summaryrefslogtreecommitdiffstats
path: root/src/core/compositor/stream_video_node.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/compositor/stream_video_node.cpp')
-rw-r--r--src/core/compositor/stream_video_node.cpp169
1 files changed, 169 insertions, 0 deletions
diff --git a/src/core/compositor/stream_video_node.cpp b/src/core/compositor/stream_video_node.cpp
new file mode 100644
index 000000000..29922f866
--- /dev/null
+++ b/src/core/compositor/stream_video_node.cpp
@@ -0,0 +1,169 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtWebEngine module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "stream_video_node.h"
+
+#include <QtQuick/qsgtexture.h>
+
+namespace QtWebEngineCore {
+
+class StreamVideoMaterialShader : public QSGMaterialShader
+{
+public:
+ StreamVideoMaterialShader(TextureTarget target) : m_target(target) { }
+ virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+
+ char const *const *attributeNames() const override {
+ static const char *names[] = {
+ "a_position",
+ "a_texCoord",
+ 0
+ };
+ return names;
+ }
+
+protected:
+ const char *vertexShader() const override {
+ // Keep in sync with cc::VertexShaderVideoTransform
+ static const char *shader =
+ "attribute highp vec4 a_position;\n"
+ "attribute mediump vec2 a_texCoord;\n"
+ "uniform highp mat4 matrix;\n"
+ "uniform highp mat4 texMatrix;\n"
+ "varying mediump vec2 v_texCoord;\n"
+ "void main() {\n"
+ " gl_Position = matrix * a_position;\n"
+ " v_texCoord = vec4(texMatrix * vec4(a_texCoord.x, 1.0 - a_texCoord.y, 0.0, 1.0)).xy;\n"
+ "}";
+ return shader;
+ }
+
+ const char *fragmentShader() const override {
+ // Keep in sync with cc::FragmentShaderRGBATexAlpha
+ static const char *shaderExternal =
+ "#extension GL_OES_EGL_image_external : require\n"
+ "varying mediump vec2 v_texCoord;\n"
+ "uniform samplerExternalOES s_texture;\n"
+ "uniform lowp float alpha;\n"
+ "void main() {\n"
+ " lowp vec4 texColor = texture2D(s_texture, v_texCoord);\n"
+ " gl_FragColor = texColor * alpha;\n"
+ "}";
+ static const char *shader2DRect =
+ "#extension GL_ARB_texture_rectangle : require\n"
+ "varying mediump vec2 v_texCoord;\n"
+ "uniform sampler2DRect s_texture;\n"
+ "uniform lowp float alpha;\n"
+ "void main() {\n"
+ " lowp vec4 texColor = texture2DRect(s_texture, v_texCoord);\n"
+ " gl_FragColor = texColor * alpha;\n"
+ "}";
+ if (m_target == ExternalTarget)
+ return shaderExternal;
+ else
+ return shader2DRect;
+ }
+
+ virtual void initialize() {
+ m_id_matrix = program()->uniformLocation("matrix");
+ m_id_sTexture = program()->uniformLocation("s_texture");
+ m_id_texMatrix = program()->uniformLocation("texMatrix");
+ m_id_opacity = program()->uniformLocation("alpha");
+ }
+
+ int m_id_matrix;
+ int m_id_texMatrix;
+ int m_id_sTexture;
+ int m_id_opacity;
+ TextureTarget m_target;
+};
+
+void StreamVideoMaterialShader::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ Q_UNUSED(oldMaterial);
+
+ StreamVideoMaterial *mat = static_cast<StreamVideoMaterial *>(newMaterial);
+ program()->setUniformValue(m_id_sTexture, 0);
+
+ mat->m_texture->bind();
+
+ if (state.isOpacityDirty())
+ program()->setUniformValue(m_id_opacity, state.opacity());
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_id_matrix, state.combinedMatrix());
+
+ program()->setUniformValue(m_id_texMatrix, mat->m_texMatrix);
+}
+
+StreamVideoMaterial::StreamVideoMaterial(QSGTexture *texture, TextureTarget target)
+ : m_texture(texture)
+ , m_target(target)
+{
+}
+
+QSGMaterialShader *StreamVideoMaterial::createShader() const
+{
+ return new StreamVideoMaterialShader(m_target);
+}
+
+StreamVideoNode::StreamVideoNode(QSGTexture *texture, bool flip, TextureTarget target)
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+ , m_flip(flip)
+{
+ setGeometry(&m_geometry);
+ setFlag(QSGNode::OwnsMaterial);
+ m_material = new StreamVideoMaterial(texture, target);
+ setMaterial(m_material);
+}
+
+void StreamVideoNode::setRect(const QRectF &rect)
+{
+ if (m_flip)
+ QSGGeometry::updateTexturedRectGeometry(geometry(), rect, QRectF(0, 1, 1, -1));
+ else
+ QSGGeometry::updateTexturedRectGeometry(geometry(), rect, QRectF(0, 0, 1, 1));
+}
+
+void StreamVideoNode::setTextureMatrix(const QMatrix4x4 &matrix)
+{
+ m_material->m_texMatrix = matrix;
+}
+
+} // namespace