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-rw-r--r--src/core/web_engine_context.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/core/web_engine_context.cpp b/src/core/web_engine_context.cpp
index 98fba0897..329f9c9db 100644
--- a/src/core/web_engine_context.cpp
+++ b/src/core/web_engine_context.cpp
@@ -148,10 +148,14 @@ bool usingQtQuick2DRenderer()
}
if (device.isEmpty())
+ device = QString::fromLocal8Bit(qgetenv("QT_QUICK_BACKEND"));
+ if (device.isEmpty())
device = QString::fromLocal8Bit(qgetenv("QMLSCENE_DEVICE"));
+ if (device.isEmpty())
+ device = QLatin1String("default");
- // This assumes that the plugin is installed and is going to be used by QtQuick.
- return device == QLatin1String("softwarecontext");
+ // Anything other than the default OpenGL device will need to render in 2D mode.
+ return device != QLatin1String("default");
}
#if defined(ENABLE_PLUGINS)
@@ -281,6 +285,9 @@ WebEngineContext::WebEngineContext()
parsedCommandLine->AppendSwitch(switches::kDisableZeroCopy);
parsedCommandLine->AppendSwitch(switches::kDisableGpuMemoryBufferCompositorResources);
+ // Enabled on OS X and Linux but currently not working. It worked in 5.7 on OS X.
+ parsedCommandLine->AppendSwitch(switches::kDisableGpuMemoryBufferVideoFrames);
+
if (useEmbeddedSwitches) {
// Inspired by the Android port's default switches
parsedCommandLine->AppendSwitch(switches::kEnableOverlayScrollbar);