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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\page qtwebengine-platform-notes.html
\title Qt WebEngine Platform Notes
\brief Contains information about issues that are specific to the \QWE module.
\section1 Building \QWE from Source
Static builds are not supported.
The requirements for building Qt 5 modules from source are listed separately for each supported
platform:
\list
\li \l{Qt for Windows - Requirements}
\li \l{Qt for X11 Requirements}
\li \l{Qt for macOS - Building from Source}
\endlist
In addition, the following tools are required for building the \l {Qt WebEngine} module:
\list
\li \l {All Platforms}
\li \l {Windows}
\li \l {Linux}
\li \l {macOS}
\endlist
The tests for skipping the \QWE build are located in the
\c qtwebengine repository, in the \c tools\qmake\mkspecs subdirectory.
They can be found by searching for \c skipBuild.
\section2 All Platforms
On all platforms, the following tools are required:
\list
\li \l Python 2.7.5 or later. Python 3 is not supported.
\li Bison, Flex
\li GPerf
\endlist
\section2 Windows
On Windows, the following additional tools are required:
\list
\li Visual Studio 2017 version 15.8 or later
\li Active Template Library (ATL), usually included in the Visual Studio
installation
\li Windows 10 SDK version 10.0.18362 or later
\endlist
\QWE can only be built on 64-bit Windows, with a x64-bit toolchain.
For building \QWE for x86 applications, you need to configure
and compile Qt with the Visual Studio 2017 x64 to x86 cross-compile
toolchain. This toolchain can be set up on the command line by running
\c{vcvarsall.bat amd64_x86}.
\section2 Linux
On Linux, Clang or GCC version 5 or later is required.
Supported configurations are \c linux-g++ and \c{linux-clang}.
\QWE requires \c pkg-config to detect most of its dependencies. The
following \c pkg-config files are required:
\list
\li \c dbus-1
\li \c fontconfig
\endlist
If Qt was configured for \c xcb, the following \c pkg-config files are also
required:
\list
\li \c libdrm
\li \c xcomposite
\li \c xcursor
\li \c xi
\li \c xrandr
\li \c xscrnsaver
\li \c xtst
\endlist
Further, development packages for \c khr and \c libcap need to be installed.
\section2 \macos
On \macos, the following are required:
\list
\li \macos 10.12 or later
\li Xcode 8.3.3 or later
\li \macos 10.12 SDK or later
\endlist
\note \QWE cannot be built for the 32-bit mode of \macos (using the
\c macx-clang-32 \c mkspec).
\section1 Using Earlier Qt Versions to Build \QWE
Building \QWE with earlier Qt versions (down to the last LTS
version) is supported. It means that \QWE 5.11 can be built with
Qt 5.9.x, Qt 5.10.x, and Qt 5.11.
To use an earlier Qt version to build Qt Webengine:
\list 1
\li Download the qtwebengine sources.
\li From the earlier Qt version, run
\c {qmake && make (&& make install)}.
\endlist
\section1 Mac App Store Compatibility
Applications using \QWE are not compatible with the Mac App Store, because:
\list
\li The Chromium part of the code uses several private API methods, which are prohibited by
the App Store.
\li Applications submitted to the App Store must be code-signed with the App Sandbox feature
enabled. The App Sandbox feature interferes with Chromium's own sandbox
initialization, which results in Chromium not being properly initialized. This also
ties in with the private API usage. Furthermore, standalone Chromium itself is not
officially tested with the App Sandbox enabled, and even if work is done to bypass
the App Store's restrictions, that would not guarantee correct behavior of the library.
\endlist
\section1 macOS Airplay Support on MacBooks with Dual GPUs
To make \QWE work correctly when streaming to an AppleTV from a MacBook that supports
GPU switching, it is important to add the \c NSSupportsAutomaticGraphicsSwitching option to the
application Info.plist file, with the value set to \c YES. Otherwise rendering issues might
occur when creating new web engine view instances after Airplay is switched on or off.
\section1 Default QSurfaceFormat OpenGL Profile Support
If a new default QSurfaceFormat with a modified OpenGL profile has to be set, it should be set
before the application instance is declared, to make sure that all created OpenGL contexts use
the same OpenGL profile.
On \macos, if the default QSurfaceFormat is set after the application instance, the application
will exit with qFatal(), and print a message that the default QSurfaceFormat should be set
before the application instance.
\section1 Sandboxing Support
\QWE provides out-of-the-box sandboxing support for Chromium render
processes.
On Linux, note the following restrictions:
\list
\li The kernel has to support the anonymous namespaces feature
(kernel version 3.8 or later). However, on Debian, Ubuntu,
and other Debian-derived distributions, this feature is off
by default. It can be turned on by setting
\c /proc/sys/kernel/unprivileged_userns_clone to 1.
\li The kernel has to support the \c seccomp-bpf feature (kernel
version 3.5 or later).
\li Setuid sandboxes are not supported and are thus disabled.
\endlist
To explicitly disable sandboxing, use one of the following options:
\list
\li Set the \c QTWEBENGINE_DISABLE_SANDBOX environment variable to 1.
\li Pass the \c{--no-sandbox} command line argument to the user
application executable.
\li Set \c QTWEBENGINE_CHROMIUM_FLAGS to \c{--no-sandbox}.
\endlist
For more information, see \l{Using Command-Line Arguments}.
\section1 Accessibility and Performance
\QWE enables accessibility support for web pages when the following conditions
are met:
\list
\li Qt Core is configured and built with accessibility support enabled.
\li The QPA plugin is notified by the operating system that accessibility should be
activated. This happens for example when using a screen reader application on Windows
or VoiceOver on \macos.
\endlist
Due to some limitations, the Linux QPA plugin almost always reports that accessibility should
be activated. On big HTML pages, this can cause a significant slowdown in rendering speed.
Because of that, from Qt 5.9 onwards, \QWE accessibility support is disabled by default
on Linux.
It can be re-enabled by setting the \c QTWEBENGINE_ENABLE_LINUX_ACCESSIBILITY environment
variable to a non-empty value.
\section1 Popups in Fullscreen Applications on Windows
Because of a limitation in the Windows compositor, applications that show a fullscreen web
engine view will not properly display popups or other top-level windows. The reason and
workaround for the issue can be found at \l {Fullscreen OpenGL Based Windows} and
\l {QWindowsWindowFunctions::setHasBorderInFullScreen}.
*/
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