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path: root/src/core/surface_factory_qt.cpp
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* gfx::LoadLibrary has been replaced in Chromium by base::LoadNativeLibrary.Zeno Albisser2014-10-061-8/+14
| | | | | | | | Adding a local LoadLibrary function to wrap the new call to base::LoadNativeLibrary and do the error handling. Change-Id: Iaab23d3731508fbbf2dadb27d34c53fd65095830 Reviewed-by: Andras Becsi <andras.becsi@digia.com>
* Fix the build for embedded androidAndras Becsi2014-09-151-1/+2
| | | | | Change-Id: I1edd16e6875198d7480897e7b2e2fbf68b245883 Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
* Remove unnecessary private header includesJocelyn Turcotte2014-09-111-1/+0
| | | | | | | | Most importantly, get rid of QOpenGLContextPrivate::globalShareContext which will be removed before the final. Change-Id: I5796fa822d2962c21fd8b6d8d3c196686d536e3d Reviewed-by: Andras Becsi <andras.becsi@digia.com>
* Update License Headers for Qt WebEngine to LGPLv3.Zeno Albisser2014-08-211-14/+10
| | | | | | | Change-Id: Idbe0eafb51d77cc00e3a93179b81770724d5bfaa Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com> Reviewed-by: Tuukka Turunen <tuukka.turunen@digia.com> Reviewed-by: Pierre Rossi <pierre.rossi@gmail.com>
* Update the QtWebEngineCore library to run on top of Chromium 37Jocelyn Turcotte2014-08-141-1/+0
| | | | | | | | | | | | | | | Most of the patch is about upstream classes/methods that changed. Other important details: - icu data files are now used by default - cygwin is no longer required to build on Windows - RenderFrameHost has been replacing RenderViewHost in a few places, following the separate process iframes support in Chromium - The user agent is accessed through ContentClient::GetUserAgent instead of from the command line switches Change-Id: I86cc93aff7ce31176a80b0b4a5d54025674a451c Reviewed-by: Andras Becsi <andras.becsi@digia.com>
* Enable GLContextHelper and register a SurfaceFactoryQt on eAndroidAndras Becsi2014-05-151-2/+8
| | | | | | | | | | | | This is needed to run on certain hardware that needs the shared EGL contexts to be created on the same thread. To prevent a deadlock on eAndroid only use a blocking connection if we are not on the main thread where the singleton was created, since there is a call to this from gpu_info_collector_android before the GPU thread is launched. Change-Id: I6887ad1218b8426097f454741dc5a79ee94f9d62 Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
* Add SurfaceFactoryQt and OzonePlatformEglfs.Zeno Albisser2014-03-311-0/+107
SurfaceFactoryQt::loadEGLGLES2Bindings is needed to find and load EGL and GLES2 libraries on embedded linux. It also provides a function to query the native display. We are using qmake variables at compile time to detect where we should look for the libraries at runtime. For EGLFS we query the native display through PlatformNativeInterface. If the resource is not exposed by Qt (pre 5.4), then we assume EGL_DEFAULT_DISPLAY, which is the right parameter for close to 100% of the cases anyway. OzonePlatformEglfs is just boiler plate code. Change-Id: I3ad08a56c50d6160be653ffb168b3f1f791e5245 Reviewed-by: Andras Becsi <andras.becsi@digia.com>