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-rw-r--r--Source/WebCore/rendering/RenderBlock.cpp7408
1 files changed, 1462 insertions, 5946 deletions
diff --git a/Source/WebCore/rendering/RenderBlock.cpp b/Source/WebCore/rendering/RenderBlock.cpp
index c1b3fe154..3ffdef97d 100644
--- a/Source/WebCore/rendering/RenderBlock.cpp
+++ b/Source/WebCore/rendering/RenderBlock.cpp
@@ -25,7 +25,6 @@
#include "RenderBlock.h"
#include "AXObjectCache.h"
-#include "ColumnInfo.h"
#include "Document.h"
#include "Editor.h"
#include "Element.h"
@@ -38,6 +37,7 @@
#include "HTMLNames.h"
#include "HitTestLocation.h"
#include "HitTestResult.h"
+#include "InlineElementBox.h"
#include "InlineIterator.h"
#include "InlineTextBox.h"
#include "LayoutRepainter.h"
@@ -45,32 +45,41 @@
#include "OverflowEvent.h"
#include "Page.h"
#include "PaintInfo.h"
+#include "RenderBlockFlow.h"
#include "RenderBoxRegionInfo.h"
+#include "RenderButton.h"
#include "RenderCombineText.h"
#include "RenderDeprecatedFlexibleBox.h"
#include "RenderFlexibleBox.h"
#include "RenderInline.h"
+#include "RenderIterator.h"
#include "RenderLayer.h"
-#include "RenderMarquee.h"
+#include "RenderListMarker.h"
+#include "RenderMenuList.h"
+#include "RenderNamedFlowFragment.h"
#include "RenderNamedFlowThread.h"
#include "RenderRegion.h"
+#include "RenderSVGResourceClipper.h"
#include "RenderTableCell.h"
#include "RenderTextFragment.h"
#include "RenderTheme.h"
+#include "RenderTreePosition.h"
#include "RenderView.h"
#include "SVGTextRunRenderingContext.h"
#include "Settings.h"
#include "ShadowRoot.h"
+#include "TextBreakIterator.h"
#include "TransformState.h"
+
+#include <wtf/NeverDestroyed.h>
+#include <wtf/Optional.h>
#include <wtf/StackStats.h>
#include <wtf/TemporaryChange.h>
#if ENABLE(CSS_SHAPES)
-#include "ShapeInsideInfo.h"
#include "ShapeOutsideInfo.h"
#endif
-using namespace std;
using namespace WTF;
using namespace Unicode;
@@ -79,46 +88,57 @@ namespace WebCore {
using namespace HTMLNames;
struct SameSizeAsRenderBlock : public RenderBox {
- void* pointers[2];
- RenderObjectChildList children;
- RenderLineBoxList lineBoxes;
- uint32_t bitfields;
};
COMPILE_ASSERT(sizeof(RenderBlock) == sizeof(SameSizeAsRenderBlock), RenderBlock_should_stay_small);
-struct SameSizeAsFloatingObject {
- void* pointers[2];
- LayoutRect rect;
- int paginationStrut;
- uint32_t bitfields : 8;
-};
+static TrackedDescendantsMap* gPositionedDescendantsMap;
+static TrackedDescendantsMap* gPercentHeightDescendantsMap;
+
+static TrackedContainerMap* gPositionedContainerMap;
+static TrackedContainerMap* gPercentHeightContainerMap;
+
+typedef HashMap<RenderBlock*, std::unique_ptr<ListHashSet<RenderInline*>>> ContinuationOutlineTableMap;
-COMPILE_ASSERT(sizeof(RenderBlock::MarginValues) == sizeof(LayoutUnit[4]), MarginValues_should_stay_small);
+struct UpdateScrollInfoAfterLayoutTransaction {
+ UpdateScrollInfoAfterLayoutTransaction(const RenderView& view)
+ : nestedCount(0)
+ , view(&view)
+ {
+ }
-struct SameSizeAsMarginInfo {
- uint32_t bitfields : 16;
- LayoutUnit margins[2];
+ int nestedCount;
+ const RenderView* view;
+ HashSet<RenderBlock*> blocks;
};
-typedef WTF::HashMap<const RenderBox*, OwnPtr<ColumnInfo> > ColumnInfoMap;
-static ColumnInfoMap* gColumnInfoMap = 0;
+typedef Vector<UpdateScrollInfoAfterLayoutTransaction> DelayedUpdateScrollInfoStack;
+static std::unique_ptr<DelayedUpdateScrollInfoStack>& updateScrollInfoAfterLayoutTransactionStack()
+{
+ static NeverDestroyed<std::unique_ptr<DelayedUpdateScrollInfoStack>> delayedUpdatedScrollInfoStack;
+ return delayedUpdatedScrollInfoStack;
+}
-static TrackedDescendantsMap* gPositionedDescendantsMap = 0;
-static TrackedDescendantsMap* gPercentHeightDescendantsMap = 0;
+// Allocated only when some of these fields have non-default values
-static TrackedContainerMap* gPositionedContainerMap = 0;
-static TrackedContainerMap* gPercentHeightContainerMap = 0;
-
-typedef WTF::HashMap<RenderBlock*, OwnPtr<ListHashSet<RenderInline*> > > ContinuationOutlineTableMap;
+struct RenderBlockRareData {
+ WTF_MAKE_NONCOPYABLE(RenderBlockRareData); WTF_MAKE_FAST_ALLOCATED;
+public:
+ RenderBlockRareData()
+ : m_paginationStrut(0)
+ , m_pageLogicalOffset(0)
+ , m_flowThreadContainingBlock(Nullopt)
+ {
+ }
-typedef WTF::HashSet<RenderBlock*> DelayedUpdateScrollInfoSet;
-static int gDelayUpdateScrollInfo = 0;
-static DelayedUpdateScrollInfoSet* gDelayedUpdateScrollInfoSet = 0;
+ LayoutUnit m_paginationStrut;
+ LayoutUnit m_pageLogicalOffset;
-static bool gColumnFlowSplitEnabled = true;
+ Optional<RenderFlowThread*> m_flowThreadContainingBlock;
+};
-bool RenderBlock::s_canPropagateFloatIntoSibling = false;
+typedef HashMap<const RenderBlock*, std::unique_ptr<RenderBlockRareData>> RenderBlockRareDataMap;
+static RenderBlockRareDataMap* gRareDataMap = 0;
// This class helps dispatching the 'overflow' event on layout change. overflow can be set on RenderBoxes, yet the existing code
// only works on RenderBlocks. If this change, this class should be shared with other RenderBoxes.
@@ -130,7 +150,7 @@ public:
, m_hadHorizontalLayoutOverflow(false)
, m_hadVerticalLayoutOverflow(false)
{
- m_shouldDispatchEvent = !m_block->isAnonymous() && m_block->hasOverflowClip() && m_block->document()->hasListenerType(Document::OVERFLOWCHANGED_LISTENER);
+ m_shouldDispatchEvent = !m_block->isAnonymous() && m_block->hasOverflowClip() && m_block->document().hasListenerType(Document::OVERFLOWCHANGED_LISTENER);
if (m_shouldDispatchEvent) {
m_hadHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow();
m_hadVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow();
@@ -147,10 +167,12 @@ public:
bool horizontalLayoutOverflowChanged = hasHorizontalLayoutOverflow != m_hadHorizontalLayoutOverflow;
bool verticalLayoutOverflowChanged = hasVerticalLayoutOverflow != m_hadVerticalLayoutOverflow;
- if (horizontalLayoutOverflowChanged || verticalLayoutOverflowChanged) {
- if (FrameView* frameView = m_block->document()->view())
- frameView->scheduleEvent(OverflowEvent::create(horizontalLayoutOverflowChanged, hasHorizontalLayoutOverflow, verticalLayoutOverflowChanged, hasVerticalLayoutOverflow), m_block->node());
- }
+ if (!horizontalLayoutOverflowChanged && !verticalLayoutOverflowChanged)
+ return;
+
+ Ref<OverflowEvent> overflowEvent = OverflowEvent::create(horizontalLayoutOverflowChanged, hasHorizontalLayoutOverflow, verticalLayoutOverflowChanged, hasVerticalLayoutOverflow);
+ overflowEvent->setTarget(m_block->element());
+ m_block->document().enqueueOverflowEvent(WTFMove(overflowEvent));
}
private:
@@ -160,58 +182,19 @@ private:
bool m_hadVerticalLayoutOverflow;
};
-// Our MarginInfo state used when laying out block children.
-RenderBlock::MarginInfo::MarginInfo(RenderBlock* block, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding)
- : m_atBeforeSideOfBlock(true)
- , m_atAfterSideOfBlock(false)
- , m_hasMarginBeforeQuirk(false)
- , m_hasMarginAfterQuirk(false)
- , m_determinedMarginBeforeQuirk(false)
- , m_discardMargin(false)
-{
- RenderStyle* blockStyle = block->style();
- ASSERT(block->isRenderView() || block->parent());
- m_canCollapseWithChildren = !block->isRenderView() && !block->isRoot() && !block->isOutOfFlowPositioned()
- && !block->isFloating() && !block->isTableCell() && !block->hasOverflowClip() && !block->isInlineBlockOrInlineTable()
- && !block->isRenderFlowThread() && !block->isWritingModeRoot() && !block->parent()->isFlexibleBox()
- && blockStyle->hasAutoColumnCount() && blockStyle->hasAutoColumnWidth() && !blockStyle->columnSpan();
-
- m_canCollapseMarginBeforeWithChildren = m_canCollapseWithChildren && !beforeBorderPadding && blockStyle->marginBeforeCollapse() != MSEPARATE;
-
- // If any height other than auto is specified in CSS, then we don't collapse our bottom
- // margins with our children's margins. To do otherwise would be to risk odd visual
- // effects when the children overflow out of the parent block and yet still collapse
- // with it. We also don't collapse if we have any bottom border/padding.
- m_canCollapseMarginAfterWithChildren = m_canCollapseWithChildren && (afterBorderPadding == 0) &&
- (blockStyle->logicalHeight().isAuto() && !blockStyle->logicalHeight().value()) && blockStyle->marginAfterCollapse() != MSEPARATE;
-
- m_quirkContainer = block->isTableCell() || block->isBody();
-
- m_discardMargin = m_canCollapseMarginBeforeWithChildren && block->mustDiscardMarginBefore();
-
- m_positiveMargin = (m_canCollapseMarginBeforeWithChildren && !block->mustDiscardMarginBefore()) ? block->maxPositiveMarginBefore() : LayoutUnit();
- m_negativeMargin = (m_canCollapseMarginBeforeWithChildren && !block->mustDiscardMarginBefore()) ? block->maxNegativeMarginBefore() : LayoutUnit();
+RenderBlock::RenderBlock(Element& element, Ref<RenderStyle>&& style, BaseTypeFlags baseTypeFlags)
+ : RenderBox(element, WTFMove(style), baseTypeFlags | RenderBlockFlag)
+{
}
-// -------------------------------------------------------------------------------------------------------
-
-RenderBlock::RenderBlock(ContainerNode* node)
- : RenderBox(node)
- , m_lineHeight(-1)
- , m_hasMarginBeforeQuirk(false)
- , m_hasMarginAfterQuirk(false)
- , m_beingDestroyed(false)
- , m_hasMarkupTruncation(false)
- , m_hasBorderOrPaddingLogicalWidthChanged(false)
+RenderBlock::RenderBlock(Document& document, Ref<RenderStyle>&& style, BaseTypeFlags baseTypeFlags)
+ : RenderBox(document, WTFMove(style), baseTypeFlags | RenderBlockFlag)
{
- setChildrenInline(true);
- COMPILE_ASSERT(sizeof(RenderBlock::FloatingObject) == sizeof(SameSizeAsFloatingObject), FloatingObject_should_stay_small);
- COMPILE_ASSERT(sizeof(RenderBlock::MarginInfo) == sizeof(SameSizeAsMarginInfo), MarginInfo_should_stay_small);
}
static void removeBlockFromDescendantAndContainerMaps(RenderBlock* block, TrackedDescendantsMap*& descendantMap, TrackedContainerMap*& containerMap)
{
- if (OwnPtr<TrackedRendererListHashSet> descendantSet = descendantMap->take(block)) {
+ if (std::unique_ptr<TrackedRendererListHashSet> descendantSet = descendantMap->take(block)) {
TrackedRendererListHashSet::iterator end = descendantSet->end();
for (TrackedRendererListHashSet::iterator descendant = descendantSet->begin(); descendant != end; ++descendant) {
TrackedContainerMap::iterator it = containerMap->find(*descendant);
@@ -229,113 +212,70 @@ static void removeBlockFromDescendantAndContainerMaps(RenderBlock* block, Tracke
RenderBlock::~RenderBlock()
{
- if (m_floatingObjects)
- deleteAllValues(m_floatingObjects->set());
-
- if (hasColumns())
- gColumnInfoMap->take(this);
+ removeFromUpdateScrollInfoAfterLayoutTransaction();
+ if (gRareDataMap)
+ gRareDataMap->remove(this);
if (gPercentHeightDescendantsMap)
removeBlockFromDescendantAndContainerMaps(this, gPercentHeightDescendantsMap, gPercentHeightContainerMap);
if (gPositionedDescendantsMap)
removeBlockFromDescendantAndContainerMaps(this, gPositionedDescendantsMap, gPositionedContainerMap);
}
-RenderBlock* RenderBlock::createAnonymous(Document* document)
-{
- RenderBlock* renderer = new (document->renderArena()) RenderBlock(0);
- renderer->setDocumentForAnonymous(document);
- return renderer;
-}
-
void RenderBlock::willBeDestroyed()
{
- // Mark as being destroyed to avoid trouble with merges in removeChild().
- m_beingDestroyed = true;
-
if (!documentBeingDestroyed()) {
- if (firstChild() && firstChild()->isRunIn())
- moveRunInToOriginalPosition(firstChild());
+ if (parent())
+ parent()->dirtyLinesFromChangedChild(*this);
}
- // Make sure to destroy anonymous children first while they are still connected to the rest of the tree, so that they will
- // properly dirty line boxes that they are removed from. Effects that do :before/:after only on hover could crash otherwise.
- children()->destroyLeftoverChildren();
-
- // Destroy our continuation before anything other than anonymous children.
- // The reason we don't destroy it before anonymous children is that they may
- // have continuations of their own that are anonymous children of our continuation.
- RenderBoxModelObject* continuation = this->continuation();
- if (continuation) {
- continuation->destroy();
- setContinuation(0);
- }
-
- if (!documentBeingDestroyed()) {
- if (firstLineBox()) {
- // We can't wait for RenderBox::destroy to clear the selection,
- // because by then we will have nuked the line boxes.
- // FIXME: The FrameSelection should be responsible for this when it
- // is notified of DOM mutations.
- if (isSelectionBorder())
- view()->clearSelection();
-
- // If we are an anonymous block, then our line boxes might have children
- // that will outlast this block. In the non-anonymous block case those
- // children will be destroyed by the time we return from this function.
- if (isAnonymousBlock()) {
- for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox()) {
- while (InlineBox* childBox = box->firstChild())
- childBox->remove();
- }
- }
- } else if (parent())
- parent()->dirtyLinesFromChangedChild(this);
- }
-
- m_lineBoxes.deleteLineBoxes(renderArena());
-
- if (lineGridBox())
- lineGridBox()->destroy(renderArena());
-
- if (UNLIKELY(gDelayedUpdateScrollInfoSet != 0))
- gDelayedUpdateScrollInfoSet->remove(this);
-
RenderBox::willBeDestroyed();
}
-void RenderBlock::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
+bool RenderBlock::hasRareData() const
{
- RenderStyle* oldStyle = style();
- s_canPropagateFloatIntoSibling = oldStyle ? !isFloatingOrOutOfFlowPositioned() && !avoidsFloats() : false;
+ return gRareDataMap ? gRareDataMap->contains(this) : false;
+}
+
+void RenderBlock::removePositionedObjectsIfNeeded(const RenderStyle& oldStyle, const RenderStyle& newStyle)
+{
+ bool hadTransform = oldStyle.hasTransformRelatedProperty();
+ bool willHaveTransform = newStyle.hasTransformRelatedProperty();
+ if (oldStyle.position() == newStyle.position() && hadTransform == willHaveTransform)
+ return;
- setReplaced(newStyle->isDisplayInlineType());
+ // We are no longer a containing block.
+ if (newStyle.position() == StaticPosition && !willHaveTransform) {
+ // Clear our positioned objects list. Our absolutely positioned descendants will be
+ // inserted into our containing block's positioned objects list during layout.
+ removePositionedObjects(nullptr, NewContainingBlock);
+ return;
+ }
- if (oldStyle && parent() && diff == StyleDifferenceLayout && oldStyle->position() != newStyle->position()) {
- if (newStyle->position() == StaticPosition)
- // Clear our positioned objects list. Our absolutely positioned descendants will be
- // inserted into our containing block's positioned objects list during layout.
- removePositionedObjects(0, NewContainingBlock);
- else if (oldStyle->position() == StaticPosition) {
- // Remove our absolutely positioned descendants from their current containing block.
- // They will be inserted into our positioned objects list during layout.
- RenderObject* cb = parent();
- while (cb && (cb->style()->position() == StaticPosition || (cb->isInline() && !cb->isReplaced())) && !cb->isRenderView()) {
- if (cb->style()->position() == RelativePosition && cb->isInline() && !cb->isReplaced()) {
- cb = cb->containingBlock();
- break;
- }
- cb = cb->parent();
+ // We are a new containing block.
+ if (oldStyle.position() == StaticPosition && !hadTransform) {
+ // Remove our absolutely positioned descendants from their current containing block.
+ // They will be inserted into our positioned objects list during layout.
+ auto* containingBlock = parent();
+ while (containingBlock && !is<RenderView>(*containingBlock)
+ && (containingBlock->style().position() == StaticPosition || (containingBlock->isInline() && !containingBlock->isReplaced()))) {
+ if (containingBlock->style().position() == RelativePosition && containingBlock->isInline() && !containingBlock->isReplaced()) {
+ containingBlock = containingBlock->containingBlock();
+ break;
}
-
- if (cb->isRenderBlock())
- toRenderBlock(cb)->removePositionedObjects(this, NewContainingBlock);
+ containingBlock = containingBlock->parent();
}
-
- if (containsFloats() && !isFloating() && !isOutOfFlowPositioned() && newStyle->hasOutOfFlowPosition())
- markAllDescendantsWithFloatsForLayout();
+ if (containingBlock && is<RenderBlock>(*containingBlock))
+ downcast<RenderBlock>(*containingBlock).removePositionedObjects(this, NewContainingBlock);
}
+}
+void RenderBlock::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
+{
+ const RenderStyle* oldStyle = hasInitializedStyle() ? &style() : nullptr;
+ setReplaced(newStyle.isDisplayInlineType());
+ if (oldStyle)
+ removePositionedObjectsIfNeeded(*oldStyle, newStyle);
RenderBox::styleWillChange(diff, newStyle);
}
@@ -355,13 +295,19 @@ static bool borderOrPaddingLogicalWidthChanged(const RenderStyle* oldStyle, cons
void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
+ RenderStyle& newStyle = style();
+
+ bool hadTransform = hasTransform();
+ bool flowThreadContainingBlockInvalidated = false;
+ if (oldStyle && oldStyle->position() != newStyle.position()) {
+ invalidateFlowThreadContainingBlockIncludingDescendants();
+ flowThreadContainingBlockInvalidated = true;
+ }
+
RenderBox::styleDidChange(diff, oldStyle);
-
- RenderStyle* newStyle = style();
-
-#if ENABLE(CSS_SHAPES)
- updateShapeInsideInfoAfterStyleChange(newStyle->resolvedShapeInside(), oldStyle ? oldStyle->resolvedShapeInside() : 0);
-#endif
+
+ if (hadTransform != hasTransform() && !flowThreadContainingBlockInvalidated)
+ invalidateFlowThreadContainingBlockIncludingDescendants();
if (!isAnonymousBlock()) {
// Ensure that all of our continuation blocks pick up the new style.
@@ -373,42 +319,11 @@ void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldSty
}
}
- propagateStyleToAnonymousChildren(true);
- m_lineHeight = -1;
-
- // After our style changed, if we lose our ability to propagate floats into next sibling
- // blocks, then we need to find the top most parent containing that overhanging float and
- // then mark its descendants with floats for layout and clear all floats from its next
- // sibling blocks that exist in our floating objects list. See bug 56299 and 62875.
- bool canPropagateFloatIntoSibling = !isFloatingOrOutOfFlowPositioned() && !avoidsFloats();
- if (diff == StyleDifferenceLayout && s_canPropagateFloatIntoSibling && !canPropagateFloatIntoSibling && hasOverhangingFloats()) {
- RenderBlock* parentBlock = this;
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = floatingObjectSet.end();
-
- for (RenderObject* curr = parent(); curr && !curr->isRenderView(); curr = curr->parent()) {
- if (curr->isRenderBlock()) {
- RenderBlock* currBlock = toRenderBlock(curr);
-
- if (currBlock->hasOverhangingFloats()) {
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- RenderBox* renderer = (*it)->renderer();
- if (currBlock->hasOverhangingFloat(renderer)) {
- parentBlock = currBlock;
- break;
- }
- }
- }
- }
- }
-
- parentBlock->markAllDescendantsWithFloatsForLayout();
- parentBlock->markSiblingsWithFloatsForLayout();
- }
-
+ propagateStyleToAnonymousChildren(PropagateToBlockChildrenOnly);
+
// It's possible for our border/padding to change, but for the overall logical width of the block to
// end up being the same. We keep track of this change so in layoutBlock, we can know to set relayoutChildren=true.
- m_hasBorderOrPaddingLogicalWidthChanged = oldStyle && diff == StyleDifferenceLayout && needsLayout() && borderOrPaddingLogicalWidthChanged(oldStyle, newStyle);
+ setHasBorderOrPaddingLogicalWidthChanged(oldStyle && diff == StyleDifferenceLayout && needsLayout() && borderOrPaddingLogicalWidthChanged(oldStyle, &newStyle));
}
RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild)
@@ -416,19 +331,17 @@ RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild)
if (beforeChild && beforeChild->parent() == this)
return this;
- RenderBlock* curr = toRenderBlock(continuation());
RenderBlock* nextToLast = this;
RenderBlock* last = this;
- while (curr) {
- if (beforeChild && beforeChild->parent() == curr) {
- if (curr->firstChild() == beforeChild)
+ for (auto* current = downcast<RenderBlock>(continuation()); current; current = downcast<RenderBlock>(current->continuation())) {
+ if (beforeChild && beforeChild->parent() == current) {
+ if (current->firstChild() == beforeChild)
return last;
- return curr;
+ return current;
}
nextToLast = last;
- last = curr;
- curr = toRenderBlock(curr->continuation());
+ last = current;
}
if (!beforeChild && !last->firstChild())
@@ -439,14 +352,14 @@ RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild)
void RenderBlock::addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild)
{
RenderBlock* flow = continuationBefore(beforeChild);
- ASSERT(!beforeChild || beforeChild->parent()->isAnonymousColumnSpanBlock() || beforeChild->parent()->isRenderBlock());
- RenderBoxModelObject* beforeChildParent = 0;
+ ASSERT(!beforeChild || is<RenderBlock>(*beforeChild->parent()));
+ RenderBoxModelObject* beforeChildParent = nullptr;
if (beforeChild)
- beforeChildParent = toRenderBoxModelObject(beforeChild->parent());
+ beforeChildParent = downcast<RenderBoxModelObject>(beforeChild->parent());
else {
- RenderBoxModelObject* cont = flow->continuation();
- if (cont)
- beforeChildParent = cont;
+ RenderBoxModelObject* continuation = flow->continuation();
+ if (continuation)
+ beforeChildParent = continuation;
else
beforeChildParent = flow;
}
@@ -456,11 +369,9 @@ void RenderBlock::addChildToContinuation(RenderObject* newChild, RenderObject* b
return;
}
- // A continuation always consists of two potential candidates: a block or an anonymous
- // column span box holding column span children.
- bool childIsNormal = newChild->isInline() || !newChild->style()->columnSpan();
- bool bcpIsNormal = beforeChildParent->isInline() || !beforeChildParent->style()->columnSpan();
- bool flowIsNormal = flow->isInline() || !flow->style()->columnSpan();
+ bool childIsNormal = newChild->isInline() || !newChild->style().columnSpan();
+ bool bcpIsNormal = beforeChildParent->isInline() || !beforeChildParent->style().columnSpan();
+ bool flowIsNormal = flow->isInline() || !flow->style().columnSpan();
if (flow == beforeChildParent) {
flow->addChildIgnoringContinuation(newChild, beforeChild);
@@ -480,107 +391,16 @@ void RenderBlock::addChildToContinuation(RenderObject* newChild, RenderObject* b
beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
}
-
-void RenderBlock::addChildToAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild)
+RenderPtr<RenderBlock> RenderBlock::clone() const
{
- ASSERT(!continuation()); // We don't yet support column spans that aren't immediate children of the multi-column block.
-
- // The goal is to locate a suitable box in which to place our child.
