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Change-Id: Idbe0eafb51d77cc00e3a93179b81770724d5bfaa
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
Reviewed-by: Tuukka Turunen <tuukka.turunen@digia.com>
Reviewed-by: Pierre Rossi <pierre.rossi@gmail.com>
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Most of the patch is about upstream classes/methods that changed.
Other important details:
- icu data files are now used by default
- cygwin is no longer required to build on Windows
- RenderFrameHost has been replacing RenderViewHost in a few places,
following the separate process iframes support in Chromium
- The user agent is accessed through ContentClient::GetUserAgent
instead of from the command line switches
Change-Id: I86cc93aff7ce31176a80b0b4a5d54025674a451c
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
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This is needed to run on certain hardware that needs the shared EGL
contexts to be created on the same thread.
To prevent a deadlock on eAndroid only use a blocking connection
if we are not on the main thread where the singleton was created,
since there is a call to this from gpu_info_collector_android
before the GPU thread is launched.
Change-Id: I6887ad1218b8426097f454741dc5a79ee94f9d62
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
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SurfaceFactoryQt::loadEGLGLES2Bindings is needed to find
and load EGL and GLES2 libraries on embedded linux.
It also provides a function to query the native display.
We are using qmake variables at compile time to detect
where we should look for the libraries at runtime.
For EGLFS we query the native display through PlatformNativeInterface.
If the resource is not exposed by Qt (pre 5.4),
then we assume EGL_DEFAULT_DISPLAY, which is the right
parameter for close to 100% of the cases anyway.
OzonePlatformEglfs is just boiler plate code.
Change-Id: I3ad08a56c50d6160be653ffb168b3f1f791e5245
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
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