG_BORDER: {
+ const viz::DebugBorderDrawQuad *dbquad = viz::DebugBorderDrawQuad::MaterialCast(quad);
+
+ QSGGeometry *geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 4);
+ geometry->setDrawingMode(GL_LINE_LOOP);
+ geometry->setLineWidth(dbquad->width);
+ // QSGGeometry::updateRectGeometry would actually set the
+ // corners in the following order:
+ // top-left, bottom-left, top-right, bottom-right, leading to a nice criss cross,
+ // instead of having a closed loop.
+ const gfx::Rect &r(dbquad->rect);
+ geometry->vertexDataAsPoint2D()[0].set(r.x(), r.y());
+ geometry->vertexDataAsPoint2D()[1].set(r.x() + r.width(), r.y());
+ geometry->vertexDataAsPoint2D()[2].set(r.x() + r.width(), r.y() + r.height());
+ geometry->vertexDataAsPoint2D()[3].set(r.x(), r.y() + r.height());
+
+ QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
+ material->setColor(toQt(dbquad->color));
+
+ nodeHandler->setupDebugBorderNode(geometry, material, currentLayerChain);
+ break;
+#endif
+ }
+ case viz::DrawQuad::TILED_CONTENT: {
+ const viz::TileDrawQuad *tquad = viz::TileDrawQuad::MaterialCast(quad);
+ const CompositorResource *resource = findAndHoldResource(tquad->resource_id(), resourceTracker);
+ nodeHandler->setupTextureContentNode(
+ initAndHoldTexture(resource, quad->ShouldDrawWithBlending(), apiDelegate),
+ toQt(quad->rect), toQt(tquad->tex_coord_rect),
+ QSGImageNode::NoTransform, currentLayerChain);
+ break;
+#ifndef QT_NO_OPENGL
+ }
+ case viz::DrawQuad::YUV_VIDEO_CONTENT: {
+ const viz::YUVVideoDrawQuad *vquad = viz::YUVVideoDrawQuad::MaterialCast(quad);
+ const CompositorResource *yResource =
+ findAndHoldResource(vquad->y_plane_resource_id(), resourceTracker);
+ const CompositorResource *uResource =
+ findAndHoldResource(vquad->u_plane_resource_id(), resourceTracker);
+ const CompositorResource *vResource =
+ findAndHoldResource(vquad->v_plane_resource_id(), resourceTracker);
+ const CompositorResource *aResource = nullptr;
+ // This currently requires --enable-vp8-alpha-playback and
+ // needs a video with alpha data to be triggered.
+ if (vquad->a_plane_resource_id())
+ aResource = findAndHoldResource(vquad->a_plane_resource_id(), resourceTracker);
+
+ nodeHandler->setupYUVVideoNode(
+ initAndHoldTexture(yResource, quad->ShouldDrawWithBlending()),
+ initAndHoldTexture(uResource, quad->ShouldDrawWithBlending()),
+ initAndHoldTexture(vResource, quad->ShouldDrawWithBlending()),
+ aResource ? initAndHoldTexture(aResource, quad->ShouldDrawWithBlending()) : 0,
+ toQt(vquad->ya_tex_coord_rect), toQt(vquad->uv_tex_coord_rect),
+ toQt(vquad->ya_tex_size), toQt(vquad->uv_tex_size), vquad->video_color_space,
+ vquad->resource_multiplier, vquad->resource_offset, toQt(quad->rect),
+ currentLayerChain);
+ break;
+#ifdef GL_OES_EGL_image_external
+ }
+ case viz::DrawQuad::STREAM_VIDEO_CONTENT: {
+ const viz::StreamVideoDrawQuad *squad = viz::StreamVideoDrawQuad::MaterialCast(quad);
+ const CompositorResource *resource = findAndHoldResource(squad->resource_id(), resourceTracker);
+ MailboxTexture *texture = static_cast<MailboxTexture *>(
+ initAndHoldTexture(resource, quad->ShouldDrawWithBlending(), apiDelegate, GL_TEXTURE_EXTERNAL_OES));
+
+ nodeHandler->setupStreamVideoNode(texture, toQt(squad->rect), toQt(squad->matrix.matrix()),
+ currentLayerChain);
+ break;
+#endif // GL_OES_EGL_image_external
+#endif // QT_NO_OPENGL
+ }
+ case viz::DrawQuad::SURFACE_CONTENT:
+ Q_UNREACHABLE();
+ default:
+ qWarning("Unimplemented quad material: %d", quad->material);
+ }
+}
+
+const CompositorResource *DelegatedFrameNode::findAndHoldResource(unsigned resourceId, const CompositorResourceTracker *resourceTracker)
+{
+ return resourceTracker->findResource(resourceId);
+}
+
+void DelegatedFrameNode::holdResources(const viz::DrawQuad *quad, const CompositorResourceTracker *resourceTracker)
+{
+ for (auto resource : quad->resources)
+ findAndHoldResource(resource, resourceTracker);
+}
+
+void DelegatedFrameNode::holdResources(const viz::RenderPass *pass, const CompositorResourceTracker *resourceTracker)
+{
+ for (const auto &quad : pass->quad_list)
+ holdResources(quad, resourceTracker);
+}
+
+template<class Container, class Key>
+inline auto &findTexture(Container &map, Container &previousMap, const Key &key)
+{
+ auto &value = map[key];
+ if (value)
+ return value;
+ value = previousMap[key];
+ return value;
+}
+
+QSGTexture *DelegatedFrameNode::initAndHoldTexture(const CompositorResource *resource, bool hasAlphaChannel, RenderWidgetHostViewQtDelegate *apiDelegate, int target)