- RenderBlock* beforeChildParent = 0;
- if (beforeChild) {
- RenderObject* curr = beforeChild;
- while (curr && curr->parent() != this)
- curr = curr->parent();
- beforeChildParent = toRenderBlock(curr);
- ASSERT(beforeChildParent);
- ASSERT(beforeChildParent->isAnonymousColumnsBlock() || beforeChildParent->isAnonymousColumnSpanBlock());
- } else
- beforeChildParent = toRenderBlock(lastChild());
-
- // If the new child is floating or positioned it can just go in that block.
- if (newChild->isFloatingOrOutOfFlowPositioned()) {
- beforeChildParent->addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild);
- return;
- }
-
- // See if the child can be placed in the box.
- bool newChildHasColumnSpan = newChild->style()->columnSpan() && !newChild->isInline();
- bool beforeChildParentHoldsColumnSpans = beforeChildParent->isAnonymousColumnSpanBlock();
-
- if (newChildHasColumnSpan == beforeChildParentHoldsColumnSpans) {
- beforeChildParent->addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild);
- return;
- }
-
- if (!beforeChild) {
- // Create a new block of the correct type.
- RenderBlock* newBox = newChildHasColumnSpan ? createAnonymousColumnSpanBlock() : createAnonymousColumnsBlock();
- children()->appendChildNode(this, newBox);
- newBox->addChildIgnoringAnonymousColumnBlocks(newChild, 0);
- return;
- }
-
- RenderObject* immediateChild = beforeChild;
- bool isPreviousBlockViable = true;
- while (immediateChild->parent() != this) {
- if (isPreviousBlockViable)
- isPreviousBlockViable = !immediateChild->previousSibling();
- immediateChild = immediateChild->parent();
- }
- if (isPreviousBlockViable && immediateChild->previousSibling()) {
- toRenderBlock(immediateChild->previousSibling())->addChildIgnoringAnonymousColumnBlocks(newChild, 0); // Treat like an append.
- return;
- }
-
- // Split our anonymous blocks.
- RenderObject* newBeforeChild = splitAnonymousBoxesAroundChild(beforeChild);
-
-
- // Create a new anonymous box of the appropriate type.
- RenderBlock* newBox = newChildHasColumnSpan ? createAnonymousColumnSpanBlock() : createAnonymousColumnsBlock();
- children()->insertChildNode(this, newBox, newBeforeChild);
- newBox->addChildIgnoringAnonymousColumnBlocks(newChild, 0);
- return;
-}
-
-RenderBlock* RenderBlock::containingColumnsBlock(bool allowAnonymousColumnBlock)
-{
- RenderBlock* firstChildIgnoringAnonymousWrappers = 0;
- for (RenderObject* curr = this; curr; curr = curr->parent()) {
- if (!curr->isRenderBlock() || curr->isFloatingOrOutOfFlowPositioned() || curr->isTableCell() || curr->isRoot() || curr->isRenderView() || curr->hasOverflowClip()
- || curr->isInlineBlockOrInlineTable())
- return 0;
-
- // FIXME: Tables, RenderButtons, and RenderListItems all do special management
- // of their children that breaks when the flow is split through them. Disabling
- // multi-column for them to avoid this problem.
- if (curr->isTable() || curr->isRenderButton() || curr->isListItem())
- return 0;
-
- RenderBlock* currBlock = toRenderBlock(curr);
- if (!currBlock->createsAnonymousWrapper())
- firstChildIgnoringAnonymousWrappers = currBlock;
-
- if (currBlock->style()->specifiesColumns() && (allowAnonymousColumnBlock || !currBlock->isAnonymousColumnsBlock()))
- return firstChildIgnoringAnonymousWrappers;
-
- if (currBlock->isAnonymousColumnSpanBlock())
- return 0;
- }
- return 0;
-}
-
-RenderBlock* RenderBlock::clone() const
-{
- RenderBlock* cloneBlock;
+ RenderPtr<RenderBlock> cloneBlock;
if (isAnonymousBlock()) {
- cloneBlock = createAnonymousBlock();
+ cloneBlock = RenderPtr<RenderBlock>(createAnonymousBlock());
cloneBlock->setChildrenInline(childrenInline());
- }
- else {
- RenderObject* cloneRenderer = toElement(node())->createRenderer(renderArena(), style());
- cloneBlock = toRenderBlock(cloneRenderer);
- cloneBlock->setStyle(style());
+ } else {
+ RenderTreePosition insertionPosition(*parent());
+ cloneBlock = static_pointer_cast<RenderBlock>(element()->createElementRenderer(style(), insertionPosition));
+ cloneBlock->initializeStyle();
// This takes care of setting the right value of childrenInline in case
// generated content is added to cloneBlock and 'this' does not have
@@ -591,220 +411,18 @@ RenderBlock* RenderBlock::clone() const
return cloneBlock;
}
-void RenderBlock::splitBlocks(RenderBlock* fromBlock, RenderBlock* toBlock,
- RenderBlock* middleBlock,
- RenderObject* beforeChild, RenderBoxModelObject* oldCont)
-{
- // Create a clone of this inline.
- RenderBlock* cloneBlock = clone();
- if (!isAnonymousBlock())
- cloneBlock->setContinuation(oldCont);
-
- if (!beforeChild && isAfterContent(lastChild()))
- beforeChild = lastChild();
-
- // If we are moving inline children from |this| to cloneBlock, then we need
- // to clear our line box tree.
- if (beforeChild && childrenInline())
- deleteLineBoxTree();
-
- // Now take all of the children from beforeChild to the end and remove
- // them from |this| and place them in the clone.
- moveChildrenTo(cloneBlock, beforeChild, 0, true);
-
- // Hook |clone| up as the continuation of the middle block.
- if (!cloneBlock->isAnonymousBlock())
- middleBlock->setContinuation(cloneBlock);
-
- // We have been reparented and are now under the fromBlock. We need
- // to walk up our block parent chain until we hit the containing anonymous columns block.
- // Once we hit the anonymous columns block we're done.
- RenderBoxModelObject* curr = toRenderBoxModelObject(parent());
- RenderBoxModelObject* currChild = this;
- RenderObject* currChildNextSibling = currChild->nextSibling();
-
- while (curr && curr != fromBlock) {
- ASSERT_WITH_SECURITY_IMPLICATION(curr->isRenderBlock());
-
- RenderBlock* blockCurr = toRenderBlock(curr);
-
- // Create a new clone.
- RenderBlock* cloneChild = cloneBlock;
- cloneBlock = blockCurr->clone();
-
- // Insert our child clone as the first child.
- cloneBlock->addChildIgnoringContinuation(cloneChild, 0);
-
- // Hook the clone up as a continuation of |curr|. Note we do encounter
- // anonymous blocks possibly as we walk up the block chain. When we split an
- // anonymous block, there's no need to do any continuation hookup, since we haven't
- // actually split a real element.
- if (!blockCurr->isAnonymousBlock()) {
- oldCont = blockCurr->continuation();
- blockCurr->setContinuation(cloneBlock);
- cloneBlock->setContinuation(oldCont);
- }
-
- // Now we need to take all of the children starting from the first child
- // *after* currChild and append them all to the clone.
- blockCurr->moveChildrenTo(cloneBlock, currChildNextSibling, 0, true);
-
- // Keep walking up the chain.
- currChild = curr;
- currChildNextSibling = currChild->nextSibling();
- curr = toRenderBoxModelObject(curr->parent());
- }
-
- // Now we are at the columns block level. We need to put the clone into the toBlock.
- toBlock->children()->appendChildNode(toBlock, cloneBlock);
-
- // Now take all the children after currChild and remove them from the fromBlock
- // and put them in the toBlock.
- fromBlock->moveChildrenTo(toBlock, currChildNextSibling, 0, true);
-}
-
-void RenderBlock::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
- RenderObject* newChild, RenderBoxModelObject* oldCont)
-{
- RenderBlock* pre = 0;
- RenderBlock* block = containingColumnsBlock();
-
- // Delete our line boxes before we do the inline split into continuations.
- block->deleteLineBoxTree();
-
- bool madeNewBeforeBlock = false;
- if (block->isAnonymousColumnsBlock()) {
- // We can reuse this block and make it the preBlock of the next continuation.
- pre = block;
- pre->removePositionedObjects(0);
- pre->removeFloatingObjects();
- block = toRenderBlock(block->parent());
- } else {
- // No anonymous block available for use. Make one.
- pre = block->createAnonymousColumnsBlock();
- pre->setChildrenInline(false);
- madeNewBeforeBlock = true;
- }
-
- RenderBlock* post = block->createAnonymousColumnsBlock();
- post->setChildrenInline(false);
-
- RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling();
- if (madeNewBeforeBlock)
- block->children()->insertChildNode(block, pre, boxFirst);
- block->children()->insertChildNode(block, newBlockBox, boxFirst);
- block->children()->insertChildNode(block, post, boxFirst);
- block->setChildrenInline(false);
-
- if (madeNewBeforeBlock)
- block->moveChildrenTo(pre, boxFirst, 0, true);
-
- splitBlocks(pre, post, newBlockBox, beforeChild, oldCont);
-
- // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting
- // time in makeChildrenNonInline by just setting this explicitly up front.
- newBlockBox->setChildrenInline(false);
-
- // We delayed adding the newChild until now so that the |newBlockBox| would be fully
- // connected, thus allowing newChild access to a renderArena should it need
- // to wrap itself in additional boxes (e.g., table construction).
- newBlockBox->addChild(newChild);
-
- // Always just do a full layout in order to ensure that line boxes (especially wrappers for images)
- // get deleted properly. Because objects moves from the pre block into the post block, we want to
- // make new line boxes instead of leaving the old line boxes around.
- pre->setNeedsLayoutAndPrefWidthsRecalc();
- block->setNeedsLayoutAndPrefWidthsRecalc();
- post->setNeedsLayoutAndPrefWidthsRecalc();
-}
-
-void RenderBlock::makeChildrenAnonymousColumnBlocks(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild)
+void RenderBlock::addChild(RenderObject* newChild, RenderObject* beforeChild)
{
- RenderBlock* pre = 0;
- RenderBlock* post = 0;
- RenderBlock* block = this; // Eventually block will not just be |this|, but will also be a block nested inside |this|. Assign to a variable
- // so that we don't have to patch all of the rest of the code later on.
-
- // Delete the block's line boxes before we do the split.
- block->deleteLineBoxTree();
-
- if (beforeChild && beforeChild->parent() != this)
- beforeChild = splitAnonymousBoxesAroundChild(beforeChild);
-
- if (beforeChild != firstChild()) {
- pre = block->createAnonymousColumnsBlock();
- pre->setChildrenInline(block->childrenInline());
- }
-
- if (beforeChild) {
- post = block->createAnonymousColumnsBlock();
- post->setChildrenInline(block->childrenInline());
- }
-
- RenderObject* boxFirst = block->firstChild();
- if (pre)
- block->children()->insertChildNode(block, pre, boxFirst);
- block->children()->insertChildNode(block, newBlockBox, boxFirst);
- if (post)
- block->children()->insertChildNode(block, post, boxFirst);
- block->setChildrenInline(false);
-
- // The pre/post blocks always have layers, so we know to always do a full insert/remove (so we pass true as the last argument).
- block->moveChildrenTo(pre, boxFirst, beforeChild, true);
- block->moveChildrenTo(post, beforeChild, 0, true);
-
- // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting
- // time in makeChildrenNonInline by just setting this explicitly up front.
- newBlockBox->setChildrenInline(false);
-
- // We delayed adding the newChild until now so that the |newBlockBox| would be fully
- // connected, thus allowing newChild access to a renderArena should it need
- // to wrap itself in additional boxes (e.g., table construction).
- newBlockBox->addChild(newChild);
-
- // Always just do a full layout in order to ensure that line boxes (especially wrappers for images)
- // get deleted properly. Because objects moved from the pre block into the post block, we want to
- // make new line boxes instead of leaving the old line boxes around.
- if (pre)
- pre->setNeedsLayoutAndPrefWidthsRecalc();
- block->setNeedsLayoutAndPrefWidthsRecalc();
- if (post)
- post->setNeedsLayoutAndPrefWidthsRecalc();
-}
-
-RenderBlock* RenderBlock::columnsBlockForSpanningElement(RenderObject* newChild)
-{
- // FIXME: This function is the gateway for the addition of column-span support. It will
- // be added to in three stages:
- // (1) Immediate children of a multi-column block can span.
- // (2) Nested block-level children with only block-level ancestors between them and the multi-column block can span.
- // (3) Nested children with block or inline ancestors between them and the multi-column block can span (this is when we
- // cross the streams and have to cope with both types of continuations mixed together).
- // This function currently supports (1) and (2).
- RenderBlock* columnsBlockAncestor = 0;
- if (!newChild->isText() && newChild->style()->columnSpan() && !newChild->isBeforeOrAfterContent()
- && !newChild->isFloatingOrOutOfFlowPositioned() && !newChild->isInline() && !isAnonymousColumnSpanBlock()) {
- columnsBlockAncestor = containingColumnsBlock(false);
- if (columnsBlockAncestor) {
- // Make sure that none of the parent ancestors have a continuation.
- // If yes, we do not want split the block into continuations.
- RenderObject* curr = this;
- while (curr && curr != columnsBlockAncestor) {
- if (curr->isRenderBlock() && toRenderBlock(curr)->continuation()) {
- columnsBlockAncestor = 0;
- break;
- }
- curr = curr->parent();
- }
- }
- }
- return columnsBlockAncestor;
+ if (continuation() && !isAnonymousBlock())
+ addChildToContinuation(newChild, beforeChild);
+ else
+ addChildIgnoringContinuation(newChild, beforeChild);
}
-void RenderBlock::addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild)
+void RenderBlock::addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild)
{
if (beforeChild && beforeChild->parent() != this) {
- RenderObject* beforeChildContainer = beforeChild->parent();
+ RenderElement* beforeChildContainer = beforeChild->parent();
while (beforeChildContainer->parent() != this)
beforeChildContainer = beforeChildContainer->parent();
ASSERT(beforeChildContainer);
@@ -812,7 +430,7 @@ void RenderBlock::addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild,
if (beforeChildContainer->isAnonymous()) {
// If the requested beforeChild is not one of our children, then this is because
// there is an anonymous container within this object that contains the beforeChild.
- RenderObject* beforeChildAnonymousContainer = beforeChildContainer;
+ RenderElement* beforeChildAnonymousContainer = beforeChildContainer;
if (beforeChildAnonymousContainer->isAnonymousBlock()
#if ENABLE(FULLSCREEN_API)
// Full screen renderers and full screen placeholders act as anonymous blocks, not tables:
@@ -843,47 +461,6 @@ void RenderBlock::addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild,
// safe fallback to use the topmost beforeChild container.
beforeChild = beforeChildContainer;
}
- } else {
- // We will reach here when beforeChild is a run-in element.
- // If run-in element precedes a block-level element, it becomes the
- // the first inline child of that block level element. The insertion
- // point will be before that block-level element.
- ASSERT(beforeChild->isRunIn());
- beforeChild = beforeChildContainer;
- }
- }
-
- // Nothing goes before the intruded run-in.
- if (beforeChild && beforeChild->isRunIn() && runInIsPlacedIntoSiblingBlock(beforeChild))
- beforeChild = beforeChild->nextSibling();
-
- // Check for a spanning element in columns.
- if (gColumnFlowSplitEnabled) {
- RenderBlock* columnsBlockAncestor = columnsBlockForSpanningElement(newChild);
- if (columnsBlockAncestor) {
- TemporaryChange<bool> columnFlowSplitEnabled(gColumnFlowSplitEnabled, false);
- // We are placing a column-span element inside a block.
- RenderBlock* newBox = createAnonymousColumnSpanBlock();
-
- if (columnsBlockAncestor != this && !isRenderFlowThread()) {
- // We are nested inside a multi-column element and are being split by the span. We have to break up
- // our block into continuations.
- RenderBoxModelObject* oldContinuation = continuation();
-
- // When we split an anonymous block, there's no need to do any continuation hookup,
- // since we haven't actually split a real element.
- if (!isAnonymousBlock())
- setContinuation(newBox);
-
- splitFlow(beforeChild, newBox, newChild, oldContinuation);
- return;
- }
-
- // We have to perform a split of this block's children. This involves creating an anonymous block box to hold
- // the column-spanning |newChild|. We take all of the children from before |newChild| and put them into
- // one anonymous columns block, and all of the children after |newChild| go into another anonymous block.
- makeChildrenAnonymousColumnBlocks(beforeChild, newBox, newChild);
- return;
}
}
@@ -909,7 +486,7 @@ void RenderBlock::addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild,
RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : lastChild();
if (afterChild && afterChild->isAnonymousBlock()) {
- afterChild->addChild(newChild);
+ downcast<RenderBlock>(*afterChild).addChild(newChild);
return;
}
@@ -922,32 +499,15 @@ void RenderBlock::addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild,
}
}
+ invalidateLineLayoutPath();
+
RenderBox::addChild(newChild, beforeChild);
- // Handle placement of run-ins.
- placeRunInIfNeeded(newChild);
-
- if (madeBoxesNonInline && parent() && isAnonymousBlock() && parent()->isRenderBlock())
- toRenderBlock(parent())->removeLeftoverAnonymousBlock(this);
+ if (madeBoxesNonInline && is<RenderBlock>(parent()) && isAnonymousBlock())
+ downcast<RenderBlock>(*parent()).removeLeftoverAnonymousBlock(this);
// this object may be dead here
}
-void RenderBlock::addChild(RenderObject* newChild, RenderObject* beforeChild)
-{
- if (continuation() && !isAnonymousBlock())
- addChildToContinuation(newChild, beforeChild);
- else
- addChildIgnoringContinuation(newChild, beforeChild);
-}
-
-void RenderBlock::addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild)
-{
- if (!isAnonymousBlock() && firstChild() && (firstChild()->isAnonymousColumnsBlock() || firstChild()->isAnonymousColumnSpanBlock()))
- addChildToAnonymousColumnBlocks(newChild, beforeChild);
- else
- addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild);
-}
-
static void getInlineRun(RenderObject* start, RenderObject* boundary,
RenderObject*& inlineRunStart,
RenderObject*& inlineRunEnd)
@@ -988,42 +548,13 @@ static void getInlineRun(RenderObject* start, RenderObject* boundary,
} while (!sawInline);
}
-void RenderBlock::deleteLineBoxTree()
+void RenderBlock::deleteLines()
{
- if (containsFloats()) {
- // Clear references to originating lines, since the lines are being deleted
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = floatingObjectSet.end();
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- ASSERT(!((*it)->m_originatingLine) || (*it)->m_originatingLine->renderer() == this);
- (*it)->m_originatingLine = 0;
- }
- }
- m_lineBoxes.deleteLineBoxTree(renderArena());
-
- if (AXObjectCache* cache = document()->existingAXObjectCache())
+ if (AXObjectCache* cache = document().existingAXObjectCache())
cache->recomputeIsIgnored(this);
}
-RootInlineBox* RenderBlock::createRootInlineBox()
-{
- return new (renderArena()) RootInlineBox(this);
-}
-
-RootInlineBox* RenderBlock::createAndAppendRootInlineBox()
-{
- RootInlineBox* rootBox = createRootInlineBox();
- m_lineBoxes.appendLineBox(rootBox);
-
- if (UNLIKELY(AXObjectCache::accessibilityEnabled()) && m_lineBoxes.firstLineBox() == rootBox) {
- if (AXObjectCache* cache = document()->existingAXObjectCache())
- cache->recomputeIsIgnored(this);
- }
-
- return rootBox;
-}
-
-void RenderBlock::makeChildrenNonInline(RenderObject *insertionPoint)
+void RenderBlock::makeChildrenNonInline(RenderObject* insertionPoint)
{
// makeChildrenNonInline takes a block whose children are *all* inline and it
// makes sure that inline children are coalesced under anonymous
@@ -1037,21 +568,15 @@ void RenderBlock::makeChildrenNonInline(RenderObject *insertionPoint)
setChildrenInline(false);
- RenderObject *child = firstChild();
+ RenderObject* child = firstChild();
if (!child)
return;
- deleteLineBoxTree();
-
- // Since we are going to have block children, we have to move
- // back the run-in to its original place.
- if (child->isRunIn()) {
- moveRunInToOriginalPosition(child);
- child = firstChild();
- }
+ deleteLines();
while (child) {
- RenderObject *inlineRunStart, *inlineRunEnd;
+ RenderObject* inlineRunStart;
+ RenderObject* inlineRunEnd;
getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd);
if (!inlineRunStart)
@@ -1060,12 +585,12 @@ void RenderBlock::makeChildrenNonInline(RenderObject *insertionPoint)
child = inlineRunEnd->nextSibling();
RenderBlock* block = createAnonymousBlock();
- children()->insertChildNode(this, block, inlineRunStart);
+ insertChildInternal(block, inlineRunStart, NotifyChildren);
moveChildrenTo(block, inlineRunStart, child);
}
#ifndef NDEBUG
- for (RenderObject *c = firstChild(); c; c = c->nextSibling())
+ for (RenderObject* c = firstChild(); c; c = c->nextSibling())
ASSERT(!c->isInline());
#endif
@@ -1077,11 +602,11 @@ void RenderBlock::removeLeftoverAnonymousBlock(RenderBlock* child)
ASSERT(child->isAnonymousBlock());
ASSERT(!child->childrenInline());
- if (child->continuation() || (child->firstChild() && (child->isAnonymousColumnSpanBlock() || child->isAnonymousColumnsBlock())))
+ if (child->continuation())
return;
- RenderObject* firstAnChild = child->m_children.firstChild();
- RenderObject* lastAnChild = child->m_children.lastChild();
+ RenderObject* firstAnChild = child->firstChild();
+ RenderObject* lastAnChild = child->lastChild();
if (firstAnChild) {
RenderObject* o = firstAnChild;
while (o) {
@@ -1095,15 +620,15 @@ void RenderBlock::removeLeftoverAnonymousBlock(RenderBlock* child)
if (child->nextSibling())
child->nextSibling()->setPreviousSibling(lastAnChild);
- if (child == m_children.firstChild())
- m_children.setFirstChild(firstAnChild);
- if (child == m_children.lastChild())
- m_children.setLastChild(lastAnChild);
+ if (child == firstChild())
+ setFirstChild(firstAnChild);
+ if (child == lastChild())
+ setLastChild(lastAnChild);
} else {
- if (child == m_children.firstChild())
- m_children.setFirstChild(child->nextSibling());
- if (child == m_children.lastChild())
- m_children.setLastChild(child->previousSibling());
+ if (child == firstChild())
+ setFirstChild(child->nextSibling());
+ if (child == lastChild())
+ setLastChild(child->previousSibling());
if (child->previousSibling())
child->previousSibling()->setNextSibling(child->nextSibling());
@@ -1111,7 +636,7 @@ void RenderBlock::removeLeftoverAnonymousBlock(RenderBlock* child)
child->nextSibling()->setPreviousSibling(child->previousSibling());
}
- child->children()->setFirstChild(0);
+ child->setFirstChild(0);
child->m_next = 0;
// Remove all the information in the flow thread associated with the leftover anonymous block.
@@ -1124,90 +649,53 @@ void RenderBlock::removeLeftoverAnonymousBlock(RenderBlock* child)
child->destroy();
}
-static bool canMergeContiguousAnonymousBlocks(RenderObject* oldChild, RenderObject* prev, RenderObject* next)
+static bool canDropAnonymousBlock(const RenderBlock& anonymousBlock)
{
- if (oldChild->documentBeingDestroyed() || oldChild->isInline() || oldChild->virtualContinuation())
- return false;
-
- if ((prev && (!prev->isAnonymousBlock() || toRenderBlock(prev)->continuation() || toRenderBlock(prev)->beingDestroyed()))
- || (next && (!next->isAnonymousBlock() || toRenderBlock(next)->continuation() || toRenderBlock(next)->beingDestroyed())))
+ if (anonymousBlock.beingDestroyed() || anonymousBlock.continuation())
return false;
-
- // FIXME: This check isn't required when inline run-ins can't be split into continuations.
- if (prev && prev->firstChild() && prev->firstChild()->isInline() && prev->firstChild()->isRunIn())
+ if (anonymousBlock.isRubyRun() || anonymousBlock.isRubyBase())
return false;
+ return true;
+}
- if ((prev && (prev->isRubyRun() || prev->isRubyBase()))
- || (next && (next->isRubyRun() || next->isRubyBase())))
+static bool canMergeContiguousAnonymousBlocks(RenderObject& oldChild, RenderObject* previous, RenderObject* next)
+{
+ if (oldChild.documentBeingDestroyed() || oldChild.isInline() || oldChild.virtualContinuation())
return false;
- if (!prev || !next)
- return true;
-
- // Make sure the types of the anonymous blocks match up.
