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* Add GLContextHelper class for EGL context creation.Zeno Albisser2014-04-091-0/+69
Shared EGL contexts should always be created on the same thread, as otherwise context creation might fail. We use a GLContextHelper singleton that is initialized on startup and creates the contexts when requested through a BlockingQueuedConnection. There is a pretty and a correct solution for this problem. This is the pretty one. It is based on the assumption that Chromium decides to use the same or a similar enough configuration for the EGLContext as Qt previously did. But we prefer pretty over correct as the correct solution would potentially impose a layering violation. This is enabled for all embedded linux devices. Change-Id: I910cc90d0f87fd6d1fe0a475b17ba56cd8c503f6 Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>