diff options
Diffstat (limited to 'src/core/delegated_frame_node.cpp')
-rw-r--r-- | src/core/delegated_frame_node.cpp | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/src/core/delegated_frame_node.cpp b/src/core/delegated_frame_node.cpp index 07b3131ce..a2836d5e6 100644 --- a/src/core/delegated_frame_node.cpp +++ b/src/core/delegated_frame_node.cpp @@ -54,7 +54,6 @@ #include "base/message_loop/message_loop.h" #include "base/bind.h" #include "cc/output/delegated_frame_data.h" -#include "cc/quads/checkerboard_draw_quad.h" #include "cc/quads/debug_border_draw_quad.h" #include "cc/quads/draw_quad.h" #include "cc/quads/io_surface_draw_quad.h" @@ -551,15 +550,7 @@ void DelegatedFrameNode::commit(ChromiumCompositorData *chromiumCompositorData, } switch (quad->material) { - case cc::DrawQuad::CHECKERBOARD: { - const cc::CheckerboardDrawQuad *cbquad = cc::CheckerboardDrawQuad::MaterialCast(quad); - QSGSimpleRectNode *rectangleNode = new QSGSimpleRectNode; - - rectangleNode->setRect(toQt(quad->rect)); - rectangleNode->setColor(toQt(cbquad->color)); - currentLayerChain->appendChildNode(rectangleNode); - break; - } case cc::DrawQuad::RENDER_PASS: { + case cc::DrawQuad::RENDER_PASS: { const cc::RenderPassDrawQuad *renderPassQuad = cc::RenderPassDrawQuad::MaterialCast(quad); QSGTexture *layer = findRenderPassLayer(renderPassQuad->render_pass_id, m_sgObjects.renderPassLayers).data(); // cc::GLRenderer::DrawRenderPassQuad silently ignores missing render passes. |