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path: root/src/core/delegated_frame_node.cpp
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* Fix a crash preventing us from using ImplSidePaintingJocelyn Turcotte2014-05-161-11/+18
| | | | | | | | | | | | | | Because of an uninvestigated reason, ImplSidePainting can cause more than one quad to use the same resource_id in one delegated frame. Fix the issue by first checking if m_data->mailboxTextures contains a texture for the resource_id before overwriting it. This also re-enables the feature on OS_ANDROID where it is enabled by default. Change-Id: Ie7842f958e1c049db71ffc2a0a768a5725102a3d Reviewed-by: Andras Becsi <andras.becsi@digia.com>
* Check properly for EGL extensions before using themLaszlo Agocs2014-05-121-7/+20
| | | | | | | | | | | Always check both EGL_EXTENSIONS and the validity of the returned function pointers. Otherwise bad things happen on EGL implementations that do not have the extension. Fix also linking to EGL. CONFIG+=egl has to be in core_module.pro too. Change-Id: I5e3dc54675d83123fc79e2d27a7af19fcc7f936a Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
* Fix the leak of resources imported more than onceJocelyn Turcotte2014-04-151-13/+26
| | | | | | | | | | | | | | | | | | | | | | | A compositor owns the resources it produces through its ResourceProvider. A refcount for each resource is kept according to how many times it is exported to parent compositors. If the same resource is sent more than once to the parent, the resource needs to be returned as often in CompositorFrameAck messages to make sure that it gets cleaned up. Since we would overwrite any previous MailboxTexture with a new one when receiving a TransferableResource, this would break the refcount of the child compositor and keep the resource alive. This would cause http://ie.microsoft.com/testdrive/performance/penguinmark/ to continuously allocate new textures in the GPU thread. Fix the issue by counting how many times the resource was imported, as ResourceProvider does itself, and populate ReturnedResource::count according to that value. Change-Id: I3a1f8da41338b5d431592f92fca8ef865ee2415c Reviewed-by: Arvid Nilsson <anilsson@blackberry.com> Reviewed-by: Michael Bruning <michael.bruning@digia.com>
* Buildfix for WindowsZoltan Arvai2014-04-111-0/+2
| | | | | | | | You cannot jump past a declaration with an initializer unless the declaration is enclosed in a block. See MSDN compiler error C2360. Change-Id: I692b0f256decf70b6153703ff59f74596cfc2861 Reviewed-by: Michael Bruning <michael.bruning@digia.com>
* Use a fence sync to synchronize GL between threadsJocelyn Turcotte2014-04-101-3/+53
| | | | | | | | | | | | | | | | | The NVidia driver needs more than a glFlush to ensure that GL commands consuming Chromium resources are run only when the resource is completely produced by the Chromium GPU thread. This produces artifacts and an uneven frame rate in WebGL examples on this kind of hardware. Use the same mechanism as used by gfx::GLFence, doing a few things manually to cope with the fact that Chromium and Qt both have their own GL function table and contexts. Change-Id: I33eeb1068994dc4176038a74579ce768b2bccb9d Reviewed-by: Andras Becsi <andras.becsi@digia.com> Reviewed-by: Zeno Albisser <zeno.albisser@digia.com>
* Render the widgets view using the scene graph into a QOpenGLWidgetJocelyn Turcotte2014-04-081-11/+6
| | | | | | | | | | | | | | | This means that widgets application now need to setup the GL context sharing as well. QWebEngineWidgets::initialize() must be called, which has the same effect as QWebEngine::initialize(). The QtWebEngineWidgets now depends on the QtWebEngine module to make this happen. Since QOpenGLWidget is only available in Qt 5.3, this patch also disables the webenginewidgets module completely when building using Qt 5.2. Change-Id: I0e99a779d1eb080f2ccf5a338ff0763ad64e6eba Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* Fix the HighDPI rendering of QQuickWebEngineViewJocelyn Turcotte2014-03-201-1/+8
| | | | | | | | | | | | | Use the ratio given with the compositor frame instead of taking it directly from the QWindow to make sure that we scale according to the rasterizing of the tiles. Set the scale directly on the DelegatedFrameNode by making it a QSGTransformNode to avoid creating an extra QSGNode. Change-Id: I95bd33c7c6d26e0d456d6df188779dc4e82f9d3b Reviewed-by: Arvid Nilsson <anilsson@blackberry.com> Reviewed-by: Pierre Rossi <pierre.rossi@gmail.com>
* Handle CheckerboardDrawQuads in DelegatedFrameNodeAndras Becsi2014-02-261-1/+12
| | | | | Change-Id: I66541842650af4a2cc50cd0443eacde510df566f Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
* Video texture streaming support via external EGLImage texturesMansoor Chishtie2014-02-251-2/+24
| | | | | | | | | | | | Created new StreamVideoNode & StreamVideoMaterial classes for QSG renderer. These classes duplicate the logic of chromium's direct renderer GLRenderer::DrawStreamVideoQuad. Added support for new DrawQuad material in DelegatedFrameNode. Added support for external textures in MailboxTexture. Change-Id: If569b07dfef985f9833de7e64eeb3f952026bca4 Reviewed-by: Arvid Nilsson <anilsson@blackberry.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
* Make Qt 5.2 a minimum requirementPierre Rossi2014-02-141-2/+0
| | | | | | | | Cleanup version ifdefs and v8-private dependencies. Change-Id: Iac393c06dfba02499e60d713d9f4d04ef0c9e617 Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com> Reviewed-by: Andras Becsi <andras.becsi@digia.com>
* Quick: Support reparentingArvid Nilsson2014-01-311-11/+18
| | | | | | | | | | | | | | | | | To support reparenting, we make the compositing surface independent of the window by using gfx::TEXTURE_TRANSPORT. We also need to be able to keep frame data across window changes so we can reconstruct the QSGNode tree in a new context, so extract that data into DelegatedFrameNodeData class. Any context-specific data is still stored in DelegatedFrameNode. Also hook up window changes to WebContents::WasShown/Hidden for Quick. Remove checking of Qt isVisible state, this mechanism is used to sync Chromium with Qt, not the other way around. WasShown/Hidden is orthogonal to Show/Hide, and can use different triggers. However for Widgets it probably makes sense to hook both up to widget visibility. Change-Id: I1ef4b50cd61b8e54b791e03f0b41929c42fec8bf Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
* Moving sources to src part 1: Move files.Jocelyn Turcotte2013-11-281-0/+519
This only move files without adjusting any paths. This moves: - lib/quick -> src/webengine/api (API files) lib/quick -> src/webengine (other files) This contains the main QtWebEngine module library since <ec7b2ee70a8b2db7fb87f50671a001ddd54697b0>. - lib/widgets -> src/webenginewidgets Also rename this directory to match its module name and rename Api to api. - lib -> src/core - process -> src/process - resources -> src/core/resources - tools/* -> tools/scripts/ The build directory is spread as follow: - build/build.pro -> src/core/gyp_run.pro - build/qmake_extras/* -> src/core/ (for the host and target .pro files) - build/qmake -> tools/qmake - Build related scripts -> tools/buildscripts Change-Id: I0cded1de772c99c0c1da6536c9afea353236b4a1 Reviewed-by: Zeno Albisser <zeno.albisser@digia.com> Reviewed-by: Pierre Rossi <pierre.rossi@gmail.com> Reviewed-by: Andras Becsi <andras.becsi@digia.com>