- return prev->isAnonymousColumnsBlock() == next->isAnonymousColumnsBlock()
- && prev->isAnonymousColumnSpanBlock() == next->isAnonymousColumnSpanBlock();
+ if (previous) {
+ if (!previous->isAnonymousBlock())
+ return false;
+ RenderBlock& previousAnonymousBlock = downcast<RenderBlock>(*previous);
+ if (!canDropAnonymousBlock(previousAnonymousBlock))
+ return false;
+ }
+ if (next) {
+ if (!next->isAnonymousBlock())
+ return false;
+ RenderBlock& nextAnonymousBlock = downcast<RenderBlock>(*next);
+ if (!canDropAnonymousBlock(nextAnonymousBlock))
+ return false;
+ }
+ return true;
}
-void RenderBlock::collapseAnonymousBoxChild(RenderBlock* parent, RenderObject* child)
+void RenderBlock::dropAnonymousBoxChild(RenderBlock& parent, RenderBlock& child)
{
- parent->setNeedsLayoutAndPrefWidthsRecalc();
- parent->setChildrenInline(child->childrenInline());
- RenderObject* nextSibling = child->nextSibling();
+ parent.setNeedsLayoutAndPrefWidthsRecalc();
+ parent.setChildrenInline(child.childrenInline());
+ if (auto* childFlowThread = child.flowThreadContainingBlock())
+ childFlowThread->removeFlowChildInfo(&child);
- RenderFlowThread* childFlowThread = child->flowThreadContainingBlock();
- CurrentRenderFlowThreadMaintainer flowThreadMaintainer(childFlowThread);
-
- RenderBlock* anonBlock = toRenderBlock(parent->children()->removeChildNode(parent, child, child->hasLayer()));
- anonBlock->moveAllChildrenTo(parent, nextSibling, child->hasLayer());
+ RenderObject* nextSibling = child.nextSibling();
+ parent.removeChildInternal(child, child.hasLayer() ? NotifyChildren : DontNotifyChildren);
+ child.moveAllChildrenTo(&parent, nextSibling, child.hasLayer());
// Delete the now-empty block's lines and nuke it.
- anonBlock->deleteLineBoxTree();
- if (childFlowThread && childFlowThread->isRenderNamedFlowThread())
- toRenderNamedFlowThread(childFlowThread)->removeFlowChildInfo(anonBlock);
- anonBlock->destroy();
-}
-
-void RenderBlock::moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, bool fullRemoveInsert)
-{
- moveAllChildrenTo(toBlock, fullRemoveInsert);
-
- // When a portion of the render tree is being detached, anonymous blocks
- // will be combined as their children are deleted. In this process, the
- // anonymous block later in the tree is merged into the one preceeding it.
- // It can happen that the later block (this) contains floats that the
- // previous block (toBlock) did not contain, and thus are not in the
- // floating objects list for toBlock. This can result in toBlock containing
- // floats that are not in it's floating objects list, but are in the
- // floating objects lists of siblings and parents. This can cause problems
- // when the float itself is deleted, since the deletion code assumes that
- // if a float is not in it's containing block's floating objects list, it
- // isn't in any floating objects list. In order to preserve this condition
- // (removing it has serious performance implications), we need to copy the
- // floating objects from the old block (this) to the new block (toBlock).
- // The float's metrics will likely all be wrong, but since toBlock is
- // already marked for layout, this will get fixed before anything gets
- // displayed.
- // See bug https://bugs.webkit.org/show_bug.cgi?id=115566
- if (m_floatingObjects) {
- if (!toBlock->m_floatingObjects)
- toBlock->createFloatingObjects();
-
- const FloatingObjectSet& fromFloatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = fromFloatingObjectSet.end();
-
- for (FloatingObjectSetIterator it = fromFloatingObjectSet.begin(); it != end; ++it) {
- FloatingObject* floatingObject = *it;
-
- // Don't insert the object again if it's already in the list
- if (toBlock->containsFloat(floatingObject->renderer()))
- continue;
-
- toBlock->m_floatingObjects->add(floatingObject->clone());
- }
- }
+ child.deleteLines();
+ child.destroy();
}
-void RenderBlock::removeChild(RenderObject* oldChild)
+void RenderBlock::removeChild(RenderObject& oldChild)
{
// No need to waste time in merging or removing empty anonymous blocks.
// We can just bail out if our document is getting destroyed.
@@ -1216,111 +704,128 @@ void RenderBlock::removeChild(RenderObject* oldChild)
return;
}
- // This protects against column split flows when anonymous blocks are getting merged.
- TemporaryChange<bool> columnFlowSplitEnabled(gColumnFlowSplitEnabled, false);
-
- // If this child is a block, and if our previous and next siblings are
- // both anonymous blocks with inline content, then we can go ahead and
- // fold the inline content back together.
- RenderObject* prev = oldChild->previousSibling();
- RenderObject* next = oldChild->nextSibling();
+ // If this child is a block, and if our previous and next siblings are both anonymous blocks
+ // with inline content, then we can fold the inline content back together.
+ RenderObject* prev = oldChild.previousSibling();
+ RenderObject* next = oldChild.nextSibling();
bool canMergeAnonymousBlocks = canMergeContiguousAnonymousBlocks(oldChild, prev, next);
if (canMergeAnonymousBlocks && prev && next) {
prev->setNeedsLayoutAndPrefWidthsRecalc();
- RenderBlock* nextBlock = toRenderBlock(next);
- RenderBlock* prevBlock = toRenderBlock(prev);
+ RenderBlock& nextBlock = downcast<RenderBlock>(*next);
+ RenderBlock& prevBlock = downcast<RenderBlock>(*prev);
if (prev->childrenInline() != next->childrenInline()) {
- RenderBlock* inlineChildrenBlock = prev->childrenInline() ? prevBlock : nextBlock;
- RenderBlock* blockChildrenBlock = prev->childrenInline() ? nextBlock : prevBlock;
+ RenderBlock& inlineChildrenBlock = prev->childrenInline() ? prevBlock : nextBlock;
+ RenderBlock& blockChildrenBlock = prev->childrenInline() ? nextBlock : prevBlock;
// Place the inline children block inside of the block children block instead of deleting it.
// In order to reuse it, we have to reset it to just be a generic anonymous block. Make sure
// to clear out inherited column properties by just making a new style, and to also clear the
// column span flag if it is set.
- ASSERT(!inlineChildrenBlock->continuation());
- RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(style(), BLOCK);
+ ASSERT(!inlineChildrenBlock.continuation());
// Cache this value as it might get changed in setStyle() call.
- bool inlineChildrenBlockHasLayer = inlineChildrenBlock->hasLayer();
- inlineChildrenBlock->setStyle(newStyle);
- children()->removeChildNode(this, inlineChildrenBlock, inlineChildrenBlockHasLayer);
+ bool inlineChildrenBlockHasLayer = inlineChildrenBlock.hasLayer();
+ inlineChildrenBlock.setStyle(RenderStyle::createAnonymousStyleWithDisplay(&style(), BLOCK));
+ removeChildInternal(inlineChildrenBlock, inlineChildrenBlockHasLayer ? NotifyChildren : DontNotifyChildren);
// Now just put the inlineChildrenBlock inside the blockChildrenBlock.
- blockChildrenBlock->children()->insertChildNode(blockChildrenBlock, inlineChildrenBlock, prev == inlineChildrenBlock ? blockChildrenBlock->firstChild() : 0,
- inlineChildrenBlockHasLayer || blockChildrenBlock->hasLayer());
+ RenderObject* beforeChild = prev == &inlineChildrenBlock ? blockChildrenBlock.firstChild() : nullptr;
+ blockChildrenBlock.insertChildInternal(&inlineChildrenBlock, beforeChild,
+ (inlineChildrenBlockHasLayer || blockChildrenBlock.hasLayer()) ? NotifyChildren : DontNotifyChildren);
next->setNeedsLayoutAndPrefWidthsRecalc();
// inlineChildrenBlock got reparented to blockChildrenBlock, so it is no longer a child
// of "this". we null out prev or next so that is not used later in the function.
- if (inlineChildrenBlock == prevBlock)
- prev = 0;
+ if (&inlineChildrenBlock == &prevBlock)
+ prev = nullptr;
else
- next = 0;
+ next = nullptr;
} else {
// Take all the children out of the |next| block and put them in
// the |prev| block.
- nextBlock->moveAllChildrenIncludingFloatsTo(prevBlock, nextBlock->hasLayer() || prevBlock->hasLayer());
+ nextBlock.moveAllChildrenIncludingFloatsTo(prevBlock, nextBlock.hasLayer() || prevBlock.hasLayer());
// Delete the now-empty block's lines and nuke it.
- nextBlock->deleteLineBoxTree();
- nextBlock->destroy();
- next = 0;
+ nextBlock.deleteLines();
+ nextBlock.destroy();
+ next = nullptr;
}
}
+ invalidateLineLayoutPath();
+
RenderBox::removeChild(oldChild);
RenderObject* child = prev ? prev : next;
- if (canMergeAnonymousBlocks && child && !child->previousSibling() && !child->nextSibling() && canCollapseAnonymousBlockChild()) {
+ if (canMergeAnonymousBlocks && child && !child->previousSibling() && !child->nextSibling() && canDropAnonymousBlockChild()) {
// The removal has knocked us down to containing only a single anonymous
- // box. We can go ahead and pull the content right back up into our
- // box.
- collapseAnonymousBoxChild(this, child);
- } else if (((prev && prev->isAnonymousBlock()) || (next && next->isAnonymousBlock())) && canCollapseAnonymousBlockChild()) {
+ // box. We can pull the content right back up into our box.
+ dropAnonymousBoxChild(*this, downcast<RenderBlock>(*child));
+ } else if (((prev && prev->isAnonymousBlock()) || (next && next->isAnonymousBlock())) && canDropAnonymousBlockChild()) {
// It's possible that the removal has knocked us down to a single anonymous
- // block with pseudo-style element siblings (e.g. first-letter). If these
- // are floating, then we need to pull the content up also.
- RenderBlock* anonBlock = toRenderBlock((prev && prev->isAnonymousBlock()) ? prev : next);
- if ((anonBlock->previousSibling() || anonBlock->nextSibling())
- && (!anonBlock->previousSibling() || (anonBlock->previousSibling()->style()->styleType() != NOPSEUDO && anonBlock->previousSibling()->isFloating() && !anonBlock->previousSibling()->previousSibling()))
- && (!anonBlock->nextSibling() || (anonBlock->nextSibling()->style()->styleType() != NOPSEUDO && anonBlock->nextSibling()->isFloating() && !anonBlock->nextSibling()->nextSibling()))) {
- collapseAnonymousBoxChild(this, anonBlock);
+ // block with floating siblings.
+ RenderBlock& anonBlock = downcast<RenderBlock>((prev && prev->isAnonymousBlock()) ? *prev : *next);
+ if (canDropAnonymousBlock(anonBlock)) {
+ bool dropAnonymousBlock = true;
+ for (auto& sibling : childrenOfType<RenderObject>(*this)) {
+ if (&sibling == &anonBlock)
+ continue;
+ if (!sibling.isFloating()) {
+ dropAnonymousBlock = false;
+ break;
+ }
+ }
+ if (dropAnonymousBlock)
+ dropAnonymousBoxChild(*this, anonBlock);
}
}
if (!firstChild()) {
// If this was our last child be sure to clear out our line boxes.
if (childrenInline())
- deleteLineBoxTree();
+ deleteLines();
// If we are an empty anonymous block in the continuation chain,
// we need to remove ourself and fix the continuation chain.
- if (!beingDestroyed() && isAnonymousBlockContinuation() && !oldChild->isListMarker()) {
- RenderObject* containingBlockIgnoringAnonymous = containingBlock();
+ if (!beingDestroyed() && isAnonymousBlockContinuation() && !oldChild.isListMarker()) {
+ auto containingBlockIgnoringAnonymous = containingBlock();
while (containingBlockIgnoringAnonymous && containingBlockIgnoringAnonymous->isAnonymousBlock())
containingBlockIgnoringAnonymous = containingBlockIgnoringAnonymous->containingBlock();
- for (RenderObject* curr = this; curr; curr = curr->previousInPreOrder(containingBlockIgnoringAnonymous)) {
- if (curr->virtualContinuation() != this)
+ for (RenderObject* current = this; current; current = current->previousInPreOrder(containingBlockIgnoringAnonymous)) {
+ if (current->virtualContinuation() != this)
continue;
// Found our previous continuation. We just need to point it to
// |this|'s next continuation.
RenderBoxModelObject* nextContinuation = continuation();
- if (curr->isRenderInline())
- toRenderInline(curr)->setContinuation(nextContinuation);
- else if (curr->isRenderBlock())
- toRenderBlock(curr)->setContinuation(nextContinuation);
+ if (is<RenderInline>(*current))
+ downcast<RenderInline>(*current).setContinuation(nextContinuation);
+ else if (is<RenderBlock>(*current))
+ downcast<RenderBlock>(*current).setContinuation(nextContinuation);
else
ASSERT_NOT_REACHED();
break;
}
- setContinuation(0);
+ setContinuation(nullptr);
destroy();
}
}
}
+bool RenderBlock::childrenPreventSelfCollapsing() const
+{
+ // Whether or not we collapse is dependent on whether all our normal flow children
+ // are also self-collapsing.
+ for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
+ if (child->isFloatingOrOutOfFlowPositioned())
+ continue;
+ if (!child->isSelfCollapsingBlock())
+ return true;
+ }
+ return false;
+}
+
bool RenderBlock::isSelfCollapsingBlock() const
{
// We are not self-collapsing if we
@@ -1331,88 +836,98 @@ bool RenderBlock::isSelfCollapsingBlock() const
// (e) have specified that one of our margins can't collapse using a CSS extension
if (logicalHeight() > 0
|| isTable() || borderAndPaddingLogicalHeight()
- || style()->logicalMinHeight().isPositive()
- || style()->marginBeforeCollapse() == MSEPARATE || style()->marginAfterCollapse() == MSEPARATE)
+ || style().logicalMinHeight().isPositive()
+ || style().marginBeforeCollapse() == MSEPARATE || style().marginAfterCollapse() == MSEPARATE)
return false;
- Length logicalHeightLength = style()->logicalHeight();
+ Length logicalHeightLength = style().logicalHeight();
bool hasAutoHeight = logicalHeightLength.isAuto();
- if (logicalHeightLength.isPercent() && !document()->inQuirksMode()) {
+ if (logicalHeightLength.isPercentOrCalculated() && !document().inQuirksMode()) {
hasAutoHeight = true;
- for (RenderBlock* cb = containingBlock(); !cb->isRenderView(); cb = cb->containingBlock()) {
- if (cb->style()->logicalHeight().isFixed() || cb->isTableCell())
+ for (RenderBlock* cb = containingBlock(); cb && !is<RenderView>(*cb); cb = cb->containingBlock()) {
+ if (cb->style().logicalHeight().isFixed() || cb->isTableCell())
hasAutoHeight = false;
}
}
// If the height is 0 or auto, then whether or not we are a self-collapsing block depends
// on whether we have content that is all self-collapsing or not.
- if (hasAutoHeight || ((logicalHeightLength.isFixed() || logicalHeightLength.isPercent()) && logicalHeightLength.isZero())) {
- // If the block has inline children, see if we generated any line boxes. If we have any
- // line boxes, then we can't be self-collapsing, since we have content.
- if (childrenInline())
- return !firstLineBox();
-
- // Whether or not we collapse is dependent on whether all our normal flow children
- // are also self-collapsing.
- for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
- if (child->isFloatingOrOutOfFlowPositioned())
- continue;
- if (!child->isSelfCollapsingBlock())
- return false;
- }
- return true;
- }
+ if (hasAutoHeight || ((logicalHeightLength.isFixed() || logicalHeightLength.isPercentOrCalculated()) && logicalHeightLength.isZero()))
+ return !childrenPreventSelfCollapsing();
+
return false;
}
-void RenderBlock::startDelayUpdateScrollInfo()
+static inline UpdateScrollInfoAfterLayoutTransaction* currentUpdateScrollInfoAfterLayoutTransaction()
{
- if (gDelayUpdateScrollInfo == 0) {
- ASSERT(!gDelayedUpdateScrollInfoSet);
- gDelayedUpdateScrollInfoSet = new DelayedUpdateScrollInfoSet;
- }
- ASSERT(gDelayedUpdateScrollInfoSet);
- ++gDelayUpdateScrollInfo;
+ if (!updateScrollInfoAfterLayoutTransactionStack())
+ return nullptr;
+ return &updateScrollInfoAfterLayoutTransactionStack()->last();
}
-void RenderBlock::finishDelayUpdateScrollInfo()
+void RenderBlock::beginUpdateScrollInfoAfterLayoutTransaction()
{
- --gDelayUpdateScrollInfo;
- ASSERT(gDelayUpdateScrollInfo >= 0);
- if (gDelayUpdateScrollInfo == 0) {
- ASSERT(gDelayedUpdateScrollInfoSet);
+ if (!updateScrollInfoAfterLayoutTransactionStack())
+ updateScrollInfoAfterLayoutTransactionStack() = std::make_unique<DelayedUpdateScrollInfoStack>();
+ if (updateScrollInfoAfterLayoutTransactionStack()->isEmpty() || currentUpdateScrollInfoAfterLayoutTransaction()->view != &view())
+ updateScrollInfoAfterLayoutTransactionStack()->append(UpdateScrollInfoAfterLayoutTransaction(view()));
+ ++currentUpdateScrollInfoAfterLayoutTransaction()->nestedCount;
+}
- OwnPtr<DelayedUpdateScrollInfoSet> infoSet(adoptPtr(gDelayedUpdateScrollInfoSet));
- gDelayedUpdateScrollInfoSet = 0;
+void RenderBlock::endAndCommitUpdateScrollInfoAfterLayoutTransaction()
+{
+ UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction();
+ ASSERT(transaction);
+ ASSERT(transaction->view == &view());
+ if (--transaction->nestedCount)
+ return;
- for (DelayedUpdateScrollInfoSet::iterator it = infoSet->begin(); it != infoSet->end(); ++it) {
- RenderBlock* block = *it;
- if (block->hasOverflowClip()) {
- block->layer()->updateScrollInfoAfterLayout();
- block->clearLayoutOverflow();
- }
- }
+ // Calling RenderLayer::updateScrollInfoAfterLayout() may cause its associated block to layout again and
+ // updates its scroll info (i.e. call RenderBlock::updateScrollInfoAfterLayout()). We remove |transaction|
+ // from the transaction stack to ensure that all subsequent calls to RenderBlock::updateScrollInfoAfterLayout()
+ // are dispatched immediately. That is, to ensure that such subsequent calls aren't added to |transaction|
+ // while we are processing it.
+ Vector<RenderBlock*> blocksToUpdate;
+ copyToVector(transaction->blocks, blocksToUpdate);
+ updateScrollInfoAfterLayoutTransactionStack()->removeLast();
+ if (updateScrollInfoAfterLayoutTransactionStack()->isEmpty())
+ updateScrollInfoAfterLayoutTransactionStack() = nullptr;
+
+ for (auto* block : blocksToUpdate) {
+ ASSERT(block->hasOverflowClip());
+ block->layer()->updateScrollInfoAfterLayout();
+ block->clearLayoutOverflow();
+ }
+}
+
+void RenderBlock::removeFromUpdateScrollInfoAfterLayoutTransaction()
+{
+ if (UNLIKELY(updateScrollInfoAfterLayoutTransactionStack().get() != 0)) {
+ UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction();
+ ASSERT(transaction);
+ if (transaction->view == &view())
+ transaction->blocks.remove(this);
}
}
void RenderBlock::updateScrollInfoAfterLayout()
{
- if (hasOverflowClip()) {
- if (style()->isFlippedBlocksWritingMode()) {
- // FIXME: https://bugs.webkit.org/show_bug.cgi?id=97937
- // Workaround for now. We cannot delay the scroll info for overflow
- // for items with opposite writing directions, as the contents needs
- // to overflow in that direction
- layer()->updateScrollInfoAfterLayout();
+ if (!hasOverflowClip())
+ return;
+
+ // FIXME: https://bugs.webkit.org/show_bug.cgi?id=97937
+ // Workaround for now. We cannot delay the scroll info for overflow
+ // for items with opposite writing directions, as the contents needs
+ // to overflow in that direction
+ if (!style().isFlippedBlocksWritingMode()) {
+ UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction();
+ if (transaction && transaction->view == &view()) {
+ transaction->blocks.add(this);
return;
}
-
- if (gDelayUpdateScrollInfo)
- gDelayedUpdateScrollInfoSet->add(this);
- else
- layer()->updateScrollInfoAfterLayout();
}
+ if (layer())
+ layer()->updateScrollInfoAfterLayout();
}
void RenderBlock::layout()
@@ -1429,361 +944,76 @@ void RenderBlock::layout()
// It's safe to check for control clip here, since controls can never be table cells.
// If we have a lightweight clip, there can never be any overflow from children.
- if (hasControlClip() && m_overflow && !gDelayUpdateScrollInfo)
+ UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction();
+ bool isDelayingUpdateScrollInfoAfterLayoutInView = transaction && transaction->view == &view();
+ if (hasControlClip() && m_overflow && !isDelayingUpdateScrollInfoAfterLayoutInView)
clearLayoutOverflow();
invalidateBackgroundObscurationStatus();
}
-#if ENABLE(CSS_SHAPES)
-void RenderBlock::updateShapeInsideInfoAfterStyleChange(const ShapeValue* shapeInside, const ShapeValue* oldShapeInside)
-{
- // FIXME: A future optimization would do a deep comparison for equality.
- if (shapeInside == oldShapeInside)
- return;
-
- if (shapeInside) {
- ShapeInsideInfo* shapeInsideInfo = ensureShapeInsideInfo();
- shapeInsideInfo->dirtyShapeSize();
- } else {
- setShapeInsideInfo(nullptr);
- markShapeInsideDescendantsForLayout();
- }
-}
-
-void RenderBlock::markShapeInsideDescendantsForLayout()
+static RenderBlockRareData* getBlockRareData(const RenderBlock* block)
{
- if (!everHadLayout())
- return;
- if (childrenInline()) {
- setNeedsLayout(true);
- return;
- }
- for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
- if (!child->isRenderBlock())
- continue;
- RenderBlock* childBlock = toRenderBlock(child);
- childBlock->markShapeInsideDescendantsForLayout();
- }
+ return gRareDataMap ? gRareDataMap->get(block) : nullptr;
}
-#endif
-static inline bool shapeInfoRequiresRelayout(const RenderBlock* block)
+static RenderBlockRareData& ensureBlockRareData(const RenderBlock* block)
{
-#if !ENABLE(CSS_SHAPES)
- return false;
-#else
- ShapeInsideInfo* info = block->shapeInsideInfo();
- if (info)
- info->setNeedsLayout(info->shapeSizeDirty());
- else
- info = block->layoutShapeInsideInfo();
- return info && info->needsLayout();
-#endif
-}
-
-bool RenderBlock::updateRegionsAndShapesBeforeChildLayout(RenderFlowThread* flowThread)
-{
-#if ENABLE(CSS_SHAPES)
- if (!flowThread && !shapeInsideInfo())
-#else
- if (!flowThread)
-#endif
- return shapeInfoRequiresRelayout(this);
-
- LayoutUnit oldHeight = logicalHeight();
- LayoutUnit oldTop = logicalTop();
-
- // Compute the maximum logical height content may cause this block to expand to
- // FIXME: These should eventually use the const computeLogicalHeight rather than updateLogicalHeight
- setLogicalHeight(RenderFlowThread::maxLogicalHeight());
- updateLogicalHeight();
-
-#if ENABLE(CSS_SHAPES)
- computeShapeSize();
-#endif
-
- // Set our start and end regions. No regions above or below us will be considered by our children. They are
- // effectively clamped to our region range.
- computeRegionRangeForBlock(flowThread);
-
- setLogicalHeight(oldHeight);
- setLogicalTop(oldTop);
+ if (!gRareDataMap)
+ gRareDataMap = new RenderBlockRareDataMap;
- return shapeInfoRequiresRelayout(this);
+ auto& rareData = gRareDataMap->add(block, nullptr).iterator->value;
+ if (!rareData)
+ rareData = std::make_unique<RenderBlockRareData>();
+ return *rareData.get();
}
-#if ENABLE(CSS_SHAPES)
-void RenderBlock::computeShapeSize()
-{
- ShapeInsideInfo* shapeInsideInfo = this->shapeInsideInfo();
- if (shapeInsideInfo) {
- bool percentageLogicalHeightResolvable = percentageLogicalHeightIsResolvableFromBlock(this, false);
- shapeInsideInfo->setShapeSize(logicalWidth(), percentageLogicalHeightResolvable ? logicalHeight() : LayoutUnit());
- }
-}
-#endif
-
-void RenderBlock::updateRegionsAndShapesAfterChildLayout(RenderFlowThread* flowThread, bool heightChanged)
-{
-#if ENABLE(CSS_SHAPES)
- // A previous sibling has changed dimension, so we need to relayout the shape with the content
- ShapeInsideInfo* shapeInsideInfo = layoutShapeInsideInfo();
- if (heightChanged && shapeInsideInfo)
- shapeInsideInfo->dirtyShapeSize();
-#else
- UNUSED_PARAM(heightChanged);
-#endif
- computeRegionRangeForBlock(flowThread);
-}
-
-void RenderBlock::computeRegionRangeForBlock(RenderFlowThread* flowThread)
+void RenderBlock::preparePaginationBeforeBlockLayout(bool& relayoutChildren)
{
+ // Regions changing widths can force us to relayout our children.
