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* Wait on sync point fences instead of creating a new fenceJocelyn Turcotte2014-09-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | Posting a runnable on the GPU thread's message loop and creating a GL fence sync there assumes that there is a current GL context, and that synchronizing with this context will make sure that we wait for all GL context producing any of our consumed texture mailboxes. This is however not always the case like when: - The current GL context on the GPU thread is destroyed right before our runnable is handled, displaying errors on the console that glFlush needs a current context. - The GL driver will do extra scheduling and let the scene graph thread synchronize its GL command stream only with the GL context in which the fence sync was created. To remedy the situation, make sure that Chromium creates a fence sync for every sync points associated with a mailbox that we consume and do so directly in the GL context associated with the originating glInsertSyncPointCHROMIUM call. Wait for all those syncs on the Qt side afterward. This might also help with a few erratic behaviors noticed on some embedded GL drivers. Change-Id: I5fc60fcf51497477b2e1b3a535d0a141954fc6e5 Reviewed-by: Andras Becsi <andras.becsi@digia.com>
* Update License Headers for Qt WebEngine to LGPLv3.Zeno Albisser2014-08-211-15/+10
| | | | | | | Change-Id: Idbe0eafb51d77cc00e3a93179b81770724d5bfaa Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com> Reviewed-by: Tuukka Turunen <tuukka.turunen@digia.com> Reviewed-by: Pierre Rossi <pierre.rossi@gmail.com>
* Use QSGEngine instead of the private QSGRenderContextJocelyn Turcotte2014-08-061-6/+1
| | | | | | | | | QSGEngine was added in Qt 5.4 to allow using the scene graph without QQuickWindow. Use it for our FBO as well as for the QOpenGLWidget rendering. Change-Id: If4665d4f33c9dad69d2d4269309163bb5ffbd8e3 Reviewed-by: Andras Becsi <andras.becsi@digia.com>
* Use a fence sync to synchronize GL between threadsJocelyn Turcotte2014-04-101-0/+3
| | | | | | | | | | | | | | | | | The NVidia driver needs more than a glFlush to ensure that GL commands consuming Chromium resources are run only when the resource is completely produced by the Chromium GPU thread. This produces artifacts and an uneven frame rate in WebGL examples on this kind of hardware. Use the same mechanism as used by gfx::GLFence, doing a few things manually to cope with the fact that Chromium and Qt both have their own GL function table and contexts. Change-Id: I33eeb1068994dc4176038a74579ce768b2bccb9d Reviewed-by: Andras Becsi <andras.becsi@digia.com> Reviewed-by: Zeno Albisser <zeno.albisser@digia.com>
* Render the widgets view using the scene graph into a QOpenGLWidgetJocelyn Turcotte2014-04-081-3/+3
| | | | | | | | | | | | | | | This means that widgets application now need to setup the GL context sharing as well. QWebEngineWidgets::initialize() must be called, which has the same effect as QWebEngine::initialize(). The QtWebEngineWidgets now depends on the QtWebEngine module to make this happen. Since QOpenGLWidget is only available in Qt 5.3, this patch also disables the webenginewidgets module completely when building using Qt 5.2. Change-Id: I0e99a779d1eb080f2ccf5a338ff0763ad64e6eba Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* Fix the HighDPI rendering of QQuickWebEngineViewJocelyn Turcotte2014-03-201-1/+3
| | | | | | | | | | | | | Use the ratio given with the compositor frame instead of taking it directly from the QWindow to make sure that we scale according to the rasterizing of the tiles. Set the scale directly on the DelegatedFrameNode by making it a QSGTransformNode to avoid creating an extra QSGNode. Change-Id: I95bd33c7c6d26e0d456d6df188779dc4e82f9d3b Reviewed-by: Arvid Nilsson <anilsson@blackberry.com> Reviewed-by: Pierre Rossi <pierre.rossi@gmail.com>
* Make Qt 5.2 a minimum requirementPierre Rossi2014-02-141-4/+0
| | | | | | | | Cleanup version ifdefs and v8-private dependencies. Change-Id: Iac393c06dfba02499e60d713d9f4d04ef0c9e617 Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com> Reviewed-by: Andras Becsi <andras.becsi@digia.com>
* Quick: Support reparentingArvid Nilsson2014-01-311-2/+12
| | | | | | | | | | | | | | | | | To support reparenting, we make the compositing surface independent of the window by using gfx::TEXTURE_TRANSPORT. We also need to be able to keep frame data across window changes so we can reconstruct the QSGNode tree in a new context, so extract that data into DelegatedFrameNodeData class. Any context-specific data is still stored in DelegatedFrameNode. Also hook up window changes to WebContents::WasShown/Hidden for Quick. Remove checking of Qt isVisible state, this mechanism is used to sync Chromium with Qt, not the other way around. WasShown/Hidden is orthogonal to Show/Hide, and can use different triggers. However for Widgets it probably makes sense to hook both up to widget visibility. Change-Id: I1ef4b50cd61b8e54b791e03f0b41929c42fec8bf Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
* Moving sources to src part 1: Move files.Jocelyn Turcotte2013-11-281-0/+87
This only move files without adjusting any paths. This moves: - lib/quick -> src/webengine/api (API files) lib/quick -> src/webengine (other files) This contains the main QtWebEngine module library since <ec7b2ee70a8b2db7fb87f50671a001ddd54697b0>. - lib/widgets -> src/webenginewidgets Also rename this directory to match its module name and rename Api to api. - lib -> src/core - process -> src/process - resources -> src/core/resources - tools/* -> tools/scripts/ The build directory is spread as follow: - build/build.pro -> src/core/gyp_run.pro - build/qmake_extras/* -> src/core/ (for the host and target .pro files) - build/qmake -> tools/qmake - Build related scripts -> tools/buildscripts Change-Id: I0cded1de772c99c0c1da6536c9afea353236b4a1 Reviewed-by: Zeno Albisser <zeno.albisser@digia.com> Reviewed-by: Pierre Rossi <pierre.rossi@gmail.com> Reviewed-by: Andras Becsi <andras.becsi@digia.com>