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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtWebEngine module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "display_gl_output_surface.h"
+
+#include "chromium_gpu_helper.h"
+
+#include "base/threading/thread_task_runner_handle.h"
+#include "components/viz/service/display/display.h"
+#include "components/viz/service/display/output_surface_frame.h"
+#include "gpu/command_buffer/client/gles2_implementation.h"
+#include "gpu/command_buffer/client/gles2_interface.h"
+#include "gpu/command_buffer/service/mailbox_manager.h"
+#include "gpu/command_buffer/service/texture_base.h"
+#include "gpu/ipc/in_process_command_buffer.h"
+#include "ui/gl/color_space_utils.h"
+
+namespace QtWebEngineCore {
+
+DisplayGLOutputSurface::DisplayGLOutputSurface(
+ scoped_refptr<viz::VizProcessContextProvider> contextProvider,
+ viz::UpdateVSyncParametersCallback callback)
+ : OutputSurface(contextProvider)
+ , m_commandBuffer(contextProvider->command_buffer())
+ , m_gl(contextProvider->ContextGL())
+{
+ capabilities_.uses_default_gl_framebuffer = false;
+ m_gl->GenFramebuffers(1, &m_fboId);
+ contextProvider->SetUpdateVSyncParametersCallback(std::move(callback));
+}
+
+DisplayGLOutputSurface::~DisplayGLOutputSurface()
+{
+ m_gl->DeleteFramebuffers(1, &m_fboId);
+ if (m_sink)
+ m_sink->disconnect(this);
+}
+
+// Called from viz::Display::Initialize.
+void DisplayGLOutputSurface::BindToClient(viz::OutputSurfaceClient *client)
+{
+ m_display = static_cast<viz::Display *>(client);
+ m_sink = DisplayFrameSink::findOrCreate(m_display->frame_sink_id());
+ m_sink->connect(this);
+}
+
+// Triggered by ui::Compositor::SetVisible(true).
+void DisplayGLOutputSurface::EnsureBackbuffer()
+{
+}
+
+// Triggered by ui::Compositor::SetVisible(false). Framebuffer must be cleared.
+void DisplayGLOutputSurface::DiscardBackbuffer()
+{
+ NOTIMPLEMENTED();
+ // m_gl->DiscardBackbufferCHROMIUM();
+}
+
+// Called from viz::DirectRenderer::DrawFrame before rendering starts, but only
+// if the parameters differ from the previous Reshape call.
+//
+// Parameters:
+//
+// - sizeInPixels comes from ui::Compositor::SetScaleAndSize via
+// viz::HostContextFactoryPrivate::ResizeDisplay.
+//
+// - devicePixelRatio comes from viz::CompositorFrame::device_scale_factor()
+// via viz::RootCompositorFrameSinkImpl::SubmitCompositorFrame and
+// viz::Display::SetLocalSurfaceId.
+//
+// - colorSpace and hasAlpha correspond to the color_space and
+// has_transparent_background properties of the root viz::RenderPass.
+//
+// - useStencil should create a stencil buffer, but this is only needed for
+// overdraw feedback (--show-overdraw-feedback), so it's safe to ignore.
+// Accordingly, capabilities_.supports_stencil should be set to false.
+//
+void DisplayGLOutputSurface::Reshape(const gfx::Size &sizeInPixels,
+ float devicePixelRatio,
+ const gfx::ColorSpace &colorSpace,
+ bool hasAlpha,
+ bool /*useStencil*/)
+{
+ m_currentShape = Shape{sizeInPixels, devicePixelRatio, colorSpace, hasAlpha};
+ m_gl->ResizeCHROMIUM(sizeInPixels.width(), sizeInPixels.height(), devicePixelRatio,
+ gl::ColorSpaceUtils::GetGLColorSpace(colorSpace), hasAlpha);
+}
+
+std::unique_ptr<DisplayGLOutputSurface::Buffer> DisplayGLOutputSurface::makeBuffer(const Shape &shape)
+{
+ std::unique_ptr<Buffer> buffer = std::make_unique<Buffer>(this);
+ buffer->shape = shape;
+ m_gl->GenTextures(1, &buffer->clientId);
+ m_gl->BindTexture(GL_TEXTURE_2D, buffer->clientId);
+ m_gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ m_gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ m_gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ m_gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ uint32_t width = shape.sizeInPixels.width();
+ uint32_t height = shape.sizeInPixels.height();
+ uint32_t format = shape.hasAlpha ? GL_RGBA : GL_RGB;
+ m_gl->TexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
+ return buffer;
+}
+
+void DisplayGLOutputSurface::deleteBufferResources(Buffer *buffer)
+{
+ m_gl->DeleteTextures(1, &buffer->clientId);
+}
+
+// Called by viz::GLRenderer during rendering whenever it switches to the root
+// render pass.
+void DisplayGLOutputSurface::BindFramebuffer()
+{
+ if (!m_backBuffer || m_backBuffer->shape != m_currentShape)
+ m_backBuffer = makeBuffer(m_currentShape);
+
+ m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_fboId);
+ m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_backBuffer->clientId, 0);
+}
+
+// Called from viz::Display::DrawAndSwap after rendering.