+ RenderFlowThread* flowThread = flowThreadContainingBlock();
if (flowThread)
- flowThread->setRegionRangeForBox(this, offsetFromLogicalTopOfFirstPage());
+ flowThread->logicalWidthChangedInRegionsForBlock(this, relayoutChildren);
}
-bool RenderBlock::updateLogicalWidthAndColumnWidth()
+bool RenderBlock::recomputeLogicalWidth()
{
LayoutUnit oldWidth = logicalWidth();
- LayoutUnit oldColumnWidth = desiredColumnWidth();
-
+
updateLogicalWidth();
- calcColumnWidth();
-
- bool hasBorderOrPaddingLogicalWidthChanged = m_hasBorderOrPaddingLogicalWidthChanged;
- m_hasBorderOrPaddingLogicalWidthChanged = false;
+
+ bool hasBorderOrPaddingLogicalWidthChanged = this->hasBorderOrPaddingLogicalWidthChanged();
+ setHasBorderOrPaddingLogicalWidthChanged(false);
- return oldWidth != logicalWidth() || oldColumnWidth != desiredColumnWidth() || hasBorderOrPaddingLogicalWidthChanged;
+ return oldWidth != logicalWidth() || hasBorderOrPaddingLogicalWidthChanged;
}
-void RenderBlock::checkForPaginationLogicalHeightChange(LayoutUnit& pageLogicalHeight, bool& pageLogicalHeightChanged, bool& hasSpecifiedPageLogicalHeight)
+void RenderBlock::layoutBlock(bool, LayoutUnit)
{
- ColumnInfo* colInfo = columnInfo();
- if (hasColumns()) {
- if (!pageLogicalHeight) {
- // We need to go ahead and set our explicit page height if one exists, so that we can
- // avoid doing two layout passes.
- updateLogicalHeight();
- LayoutUnit columnHeight = isRenderView() ? view()->pageOrViewLogicalHeight() : contentLogicalHeight();
- if (columnHeight > 0) {
- pageLogicalHeight = columnHeight;
- hasSpecifiedPageLogicalHeight = true;
- }
- setLogicalHeight(0);
- }
-
- if (colInfo->columnHeight() != pageLogicalHeight && everHadLayout())
- pageLogicalHeightChanged = true;
-
- colInfo->setColumnHeight(pageLogicalHeight);
-
- if (!hasSpecifiedPageLogicalHeight && !pageLogicalHeight)
- colInfo->clearForcedBreaks();
-
- colInfo->setPaginationUnit(paginationUnit());
- } else if (isRenderFlowThread()) {
- pageLogicalHeight = 1; // This is just a hack to always make sure we have a page logical height.
- pageLogicalHeightChanged = toRenderFlowThread(this)->pageLogicalSizeChanged();
- }
+ ASSERT_NOT_REACHED();
+ clearNeedsLayout();
}
-void RenderBlock::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight)
+void RenderBlock::addOverflowFromChildren()
{
- ASSERT(needsLayout());
-
- if (isInline() && !isInlineBlockOrInlineTable()) // Inline <form>s inside various table elements can
- return; // cause us to come in here. Just bail.
-
- if (!relayoutChildren && simplifiedLayout())
- return;
-
- LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
-
- if (updateLogicalWidthAndColumnWidth())
- relayoutChildren = true;
-
- clearFloats();
-
- LayoutUnit previousHeight = logicalHeight();
- // FIXME: should this start out as borderAndPaddingLogicalHeight() + scrollbarLogicalHeight(),
- // for consistency with other render classes?
- setLogicalHeight(0);
-
- bool pageLogicalHeightChanged = false;
- bool hasSpecifiedPageLogicalHeight = false;
- checkForPaginationLogicalHeightChange(pageLogicalHeight, pageLogicalHeightChanged, hasSpecifiedPageLogicalHeight);
-
- RenderView* renderView = view();
- RenderStyle* styleToUse = style();
- LayoutStateMaintainer statePusher(renderView, this, locationOffset(), hasColumns() || hasTransform() || hasReflection() || styleToUse->isFlippedBlocksWritingMode(), pageLogicalHeight, pageLogicalHeightChanged, columnInfo());
-
- // Regions changing widths can force us to relayout our children.
- RenderFlowThread* flowThread = flowThreadContainingBlock();
- if (logicalWidthChangedInRegions(flowThread))
- relayoutChildren = true;
- if (updateRegionsAndShapesBeforeChildLayout(flowThread))
- relayoutChildren = true;
-
- // We use four values, maxTopPos, maxTopNeg, maxBottomPos, and maxBottomNeg, to track
- // our current maximal positive and negative margins. These values are used when we
- // are collapsed with adjacent blocks, so for example, if you have block A and B
- // collapsing together, then you'd take the maximal positive margin from both A and B
- // and subtract it from the maximal negative margin from both A and B to get the
- // true collapsed margin. This algorithm is recursive, so when we finish layout()
- // our block knows its current maximal positive/negative values.
- //
- // Start out by setting our margin values to our current margins. Table cells have
- // no margins, so we don't fill in the values for table cells.
- bool isCell = isTableCell();
- if (!isCell) {
- initMaxMarginValues();
-
- setHasMarginBeforeQuirk(styleToUse->hasMarginBeforeQuirk());
- setHasMarginAfterQuirk(styleToUse->hasMarginAfterQuirk());
- setPaginationStrut(0);
- }
-
- LayoutUnit repaintLogicalTop = 0;
- LayoutUnit repaintLogicalBottom = 0;
- LayoutUnit maxFloatLogicalBottom = 0;
- if (!firstChild() && !isAnonymousBlock())
- setChildrenInline(true);
if (childrenInline())
- layoutInlineChildren(relayoutChildren, repaintLogicalTop, repaintLogicalBottom);
+ addOverflowFromInlineChildren();
else
- layoutBlockChildren(relayoutChildren, maxFloatLogicalBottom);
-
- // Expand our intrinsic height to encompass floats.
- LayoutUnit toAdd = borderAndPaddingAfter() + scrollbarLogicalHeight();
- if (lowestFloatLogicalBottom() > (logicalHeight() - toAdd) && expandsToEncloseOverhangingFloats())
- setLogicalHeight(lowestFloatLogicalBottom() + toAdd);
-
- if (relayoutForPagination(hasSpecifiedPageLogicalHeight, pageLogicalHeight, statePusher))
- return;
-
- // Calculate our new height.
- LayoutUnit oldHeight = logicalHeight();
- LayoutUnit oldClientAfterEdge = clientLogicalBottom();
-
- // Before updating the final size of the flow thread make sure a forced break is applied after the content.
- // This ensures the size information is correctly computed for the last auto-height region receiving content.
- if (isRenderFlowThread())
- toRenderFlowThread(this)->applyBreakAfterContent(oldClientAfterEdge);
-
- updateLogicalHeight();
- LayoutUnit newHeight = logicalHeight();
- if (oldHeight != newHeight) {
- if (oldHeight > newHeight && maxFloatLogicalBottom > newHeight && !childrenInline()) {
- // One of our children's floats may have become an overhanging float for us. We need to look for it.
- for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
- if (child->isBlockFlow() && !child->isFloatingOrOutOfFlowPositioned()) {
- RenderBlock* block = toRenderBlock(child);
- if (block->lowestFloatLogicalBottom() + block->logicalTop() > newHeight)
- addOverhangingFloats(block, false);
- }
- }
- }
- }
-
- bool heightChanged = (previousHeight != newHeight);
- if (heightChanged)
- relayoutChildren = true;
-
- layoutPositionedObjects(relayoutChildren || isRoot());
-
- updateRegionsAndShapesAfterChildLayout(flowThread, heightChanged);
-
- // Add overflow from children (unless we're multi-column, since in that case all our child overflow is clipped anyway).
- computeOverflow(oldClientAfterEdge);
+ addOverflowFromBlockChildren();
- statePusher.pop();
-
- fitBorderToLinesIfNeeded();
-
- if (renderView->layoutState()->m_pageLogicalHeight)
- setPageLogicalOffset(renderView->layoutState()->pageLogicalOffset(this, logicalTop()));
-
- updateLayerTransform();
-
- // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
- // we overflow or not.
- updateScrollInfoAfterLayout();
-
- // FIXME: This repaint logic should be moved into a separate helper function!
- // Repaint with our new bounds if they are different from our old bounds.
- bool didFullRepaint = repainter.repaintAfterLayout();
- if (!didFullRepaint && repaintLogicalTop != repaintLogicalBottom && (styleToUse->visibility() == VISIBLE || enclosingLayer()->hasVisibleContent())) {
- // FIXME: We could tighten up the left and right invalidation points if we let layoutInlineChildren fill them in based off the particular lines
- // it had to lay out. We wouldn't need the hasOverflowClip() hack in that case either.
- LayoutUnit repaintLogicalLeft = logicalLeftVisualOverflow();
- LayoutUnit repaintLogicalRight = logicalRightVisualOverflow();
- if (hasOverflowClip()) {
- // If we have clipped overflow, we should use layout overflow as well, since visual overflow from lines didn't propagate to our block's overflow.
- // Note the old code did this as well but even for overflow:visible. The addition of hasOverflowClip() at least tightens up the hack a bit.
- // layoutInlineChildren should be patched to compute the entire repaint rect.
- repaintLogicalLeft = min(repaintLogicalLeft, logicalLeftLayoutOverflow());
- repaintLogicalRight = max(repaintLogicalRight, logicalRightLayoutOverflow());
- }
-
- LayoutRect repaintRect;
- if (isHorizontalWritingMode())
- repaintRect = LayoutRect(repaintLogicalLeft, repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft, repaintLogicalBottom - repaintLogicalTop);
- else
- repaintRect = LayoutRect(repaintLogicalTop, repaintLogicalLeft, repaintLogicalBottom - repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft);
-
- // The repaint rect may be split across columns, in which case adjustRectForColumns() will return the union.
- adjustRectForColumns(repaintRect);
-
- repaintRect.inflate(maximalOutlineSize(PaintPhaseOutline));
-
- if (hasOverflowClip()) {
- // Adjust repaint rect for scroll offset
- repaintRect.move(-scrolledContentOffset());
-
- // Don't allow this rect to spill out of our overflow box.
- repaintRect.intersect(LayoutRect(LayoutPoint(), size()));
- }
-
- // Make sure the rect is still non-empty after intersecting for overflow above
- if (!repaintRect.isEmpty()) {
- repaintRectangle(repaintRect); // We need to do a partial repaint of our content.
- if (hasReflection())
- repaintRectangle(reflectedRect(repaintRect));
- }
+ // If this block is flowed inside a flow thread, make sure its overflow is propagated to the containing regions.
+ if (m_overflow) {
+ if (RenderFlowThread* containingFlowThread = flowThreadContainingBlock())
+ containingFlowThread->addRegionsVisualOverflow(this, m_overflow->visualOverflowRect());
}
-
- setNeedsLayout(false);
}
-void RenderBlock::addOverflowFromChildren()
+void RenderBlock::computeOverflow(LayoutUnit oldClientAfterEdge, bool)
{
- if (!hasColumns()) {
- if (childrenInline())
- addOverflowFromInlineChildren();
- else
- addOverflowFromBlockChildren();
- } else {
- ColumnInfo* colInfo = columnInfo();
- if (columnCount(colInfo)) {
- LayoutRect lastRect = columnRectAt(colInfo, columnCount(colInfo) - 1);
- addLayoutOverflow(lastRect);
- if (!hasOverflowClip())
- addVisualOverflow(lastRect);
- }
- }
-}
-
-void RenderBlock::computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats)
-{
- m_overflow.clear();
-
+ clearOverflow();
// Add overflow from children.
addOverflowFromChildren();
- if (!hasColumns() && (recomputeFloats || isRoot() || expandsToEncloseOverhangingFloats() || hasSelfPaintingLayer()))
- addOverflowFromFloats();
-
// Add in the overflow from positioned objects.
addOverflowFromPositionedObjects();
@@ -1791,33 +1021,22 @@ void RenderBlock::computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeF
// When we have overflow clip, propagate the original spillout since it will include collapsed bottom margins
// and bottom padding. Set the axis we don't care about to be 1, since we want this overflow to always
// be considered reachable.
- LayoutRect clientRect(clientBoxRect());
+ LayoutRect clientRect(flippedClientBoxRect());
LayoutRect rectToApply;
if (isHorizontalWritingMode())
- rectToApply = LayoutRect(clientRect.x(), clientRect.y(), 1, max<LayoutUnit>(0, oldClientAfterEdge - clientRect.y()));
+ rectToApply = LayoutRect(clientRect.x(), clientRect.y(), 1, std::max<LayoutUnit>(0, oldClientAfterEdge - clientRect.y()));
else
- rectToApply = LayoutRect(clientRect.x(), clientRect.y(), max<LayoutUnit>(0, oldClientAfterEdge - clientRect.x()), 1);
+ rectToApply = LayoutRect(clientRect.x(), clientRect.y(), std::max<LayoutUnit>(0, oldClientAfterEdge - clientRect.x()), 1);
addLayoutOverflow(rectToApply);
if (hasRenderOverflow())
m_overflow->setLayoutClientAfterEdge(oldClientAfterEdge);
}
- // Allow our overflow to catch cases where the caret in an empty editable element with negative text indent needs to get painted.
- LayoutUnit textIndent = textIndentOffset();
- if (textIndent < 0) {
- LayoutRect clientRect(clientBoxRect());
- LayoutRect rectToApply = LayoutRect(clientRect.x() + min<LayoutUnit>(0, textIndent), clientRect.y(), clientRect.width() - min<LayoutUnit>(0, textIndent), clientRect.height());
- addVisualOverflow(rectToApply);
- }
-
- // Add visual overflow from box-shadow and border-image-outset.
+ // Add visual overflow from box-shadow, border-image-outset and outline.
addVisualEffectOverflow();
// Add visual overflow from theme.
addVisualOverflowFromTheme();
-
- if (isRenderNamedFlowThread())
- toRenderNamedFlowThread(this)->computeOversetStateForRegions(oldClientAfterEdge);
}
void RenderBlock::clearLayoutOverflow()
@@ -1826,7 +1045,8 @@ void RenderBlock::clearLayoutOverflow()
return;
if (visualOverflowRect() == borderBoxRect()) {
- m_overflow.clear();
+ // FIXME: Implement complete solution for regions overflow.
+ clearOverflow();
return;
}
@@ -1835,41 +1055,25 @@ void RenderBlock::clearLayoutOverflow()
void RenderBlock::addOverflowFromBlockChildren()
{
- for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
+ for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) {
if (!child->isFloatingOrOutOfFlowPositioned())
addOverflowFromChild(child);
}
}
-void RenderBlock::addOverflowFromFloats()
-{
- if (!m_floatingObjects)
- return;
-
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = floatingObjectSet.end();
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- FloatingObject* r = *it;
- if (r->isDescendant())
- addOverflowFromChild(r->m_renderer, IntSize(xPositionForFloatIncludingMargin(r), yPositionForFloatIncludingMargin(r)));
- }
-}
-
void RenderBlock::addOverflowFromPositionedObjects()
{
TrackedRendererListHashSet* positionedDescendants = positionedObjects();
if (!positionedDescendants)
return;
- RenderBox* positionedObject;
- TrackedRendererListHashSet::iterator end = positionedDescendants->end();
- for (TrackedRendererListHashSet::iterator it = positionedDescendants->begin(); it != end; ++it) {
- positionedObject = *it;
+ for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) {
+ RenderBox* positionedObject = *it;
// Fixed positioned elements don't contribute to layout overflow, since they don't scroll with the content.
- if (positionedObject->style()->position() != FixedPosition) {
+ if (positionedObject->style().position() != FixedPosition) {
LayoutUnit x = positionedObject->x();
- if (style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
+ if (style().shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
x -= verticalScrollbarWidth();
addOverflowFromChild(positionedObject, LayoutSize(x, positionedObject->y()));
}
@@ -1878,523 +1082,18 @@ void RenderBlock::addOverflowFromPositionedObjects()
void RenderBlock::addVisualOverflowFromTheme()
{
- if (!style()->hasAppearance())
+ if (!style().hasAppearance())
return;
- IntRect inflatedRect = pixelSnappedBorderBoxRect();
- theme()->adjustRepaintRect(this, inflatedRect);
- addVisualOverflow(inflatedRect);
-}
-
-bool RenderBlock::expandsToEncloseOverhangingFloats() const
-{
- return isInlineBlockOrInlineTable() || isFloatingOrOutOfFlowPositioned() || hasOverflowClip() || (parent() && parent()->isFlexibleBoxIncludingDeprecated())
- || hasColumns() || isTableCell() || isTableCaption() || isFieldset() || isWritingModeRoot() || isRoot();
-}
-
-void RenderBlock::adjustPositionedBlock(RenderBox* child, const MarginInfo& marginInfo)
-{
- bool isHorizontal = isHorizontalWritingMode();
- bool hasStaticBlockPosition = child->style()->hasStaticBlockPosition(isHorizontal);
-
- LayoutUnit logicalTop = logicalHeight();
- updateStaticInlinePositionForChild(child, logicalTop);
-
- if (!marginInfo.canCollapseWithMarginBefore()) {
- // Positioned blocks don't collapse margins, so add the margin provided by
- // the container now. The child's own margin is added later when calculating its logical top.
- LayoutUnit collapsedBeforePos = marginInfo.positiveMargin();
- LayoutUnit collapsedBeforeNeg = marginInfo.negativeMargin();
- logicalTop += collapsedBeforePos - collapsedBeforeNeg;
- }
-
- RenderLayer* childLayer = child->layer();
- if (childLayer->staticBlockPosition() != logicalTop) {
- childLayer->setStaticBlockPosition(logicalTop);
- if (hasStaticBlockPosition)
- child->setChildNeedsLayout(true, MarkOnlyThis);
- }
-}
-
-void RenderBlock::adjustFloatingBlock(const MarginInfo& marginInfo)
-{
- // The float should be positioned taking into account the bottom margin
- // of the previous flow. We add that margin into the height, get the
- // float positioned properly, and then subtract the margin out of the
- // height again. In the case of self-collapsing blocks, we always just
- // use the top margins, since the self-collapsing block collapsed its
- // own bottom margin into its top margin.
- //
- // Note also that the previous flow may collapse its margin into the top of
- // our block. If this is the case, then we do not add the margin in to our
- // height when computing the position of the float. This condition can be tested
- // for by simply calling canCollapseWithMarginBefore. See
- // http://www.hixie.ch/tests/adhoc/css/box/block/margin-collapse/046.html for
- // an example of this scenario.
- LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin();
- setLogicalHeight(logicalHeight() + marginOffset);
- positionNewFloats();
- setLogicalHeight(logicalHeight() - marginOffset);
-}
-
-static void destroyRunIn(RenderBoxModelObject* runIn)
-{
- ASSERT(runIn->isRunIn());
- ASSERT(!runIn->firstChild());
-
- // Delete our line box tree. This is needed as our children got moved
- // and our line box tree is no longer valid.
- if (runIn->isRenderBlock())
- toRenderBlock(runIn)->deleteLineBoxTree();
- else if (runIn->isRenderInline())
- toRenderInline(runIn)->deleteLineBoxTree();
- else
- ASSERT_NOT_REACHED();
-
- runIn->destroy();
-}
-
-void RenderBlock::placeRunInIfNeeded(RenderObject* newChild)
-{
- if (newChild->isRunIn())
- moveRunInUnderSiblingBlockIfNeeded(newChild);
- else if (RenderObject* prevSibling = newChild->previousSibling()) {
- if (prevSibling->isRunIn())
- moveRunInUnderSiblingBlockIfNeeded(prevSibling);
- }
-}
-
-RenderBoxModelObject* RenderBlock::createReplacementRunIn(RenderBoxModelObject* runIn)
-{
- ASSERT(runIn->isRunIn());
- ASSERT(runIn->node());
-
- RenderBoxModelObject* newRunIn = 0;
- if (!runIn->isRenderBlock())
- newRunIn = new (renderArena()) RenderBlock(runIn->node());
- else
- newRunIn = new (renderArena()) RenderInline(toElement(runIn->node()));
-
- runIn->node()->setRenderer(newRunIn);
- newRunIn->setStyle(runIn->style());
-
- runIn->moveAllChildrenTo(newRunIn, true);
-
- return newRunIn;
-}
-
-void RenderBlock::moveRunInUnderSiblingBlockIfNeeded(RenderObject* runIn)
-{
- ASSERT(runIn->isRunIn());
-
- // See if we have inline children. If the children aren't inline,
- // then just treat the run-in as a normal block.
- if (!runIn->childrenInline())
- return;
-
- // FIXME: We don't handle non-block elements with run-in for now.
- if (!runIn->isRenderBlock())
- return;
+ FloatRect inflatedRect = borderBoxRect();
+ theme().adjustRepaintRect(*this, inflatedRect);
+ addVisualOverflow(snappedIntRect(LayoutRect(inflatedRect)));
- // FIXME: We don't support run-ins with or as part of a continuation
- // as it makes the back-and-forth placing complex.
- if (runIn->isElementContinuation() || runIn->virtualContinuation())
- return;
-
- // Check if this node is allowed to run-in. E.g. <select> expects its renderer to
- // be a RenderListBox or RenderMenuList, and hence cannot be a RenderInline run-in.
- if (!runIn->canBeReplacedWithInlineRunIn())
- return;
-
- RenderObject* curr = runIn->nextSibling();
- if (!curr || !curr->isRenderBlock() || !curr->childrenInline())
- return;
-
- if (toRenderBlock(curr)->beingDestroyed())
- return;
-
- // Per CSS3, "A run-in cannot run in to a block that already starts with a
- // run-in or that itself is a run-in".
- if (curr->isRunIn() || (curr->firstChild() && curr->firstChild()->isRunIn()))
- return;
-
- if (curr->isAnonymous() || curr->isFloatingOrOutOfFlowPositioned())
- return;
-
- RenderBoxModelObject* oldRunIn = toRenderBoxModelObject(runIn);
- RenderBoxModelObject* newRunIn = createReplacementRunIn(oldRunIn);
- destroyRunIn(oldRunIn);
-
- // Now insert the new child under |curr| block. Use addChild instead of insertChildNode
- // since it handles correct placement of the children, especially where we cannot insert
- // anything before the first child. e.g. details tag. See https://bugs.webkit.org/show_bug.cgi?id=58228.
- curr->addChild(newRunIn, curr->firstChild());
-
- // Make sure that |this| get a layout since its run-in child moved.
- curr->setNeedsLayoutAndPrefWidthsRecalc();
-}
-
-bool RenderBlock::runInIsPlacedIntoSiblingBlock(RenderObject* runIn)
-{
- ASSERT(runIn->isRunIn());
-
- // If we don't have a parent, we can't be moved into our sibling block.
- if (!parent())
- return false;
-
- // An intruded run-in needs to be an inline.
- if (!runIn->isRenderInline())
- return false;
-
- return true;
-}
-
-void RenderBlock::moveRunInToOriginalPosition(RenderObject* runIn)
-{
- ASSERT(runIn->isRunIn());
-
- if (!runInIsPlacedIntoSiblingBlock(runIn))
- return;
-
- // FIXME: Run-in that are now placed in sibling block can break up into continuation
- // chains when new children are added to it. We cannot easily send them back to their
- // original place since that requires writing integration logic with RenderInline::addChild
- // and all other places that might cause continuations to be created (without blowing away
- // |this|). Disabling this feature for now to prevent crashes.
- if (runIn->isElementContinuation() || runIn->virtualContinuation())
- return;
-
- RenderBoxModelObject* oldRunIn = toRenderBoxModelObject(runIn);
- RenderBoxModelObject* newRunIn = createReplacementRunIn(oldRunIn);
- destroyRunIn(oldRunIn);
-
- // Add the run-in block as our previous sibling.
- parent()->addChild(newRunIn, this);
-
- // Make sure that the parent holding the new run-in gets layout.
- parent()->setNeedsLayoutAndPrefWidthsRecalc();
-}
-
-LayoutUnit RenderBlock::collapseMargins(RenderBox* child, MarginInfo& marginInfo)
-{
- bool childDiscardMarginBefore = mustDiscardMarginBeforeForChild(child);
- bool childDiscardMarginAfter = mustDiscardMarginAfterForChild(child);
- bool childIsSelfCollapsing = child->isSelfCollapsingBlock();
-
- // The child discards the before margin when the the after margin has discard in the case of a self collapsing block.
- childDiscardMarginBefore = childDiscardMarginBefore || (childDiscardMarginAfter && childIsSelfCollapsing);
-
- // Get the four margin values for the child and cache them.
- const MarginValues childMargins = marginValuesForChild(child);
-
- // Get our max pos and neg top margins.
- LayoutUnit posTop = childMargins.positiveMarginBefore();
- LayoutUnit negTop = childMargins.negativeMarginBefore();
-
- // For self-collapsing blocks, collapse our bottom margins into our
- // top to get new posTop and negTop values.