+{
+ QSGTexture::Filtering filtering = resource->filter == GL_LINEAR ? QSGTexture::Linear : QSGTexture::Nearest;
+
+ if (resource->is_software) {
+ QSharedPointer<QSGTexture> &texture =
+ findTexture(m_sgObjects.bitmapTextures, m_previousSGObjects.bitmapTextures, resource->id);
+ if (texture)
+ return texture.data();
+ texture = createBitmapTexture(resource, hasAlphaChannel, apiDelegate);
+ texture->setFiltering(filtering);
+ return texture.data();
+ } else {
+ QSharedPointer<MailboxTexture> &texture =
+ findTexture(m_sgObjects.mailboxTextures, m_previousSGObjects.mailboxTextures, resource->id);
+ if (texture)
+ return texture.data();
+ texture = createMailboxTexture(resource, hasAlphaChannel, target);
+ texture->setFiltering(filtering);
+ return texture.data();
+ }
+}
+
+QSharedPointer<QSGTexture> DelegatedFrameNode::createBitmapTexture(const CompositorResource *resource, bool hasAlphaChannel, RenderWidgetHostViewQtDelegate *apiDelegate)
+{
+ Q_ASSERT(apiDelegate);
+ viz::SharedBitmap *sharedBitmap = resource->bitmap.get();
+ gfx::Size size = resource->size;
+
+ // QSG interprets QImage::hasAlphaChannel meaning that a node should enable blending
+ // to draw it but Chromium keeps this information in the quads.
+ // The input format is currently always Format_ARGB32_Premultiplied, so assume that all
+ // alpha bytes are 0xff if quads aren't requesting blending and avoid the conversion
+ // from Format_ARGB32_Premultiplied to Format_RGB32 just to get hasAlphaChannel to
+ // return false.
+ QImage::Format format = hasAlphaChannel ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32;
+ QImage image = sharedBitmap
+ ? QImage(sharedBitmap->pixels(), size.width(), size.height(), format)
+ : QImage(size.width(), size.height(), format);
+ return QSharedPointer<QSGTexture>(apiDelegate->createTextureFromImage(image.copy()));
+}
+
+QSharedPointer<MailboxTexture> DelegatedFrameNode::createMailboxTexture(const CompositorResource *resource, bool hasAlphaChannel, int target)
+{
+#ifndef QT_NO_OPENGL
+ return QSharedPointer<MailboxTexture>::create(resource, hasAlphaChannel, target);
+#else
+ Q_UNREACHABLE();
+#endif
+}
+
+void DelegatedFrameNode::copyMailboxTextures()
+{
+#if !defined(QT_NO_OPENGL) && defined(USE_OZONE)
+ // Workaround when context is not shared QTBUG-48969
+ // Make slow copy between two contexts.
+ if (!m_contextShared) {
+ QOpenGLContext *currentContext = QOpenGLContext::currentContext() ;
+ QOpenGLContext *sharedContext = qt_gl_global_share_context();
+
+ QSurface *surface = currentContext->surface();
+ Q_ASSERT(m_offsurface);
+ sharedContext->makeCurrent(m_offsurface.data());
+ QOpenGLFunctions *funcs = sharedContext->functions();
+
+ GLuint fbo = 0;
+ funcs->glGenFramebuffers(1, &fbo);
+
+ for (const QSharedPointer<MailboxTexture> &mailboxTexture : qAsConst(m_sgObjects.mailboxTextures)) {
+ if (mailboxTexture->m_ownsTexture)
+ continue;
+
+ // Read texture into QImage from shared context.
+ // Switch to shared context.
+ sharedContext->makeCurrent(m_offsurface.data());
+ funcs = sharedContext->functions();
+ QImage img(mailboxTexture->textureSize(), QImage::Format_RGBA8888_Premultiplied);
+ funcs->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ mailboxTexture->m_fence->wait();
+ funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mailboxTexture->m_textureId, 0);
+ GLenum status = funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ qWarning("fbo error, skipping slow copy...");
+ continue;
+ }
+ funcs->glReadPixels(0, 0, mailboxTexture->textureSize().width(), mailboxTexture->textureSize().height(),
+ GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
+
+ // Restore current context.
+ // Create texture from QImage in current context.
+ currentContext->makeCurrent(surface);
+ GLuint texture = 0;
+ funcs = currentContext->functions();
+ funcs->glGenTextures(1, &texture);
+ funcs->glBindTexture(GL_TEXTURE_2D, texture);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mailboxTexture->textureSize().width(), mailboxTexture->textureSize().height(), 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
+ mailboxTexture->m_textureId = texture;
+ mailboxTexture->m_ownsTexture = true;
+ }
+ // Cleanup allocated resources
+ sharedContext->makeCurrent(m_offsurface.data());
+ funcs = sharedContext->functions();
+ funcs->glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ funcs->glDeleteFramebuffers(1, &fbo);
+ currentContext->makeCurrent(surface);
+ }
+#endif
+}
+
+} // namespace QtWebEngineCore