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authorAllan Sandfeld Jensen <allan.jensen@digia.com>2013-03-14 14:01:52 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-03-18 15:50:55 +0100
commit3774b52275c59d74571b0e1f87950dcfc257d408 (patch)
treec87848b7f7c8206554c7a1437c3da77cabffd00f /Source/WebCore/platform/graphics/qt/GraphicsContextQt.cpp
parentfa9f68ec24fee49e30d22d0d911853de15a86624 (diff)
[Qt] Enable tiled shadow blur for inset box shadows
https://bugs.webkit.org/show_bug.cgi?id=111736 Reviewed by Noam Rosenthal. Paint inset box-shadows using the optimized tiled shadow blur, instead of applying shadow blur to the entire painted rect. This optimizes the default CSS on common pastebin sites. Tested by existing tests. * platform/graphics/GraphicsContext.cpp: * platform/graphics/ShadowBlur.cpp: (WebCore::ShadowBlur::drawInsetShadowWithTiling): Must set fill color before calling clearShadow, as that might clear m_color. (WebCore::ShadowBlur::drawLayerPieces): Ditto. * platform/graphics/qt/GraphicsContextQt.cpp: (WebCore::GraphicsContext::fillPath): (WebCore::GraphicsContext::fillRectWithRoundedHole): Change-Id: Idc563ff997f8150ef9553d8fe3d164e488f16e9f git-svn-id: http://svn.webkit.org/repository/webkit/trunk@145366 268f45cc-cd09-0410-ab3c-d52691b4dbfc Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
Diffstat (limited to 'Source/WebCore/platform/graphics/qt/GraphicsContextQt.cpp')
-rw-r--r--Source/WebCore/platform/graphics/qt/GraphicsContextQt.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/qt/GraphicsContextQt.cpp b/Source/WebCore/platform/graphics/qt/GraphicsContextQt.cpp
index e91c2d287..ec992d648 100644
--- a/Source/WebCore/platform/graphics/qt/GraphicsContextQt.cpp
+++ b/Source/WebCore/platform/graphics/qt/GraphicsContextQt.cpp
@@ -791,6 +791,37 @@ void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLef
p->fillPath(path.platformPath(), QColor(color));
}
+void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const RoundedRect& roundedHoleRect, const Color& color, ColorSpace colorSpace)
+{
+ if (paintingDisabled() || !color.isValid())
+ return;
+
+ Path path;
+ path.addRect(rect);
+ if (!roundedHoleRect.radii().isZero())
+ path.addRoundedRect(roundedHoleRect);
+ else
+ path.addRect(roundedHoleRect.rect());
+
+ QPainterPath platformPath = path.platformPath();
+ platformPath.setFillRule(Qt::OddEvenFill);
+
+ QPainter* p = m_data->p();
+ if (hasShadow()) {
+ ShadowBlur* shadow = shadowBlur();
+ if (shadow->mustUseShadowBlur(this))
+ shadow->drawInsetShadow(this, rect, roundedHoleRect.rect(), roundedHoleRect.radii());
+ else {
+ const QPointF shadowOffset(m_state.shadowOffset.width(), m_state.shadowOffset.height());
+ p->translate(shadowOffset);
+ p->fillPath(platformPath, QColor(m_state.shadowColor));
+ p->translate(-shadowOffset);
+ }
+ }
+
+ p->fillPath(platformPath, QColor(color));
+}
+
bool GraphicsContext::isInTransparencyLayer() const
{
return m_data->layerCount;