- if (childIsSelfCollapsing) {
- posTop = max(posTop, childMargins.positiveMarginAfter());
- negTop = max(negTop, childMargins.negativeMarginAfter());
- }
-
- // See if the top margin is quirky. We only care if this child has
- // margins that will collapse with us.
- bool topQuirk = hasMarginBeforeQuirk(child);
-
- if (marginInfo.canCollapseWithMarginBefore()) {
- if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
- // This child is collapsing with the top of the
- // block. If it has larger margin values, then we need to update
- // our own maximal values.
- if (!document()->inQuirksMode() || !marginInfo.quirkContainer() || !topQuirk)
- setMaxMarginBeforeValues(max(posTop, maxPositiveMarginBefore()), max(negTop, maxNegativeMarginBefore()));
-
- // The minute any of the margins involved isn't a quirk, don't
- // collapse it away, even if the margin is smaller (www.webreference.com
- // has an example of this, a <dt> with 0.8em author-specified inside
- // a <dl> inside a <td>.
- if (!marginInfo.determinedMarginBeforeQuirk() && !topQuirk && (posTop - negTop)) {
- setHasMarginBeforeQuirk(false);
- marginInfo.setDeterminedMarginBeforeQuirk(true);
- }
-
- if (!marginInfo.determinedMarginBeforeQuirk() && topQuirk && !marginBefore())
- // We have no top margin and our top child has a quirky margin.
- // We will pick up this quirky margin and pass it through.
- // This deals with the <td><div><p> case.
- // Don't do this for a block that split two inlines though. You do
- // still apply margins in this case.
- setHasMarginBeforeQuirk(true);
- } else
- // The before margin of the container will also discard all the margins it is collapsing with.
- setMustDiscardMarginBefore();
- }
-
- // Once we find a child with discardMarginBefore all the margins collapsing with us must also discard.
- if (childDiscardMarginBefore) {
- marginInfo.setDiscardMargin(true);
- marginInfo.clearMargin();
- }
-
- if (marginInfo.quirkContainer() && marginInfo.atBeforeSideOfBlock() && (posTop - negTop))
- marginInfo.setHasMarginBeforeQuirk(topQuirk);
-
- LayoutUnit beforeCollapseLogicalTop = logicalHeight();
- LayoutUnit logicalTop = beforeCollapseLogicalTop;
- if (childIsSelfCollapsing) {
- // For a self collapsing block both the before and after margins get discarded. The block doesn't contribute anything to the height of the block.
- // Also, the child's top position equals the logical height of the container.
- if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
- // This child has no height. We need to compute our
- // position before we collapse the child's margins together,
- // so that we can get an accurate position for the zero-height block.
- LayoutUnit collapsedBeforePos = max(marginInfo.positiveMargin(), childMargins.positiveMarginBefore());
- LayoutUnit collapsedBeforeNeg = max(marginInfo.negativeMargin(), childMargins.negativeMarginBefore());
- marginInfo.setMargin(collapsedBeforePos, collapsedBeforeNeg);
-
- // Now collapse the child's margins together, which means examining our
- // bottom margin values as well.
- marginInfo.setPositiveMarginIfLarger(childMargins.positiveMarginAfter());
- marginInfo.setNegativeMarginIfLarger(childMargins.negativeMarginAfter());
-
- if (!marginInfo.canCollapseWithMarginBefore())
- // We need to make sure that the position of the self-collapsing block
- // is correct, since it could have overflowing content
- // that needs to be positioned correctly (e.g., a block that
- // had a specified height of 0 but that actually had subcontent).
- logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg;
- }
- } else {
- if (mustSeparateMarginBeforeForChild(child)) {
- ASSERT(!marginInfo.discardMargin() || (marginInfo.discardMargin() && !marginInfo.margin()));
- // If we are at the before side of the block and we collapse, ignore the computed margin
- // and just add the child margin to the container height. This will correctly position
- // the child inside the container.
- LayoutUnit separateMargin = !marginInfo.canCollapseWithMarginBefore() ? marginInfo.margin() : LayoutUnit(0);
- setLogicalHeight(logicalHeight() + separateMargin + marginBeforeForChild(child));
- logicalTop = logicalHeight();
- } else if (!marginInfo.discardMargin() && (!marginInfo.atBeforeSideOfBlock()
- || (!marginInfo.canCollapseMarginBeforeWithChildren()
- && (!document()->inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginBeforeQuirk())))) {
- // We're collapsing with a previous sibling's margins and not
- // with the top of the block.
- setLogicalHeight(logicalHeight() + max(marginInfo.positiveMargin(), posTop) - max(marginInfo.negativeMargin(), negTop));
- logicalTop = logicalHeight();
- }
-
- marginInfo.setDiscardMargin(childDiscardMarginAfter);
-
- if (!marginInfo.discardMargin()) {
- marginInfo.setPositiveMargin(childMargins.positiveMarginAfter());
- marginInfo.setNegativeMargin(childMargins.negativeMarginAfter());
- } else
- marginInfo.clearMargin();
-
- if (marginInfo.margin())
- marginInfo.setHasMarginAfterQuirk(hasMarginAfterQuirk(child));
- }
-
- // If margins would pull us past the top of the next page, then we need to pull back and pretend like the margins
- // collapsed into the page edge.
- LayoutState* layoutState = view()->layoutState();
- if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTop > beforeCollapseLogicalTop
- && hasNextPage(beforeCollapseLogicalTop)) {
- LayoutUnit oldLogicalTop = logicalTop;
- logicalTop = min(logicalTop, nextPageLogicalTop(beforeCollapseLogicalTop));
- setLogicalHeight(logicalHeight() + (logicalTop - oldLogicalTop));
- }
-
- // If we have collapsed into a previous sibling and so reduced the height of the parent, ensure any floats that now
- // overhang from the previous sibling are added to our parent. If the child's previous sibling itself is a float the child will avoid
- // or clear it anyway, so don't worry about any floating children it may contain.
- LayoutUnit oldLogicalHeight = logicalHeight();
- setLogicalHeight(logicalTop);
- RenderObject* prev = child->previousSibling();
- if (prev && prev->isBlockFlow() && !prev->isFloatingOrOutOfFlowPositioned()) {
- RenderBlock* block = toRenderBlock(prev);
- if (block->containsFloats() && !block->avoidsFloats() && (block->logicalTop() + block->lowestFloatLogicalBottom()) > logicalTop)
- addOverhangingFloats(block, false);
- }
- setLogicalHeight(oldLogicalHeight);
-
- return logicalTop;
-}
-
-LayoutUnit RenderBlock::clearFloatsIfNeeded(RenderBox* child, MarginInfo& marginInfo, LayoutUnit oldTopPosMargin, LayoutUnit oldTopNegMargin, LayoutUnit yPos)
-{
- LayoutUnit heightIncrease = getClearDelta(child, yPos);
- if (!heightIncrease)
- return yPos;
-
- if (child->isSelfCollapsingBlock()) {
- bool childDiscardMargin = mustDiscardMarginBeforeForChild(child) || mustDiscardMarginAfterForChild(child);
-
- // For self-collapsing blocks that clear, they can still collapse their
- // margins with following siblings. Reset the current margins to represent
- // the self-collapsing block's margins only.
- // If DISCARD is specified for -webkit-margin-collapse, reset the margin values.
- if (!childDiscardMargin) {
- MarginValues childMargins = marginValuesForChild(child);
- marginInfo.setPositiveMargin(max(childMargins.positiveMarginBefore(), childMargins.positiveMarginAfter()));
- marginInfo.setNegativeMargin(max(childMargins.negativeMarginBefore(), childMargins.negativeMarginAfter()));
- } else
- marginInfo.clearMargin();
- marginInfo.setDiscardMargin(childDiscardMargin);
-
- // CSS2.1 states:
- // "If the top and bottom margins of an element with clearance are adjoining, its margins collapse with
- // the adjoining margins of following siblings but that resulting margin does not collapse with the bottom margin of the parent block."
- // So the parent's bottom margin cannot collapse through this block or any subsequent self-collapsing blocks. Check subsequent siblings
- // for a block with height - if none is found then don't allow the margins to collapse with the parent.
- bool wouldCollapseMarginsWithParent = marginInfo.canCollapseMarginAfterWithChildren();
- for (RenderBox* curr = child->nextSiblingBox(); curr && wouldCollapseMarginsWithParent; curr = curr->nextSiblingBox()) {
- if (!curr->isFloatingOrOutOfFlowPositioned() && !curr->isSelfCollapsingBlock())
- wouldCollapseMarginsWithParent = false;
- }
- if (wouldCollapseMarginsWithParent)
- marginInfo.setCanCollapseMarginAfterWithChildren(false);
-
- // CSS2.1: "the amount of clearance is set so that clearance + margin-top = [height of float], i.e., clearance = [height of float] - margin-top"
- // Move the top of the child box to the bottom of the float ignoring the child's top margin.
- LayoutUnit collapsedMargin = collapsedMarginBeforeForChild(child);
- setLogicalHeight(child->logicalTop() - collapsedMargin);
- // A negative collapsed margin-top value cancels itself out as it has already been factored into |yPos| above.
- heightIncrease -= max(LayoutUnit(), collapsedMargin);
- } else
- // Increase our height by the amount we had to clear.
- setLogicalHeight(logicalHeight() + heightIncrease);
-
- if (marginInfo.canCollapseWithMarginBefore()) {
- // We can no longer collapse with the top of the block since a clear
- // occurred. The empty blocks collapse into the cleared block.
- // FIXME: This isn't quite correct. Need clarification for what to do
- // if the height the cleared block is offset by is smaller than the
- // margins involved.
- setMaxMarginBeforeValues(oldTopPosMargin, oldTopNegMargin);
- marginInfo.setAtBeforeSideOfBlock(false);
-
- // In case the child discarded the before margin of the block we need to reset the mustDiscardMarginBefore flag to the initial value.
- setMustDiscardMarginBefore(style()->marginBeforeCollapse() == MDISCARD);
- }
-
- LayoutUnit logicalTop = yPos + heightIncrease;
- // After margin collapsing, one of our floats may now intrude into the child. If the child doesn't contain floats of its own it
- // won't get picked up for relayout even though the logical top estimate was wrong - so add the newly intruding float now.
- if (containsFloats() && child->isRenderBlock() && !toRenderBlock(child)->containsFloats() && !child->avoidsFloats() && lowestFloatLogicalBottom() > logicalTop)
- toRenderBlock(child)->addIntrudingFloats(this, logicalLeftOffsetForContent(), logicalTop);
-
- return logicalTop;
-}
-
-void RenderBlock::marginBeforeEstimateForChild(RenderBox* child, LayoutUnit& positiveMarginBefore, LayoutUnit& negativeMarginBefore, bool& discardMarginBefore) const
-{
- // Give up if in quirks mode and we're a body/table cell and the top margin of the child box is quirky.
- // Give up if the child specified -webkit-margin-collapse: separate that prevents collapsing.
- // FIXME: Use writing mode independent accessor for marginBeforeCollapse.
- if ((document()->inQuirksMode() && hasMarginAfterQuirk(child) && (isTableCell() || isBody())) || child->style()->marginBeforeCollapse() == MSEPARATE)
- return;
-
- // The margins are discarded by a child that specified -webkit-margin-collapse: discard.
- // FIXME: Use writing mode independent accessor for marginBeforeCollapse.
- if (child->style()->marginBeforeCollapse() == MDISCARD) {
- positiveMarginBefore = 0;
- negativeMarginBefore = 0;
- discardMarginBefore = true;
- return;
- }
-
- LayoutUnit beforeChildMargin = marginBeforeForChild(child);
- positiveMarginBefore = max(positiveMarginBefore, beforeChildMargin);
- negativeMarginBefore = max(negativeMarginBefore, -beforeChildMargin);
-
- if (!child->isRenderBlock())
- return;
-
- RenderBlock* childBlock = toRenderBlock(child);
- if (childBlock->childrenInline() || childBlock->isWritingModeRoot())
- return;
-
- MarginInfo childMarginInfo(childBlock, childBlock->borderAndPaddingBefore(), childBlock->borderAndPaddingAfter());
- if (!childMarginInfo.canCollapseMarginBeforeWithChildren())
- return;
-
- RenderBox* grandchildBox = childBlock->firstChildBox();
- for ( ; grandchildBox; grandchildBox = grandchildBox->nextSiblingBox()) {
- if (!grandchildBox->isFloatingOrOutOfFlowPositioned())
- break;
- }
-
- // Give up if there is clearance on the box, since it probably won't collapse into us.
- if (!grandchildBox || grandchildBox->style()->clear() != CNONE)
- return;
-
- // Make sure to update the block margins now for the grandchild box so that we're looking at current values.
- if (grandchildBox->needsLayout()) {
- grandchildBox->computeAndSetBlockDirectionMargins(this);
- if (grandchildBox->isRenderBlock()) {
- RenderBlock* grandchildBlock = toRenderBlock(grandchildBox);
- grandchildBlock->setHasMarginBeforeQuirk(grandchildBox->style()->hasMarginBeforeQuirk());
- grandchildBlock->setHasMarginAfterQuirk(grandchildBox->style()->hasMarginAfterQuirk());
- }
- }
-
- // Collapse the margin of the grandchild box with our own to produce an estimate.
- childBlock->marginBeforeEstimateForChild(grandchildBox, positiveMarginBefore, negativeMarginBefore, discardMarginBefore);
-}
-
-LayoutUnit RenderBlock::estimateLogicalTopPosition(RenderBox* child, const MarginInfo& marginInfo, LayoutUnit& estimateWithoutPagination)
-{
- // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological
- // relayout if there are intruding floats.
- LayoutUnit logicalTopEstimate = logicalHeight();
- if (!marginInfo.canCollapseWithMarginBefore()) {
- LayoutUnit positiveMarginBefore = 0;
- LayoutUnit negativeMarginBefore = 0;
- bool discardMarginBefore = false;
- if (child->selfNeedsLayout()) {
- // Try to do a basic estimation of how the collapse is going to go.
- marginBeforeEstimateForChild(child, positiveMarginBefore, negativeMarginBefore, discardMarginBefore);
- } else {
- // Use the cached collapsed margin values from a previous layout. Most of the time they
- // will be right.
- MarginValues marginValues = marginValuesForChild(child);
- positiveMarginBefore = max(positiveMarginBefore, marginValues.positiveMarginBefore());
- negativeMarginBefore = max(negativeMarginBefore, marginValues.negativeMarginBefore());
- discardMarginBefore = mustDiscardMarginBeforeForChild(child);
- }
-
- // Collapse the result with our current margins.
- if (!discardMarginBefore)
- logicalTopEstimate += max(marginInfo.positiveMargin(), positiveMarginBefore) - max(marginInfo.negativeMargin(), negativeMarginBefore);
- }
-
- // Adjust logicalTopEstimate down to the next page if the margins are so large that we don't fit on the current
- // page.
- LayoutState* layoutState = view()->layoutState();
- if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTopEstimate > logicalHeight()
- && hasNextPage(logicalHeight()))
- logicalTopEstimate = min(logicalTopEstimate, nextPageLogicalTop(logicalHeight()));
-
- logicalTopEstimate += getClearDelta(child, logicalTopEstimate);
-
- estimateWithoutPagination = logicalTopEstimate;
-
- if (layoutState->isPaginated()) {
- // If the object has a page or column break value of "before", then we should shift to the top of the next page.
- logicalTopEstimate = applyBeforeBreak(child, logicalTopEstimate);
-
- // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one.
- logicalTopEstimate = adjustForUnsplittableChild(child, logicalTopEstimate);
-
- if (!child->selfNeedsLayout() && child->isRenderBlock())
- logicalTopEstimate += toRenderBlock(child)->paginationStrut();
- }
-
- return logicalTopEstimate;
+ if (RenderFlowThread* flowThread = flowThreadContainingBlock())
+ flowThread->addRegionsVisualOverflowFromTheme(this);
}
-LayoutUnit RenderBlock::computeStartPositionDeltaForChildAvoidingFloats(const RenderBox* child, LayoutUnit childMarginStart, RenderRegion* region)
+LayoutUnit RenderBlock::computeStartPositionDeltaForChildAvoidingFloats(const RenderBox& child, LayoutUnit childMarginStart, RenderRegion* region)
{
LayoutUnit startPosition = startOffsetForContent(region);
@@ -2404,120 +1103,56 @@ LayoutUnit RenderBlock::computeStartPositionDeltaForChildAvoidingFloats(const Re
LayoutUnit blockOffset = logicalTopForChild(child);
if (region)
- blockOffset = max(blockOffset, blockOffset + (region->logicalTopForFlowThreadContent() - offsetFromLogicalTopOfFirstPage()));
+ blockOffset = std::max(blockOffset, blockOffset + (region->logicalTopForFlowThreadContent() - offsetFromLogicalTopOfFirstPage()));
- LayoutUnit startOff = startOffsetForLine(blockOffset, false, region, logicalHeightForChild(child));
+ LayoutUnit startOff = startOffsetForLineInRegion(blockOffset, DoNotIndentText, region, logicalHeightForChild(child));
- if (style()->textAlign() != WEBKIT_CENTER && !child->style()->marginStartUsing(style()).isAuto()) {
+ if (style().textAlign() != WEBKIT_CENTER && !child.style().marginStartUsing(&style()).isAuto()) {
if (childMarginStart < 0)
startOff += childMarginStart;
- newPosition = max(newPosition, startOff); // Let the float sit in the child's margin if it can fit.
+ newPosition = std::max(newPosition, startOff); // Let the float sit in the child's margin if it can fit.
} else if (startOff != startPosition)
newPosition = startOff + childMarginStart;
return newPosition - oldPosition;
}
-void RenderBlock::determineLogicalLeftPositionForChild(RenderBox* child, ApplyLayoutDeltaMode applyDelta)
-{
- LayoutUnit startPosition = borderStart() + paddingStart();
- if (style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
- startPosition -= verticalScrollbarWidth();
- LayoutUnit totalAvailableLogicalWidth = borderAndPaddingLogicalWidth() + availableLogicalWidth();
-
- // Add in our start margin.
- LayoutUnit childMarginStart = marginStartForChild(child);
- LayoutUnit newPosition = startPosition + childMarginStart;
-
- // Some objects (e.g., tables, horizontal rules, overflow:auto blocks) avoid floats. They need
- // to shift over as necessary to dodge any floats that might get in the way.
- if (child->avoidsFloats() && containsFloats() && !flowThreadContainingBlock())
- newPosition += computeStartPositionDeltaForChildAvoidingFloats(child, marginStartForChild(child));
-
- setLogicalLeftForChild(child, style()->isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPosition - logicalWidthForChild(child), applyDelta);
-}
-
-void RenderBlock::setCollapsedBottomMargin(const MarginInfo& marginInfo)
-{
- if (marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()) {
- // Update the after side margin of the container to discard if the after margin of the last child also discards and we collapse with it.
- // Don't update the max margin values because we won't need them anyway.
- if (marginInfo.discardMargin()) {
- setMustDiscardMarginAfter();
- return;
- }
-
- // Update our max pos/neg bottom margins, since we collapsed our bottom margins
- // with our children.
- setMaxMarginAfterValues(max(maxPositiveMarginAfter(), marginInfo.positiveMargin()), max(maxNegativeMarginAfter(), marginInfo.negativeMargin()));
-
- if (!marginInfo.hasMarginAfterQuirk())
- setHasMarginAfterQuirk(false);
-
- if (marginInfo.hasMarginAfterQuirk() && !marginAfter())
- // We have no bottom margin and our last child has a quirky margin.
- // We will pick up this quirky margin and pass it through.
- // This deals with the <td><div><p> case.
- setHasMarginAfterQuirk(true);
- }
-}
-
-void RenderBlock::handleAfterSideOfBlock(LayoutUnit beforeSide, LayoutUnit afterSide, MarginInfo& marginInfo)
-{
- marginInfo.setAtAfterSideOfBlock(true);
-
- // If we can't collapse with children then go ahead and add in the bottom margin.
- if (!marginInfo.discardMargin() && (!marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()
- && (!document()->inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginAfterQuirk())))
- setLogicalHeight(logicalHeight() + marginInfo.margin());
-
- // Now add in our bottom border/padding.
- setLogicalHeight(logicalHeight() + afterSide);
-
- // Negative margins can cause our height to shrink below our minimal height (border/padding).
- // If this happens, ensure that the computed height is increased to the minimal height.
- setLogicalHeight(max(logicalHeight(), beforeSide + afterSide));
-
- // Update our bottom collapsed margin info.
- setCollapsedBottomMargin(marginInfo);
-}
-
-void RenderBlock::setLogicalLeftForChild(RenderBox* child, LayoutUnit logicalLeft, ApplyLayoutDeltaMode applyDelta)
+void RenderBlock::setLogicalLeftForChild(RenderBox& child, LayoutUnit logicalLeft, ApplyLayoutDeltaMode applyDelta)
{
if (isHorizontalWritingMode()) {
if (applyDelta == ApplyLayoutDelta)
- view()->addLayoutDelta(LayoutSize(child->x() - logicalLeft, 0));
- child->setX(logicalLeft);
+ view().addLayoutDelta(LayoutSize(child.x() - logicalLeft, 0));
+ child.setX(logicalLeft);
} else {
if (applyDelta == ApplyLayoutDelta)
- view()->addLayoutDelta(LayoutSize(0, child->y() - logicalLeft));
- child->setY(logicalLeft);
+ view().addLayoutDelta(LayoutSize(0, child.y() - logicalLeft));
+ child.setY(logicalLeft);
}
}
-void RenderBlock::setLogicalTopForChild(RenderBox* child, LayoutUnit logicalTop, ApplyLayoutDeltaMode applyDelta)
+void RenderBlock::setLogicalTopForChild(RenderBox& child, LayoutUnit logicalTop, ApplyLayoutDeltaMode applyDelta)
{
if (isHorizontalWritingMode()) {
if (applyDelta == ApplyLayoutDelta)
- view()->addLayoutDelta(LayoutSize(0, child->y() - logicalTop));
- child->setY(logicalTop);
+ view().addLayoutDelta(LayoutSize(0, child.y() - logicalTop));
+ child.setY(logicalTop);
} else {
if (applyDelta == ApplyLayoutDelta)
- view()->addLayoutDelta(LayoutSize(child->x() - logicalTop, 0));
- child->setX(logicalTop);
+ view().addLayoutDelta(LayoutSize(child.x() - logicalTop, 0));
+ child.setX(logicalTop);
}
}
-void RenderBlock::updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox* child)
+void RenderBlock::updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox& child)
{
// FIXME: Technically percentage height objects only need a relayout if their percentage isn't going to be turned into
// an auto value. Add a method to determine this, so that we can avoid the relayout.
- if (relayoutChildren || (child->hasRelativeLogicalHeight() && !isRenderView()) || child->hasViewportPercentageLogicalHeight())
- child->setChildNeedsLayout(true, MarkOnlyThis);
+ if (relayoutChildren || (child.hasRelativeLogicalHeight() && !isRenderView()))
+ child.setChildNeedsLayout(MarkOnlyThis);
// If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths.
- if (relayoutChildren && child->needsPreferredWidthsRecalculation())
- child->setPreferredLogicalWidthsDirty(true, MarkOnlyThis);
+ if (relayoutChildren && child.needsPreferredWidthsRecalculation())
+ child.setPreferredLogicalWidthsDirty(true, MarkOnlyThis);
}
void RenderBlock::dirtyForLayoutFromPercentageHeightDescendants()
@@ -2528,14 +1163,13 @@ void RenderBlock::dirtyForLayoutFromPercentageHeightDescendants()
TrackedRendererListHashSet* descendants = gPercentHeightDescendantsMap->get(this);
if (!descendants)
return;
-
- TrackedRendererListHashSet::iterator end = descendants->end();
- for (TrackedRendererListHashSet::iterator it = descendants->begin(); it != end; ++it) {
+
+ for (auto it = descendants->begin(), end = descendants->end(); it != end; ++it) {
RenderBox* box = *it;
while (box != this) {
if (box->normalChildNeedsLayout())
break;
- box->setChildNeedsLayout(true, MarkOnlyThis);
+ box->setChildNeedsLayout(MarkOnlyThis);
// If the width of an image is affected by the height of a child (e.g., an image with an aspect ratio),
// then we have to dirty preferred widths, since even enclosing blocks can become dirty as a result.
@@ -2551,229 +1185,30 @@ void RenderBlock::dirtyForLayoutFromPercentageHeightDescendants()
}
}
-void RenderBlock::layoutBlockChildren(bool relayoutChildren, LayoutUnit& maxFloatLogicalBottom)
-{
- dirtyForLayoutFromPercentageHeightDescendants();
-
- LayoutUnit beforeEdge = borderAndPaddingBefore();
- LayoutUnit afterEdge = borderAndPaddingAfter() + scrollbarLogicalHeight();
-
- setLogicalHeight(beforeEdge);
-
- // Lay out our hypothetical grid line as though it occurs at the top of the block.