+//
+// Parameters:
+//
+// - frame.size is the same as the size given to Reshape.
+//
+// - frame.sub_buffer_rect and frame.content_bounds are never used since these
+// are only enabled if gl::GLSurface::SupportsPostSubBuffer() or
+// gl::GLSurface::SupportsSwapBuffersWithBounds() are true, respectively,
+// but this not the case for any offscreen gl::GLSurface.
+//
+// - frame.latency_info is viz::CompositorFrame::metadata.latency_info.
+void DisplayGLOutputSurface::SwapBuffers(viz::OutputSurfaceFrame frame)
+{
+ DCHECK(frame.size == m_currentShape.sizeInPixels);
+ DCHECK(!frame.sub_buffer_rect.has_value());
+ DCHECK(frame.content_bounds.empty());
+ DCHECK(m_backBuffer);
+
+ m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_fboId);
+ m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ gpu::SyncToken syncToken;
+ m_gl->GenSyncTokenCHROMIUM(syncToken.GetData());
+
+ unsigned int clientId = m_backBuffer->clientId;
+
+ // Now some thread-hopping:
+ //
+ // - We start here on the viz thread (client side of command buffer).
+ //
+ // - Then we'll jump to the gpu thread (service side of command buffer) to
+ // get the real OpenGL texture id.
+ //
+ // - Then we'll get a call from the Qt Quick Scene Graph thread (could be
+ // a separate thread or the main thread).
+ //
+ // - Finally we'll return to the viz thread to acknowledge the swap.
+
+ {
+ QMutexLocker locker(&m_mutex);
+ m_taskRunner = base::ThreadTaskRunnerHandle::Get();
+ m_middleBuffer = std::move(m_backBuffer);
+ m_middleBuffer->serviceId = 0;
+ }
+
+ m_commandBuffer->GetTextureQt(
+ clientId,
+ base::BindOnce(&DisplayGLOutputSurface::swapBuffersOnGpuThread, base::Unretained(this)),
+ std::vector<gpu::SyncToken>{syncToken});
+}
+
+void DisplayGLOutputSurface::swapBuffersOnGpuThread(unsigned int id, std::unique_ptr<gl::GLFence> fence)
+{
+ {
+ QMutexLocker locker(&m_mutex);
+ m_middleBuffer->serviceId = id;
+ m_middleBuffer->fence = CompositorResourceFence::create(std::move(fence));
+ }
+
+ m_sink->scheduleUpdate();
+}
+
+void DisplayGLOutputSurface::swapBuffersOnVizThread()
+{
+ {
+ QMutexLocker locker(&m_mutex);
+ m_backBuffer = std::move(m_middleBuffer);
+ }
+
+ m_display->DidReceiveSwapBuffersAck();
+ m_display->DidReceivePresentationFeedback(
+ gfx::PresentationFeedback(base::TimeTicks::Now(), base::TimeDelta(),
+ gfx::PresentationFeedback::Flags::kVSync));
+}
+
+void DisplayGLOutputSurface::SetDrawRectangle(const gfx::Rect &)
+{
+}
+
+// Returning nullptr here effectively disables viz::OverlayProcessor.
+viz::OverlayCandidateValidator *DisplayGLOutputSurface::GetOverlayCandidateValidator() const
+{
+ return nullptr;
+}
+
+// Returning true here will cause viz::GLRenderer to try to render the output
+// surface as an overlay plane (see viz::DirectRenderer::DrawFrame and
+// viz::GLRenderer::ScheduleOverlays).
+bool DisplayGLOutputSurface::IsDisplayedAsOverlayPlane() const
+{
+ return false;
+}
+
+// Only used if IsDisplayedAsOverlayPlane was true (called from
+// viz::GLRenderer::ScheduleOverlays).
+unsigned DisplayGLOutputSurface::GetOverlayTextureId() const
+{
+ return 0;
+}
+
+// Only used if IsDisplayedAsOverlayPlane was true (called from
+// viz::DirectRender::DrawFrame).
+gfx::BufferFormat DisplayGLOutputSurface::GetOverlayBufferFormat() const
+{
+ return gfx::BufferFormat();
+}
+
+// Called by viz::GLRenderer but always false in all implementations except for
+// android_webview::ParentOutputSurface.
+bool DisplayGLOutputSurface::HasExternalStencilTest() const
+{
+ return false;
+}
+
+// Only called if HasExternalStencilTest was true. Dead code?
+void DisplayGLOutputSurface::ApplyExternalStencil()
+{
+ NOTREACHED();
+}
+
+// Called from GLRenderer::GetFramebufferCopyTextureFormat when using
+// glCopyTexSubImage2D on our framebuffer.
+uint32_t DisplayGLOutputSurface::GetFramebufferCopyTextureFormat()
+{
+ return GL_RGBA;
+}
+
+// Called from viz::DirectRenderer::DrawFrame, only used for overlays.
+unsigned DisplayGLOutputSurface::UpdateGpuFence()
+{
+ NOTREACHED();
+ return 0;
+}
+
+} // namespace QtWebEngineCore