| Commit message (Collapse) | Author | Age | Files | Lines |
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Update files using old header.LGPL3 to use header.LGPL
Update files using old header.FLD to use new header.FDL
Update files using old header.BSD to use new header.BSD
Change-Id: I36a67aaa8c3ca6c7946308defc9c03c3571a7d23
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
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look up the libEGL, libEGLESv2 libraries by their major version number
when loading them dynamically on embedded Linux. The libEGL.so,
libEGLESv2.so files are usually only there when development packages
are installed.
Change-Id: Ic17976506064008540201ceffa12077e1b2173f8
Task-number: QTBUG-45801
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
Reviewed-by: Andras Becsi <andras.becsi@theqtcompany.com>
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Support for the B2Qt/eAndroid platform is discontinued with
Qt 5.5 so we can remove all remnants of the android platform.
Change-Id: I93f15fcd4a345203e15010ddf1e8de3e8d28ab56
Reviewed-by: Michael BrĂ¼ning <michael.bruning@theqtcompany.com>
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Also add a missing include (for compilation without accessibility)
Change-Id: Iea3def18d898e249b82968cd25495b62ffb80cfe
Reviewed-by: Andras Becsi <andras.becsi@theqtcompany.com>
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Fix one class that didn't get refactored right.
Change-Id: Id0f2f92d8f68453002524de3c182e572cd657c6a
Reviewed-by: Stephan Binner <stephan.binner@basyskom.com>
Reviewed-by: Andras Becsi <andras.becsi@theqtcompany.com>
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Adds the QtWebEngineCore namespace to all internal core API. This
ensures we don't export any internal symbols in the global namespace.
Change-Id: I26af888ea7c6c4c4d0f04c24a377c1a9d3c92751
Reviewed-by: Andras Becsi <andras.becsi@theqtcompany.com>
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Update ozone layer to the new snapshot, update the
embedded_linux.pri configuration, fix the GLSurfaceQt
build on non-x11 linux and update embedded command line
switches for the 40.0.2214-based chromium snapshot.
This patch also updates the snapshot sha1 to include
required chromium changes.
Change-Id: I7f9446fa1b67a0af7baee564acff41ae33ff1a94
Reviewed-by: Michael BrĂ¼ning <michael.bruning@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: Ieb6bac7a1be5c25eb7cb917495b58b6a870ca6d4
Reviewed-by: Pierre Rossi <pierre.rossi@theqtcompany.com>
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Adding a local LoadLibrary function to wrap the new
call to base::LoadNativeLibrary and do the error handling.
Change-Id: Iaab23d3731508fbbf2dadb27d34c53fd65095830
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
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Change-Id: I1edd16e6875198d7480897e7b2e2fbf68b245883
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
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Most importantly, get rid of QOpenGLContextPrivate::globalShareContext
which will be removed before the final.
Change-Id: I5796fa822d2962c21fd8b6d8d3c196686d536e3d
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
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Change-Id: Idbe0eafb51d77cc00e3a93179b81770724d5bfaa
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
Reviewed-by: Tuukka Turunen <tuukka.turunen@digia.com>
Reviewed-by: Pierre Rossi <pierre.rossi@gmail.com>
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Most of the patch is about upstream classes/methods that changed.
Other important details:
- icu data files are now used by default
- cygwin is no longer required to build on Windows
- RenderFrameHost has been replacing RenderViewHost in a few places,
following the separate process iframes support in Chromium
- The user agent is accessed through ContentClient::GetUserAgent
instead of from the command line switches
Change-Id: I86cc93aff7ce31176a80b0b4a5d54025674a451c
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
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This is needed to run on certain hardware that needs the shared EGL
contexts to be created on the same thread.
To prevent a deadlock on eAndroid only use a blocking connection
if we are not on the main thread where the singleton was created,
since there is a call to this from gpu_info_collector_android
before the GPU thread is launched.
Change-Id: I6887ad1218b8426097f454741dc5a79ee94f9d62
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
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SurfaceFactoryQt::loadEGLGLES2Bindings is needed to find
and load EGL and GLES2 libraries on embedded linux.
It also provides a function to query the native display.
We are using qmake variables at compile time to detect
where we should look for the libraries at runtime.
For EGLFS we query the native display through PlatformNativeInterface.
If the resource is not exposed by Qt (pre 5.4),
then we assume EGL_DEFAULT_DISPLAY, which is the right
parameter for close to 100% of the cases anyway.
OzonePlatformEglfs is just boiler plate code.
Change-Id: I3ad08a56c50d6160be653ffb168b3f1f791e5245
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
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