- if (view()->layoutState()->lineGrid() == this)
- layoutLineGridBox();
-
- // The margin struct caches all our current margin collapsing state. The compact struct caches state when we encounter compacts,
- MarginInfo marginInfo(this, beforeEdge, afterEdge);
-
- // Fieldsets need to find their legend and position it inside the border of the object.
- // The legend then gets skipped during normal layout. The same is true for ruby text.
- // It doesn't get included in the normal layout process but is instead skipped.
- RenderObject* childToExclude = layoutSpecialExcludedChild(relayoutChildren);
-
- LayoutUnit previousFloatLogicalBottom = 0;
- maxFloatLogicalBottom = 0;
-
- RenderBox* next = firstChildBox();
-
- while (next) {
- RenderBox* child = next;
- next = child->nextSiblingBox();
-
- if (childToExclude == child)
- continue; // Skip this child, since it will be positioned by the specialized subclass (fieldsets and ruby runs).
-
- updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child);
-
- if (child->isOutOfFlowPositioned()) {
- child->containingBlock()->insertPositionedObject(child);
- adjustPositionedBlock(child, marginInfo);
- continue;
- }
- if (child->isFloating()) {
- insertFloatingObject(child);
- adjustFloatingBlock(marginInfo);
- continue;
- }
-
- // Lay out the child.
- layoutBlockChild(child, marginInfo, previousFloatLogicalBottom, maxFloatLogicalBottom);
- }
-
- // Now do the handling of the bottom of the block, adding in our bottom border/padding and
- // determining the correct collapsed bottom margin information.
- handleAfterSideOfBlock(beforeEdge, afterEdge, marginInfo);
-}
-
-void RenderBlock::layoutBlockChild(RenderBox* child, MarginInfo& marginInfo, LayoutUnit& previousFloatLogicalBottom, LayoutUnit& maxFloatLogicalBottom)
-{
- LayoutUnit oldPosMarginBefore = maxPositiveMarginBefore();
- LayoutUnit oldNegMarginBefore = maxNegativeMarginBefore();
-
- // The child is a normal flow object. Compute the margins we will use for collapsing now.
- child->computeAndSetBlockDirectionMargins(this);
-
- // Try to guess our correct logical top position. In most cases this guess will
- // be correct. Only if we're wrong (when we compute the real logical top position)
- // will we have to potentially relayout.
- LayoutUnit estimateWithoutPagination;
- LayoutUnit logicalTopEstimate = estimateLogicalTopPosition(child, marginInfo, estimateWithoutPagination);
-
- // Cache our old rect so that we can dirty the proper repaint rects if the child moves.
- LayoutRect oldRect = child->frameRect();
- LayoutUnit oldLogicalTop = logicalTopForChild(child);
-
-#if !ASSERT_DISABLED
- LayoutSize oldLayoutDelta = view()->layoutDelta();
-#endif
- // Go ahead and position the child as though it didn't collapse with the top.
- setLogicalTopForChild(child, logicalTopEstimate, ApplyLayoutDelta);
-
- RenderBlock* childRenderBlock = child->isRenderBlock() ? toRenderBlock(child) : 0;
- bool markDescendantsWithFloats = false;
- if (logicalTopEstimate != oldLogicalTop && !child->avoidsFloats() && childRenderBlock && childRenderBlock->containsFloats())
- markDescendantsWithFloats = true;
-#if ENABLE(SUBPIXEL_LAYOUT)
- else if (UNLIKELY(logicalTopEstimate.mightBeSaturated()))
- // logicalTopEstimate, returned by estimateLogicalTopPosition, might be saturated for
- // very large elements. If it does the comparison with oldLogicalTop might yield a
- // false negative as adding and removing margins, borders etc from a saturated number
- // might yield incorrect results. If this is the case always mark for layout.
- markDescendantsWithFloats = true;
-#endif
- else if (!child->avoidsFloats() || child->shrinkToAvoidFloats()) {
- // If an element might be affected by the presence of floats, then always mark it for
- // layout.
- LayoutUnit fb = max(previousFloatLogicalBottom, lowestFloatLogicalBottom());
- if (fb > logicalTopEstimate)
- markDescendantsWithFloats = true;
- }
-
- if (childRenderBlock) {
- if (markDescendantsWithFloats)
- childRenderBlock->markAllDescendantsWithFloatsForLayout();
- if (!child->isWritingModeRoot())
- previousFloatLogicalBottom = max(previousFloatLogicalBottom, oldLogicalTop + childRenderBlock->lowestFloatLogicalBottom());
- }
-
- if (!child->needsLayout())
- child->markForPaginationRelayoutIfNeeded();
-
- bool childHadLayout = child->everHadLayout();
- bool childNeededLayout = child->needsLayout();
- if (childNeededLayout)
- child->layout();
-
- // Cache if we are at the top of the block right now.
- bool atBeforeSideOfBlock = marginInfo.atBeforeSideOfBlock();
-
- // Now determine the correct ypos based off examination of collapsing margin
- // values.
- LayoutUnit logicalTopBeforeClear = collapseMargins(child, marginInfo);
-
- // Now check for clear.
- LayoutUnit logicalTopAfterClear = clearFloatsIfNeeded(child, marginInfo, oldPosMarginBefore, oldNegMarginBefore, logicalTopBeforeClear);
-
- bool paginated = view()->layoutState()->isPaginated();
- if (paginated)
- logicalTopAfterClear = adjustBlockChildForPagination(logicalTopAfterClear, estimateWithoutPagination, child,
- atBeforeSideOfBlock && logicalTopBeforeClear == logicalTopAfterClear);
-
- setLogicalTopForChild(child, logicalTopAfterClear, ApplyLayoutDelta);
-
- // Now we have a final top position. See if it really does end up being different from our estimate.
- // clearFloatsIfNeeded can also mark the child as needing a layout even though we didn't move. This happens
- // when collapseMargins dynamically adds overhanging floats because of a child with negative margins.
- if (logicalTopAfterClear != logicalTopEstimate || child->needsLayout() || (paginated && childRenderBlock && childRenderBlock->shouldBreakAtLineToAvoidWidow())) {
- if (child->shrinkToAvoidFloats()) {
- // The child's width depends on the line width.
- // When the child shifts to clear an item, its width can
- // change (because it has more available line width).
- // So go ahead and mark the item as dirty.
- child->setChildNeedsLayout(true, MarkOnlyThis);
- }
-
- if (childRenderBlock) {
- if (!child->avoidsFloats() && childRenderBlock->containsFloats())
- childRenderBlock->markAllDescendantsWithFloatsForLayout();
- if (!child->needsLayout())
- child->markForPaginationRelayoutIfNeeded();
- }
-
- // Our guess was wrong. Make the child lay itself out again.
- child->layoutIfNeeded();
- }
-
- // We are no longer at the top of the block if we encounter a non-empty child.
- // This has to be done after checking for clear, so that margins can be reset if a clear occurred.
- if (marginInfo.atBeforeSideOfBlock() && !child->isSelfCollapsingBlock())
- marginInfo.setAtBeforeSideOfBlock(false);
-
- // Now place the child in the correct left position
- determineLogicalLeftPositionForChild(child, ApplyLayoutDelta);
-
- // Update our height now that the child has been placed in the correct position.
- setLogicalHeight(logicalHeight() + logicalHeightForChild(child));
- if (mustSeparateMarginAfterForChild(child)) {
- setLogicalHeight(logicalHeight() + marginAfterForChild(child));
- marginInfo.clearMargin();
- }
- // If the child has overhanging floats that intrude into following siblings (or possibly out
- // of this block), then the parent gets notified of the floats now.
- if (childRenderBlock && childRenderBlock->containsFloats())
- maxFloatLogicalBottom = max(maxFloatLogicalBottom, addOverhangingFloats(toRenderBlock(child), !childNeededLayout));
-
- LayoutSize childOffset = child->location() - oldRect.location();
- if (childOffset.width() || childOffset.height()) {
- view()->addLayoutDelta(childOffset);
-
- // If the child moved, we have to repaint it as well as any floating/positioned
- // descendants. An exception is if we need a layout. In this case, we know we're going to
- // repaint ourselves (and the child) anyway.
- if (childHadLayout && !selfNeedsLayout() && child->checkForRepaintDuringLayout())
- child->repaintDuringLayoutIfMoved(oldRect);
- }
-
- if (!childHadLayout && child->checkForRepaintDuringLayout()) {
- child->repaint();
- child->repaintOverhangingFloats(true);
- }
-
- if (paginated) {
- // Check for an after page/column break.
- LayoutUnit newHeight = applyAfterBreak(child, logicalHeight(), marginInfo);
- if (newHeight != height())
- setLogicalHeight(newHeight);
- }
-
- ASSERT(view()->layoutDeltaMatches(oldLayoutDelta));
-}
-
void RenderBlock::simplifiedNormalFlowLayout()
{
if (childrenInline()) {
ListHashSet<RootInlineBox*> lineBoxes;
- for (InlineWalker walker(this); !walker.atEnd(); walker.advance()) {
- RenderObject* o = walker.current();
- if (!o->isOutOfFlowPositioned() && (o->isReplaced() || o->isFloating())) {
- o->layoutIfNeeded();
- if (toRenderBox(o)->inlineBoxWrapper()) {
- RootInlineBox* box = toRenderBox(o)->inlineBoxWrapper()->root();
- lineBoxes.add(box);
- }
- } else if (o->isText() || (o->isRenderInline() && !walker.atEndOfInline()))
- o->setNeedsLayout(false);
+ for (InlineWalker walker(*this); !walker.atEnd(); walker.advance()) {
+ RenderObject& renderer = *walker.current();
+ if (!renderer.isOutOfFlowPositioned() && (renderer.isReplaced() || renderer.isFloating())) {
+ RenderBox& box = downcast<RenderBox>(renderer);
+ box.layoutIfNeeded();
+ if (box.inlineBoxWrapper())
+ lineBoxes.add(&box.inlineBoxWrapper()->root());
+ } else if (is<RenderText>(renderer) || (is<RenderInline>(renderer) && !walker.atEndOfInline()))
+ renderer.clearNeedsLayout();
}
// FIXME: Glyph overflow will get lost in this case, but not really a big deal.
+ // FIXME: Find a way to invalidate the knownToHaveNoOverflow flag on the InlineBoxes.
GlyphOverflowAndFallbackFontsMap textBoxDataMap;
- for (ListHashSet<RootInlineBox*>::const_iterator it = lineBoxes.begin(); it != lineBoxes.end(); ++it) {
+ for (auto it = lineBoxes.begin(), end = lineBoxes.end(); it != end; ++it) {
RootInlineBox* box = *it;
box->computeOverflow(box->lineTop(), box->lineBottom(), textBoxDataMap);
}
} else {
- for (RenderBox* box = firstChildBox(); box; box = box->nextSiblingBox()) {
+ for (auto* box = firstChildBox(); box; box = box->nextSiblingBox()) {
if (!box->isOutOfFlowPositioned())
box->layoutIfNeeded();
}
@@ -2785,15 +1220,21 @@ bool RenderBlock::simplifiedLayout()
if ((!posChildNeedsLayout() && !needsSimplifiedNormalFlowLayout()) || normalChildNeedsLayout() || selfNeedsLayout())
return false;
- LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasColumns() || hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());
-
- if (needsPositionedMovementLayout() && !tryLayoutDoingPositionedMovementOnly())
+ LayoutStateMaintainer statePusher(view(), *this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode());
+ if (needsPositionedMovementLayout() && !tryLayoutDoingPositionedMovementOnly()) {
+ statePusher.pop();
return false;
+ }
// Lay out positioned descendants or objects that just need to recompute overflow.
if (needsSimplifiedNormalFlowLayout())
simplifiedNormalFlowLayout();
+ // Make sure a forced break is applied after the content if we are a flow thread in a simplified layout.
+ // This ensures the size information is correctly computed for the last auto-height region receiving content.
+ if (is<RenderFlowThread>(*this))
+ downcast<RenderFlowThread>(*this).applyBreakAfterContent(clientLogicalBottom());
+
// Lay out our positioned objects if our positioned child bit is set.
// Also, if an absolute position element inside a relative positioned container moves, and the absolute element has a fixed position
// child, neither the fixed element nor its container learn of the movement since posChildNeedsLayout() is only marked as far as the
@@ -2819,170 +1260,169 @@ bool RenderBlock::simplifiedLayout()
updateScrollInfoAfterLayout();
- setNeedsLayout(false);
+ clearNeedsLayout();
return true;
}
-void RenderBlock::markFixedPositionObjectForLayoutIfNeeded(RenderObject* child)
+void RenderBlock::markFixedPositionObjectForLayoutIfNeeded(RenderObject& child)
{
- if (child->style()->position() != FixedPosition)
+ if (child.style().position() != FixedPosition)
return;
- bool hasStaticBlockPosition = child->style()->hasStaticBlockPosition(isHorizontalWritingMode());
- bool hasStaticInlinePosition = child->style()->hasStaticInlinePosition(isHorizontalWritingMode());
+ bool hasStaticBlockPosition = child.style().hasStaticBlockPosition(isHorizontalWritingMode());
+ bool hasStaticInlinePosition = child.style().hasStaticInlinePosition(isHorizontalWritingMode());
if (!hasStaticBlockPosition && !hasStaticInlinePosition)
return;
- RenderObject* o = child->parent();
- while (o && !o->isRenderView() && o->style()->position() != AbsolutePosition)
+ auto o = child.parent();
+ while (o && !is<RenderView>(*o) && o->style().position() != AbsolutePosition)
o = o->parent();
- if (o->style()->position() != AbsolutePosition)
+ if (o->style().position() != AbsolutePosition)
return;
- RenderBox* box = toRenderBox(child);
+ auto& box = downcast<RenderBox>(child);
if (hasStaticInlinePosition) {
LogicalExtentComputedValues computedValues;
- box->computeLogicalWidthInRegion(computedValues);
+ box.computeLogicalWidthInRegion(computedValues);
LayoutUnit newLeft = computedValues.m_position;
- if (newLeft != box->logicalLeft())
- child->setChildNeedsLayout(true, MarkOnlyThis);
+ if (newLeft != box.logicalLeft())
+ box.setChildNeedsLayout(MarkOnlyThis);
} else if (hasStaticBlockPosition) {
- LayoutUnit oldTop = box->logicalTop();
- box->updateLogicalHeight();
- if (box->logicalTop() != oldTop)
- child->setChildNeedsLayout(true, MarkOnlyThis);
+ LayoutUnit oldTop = box.logicalTop();
+ box.updateLogicalHeight();
+ if (box.logicalTop() != oldTop)
+ box.setChildNeedsLayout(MarkOnlyThis);
}
}
-void RenderBlock::layoutPositionedObjects(bool relayoutChildren, bool fixedPositionObjectsOnly)
+LayoutUnit RenderBlock::marginIntrinsicLogicalWidthForChild(RenderBox& child) const
{
- TrackedRendererListHashSet* positionedDescendants = positionedObjects();
- if (!positionedDescendants)
+ // A margin has three types: fixed, percentage, and auto (variable).
+ // Auto and percentage margins become 0 when computing min/max width.
+ // Fixed margins can be added in as is.
+ Length marginLeft = child.style().marginStartUsing(&style());
+ Length marginRight = child.style().marginEndUsing(&style());
+ LayoutUnit margin = 0;
+ if (marginLeft.isFixed())
+ margin += marginLeft.value();
+ if (marginRight.isFixed())
+ margin += marginRight.value();
+ return margin;
+}
+
+void RenderBlock::layoutPositionedObject(RenderBox& r, bool relayoutChildren, bool fixedPositionObjectsOnly)
+{
+ estimateRegionRangeForBoxChild(r);
+
+ // A fixed position element with an absolute positioned ancestor has no way of knowing if the latter has changed position. So
+ // if this is a fixed position element, mark it for layout if it has an abspos ancestor and needs to move with that ancestor, i.e.
+ // it has static position.
+ markFixedPositionObjectForLayoutIfNeeded(r);
+ if (fixedPositionObjectsOnly) {
+ r.layoutIfNeeded();
return;
-
- if (hasColumns())
- view()->layoutState()->clearPaginationInformation(); // Positioned objects are not part of the column flow, so they don't paginate with the columns.
-
- RenderBox* r;
- TrackedRendererListHashSet::iterator end = positionedDescendants->end();
- for (TrackedRendererListHashSet::iterator it = positionedDescendants->begin(); it != end; ++it) {
- r = *it;
-
- // A fixed position element with an absolute positioned ancestor has no way of knowing if the latter has changed position. So
- // if this is a fixed position element, mark it for layout if it has an abspos ancestor and needs to move with that ancestor, i.e.
- // it has static position.
- markFixedPositionObjectForLayoutIfNeeded(r);
- if (fixedPositionObjectsOnly) {
- r->layoutIfNeeded();
- continue;
- }
+ }
- // When a non-positioned block element moves, it may have positioned children that are implicitly positioned relative to the
- // non-positioned block. Rather than trying to detect all of these movement cases, we just always lay out positioned
- // objects that are positioned implicitly like this. Such objects are rare, and so in typical DHTML menu usage (where everything is
- // positioned explicitly) this should not incur a performance penalty.
- if (relayoutChildren || (r->style()->hasStaticBlockPosition(isHorizontalWritingMode()) && r->parent() != this))
- r->setChildNeedsLayout(true, MarkOnlyThis);
-
- // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths.
- if (relayoutChildren && r->needsPreferredWidthsRecalculation())
- r->setPreferredLogicalWidthsDirty(true, MarkOnlyThis);
-
- if (!r->needsLayout())
- r->markForPaginationRelayoutIfNeeded();
+ // When a non-positioned block element moves, it may have positioned children that are implicitly positioned relative to the
+ // non-positioned block. Rather than trying to detect all of these movement cases, we just always lay out positioned
+ // objects that are positioned implicitly like this. Such objects are rare, and so in typical DHTML menu usage (where everything is
+ // positioned explicitly) this should not incur a performance penalty.
+ if (relayoutChildren || (r.style().hasStaticBlockPosition(isHorizontalWritingMode()) && r.parent() != this))
+ r.setChildNeedsLayout(MarkOnlyThis);
- // We don't have to do a full layout. We just have to update our position. Try that first. If we have shrink-to-fit width
- // and we hit the available width constraint, the layoutIfNeeded() will catch it and do a full layout.
- if (r->needsPositionedMovementLayoutOnly() && r->tryLayoutDoingPositionedMovementOnly())
- r->setNeedsLayout(false);
-
- // If we are paginated or in a line grid, go ahead and compute a vertical position for our object now.
- // If it's wrong we'll lay out again.
- LayoutUnit oldLogicalTop = 0;
- bool needsBlockDirectionLocationSetBeforeLayout = r->needsLayout() && view()->layoutState()->needsBlockDirectionLocationSetBeforeLayout();
- if (needsBlockDirectionLocationSetBeforeLayout) {
- if (isHorizontalWritingMode() == r->isHorizontalWritingMode())
- r->updateLogicalHeight();
- else
- r->updateLogicalWidth();
- oldLogicalTop = logicalTopForChild(r);
- }
+ // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths.
+ if (relayoutChildren && r.needsPreferredWidthsRecalculation())
+ r.setPreferredLogicalWidthsDirty(true, MarkOnlyThis);
+
+ r.markForPaginationRelayoutIfNeeded();
+
+ // We don't have to do a full layout. We just have to update our position. Try that first. If we have shrink-to-fit width
+ // and we hit the available width constraint, the layoutIfNeeded() will catch it and do a full layout.
+ if (r.needsPositionedMovementLayoutOnly() && r.tryLayoutDoingPositionedMovementOnly())
+ r.clearNeedsLayout();
- r->layoutIfNeeded();
+ // If we are paginated or in a line grid, compute a vertical position for our object now.
+ // If it's wrong we'll lay out again.
+ LayoutUnit oldLogicalTop = 0;
+ bool needsBlockDirectionLocationSetBeforeLayout = r.needsLayout() && view().layoutState()->needsBlockDirectionLocationSetBeforeLayout();
+ if (needsBlockDirectionLocationSetBeforeLayout) {
+ if (isHorizontalWritingMode() == r.isHorizontalWritingMode())
+ r.updateLogicalHeight();
+ else
+ r.updateLogicalWidth();
+ oldLogicalTop = logicalTopForChild(r);
+ }
- // Lay out again if our estimate was wrong.
- if (needsBlockDirectionLocationSetBeforeLayout && logicalTopForChild(r) != oldLogicalTop) {
- r->setChildNeedsLayout(true, MarkOnlyThis);
- r->layoutIfNeeded();
- }
+ r.layoutIfNeeded();
+
+ // Lay out again if our estimate was wrong.
+ if (needsBlockDirectionLocationSetBeforeLayout && logicalTopForChild(r) != oldLogicalTop) {
+ r.setChildNeedsLayout(MarkOnlyThis);
+ r.layoutIfNeeded();
}
+
+ if (updateRegionRangeForBoxChild(r)) {
+ r.setNeedsLayout(MarkOnlyThis);
+ r.layoutIfNeeded();
+ }
+}
+
+void RenderBlock::layoutPositionedObjects(bool relayoutChildren, bool fixedPositionObjectsOnly)
+{
+ TrackedRendererListHashSet* positionedDescendants = positionedObjects();
+ if (!positionedDescendants)
+ return;
- if (hasColumns())
- view()->layoutState()->m_columnInfo = columnInfo(); // FIXME: Kind of gross. We just put this back into the layout state so that pop() will work.
+ // Do not cache positionedDescendants->end() in a local variable, since |positionedDescendants| can be mutated
+ // as it is walked. We always need to fetch the new end() value dynamically.
+ for (auto it = positionedDescendants->begin(); it != positionedDescendants->end(); ++it)
+ layoutPositionedObject(**it, relayoutChildren, fixedPositionObjectsOnly);
}
void RenderBlock::markPositionedObjectsForLayout()
{
TrackedRendererListHashSet* positionedDescendants = positionedObjects();
- if (positionedDescendants) {
- RenderBox* r;
- TrackedRendererListHashSet::iterator end = positionedDescendants->end();
- for (TrackedRendererListHashSet::iterator it = positionedDescendants->begin(); it != end; ++it) {
- r = *it;
- r->setChildNeedsLayout(true);
- }
+ if (!positionedDescendants)
+ return;
+
+ for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) {
+ RenderBox* r = *it;
+ r->setChildNeedsLayout();
}
}
void RenderBlock::markForPaginationRelayoutIfNeeded()
{
- ASSERT(!needsLayout());
- if (needsLayout())
+ if (needsLayout() || !view().layoutState()->isPaginated())
return;
- if (view()->layoutState()->pageLogicalHeightChanged() || (view()->layoutState()->pageLogicalHeight() && view()->layoutState()->pageLogicalOffset(this, logicalTop()) != pageLogicalOffset()) || shouldBreakAtLineToAvoidWidow())
- setChildNeedsLayout(true, MarkOnlyThis);
+ if (view().layoutState()->pageLogicalHeightChanged() || (view().layoutState()->pageLogicalHeight() && view().layoutState()->pageLogicalOffset(this, logicalTop()) != pageLogicalOffset()))
+ setChildNeedsLayout(MarkOnlyThis);
}
-void RenderBlock::repaintOverhangingFloats(bool paintAllDescendants)
+void RenderBlock::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
- // Repaint any overhanging floats (if we know we're the one to paint them).
- // Otherwise, bail out.
- if (!hasOverhangingFloats())
+ RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment();
+ // Check our region range to make sure we need to be painting in this region.
+ if (namedFlowFragment && !namedFlowFragment->flowThread()->objectShouldFragmentInFlowRegion(this, namedFlowFragment))
return;
- // FIXME: Avoid disabling LayoutState. At the very least, don't disable it for floats originating
- // in this block. Better yet would be to push extra state for the containers of other floats.
- LayoutStateDisabler layoutStateDisabler(view());
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = floatingObjectSet.end();
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- FloatingObject* r = *it;
- // Only repaint the object if it is overhanging, is not in its own layer, and
- // is our responsibility to paint (m_shouldPaint is set). When paintAllDescendants is true, the latter
- // condition is replaced with being a descendant of us.
- if (logicalBottomForFloat(r) > logicalHeight() && ((paintAllDescendants && r->m_renderer->isDescendantOf(this)) || r->shouldPaint()) && !r->m_renderer->hasSelfPaintingLayer()) {
- r->m_renderer->repaint();
- r->m_renderer->repaintOverhangingFloats(false);
- }
- }
-}
-
-void RenderBlock::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
-{
LayoutPoint adjustedPaintOffset = paintOffset + location();
-
PaintPhase phase = paintInfo.phase;
// Check if we need to do anything at all.
- // FIXME: Could eliminate the isRoot() check if we fix background painting so that the RenderView
+ // FIXME: Could eliminate the isDocumentElementRenderer() check if we fix background painting so that the RenderView
// paints the root's background.
- if (!isRoot()) {
- LayoutRect overflowBox = overflowRectForPaintRejection();
+ if (!isDocumentElementRenderer()) {
+ LayoutRect overflowBox = overflowRectForPaintRejection(namedFlowFragment);
flipForWritingMode(overflowBox);
- overflowBox.inflate(maximalOutlineSize(paintInfo.phase));
overflowBox.moveBy(adjustedPaintOffset);
- if (!overflowBox.intersects(paintInfo.rect))
+ if (!overflowBox.intersects(paintInfo.rect)
+#if PLATFORM(IOS)
+ // FIXME: This may be applicable to non-iOS ports.
