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+/*
+* Copyright (C) 2010, 2015 Apple Inc. All rights reserved.
+* Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions
+* are met:
+* 1. Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* 2. Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+*
+* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+* THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#ifndef WorkItemWin_h
+#define WorkItemWin_h
+
+#include <Windows.h>
+#include <functional>
+#include <wtf/RefPtr.h>
+#include <wtf/ThreadSafeRefCounted.h>
+
+namespace WTF {
+
+class WorkQueue;
+
+class WorkItemWin : public ThreadSafeRefCounted<WorkItemWin> {
+public:
+ static RefPtr<WorkItemWin> create(std::function<void()>, WorkQueue*);
+ virtual ~WorkItemWin();
+
+ std::function<void()>& function() { return m_function; }
+ WorkQueue* queue() const { return m_queue.get(); }
+
+protected:
+ WorkItemWin(std::function<void()>, WorkQueue*);
+
+private:
+ std::function<void()> m_function;
+ RefPtr<WorkQueue> m_queue;
+};
+
+class HandleWorkItem : public WorkItemWin {
+public:
+ static RefPtr<HandleWorkItem> createByAdoptingHandle(HANDLE, const std::function<void()>&, WorkQueue*);
+ virtual ~HandleWorkItem();
+
+ void setWaitHandle(HANDLE waitHandle) { m_waitHandle = waitHandle; }
+ HANDLE waitHandle() const { return m_waitHandle; }
+
+private:
+ HandleWorkItem(HANDLE, const std::function<void()>&, WorkQueue*);
+
+ HANDLE m_handle;
+ HANDLE m_waitHandle;
+};
+
+}
+
+#endif