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-rw-r--r--src/core/surface_factory_qt.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/core/surface_factory_qt.cpp b/src/core/surface_factory_qt.cpp
index 963f7b51..40c65d9d 100644
--- a/src/core/surface_factory_qt.cpp
+++ b/src/core/surface_factory_qt.cpp
@@ -45,7 +45,8 @@
#include <QGuiApplication>
-#if defined(USE_OZONE) || defined(OS_ANDROID)
+#if defined(USE_OZONE)
+
#include <EGL/egl.h>
#ifndef QT_LIBDIR_EGL
@@ -69,12 +70,6 @@ base::NativeLibrary LoadLibrary(const base::FilePath& filename) {
bool SurfaceFactoryQt::LoadEGLGLES2Bindings(AddGLLibraryCallback add_gl_library, SetGLGetProcAddressProcCallback set_gl_get_proc_address)
{
-#if defined(OS_ANDROID)
- // This is done in gl_implementation_android.cc for now. We might need to switch if we
- // start supporting the emulator platform but that would be a more intrusive change.
- Q_UNREACHABLE();
- return false;
-#else
base::FilePath libEGLPath = QtWebEngineCore::toFilePath(QT_LIBDIR_EGL);
libEGLPath = libEGLPath.Append("libEGL.so");
base::NativeLibrary eglLibrary = LoadLibrary(libEGLPath);
@@ -99,7 +94,6 @@ bool SurfaceFactoryQt::LoadEGLGLES2Bindings(AddGLLibraryCallback add_gl_library,
gfx::AddGLNativeLibrary(eglLibrary);
gfx::AddGLNativeLibrary(gles2Library);
return true;
-#endif // defined(OS_ANDROID)
}
intptr_t SurfaceFactoryQt::GetNativeDisplay()
@@ -114,5 +108,5 @@ intptr_t SurfaceFactoryQt::GetNativeDisplay()
} // namespace QtWebEngineCore
-#endif // defined(USE_OZONE) || defined(OS_ANDROID)
+#endif // defined(USE_OZONE)