+ && (!hasLayer() || !layer()->isComposited())
+#endif
+ )
return;
}
@@ -2992,177 +1432,11 @@ void RenderBlock::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
popContentsClip(paintInfo, phase, adjustedPaintOffset);
// Our scrollbar widgets paint exactly when we tell them to, so that they work properly with
- // z-index. We paint after we painted the background/border, so that the scrollbars will
+ // z-index. We paint after we painted the background/border, so that the scrollbars will
// sit above the background/border.
- if (hasOverflowClip() && style()->visibility() == VISIBLE && (phase == PaintPhaseBlockBackground || phase == PaintPhaseChildBlockBackground) && paintInfo.shouldPaintWithinRoot(this) && !paintInfo.paintRootBackgroundOnly())
- layer()->paintOverflowControls(paintInfo.context, roundedIntPoint(adjustedPaintOffset), paintInfo.rect);
-}
-
-void RenderBlock::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
-{
- if (paintInfo.context->paintingDisabled())
- return;
-
- const Color& ruleColor = style()->visitedDependentColor(CSSPropertyWebkitColumnRuleColor);
- bool ruleTransparent = style()->columnRuleIsTransparent();
- EBorderStyle ruleStyle = style()->columnRuleStyle();
- LayoutUnit ruleThickness = style()->columnRuleWidth();
- LayoutUnit colGap = columnGap();
- bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent;
- if (!renderRule)
- return;
-
- ColumnInfo* colInfo = columnInfo();
- unsigned colCount = columnCount(colInfo);
-
- bool antialias = shouldAntialiasLines(paintInfo.context);
-
- if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) {
- bool leftToRight = style()->isLeftToRightDirection() ^ colInfo->progressionIsReversed();
- LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : contentLogicalWidth();
- LayoutUnit ruleAdd = logicalLeftOffsetForContent();
- LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : contentLogicalWidth();
- LayoutUnit inlineDirectionSize = colInfo->desiredColumnWidth();
- BoxSide boxSide = isHorizontalWritingMode()
- ? leftToRight ? BSLeft : BSRight
- : leftToRight ? BSTop : BSBottom;
-
- for (unsigned i = 0; i < colCount; i++) {
- // Move to the next position.
- if (leftToRight) {
- ruleLogicalLeft += inlineDirectionSize + colGap / 2;
- currLogicalLeftOffset += inlineDirectionSize + colGap;
- } else {
- ruleLogicalLeft -= (inlineDirectionSize + colGap / 2);
- currLogicalLeftOffset -= (inlineDirectionSize + colGap);
- }
-
- // Now paint the column rule.
- if (i < colCount - 1) {
- LayoutUnit ruleLeft = isHorizontalWritingMode() ? paintOffset.x() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + borderLeft() + paddingLeft();
- LayoutUnit ruleRight = isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + contentWidth();
- LayoutUnit ruleTop = isHorizontalWritingMode() ? paintOffset.y() + borderTop() + paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd;
- LayoutUnit ruleBottom = isHorizontalWritingMode() ? ruleTop + contentHeight() : ruleTop + ruleThickness;
- IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom);
- drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
- }
-
- ruleLogicalLeft = currLogicalLeftOffset;
- }
- } else {
- bool topToBottom = !style()->isFlippedBlocksWritingMode() ^ colInfo->progressionIsReversed();
- LayoutUnit ruleLeft = isHorizontalWritingMode()
- ? borderLeft() + paddingLeft()
- : colGap / 2 - colGap - ruleThickness / 2 + (!colInfo->progressionIsReversed() ? borderAndPaddingBefore() : borderAndPaddingAfter());
- LayoutUnit ruleWidth = isHorizontalWritingMode() ? contentWidth() : ruleThickness;
- LayoutUnit ruleTop = isHorizontalWritingMode()
- ? colGap / 2 - colGap - ruleThickness / 2 + (!colInfo->progressionIsReversed() ? borderAndPaddingBefore() : borderAndPaddingAfter())
- : borderStart() + paddingStart();
- LayoutUnit ruleHeight = isHorizontalWritingMode() ? ruleThickness : contentHeight();
- LayoutRect ruleRect(ruleLeft, ruleTop, ruleWidth, ruleHeight);
-
- if (!topToBottom) {
- if (isHorizontalWritingMode())
- ruleRect.setY(height() - ruleRect.maxY());
- else
- ruleRect.setX(width() - ruleRect.maxX());
- }
-
- ruleRect.moveBy(paintOffset);
-
- BoxSide boxSide = isHorizontalWritingMode()
- ? topToBottom ? BSTop : BSBottom
- : topToBottom ? BSLeft : BSRight;
-
- LayoutSize step(0, topToBottom ? colInfo->columnHeight() + colGap : -(colInfo->columnHeight() + colGap));
- if (!isHorizontalWritingMode())
- step = step.transposedSize();
-
- for (unsigned i = 1; i < colCount; i++) {
- ruleRect.move(step);
- IntRect pixelSnappedRuleRect = pixelSnappedIntRect(ruleRect);
- drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
- }
- }
-}
-
-LayoutUnit RenderBlock::initialBlockOffsetForPainting() const
-{
- ColumnInfo* colInfo = columnInfo();
- LayoutUnit result = 0;
- if (colInfo->progressionAxis() == ColumnInfo::BlockAxis && colInfo->progressionIsReversed()) {
- LayoutRect colRect = columnRectAt(colInfo, 0);
- result = isHorizontalWritingMode() ? colRect.y() : colRect.x();
- result -= borderAndPaddingBefore();
- if (style()->isFlippedBlocksWritingMode())
- result = -result;
- }
- return result;
-}
-
-LayoutUnit RenderBlock::blockDeltaForPaintingNextColumn() const
-{
- ColumnInfo* colInfo = columnInfo();
- LayoutUnit blockDelta = -colInfo->columnHeight();
- LayoutUnit colGap = columnGap();
- if (colInfo->progressionAxis() == ColumnInfo::BlockAxis) {
- if (!colInfo->progressionIsReversed())
- blockDelta = colGap;
- else
- blockDelta -= (colInfo->columnHeight() + colGap);
- }
- if (style()->isFlippedBlocksWritingMode())
- blockDelta = -blockDelta;
- return blockDelta;
-}
-
-void RenderBlock::paintColumnContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool paintingFloats)
-{
- // We need to do multiple passes, breaking up our child painting into strips.
- GraphicsContext* context = paintInfo.context;
- ColumnInfo* colInfo = columnInfo();
- unsigned colCount = columnCount(colInfo);
- if (!colCount)
- return;
- LayoutUnit colGap = columnGap();
- LayoutUnit currLogicalTopOffset = initialBlockOffsetForPainting();
- LayoutUnit blockDelta = blockDeltaForPaintingNextColumn();
- for (unsigned i = 0; i < colCount; i++) {
- // For each rect, we clip to the rect, and then we adjust our coords.
- LayoutRect colRect = columnRectAt(colInfo, i);
- flipForWritingMode(colRect);
-
- LayoutUnit logicalLeftOffset = (isHorizontalWritingMode() ? colRect.x() : colRect.y()) - logicalLeftOffsetForContent();
- LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(logicalLeftOffset, currLogicalTopOffset) : LayoutSize(currLogicalTopOffset, logicalLeftOffset);
- colRect.moveBy(paintOffset);
- PaintInfo info(paintInfo);
- info.rect.intersect(pixelSnappedIntRect(colRect));
-
- if (!info.rect.isEmpty()) {
- GraphicsContextStateSaver stateSaver(*context);
- LayoutRect clipRect(colRect);
-
- if (i < colCount - 1) {
- if (isHorizontalWritingMode())
- clipRect.expand(colGap / 2, 0);
- else
- clipRect.expand(0, colGap / 2);
- }
- // Each strip pushes a clip, since column boxes are specified as being
- // like overflow:hidden.
- // FIXME: Content and column rules that extend outside column boxes at the edges of the multi-column element
- // are clipped according to the 'overflow' property.
- context->clip(pixelSnappedIntRect(clipRect));
-
- // Adjust our x and y when painting.
- LayoutPoint adjustedPaintOffset = paintOffset + offset;
- if (paintingFloats)
- paintFloats(info, adjustedPaintOffset, paintInfo.phase == PaintPhaseSelection || paintInfo.phase == PaintPhaseTextClip);
- else
- paintContents(info, adjustedPaintOffset);
- }
- currLogicalTopOffset += blockDelta;
- }
+ if ((phase == PaintPhaseBlockBackground || phase == PaintPhaseChildBlockBackground) && hasOverflowClip() && layer()
+ && style().visibility() == VISIBLE && paintInfo.shouldPaintWithinRoot(*this) && !paintInfo.paintRootBackgroundOnly())
+ layer()->paintOverflowControls(paintInfo.context(), roundedIntPoint(adjustedPaintOffset), snappedIntRect(paintInfo.rect));
}
void RenderBlock::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
@@ -3170,11 +1444,11 @@ void RenderBlock::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOf
// Avoid painting descendants of the root element when stylesheets haven't loaded. This eliminates FOUC.
// It's ok not to draw, because later on, when all the stylesheets do load, styleResolverChanged() on the Document
// will do a full repaint.
- if (document()->didLayoutWithPendingStylesheets() && !isRenderView())
+ if (document().didLayoutWithPendingStylesheets() && !isRenderView())
return;
if (childrenInline())
- m_lineBoxes.paint(this, paintInfo, paintOffset);
+ paintInlineChildren(paintInfo, paintOffset);
else {
PaintPhase newPhase = (paintInfo.phase == PaintPhaseChildOutlines) ? PaintPhaseOutline : paintInfo.phase;
newPhase = (newPhase == PaintPhaseChildBlockBackgrounds) ? PaintPhaseChildBlockBackground : newPhase;
@@ -3186,78 +1460,81 @@ void RenderBlock::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOf
// FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit
// NSViews. Do not add any more code for this.
- bool usePrintRect = !view()->printRect().isEmpty();
+ bool usePrintRect = !view().printRect().isEmpty();
paintChildren(paintInfo, paintOffset, paintInfoForChild, usePrintRect);
}
}
void RenderBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect)
{
- for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
- if (!paintChild(child, paintInfo, paintOffset, paintInfoForChild, usePrintRect))
+ for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) {
+ if (!paintChild(*child, paintInfo, paintOffset, paintInfoForChild, usePrintRect))
return;
}
}
-bool RenderBlock::paintChild(RenderBox* child, PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect)
+bool RenderBlock::paintChild(RenderBox& child, PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect, PaintBlockType paintType)
{
// Check for page-break-before: always, and if it's set, break and bail.
- bool checkBeforeAlways = !childrenInline() && (usePrintRect && child->style()->pageBreakBefore() == PBALWAYS);
- LayoutUnit absoluteChildY = paintOffset.y() + child->y();
+ bool checkBeforeAlways = !childrenInline() && (usePrintRect && alwaysPageBreak(child.style().breakBefore()));
+ LayoutUnit absoluteChildY = paintOffset.y() + child.y();
if (checkBeforeAlways
&& absoluteChildY > paintInfo.rect.y()
&& absoluteChildY < paintInfo.rect.maxY()) {
- view()->setBestTruncatedAt(absoluteChildY, this, true);
+ view().setBestTruncatedAt(absoluteChildY, this, true);
return false;
}
- RenderView* renderView = view();
- if (!child->isFloating() && child->isReplaced() && usePrintRect && child->height() <= renderView->printRect().height()) {
+ if (!child.isFloating() && child.isReplaced() && usePrintRect && child.height() <= view().printRect().height()) {
// Paginate block-level replaced elements.
- if (absoluteChildY + child->height() > renderView->printRect().maxY()) {
- if (absoluteChildY < renderView->truncatedAt())
- renderView->setBestTruncatedAt(absoluteChildY, child);
+ if (absoluteChildY + child.height() > view().printRect().maxY()) {
+ if (absoluteChildY < view().truncatedAt())
+ view().setBestTruncatedAt(absoluteChildY, &child);
// If we were able to truncate, don't paint.
- if (absoluteChildY >= renderView->truncatedAt())
+ if (absoluteChildY >= view().truncatedAt())
return false;
}
}
- LayoutPoint childPoint = flipForWritingModeForChild(child, paintOffset);
- if (!child->hasSelfPaintingLayer() && !child->isFloating())
- child->paint(paintInfoForChild, childPoint);
+ LayoutPoint childPoint = flipForWritingModeForChild(&child, paintOffset);
+ if (!child.hasSelfPaintingLayer() && !child.isFloating()) {
+ if (paintType == PaintAsInlineBlock)
+ child.paintAsInlineBlock(paintInfoForChild, childPoint);
+ else
+ child.paint(paintInfoForChild, childPoint);
+ }
// Check for page-break-after: always, and if it's set, break and bail.
- bool checkAfterAlways = !childrenInline() && (usePrintRect && child->style()->pageBreakAfter() == PBALWAYS);
+ bool checkAfterAlways = !childrenInline() && (usePrintRect && alwaysPageBreak(child.style().breakAfter()));
if (checkAfterAlways
- && (absoluteChildY + child->height()) > paintInfo.rect.y()
- && (absoluteChildY + child->height()) < paintInfo.rect.maxY()) {
- view()->setBestTruncatedAt(absoluteChildY + child->height() + max<LayoutUnit>(0, child->collapsedMarginAfter()), this, true);
+ && (absoluteChildY + child.height()) > paintInfo.rect.y()
+ && (absoluteChildY + child.height()) < paintInfo.rect.maxY()) {
+ view().setBestTruncatedAt(absoluteChildY + child.height() + std::max<LayoutUnit>(0, child.collapsedMarginAfter()), this, true);
return false;
}
+
return true;
}
-
void RenderBlock::paintCaret(PaintInfo& paintInfo, const LayoutPoint& paintOffset, CaretType type)
{
// Paint the caret if the FrameSelection says so or if caret browsing is enabled
- bool caretBrowsing = frame()->settings() && frame()->settings()->caretBrowsingEnabled();
- RenderObject* caretPainter;
+ bool caretBrowsing = frame().settings().caretBrowsingEnabled();
+ RenderBlock* caretPainter;
bool isContentEditable;
if (type == CursorCaret) {
- caretPainter = frame()->selection()->caretRenderer();
- isContentEditable = frame()->selection()->rendererIsEditable();
+ caretPainter = frame().selection().caretRendererWithoutUpdatingLayout();
+ isContentEditable = frame().selection().selection().hasEditableStyle();
} else {
- caretPainter = frame()->page()->dragCaretController()->caretRenderer();
- isContentEditable = frame()->page()->dragCaretController()->isContentEditable();
+ caretPainter = frame().page()->dragCaretController().caretRenderer();
+ isContentEditable = frame().page()->dragCaretController().isContentEditable();
}
if (caretPainter == this && (isContentEditable || caretBrowsing)) {
if (type == CursorCaret)
- frame()->selection()->paintCaret(paintInfo.context, paintOffset, paintInfo.rect);
+ frame().selection().paintCaret(paintInfo.context(), paintOffset, paintInfo.rect);
else
- frame()->page()->dragCaretController()->paintDragCaret(frame(), paintInfo.context, paintOffset, paintInfo.rect);
+ frame().page()->dragCaretController().paintDragCaret(&frame(), paintInfo.context(), paintOffset, paintInfo.rect);
}
}
@@ -3266,62 +1543,85 @@ void RenderBlock::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffs
PaintPhase paintPhase = paintInfo.phase;
// 1. paint background, borders etc
- if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && style()->visibility() == VISIBLE) {
- if (hasBoxDecorations())
+ if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && style().visibility() == VISIBLE) {
+ if (hasBoxDecorations()) {
+ bool didClipToRegion = false;
+
+ RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment();
+ if (namedFlowFragment && is<RenderNamedFlowThread>(paintInfo.paintContainer)) {
+ // If this box goes beyond the current region, then make sure not to overflow the region.
+ // This (overflowing region X altough also fragmented to region X+1) could happen when one of this box's children
+ // overflows region X and is an unsplittable element (like an image).
+ // The same applies for a box overflowing the top of region X when that box is also fragmented in region X-1.
+
+ paintInfo.context().save();
+ didClipToRegion = true;
+
+ paintInfo.context().clip(downcast<RenderNamedFlowThread>(*paintInfo.paintContainer).decorationsClipRectForBoxInNamedFlowFragment(*this, *namedFlowFragment));
+ }
+
paintBoxDecorations(paintInfo, paintOffset);
- if (hasColumns() && !paintInfo.paintRootBackgroundOnly())
- paintColumnRules(paintInfo, paintOffset);
+
+ if (didClipToRegion)
+ paintInfo.context().restore();
+ }
}
- if (paintPhase == PaintPhaseMask && style()->visibility() == VISIBLE) {
+ if (paintPhase == PaintPhaseMask && style().visibility() == VISIBLE) {
paintMask(paintInfo, paintOffset);
return;
}
- // We're done. We don't bother painting any children.
- if (paintPhase == PaintPhaseBlockBackground || paintInfo.paintRootBackgroundOnly())
+ if (paintPhase == PaintPhaseClippingMask && style().visibility() == VISIBLE) {
+ paintClippingMask(paintInfo, paintOffset);
+ return;
+ }
+
+ // If just painting the root background, then return.
+ if (paintInfo.paintRootBackgroundOnly())
return;
// Adjust our painting position if we're inside a scrolled layer (e.g., an overflow:auto div).
LayoutPoint scrolledOffset = paintOffset;
- if (hasOverflowClip())
- scrolledOffset.move(-scrolledContentOffset());
+ scrolledOffset.move(-scrolledContentOffset());
+ // Column rules need to account for scrolling and clipping.
+ // FIXME: Clipping of column rules does not work. We will need a separate paint phase for column rules I suspect in order to get
+ // clipping correct (since it has to paint as background but is still considered "contents").
+ if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && style().visibility() == VISIBLE)
+ paintColumnRules(paintInfo, scrolledOffset);
+
+ // Done with backgrounds, borders and column rules.
+ if (paintPhase == PaintPhaseBlockBackground)
+ return;
+
// 2. paint contents
- if (paintPhase != PaintPhaseSelfOutline) {
- if (hasColumns())
- paintColumnContents(paintInfo, scrolledOffset);
- else
- paintContents(paintInfo, scrolledOffset);
- }
+ if (paintPhase != PaintPhaseSelfOutline)
+ paintContents(paintInfo, scrolledOffset);
// 3. paint selection
// FIXME: Make this work with multi column layouts. For now don't fill gaps.
- bool isPrinting = document()->printing();
- if (!isPrinting && !hasColumns())
+ bool isPrinting = document().printing();
+ if (!isPrinting)
paintSelection(paintInfo, scrolledOffset); // Fill in gaps in selection on lines and between blocks.
// 4. paint floats.
- if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip) {
- if (hasColumns())
- paintColumnContents(paintInfo, scrolledOffset, true);
- else
- paintFloats(paintInfo, scrolledOffset, paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip);
- }
+ if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip)
+ paintFloats(paintInfo, scrolledOffset, paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip);
// 5. paint outline.
- if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && hasOutline() && style()->visibility() == VISIBLE)
+ if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && hasOutline() && style().visibility() == VISIBLE)
paintOutline(paintInfo, LayoutRect(paintOffset, size()));
// 6. paint continuation outlines.
if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseChildOutlines)) {
RenderInline* inlineCont = inlineElementContinuation();
- if (inlineCont && inlineCont->hasOutline() && inlineCont->style()->visibility() == VISIBLE) {
- RenderInline* inlineRenderer = toRenderInline(inlineCont->node()->renderer());
- RenderBlock* cb = containingBlock();
+ if (inlineCont && inlineCont->hasOutline() && inlineCont->style().visibility() == VISIBLE) {
+ RenderInline* inlineRenderer = downcast<RenderInline>(inlineCont->element()->renderer());
+ RenderBlock* containingBlock = this->containingBlock();
bool inlineEnclosedInSelfPaintingLayer = false;
- for (RenderBoxModelObject* box = inlineRenderer; box != cb; box = box->parent()->enclosingBoxModelObject()) {
+ for (RenderBoxModelObject* box = inlineRenderer; box != containingBlock; box = &box->parent()->enclosingBoxModelObject()) {
if (box->hasSelfPaintingLayer()) {
inlineEnclosedInSelfPaintingLayer = true;
break;
@@ -3332,7 +1632,7 @@ void RenderBlock::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffs
// anonymous block (i.e. have our own layer), paint them straightaway instead. This is because a block depends on renderers in its continuation table being
// in the same layer.
if (!inlineEnclosedInSelfPaintingLayer && !hasLayer())
- cb->addContinuationWithOutline(inlineRenderer);
+ containingBlock->addContinuationWithOutline(inlineRenderer);
else if (!inlineRenderer->firstLineBox() || (!inlineEnclosedInSelfPaintingLayer && hasLayer()))
inlineRenderer->paintOutline(paintInfo, paintOffset - locationOffset() + inlineRenderer->containingBlock()->location());
}
@@ -3348,69 +1648,27 @@ void RenderBlock::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffs
}
}
-LayoutPoint RenderBlock::flipFloatForWritingModeForChild(const FloatingObject* child, const LayoutPoint& point) const
-{
- if (!style()->isFlippedBlocksWritingMode())
- return point;
-
- // This is similar to RenderBox::flipForWritingModeForChild. We have to subtract out our left/top offsets twice, since
- // it's going to get added back in. We hide this complication here so that the calling code looks normal for the unflipped
- // case.
- if (isHorizontalWritingMode())
- return LayoutPoint(point.x(), point.y() + height() - child->renderer()->height() - 2 * yPositionForFloatIncludingMargin(child));
- return LayoutPoint(point.x() + width() - child->renderer()->width() - 2 * xPositionForFloatIncludingMargin(child), point.y());
-}
-
-void RenderBlock::paintFloats(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool preservePhase)
-{
- if (!m_floatingObjects)
- return;
-
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = floatingObjectSet.end();
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- FloatingObject* r = *it;
- // Only paint the object if our m_shouldPaint flag is set.
- if (r->shouldPaint() && !r->m_renderer->hasSelfPaintingLayer()) {
- PaintInfo currentPaintInfo(paintInfo);
- currentPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhaseBlockBackground;
- LayoutPoint childPoint = flipFloatForWritingModeForChild(r, LayoutPoint(paintOffset.x() + xPositionForFloatIncludingMargin(r) - r->m_renderer->x(), paintOffset.y() + yPositionForFloatIncludingMargin(r) - r->m_renderer->y()));
- r->m_renderer->paint(currentPaintInfo, childPoint);
- if (!preservePhase) {
- currentPaintInfo.phase = PaintPhaseChildBlockBackgrounds;
- r->m_renderer->paint(currentPaintInfo, childPoint);
- currentPaintInfo.phase = PaintPhaseFloat;
- r->m_renderer->paint(currentPaintInfo, childPoint);
- currentPaintInfo.phase = PaintPhaseForeground;
- r->m_renderer->paint(currentPaintInfo, childPoint);
- currentPaintInfo.phase = PaintPhaseOutline;
- r->m_renderer->paint(currentPaintInfo, childPoint);
- }
- }
- }
-}
-
RenderInline* RenderBlock::inlineElementContinuation() const
{
RenderBoxModelObject* continuation = this->continuation();
- return continuation && continuation->isInline() ? toRenderInline(continuation) : 0;
+ return is<RenderInline>(continuation) ? downcast<RenderInline>(continuation) : nullptr;
}
RenderBlock* RenderBlock::blockElementContinuation() const
{
RenderBoxModelObject* currentContinuation = continuation();
if (!currentContinuation || currentContinuation->isInline())
- return 0;
- RenderBlock* nextContinuation = toRenderBlock(currentContinuation);
- if (nextContinuation->isAnonymousBlock())
- return nextContinuation->blockElementContinuation();
- return nextContinuation;
+ return nullptr;
+ RenderBlock& nextContinuation = downcast<RenderBlock>(*currentContinuation);
+ if (nextContinuation.isAnonymousBlock())
+ return nextContinuation.blockElementContinuation();
+ return &nextContinuation;
}
static ContinuationOutlineTableMap* continuationOutlineTable()
{
- DEFINE_STATIC_LOCAL(ContinuationOutlineTableMap, table, ());
- return &table;
+ static NeverDestroyed<ContinuationOutlineTableMap> table;
+ return &table.get();
}
void RenderBlock::addContinuationWithOutline(RenderInline* flow)
@@ -3423,7 +1681,7 @@ void RenderBlock::addContinuationWithOutline(RenderInline* flow)
ListHashSet<RenderInline*>* continuations = table->get(this);
if (!continuations) {
continuations = new ListHashSet<RenderInline*>;
- table->set(this, adoptPtr(continuations));
+ table->set(this, std::unique_ptr<ListHashSet<RenderInline*>>(continuations));
}
continuations->add(flow);
@@ -3448,7 +1706,7 @@ void RenderBlock::paintContinuationOutlines(PaintInfo& info, const LayoutPoint&
if (table->isEmpty())
return;
- OwnPtr<ListHashSet<RenderInline*> > continuations = table->take(this);
+ std::unique_ptr<ListHashSet<RenderInline*>> continuations = table->take(this);
if (!continuations)
return;
@@ -3468,29 +1726,29 @@ void RenderBlock::paintContinuationOutlines(PaintInfo& info, const LayoutPoint&
bool RenderBlock::shouldPaintSelectionGaps() const
{
- return selectionState() != SelectionNone && style()->visibility() == VISIBLE && isSelectionRoot();
+ return selectionState() != SelectionNone && style().visibility() == VISIBLE && isSelectionRoot();
}
bool RenderBlock::isSelectionRoot() const
{
if (isPseudoElement())
return false;
- ASSERT(node() || isAnonymous());
+ ASSERT(element() || isAnonymous());
// FIXME: Eventually tables should have to learn how to fill gaps between cells, at least in simple non-spanning cases.
if (isTable())
return false;
- if (isBody() || isRoot() || hasOverflowClip()
+ if (isBody() || isDocumentElementRenderer() || hasOverflowClip()
|| isPositioned() || isFloating()
|| isTableCell() || isInlineBlockOrInlineTable()
|| hasTransform() || hasReflection() || hasMask() || isWritingModeRoot()
- || isRenderFlowThread())
+ || isRenderFlowThread() || style().columnSpan() == ColumnSpanAll)
return true;
- if (view() && view()->selectionStart()) {
- Node* startElement = view()->selectionStart()->node();
- if (startElement && startElement->rootEditableElement() == node())
+ if (view().selectionUnsplitStart()) {
+ Node* startElement = view().selectionUnsplitStart()->node();
+ if (startElement && startElement->rootEditableElement() == element())
return true;
}
@@ -3504,45 +1762,46 @@ GapRects RenderBlock::selectionGapRectsForRepaint(const RenderLayerModelObject*
if (!shouldPaintSelectionGaps())
return GapRects();
- TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint());
- mapLocalToContainer(repaintContainer, transformState, ApplyContainerFlip | UseTransforms);
- LayoutPoint offsetFromRepaintContainer = roundedLayoutPoint(transformState.mappedPoint());
-
- if (hasOverflowClip())
- offsetFromRepaintContainer -= scrolledContentOffset();
+ FloatPoint containerPoint = localToContainerPoint(FloatPoint(), repaintContainer, UseTransforms);
+ LayoutPoint offsetFromRepaintContainer(containerPoint - scrolledContentOffset());
- LogicalSelectionOffsetCaches cache(this);
+ LogicalSelectionOffsetCaches cache(*this);
LayoutUnit lastTop = 0;
- LayoutUnit lastLeft = logicalLeftSelectionOffset(this, lastTop, cache);
- LayoutUnit lastRight = logicalRightSelectionOffset(this, lastTop, cache);
+ LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache);
+ LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache);
- return selectionGaps(this, offsetFromRepaintContainer, IntSize(), lastTop, lastLeft, lastRight, cache);
+ return selectionGaps(*this, offsetFromRepaintContainer, IntSize(), lastTop, lastLeft, lastRight, cache);
}
void RenderBlock::paintSelection(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
+#if ENABLE(TEXT_SELECTION)
if (shouldPaintSelectionGaps() && paintInfo.phase == PaintPhaseForeground) {
- LogicalSelectionOffsetCaches cache(this);
+ LogicalSelectionOffsetCaches cache(*this);
LayoutUnit lastTop = 0;
- LayoutUnit lastLeft = logicalLeftSelectionOffset(this, lastTop, cache);
- LayoutUnit lastRight = logicalRightSelectionOffset(this, lastTop, cache);
- GraphicsContextStateSaver stateSaver(*paintInfo.context);
+ LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache);
+ LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache);
+ GraphicsContextStateSaver stateSaver(paintInfo.context());
- LayoutRect gapRectsBounds = selectionGaps(this, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, cache, &paintInfo);
+ LayoutRect gapRectsBounds = selectionGaps(*this, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, cache, &paintInfo);
if (!gapRectsBounds.isEmpty()) {
if (RenderLayer* layer = enclosingLayer()) {
gapRectsBounds.moveBy(-paintOffset);
if (!hasLayer()) {
LayoutRect localBounds(gapRectsBounds);
flipForWritingMode(localBounds);
- gapRectsBounds = localToContainerQuad(FloatRect(localBounds), layer->renderer()).enclosingBoundingBox();
- if (layer->renderer()->hasOverflowClip())
+ gapRectsBounds = localToContainerQuad(FloatRect(localBounds), &layer->renderer()).enclosingBoundingBox();
+ if (layer->renderer().isBox())
gapRectsBounds.move(layer->renderBox()->scrolledContentOffset());
}
layer->addBlockSelectionGapsBounds(gapRectsBounds);
}
}
}
+#else
+ UNUSED_PARAM(paintInfo);
+ UNUSED_PARAM(paintOffset);
+#endif
}
static void clipOutPositionedObjects(const PaintInfo* paintInfo, const LayoutPoint& offset, TrackedRendererListHashSet* positionedObjects)
@@ -3553,18 +1812,18 @@ static void clipOutPositionedObjects(const PaintInfo* paintInfo, const LayoutPoi
TrackedRendererListHashSet::const_iterator end = positionedObjects->end();
for (TrackedRendererListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) {
RenderBox* r = *it;
- paintInfo->context->clipOut(IntRect(offset.x() + r->x(), offset.y() + r->y(), r->width(), r->height()));
+ paintInfo->context().clipOut(IntRect(offset.x() + r->x(), offset.y() + r->y(), r->width(), r->height()));
}
}
-static LayoutUnit blockDirectionOffset(RenderBlock* rootBlock, const LayoutSize& offsetFromRootBlock)
+LayoutUnit blockDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock)
{
- return rootBlock->isHorizontalWritingMode() ? offsetFromRootBlock.height() : offsetFromRootBlock.width();
+ return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.height() : offsetFromRootBlock.width();
}
-static LayoutUnit inlineDirectionOffset(RenderBlock* rootBlock, const LayoutSize& offsetFromRootBlock)
+LayoutUnit inlineDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock)
{
- return rootBlock->isHorizontalWritingMode() ? offsetFromRootBlock.width() : offsetFromRootBlock.height();
+ return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.width() : offsetFromRootBlock.height();
}
LayoutRect RenderBlock::logicalRectToPhysicalRect(const LayoutPoint& rootBlockPhysicalPosition, const LayoutRect& logicalRect)
@@ -3579,7 +1838,7 @@ LayoutRect RenderBlock::logicalRectToPhysicalRect(const LayoutPoint& rootBlockPh
return result;
}
-GapRects RenderBlock::selectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
+GapRects RenderBlock::selectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
// IMPORTANT: Callers of this method that intend for painting to happen need to do a save/restore.
@@ -3587,48 +1846,44 @@ GapRects RenderBlock::selectionGaps(RenderBlock* rootBlock, const LayoutPoint& r
if (paintInfo) {
// Note that we don't clip out overflow for positioned objects. We just stick to the border box.
LayoutRect flippedBlockRect(offsetFromRootBlock.width(), offsetFromRootBlock.height(), width(), height());
- rootBlock->flipForWritingMode(flippedBlockRect);
+ rootBlock.flipForWritingMode(flippedBlockRect);
flippedBlockRect.moveBy(rootBlockPhysicalPosition);
clipOutPositionedObjects(paintInfo, flippedBlockRect.location(), positionedObjects());
- if (isBody() || isRoot()) // The <body> must make sure to examine its containingBlock's positioned objects.
- for (RenderBlock* cb = containingBlock(); cb && !cb->isRenderView(); cb = cb->containingBlock())
+ if (isBody() || isDocumentElementRenderer()) { // The <body> must make sure to examine its containingBlock's positioned objects.
+ for (RenderBlock* cb = containingBlock(); cb && !is<RenderView>(*cb); cb = cb->containingBlock())
clipOutPositionedObjects(paintInfo, LayoutPoint(cb->x(), cb->y()), cb->positionedObjects()); // FIXME: Not right for flipped writing modes.
- if (m_floatingObjects) {
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = floatingObjectSet.end();
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- FloatingObject* r = *it;
- LayoutRect floatBox(offsetFromRootBlock.width() + xPositionForFloatIncludingMargin(r),
- offsetFromRootBlock.height() + yPositionForFloatIncludingMargin(r),
- r->m_renderer->width(), r->m_renderer->height());
- rootBlock->flipForWritingMode(floatBox);
- floatBox.move(rootBlockPhysicalPosition.x(), rootBlockPhysicalPosition.y());
- paintInfo->context->clipOut(pixelSnappedIntRect(floatBox));
- }
}
+ clipOutFloatingObjects(rootBlock, paintInfo, rootBlockPhysicalPosition, offsetFromRootBlock);
}
// FIXME: overflow: auto/scroll regions need more math here, since painting in the border box is different from painting in the padding box (one is scrolled, the other is
// fixed).
GapRects result;
- if (!isBlockFlow()) // FIXME: Make multi-column selection gap filling work someday.
+ if (!isRenderBlockFlow()) // FIXME: Make multi-column selection gap filling work someday.
return result;
- if (hasColumns() || hasTransform() || style()->columnSpan()) {
+ if (hasTransform() || style().columnSpan() == ColumnSpanAll || isInFlowRenderFlowThread()) {
// FIXME: We should learn how to gap fill multiple columns and transforms eventually.
lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight();
lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache);
lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight(), cache);
return result;
}
+
+ RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment();
+ if (paintInfo && namedFlowFragment && is<RenderFlowThread>(*paintInfo->paintContainer)) {
+ // Make sure the current object is actually flowed into the region being painted.
+ if (!downcast<RenderFlowThread>(*paintInfo->paintContainer).objectShouldFragmentInFlowRegion(this, namedFlowFragment))
+ return result;
+ }
if (childrenInline())
result = inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo);
else
result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo);
- // Go ahead and fill the vertical gap all the way to the bottom of our block if the selection extends past our block.
- if (rootBlock == this && (selectionState() != SelectionBoth && selectionState() != SelectionEnd)) {
+ // Fill the vertical gap all the way to the bottom of our block if the selection extends past our block.
+ if (&rootBlock == this && (selectionState() != SelectionBoth && selectionState() != SelectionEnd) && !isRubyBase() && !isRubyText()) {
result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock,
lastLogicalTop, lastLogicalLeft, lastLogicalRight, logicalHeight(), cache, paintInfo));
}
@@ -3636,73 +1891,25 @@ GapRects RenderBlock::selectionGaps(RenderBlock* rootBlock, const LayoutPoint& r
return result;
}
-GapRects RenderBlock::inlineSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
- LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
+GapRects RenderBlock::inlineSelectionGaps(RenderBlock&, const LayoutPoint&, const LayoutSize&, LayoutUnit&, LayoutUnit&, LayoutUnit&, const LogicalSelectionOffsetCaches&, const PaintInfo*)
{
- GapRects result;
-
- bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth;
-
- if (!firstLineBox()) {
- if (containsStart) {
- // Go ahead and update our lastLogicalTop to be the bottom of the block. <hr>s or empty blocks with height can trip this
- // case.
- lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight();
- lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache);
- lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight(), cache);
- }
- return result;
- }
-
- RootInlineBox* lastSelectedLine = 0;
- RootInlineBox* curr;
- for (curr = firstRootBox(); curr && !curr->hasSelectedChildren(); curr = curr->nextRootBox()) { }
-
- // Now paint the gaps for the lines.
- for (; curr && curr->hasSelectedChildren(); curr = curr->nextRootBox()) {
- LayoutUnit selTop = curr->selectionTopAdjustedForPrecedingBlock();
- LayoutUnit selHeight = curr->selectionHeightAdjustedForPrecedingBlock();
-
- if (!containsStart && !lastSelectedLine &&
- selectionState() != SelectionStart && selectionState() != SelectionBoth)
- result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, selTop, cache, paintInfo));
-
- LayoutRect logicalRect(curr->logicalLeft(), selTop, curr->logicalWidth(), selTop + selHeight);
- logicalRect.move(isHorizontalWritingMode() ? offsetFromRootBlock : offsetFromRootBlock.transposedSize());
- LayoutRect physicalRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, logicalRect);
- if (!paintInfo || (isHorizontalWritingMode() && physicalRect.y() < paintInfo->rect.maxY() && physicalRect.maxY() > paintInfo->rect.y())
- || (!isHorizontalWritingMode() && physicalRect.x() < paintInfo->rect.maxX() && physicalRect.maxX() > paintInfo->rect.x()))
- result.unite(curr->lineSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, selTop, selHeight, cache, paintInfo));
-
- lastSelectedLine = curr;
- }
-
- if (containsStart && !lastSelectedLine)
- // VisibleSelection must start just after our last line.
- lastSelectedLine = lastRootBox();
-
- if (lastSelectedLine && selectionState() != SelectionEnd && selectionState() != SelectionBoth) {
- // Go ahead and update our lastY to be the bottom of the last selected line.
- lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + lastSelectedLine->selectionBottom();
- lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, lastSelectedLine->selectionBottom(), cache);
- lastLogicalRight = logicalRightSelectionOffset(rootBlock, lastSelectedLine->selectionBottom(), cache);
- }
- return result;
+ ASSERT_NOT_REACHED();
+ return GapRects();
}
-GapRects RenderBlock::blockSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
+GapRects RenderBlock::blockSelectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
GapRects result;
- // Go ahead and jump right to the first block child that contains some selected objects.
+ // Jump right to the first block child that contains some selected objects.
RenderBox* curr;
for (curr = firstChildBox(); curr && curr->selectionState() == SelectionNone; curr = curr->nextSiblingBox()) { }
if (!curr)
return result;
- LogicalSelectionOffsetCaches childCache(this, cache);
+ LogicalSelectionOffsetCaches childCache(*this, cache);
for (bool sawSelectionEnd = false; curr && !sawSelectionEnd; curr = curr->nextSiblingBox()) {
SelectionState childState = curr->selectionState();
@@ -3721,7 +1928,7 @@ GapRects RenderBlock::blockSelectionGaps(RenderBlock* rootBlock, const LayoutPoi
}
bool paintsOwnSelection = curr->shouldPaintSelectionGaps() || curr->isTable(); // FIXME: Eventually we won't special-case table like this.
- bool fillBlockGaps = paintsOwnSelection || (curr->canBeSelectionLeaf() && childState != SelectionNone);
+ bool fillBlockGaps = (paintsOwnSelection || (curr->canBeSelectionLeaf() && childState != SelectionNone)) && !isRubyBase() && !isRubyText();
if (fillBlockGaps) {
// We need to fill the vertical gap above this object.
if (childState == SelectionEnd || childState == SelectionInside) {
@@ -3750,16 +1957,16 @@ GapRects RenderBlock::blockSelectionGaps(RenderBlock* rootBlock, const LayoutPoi
lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + curr->logicalBottom();
lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, curr->logicalBottom(), cache);
lastLogicalRight = logicalRightSelectionOffset(rootBlock, curr->logicalBottom(), cache);
- } else if (childState != SelectionNone) {
- // We must be a block that has some selected object inside it. Go ahead and recur.
- result.unite(toRenderBlock(curr)->selectionGaps(rootBlock, rootBlockPhysicalPosition, LayoutSize(offsetFromRootBlock.width() + curr->x(), offsetFromRootBlock.height() + curr->y()),
+ } else if (childState != SelectionNone && is<RenderBlock>(*curr)) {
+ // We must be a block that has some selected object inside it, so recur.
+ result.unite(downcast<RenderBlock>(*curr).selectionGaps(rootBlock, rootBlockPhysicalPosition, LayoutSize(offsetFromRootBlock.width() + curr->x(), offsetFromRootBlock.height() + curr->y()),
lastLogicalTop, lastLogicalLeft, lastLogicalRight, childCache, paintInfo));
}
}
return result;
}
-LayoutRect RenderBlock::blockSelectionGap(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
+LayoutRect RenderBlock::blockSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
LayoutUnit logicalTop = lastLogicalTop;
@@ -3768,55 +1975,55 @@ LayoutRect RenderBlock::blockSelectionGap(RenderBlock* rootBlock, const LayoutPo
return LayoutRect();
// Get the selection offsets for the bottom of the gap
- LayoutUnit logicalLeft = max(lastLogicalLeft, logicalLeftSelectionOffset(rootBlock, logicalBottom, cache));
- LayoutUnit logicalRight = min(lastLogicalRight, logicalRightSelectionOffset(rootBlock, logicalBottom, cache));
+ LayoutUnit logicalLeft = std::max(lastLogicalLeft, logicalLeftSelectionOffset(rootBlock, logicalBottom, cache));
+ LayoutUnit logicalRight = std::min(lastLogicalRight, logicalRightSelectionOffset(rootBlock, logicalBottom, cache));
LayoutUnit logicalWidth = logicalRight - logicalLeft;
if (logicalWidth <= 0)
return LayoutRect();
- LayoutRect gapRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(logicalLeft, logicalTop, logicalWidth, logicalHeight));
+ LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(logicalLeft, logicalTop, logicalWidth, logicalHeight));
if (paintInfo)
- paintInfo->context->fillRect(pixelSnappedIntRect(gapRect), selectionBackgroundColor(), style()->colorSpace());
+ paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selectionBackgroundColor());
return gapRect;
}
-LayoutRect RenderBlock::logicalLeftSelectionGap(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
- RenderObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
+LayoutRect RenderBlock::logicalLeftSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
+ RenderBoxModelObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop;
- LayoutUnit rootBlockLogicalLeft = max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache));
- LayoutUnit rootBlockLogicalRight = min(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + floorToInt(logicalLeft),
- min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)));
+ LayoutUnit rootBlockLogicalLeft = std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache));
+ LayoutUnit rootBlockLogicalRight = std::min(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + logicalLeft,
+ std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)));
LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft;
if (rootBlockLogicalWidth <= 0)
return LayoutRect();
- LayoutRect gapRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight));
+ LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight));
if (paintInfo)
- paintInfo->context->fillRect(pixelSnappedIntRect(gapRect), selObj->selectionBackgroundColor(), selObj->style()->colorSpace());
+ paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selObj->selectionBackgroundColor());
return gapRect;
}
-LayoutRect RenderBlock::logicalRightSelectionGap(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
- RenderObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
+LayoutRect RenderBlock::logicalRightSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
+ RenderBoxModelObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo)
{
LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop;
- LayoutUnit rootBlockLogicalLeft = max(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + floorToInt(logicalRight),
- max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)));
- LayoutUnit rootBlockLogicalRight = min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache));
+ LayoutUnit rootBlockLogicalLeft = std::max(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + logicalRight,
+ std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)));
+ LayoutUnit rootBlockLogicalRight = std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache));
LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft;
if (rootBlockLogicalWidth <= 0)
return LayoutRect();
- LayoutRect gapRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight));
+ LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight));
if (paintInfo)
- paintInfo->context->fillRect(pixelSnappedIntRect(gapRect), selObj->selectionBackgroundColor(), selObj->style()->colorSpace());
+ paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selObj->selectionBackgroundColor());
return gapRect;
}
void RenderBlock::getSelectionGapInfo(SelectionState state, bool& leftGap, bool& rightGap)
{
- bool ltr = style()->isLeftToRightDirection();
+ bool ltr = style().isLeftToRightDirection();
leftGap = (state == RenderObject::SelectionInside) ||
(state == RenderObject::SelectionEnd && ltr) ||
(state == RenderObject::SelectionStart && !ltr);
@@ -3825,46 +2032,46 @@ void RenderBlock::getSelectionGapInfo(SelectionState state, bool& leftGap, bool&
(state == RenderObject::SelectionEnd && !ltr);
}
-LayoutUnit RenderBlock::logicalLeftSelectionOffset(RenderBlock* rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache)
+LayoutUnit RenderBlock::logicalLeftSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache)
{
- LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, false);
+ LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, DoNotIndentText);
if (logicalLeft == logicalLeftOffsetForContent()) {
- if (rootBlock != this) // The border can potentially be further extended by our containingBlock().
- return cache.containingBlockInfo(this).logicalLeftSelectionOffset(rootBlock, position + logicalTop());
+ if (&rootBlock != this) // The border can potentially be further extended by our containingBlock().
+ return cache.containingBlockInfo(*this).logicalLeftSelectionOffset(rootBlock, position + logicalTop());
return logicalLeft;
- } else {
- RenderBlock* cb = this;
- const LogicalSelectionOffsetCaches* currentCache = &cache;
- while (cb != rootBlock) {
- logicalLeft += cb->logicalLeft();
-
- ASSERT(currentCache);
- const LogicalSelectionOffsetCaches::ContainingBlockInfo& info = currentCache->containingBlockInfo(cb);
- cb = info.block();
- currentCache = info.cache();
- }
+ }
+
+ RenderBlock* cb = this;
+ const LogicalSelectionOffsetCaches* currentCache = &cache;
+ while (cb != &rootBlock) {
+ logicalLeft += cb->logicalLeft();
+
+ ASSERT(currentCache);
+ auto info = currentCache->containingBlockInfo(*cb);
+ cb = info.block();
+ currentCache = info.cache();
}
return logicalLeft;
}
-LayoutUnit RenderBlock::logicalRightSelectionOffset(RenderBlock* rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache)
+LayoutUnit RenderBlock::logicalRightSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache)
{
- LayoutUnit logicalRight = logicalRightOffsetForLine(position, false);
+ LayoutUnit logicalRight = logicalRightOffsetForLine(position, DoNotIndentText);
if (logicalRight == logicalRightOffsetForContent()) {
- if (rootBlock != this) // The border can potentially be further extended by our containingBlock().
- return cache.containingBlockInfo(this).logicalRightSelectionOffset(rootBlock, position + logicalTop());
+ if (&rootBlock != this) // The border can potentially be further extended by our containingBlock().
+ return cache.containingBlockInfo(*this).logicalRightSelectionOffset(rootBlock, position + logicalTop());
return logicalRight;
- } else {
- RenderBlock* cb = this;
- const LogicalSelectionOffsetCaches* currentCache = &cache;
- while (cb != rootBlock) {
- logicalRight += cb->logicalLeft();
-
- ASSERT(currentCache);
- const LogicalSelectionOffsetCaches::ContainingBlockInfo& info = currentCache->containingBlockInfo(cb);
- cb = info.block();
- currentCache = info.cache();
- }
+ }
+
+ RenderBlock* cb = this;
+ const LogicalSelectionOffsetCaches* currentCache = &cache;
+ while (cb != &rootBlock) {
+ logicalRight += cb->logicalLeft();
+
+ ASSERT(currentCache);
+ auto info = currentCache->containingBlockInfo(*cb);
+ cb = info.block();
+ currentCache = info.cache();
}
return logicalRight;
}
@@ -3872,36 +2079,36 @@ LayoutUnit RenderBlock::logicalRightSelectionOffset(RenderBlock* rootBlock, Layo
RenderBlock* RenderBlock::blockBeforeWithinSelectionRoot(LayoutSize& offset) const
{
if (isSelectionRoot())
- return 0;
+ return nullptr;
- const RenderObject* object = this;
+ const RenderElement* object = this;
RenderObject* sibling;
do {
sibling = object->previousSibling();
- while (sibling && (!sibling->isRenderBlock() || toRenderBlock(sibling)->isSelectionRoot()))
+ while (sibling && (!is<RenderBlock>(*sibling) || downcast<RenderBlock>(*sibling).isSelectionRoot()))
sibling = sibling->previousSibling();
- offset -= LayoutSize(toRenderBlock(object)->logicalLeft(), toRenderBlock(object)->logicalTop());
+ offset -= LayoutSize(downcast<RenderBlock>(*object).logicalLeft(), downcast<RenderBlock>(*object).logicalTop());
object = object->parent();
- } while (!sibling && object && object->isRenderBlock() && !toRenderBlock(object)->isSelectionRoot());
+ } while (!sibling && is<RenderBlock>(object) && !downcast<RenderBlock>(*object).isSelectionRoot());
if (!sibling)
- return 0;
+ return nullptr;
- RenderBlock* beforeBlock = toRenderBlock(sibling);
+ RenderBlock* beforeBlock = downcast<RenderBlock>(sibling);
offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop());
RenderObject* child = beforeBlock->lastChild();
- while (child && child->isRenderBlock()) {
- beforeBlock = toRenderBlock(child);
+ while (is<RenderBlock>(child)) {
+ beforeBlock = downcast<RenderBlock>(child);
offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop());
child = beforeBlock->lastChild();
}
return beforeBlock;
}
-void RenderBlock::insertIntoTrackedRendererMaps(RenderBox* descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap)
+void RenderBlock::insertIntoTrackedRendererMaps(RenderBox& descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap, bool forceNewEntry)
{
if (!descendantsMap) {
descendantsMap = new TrackedDescendantsMap;
@@ -3911,35 +2118,40 @@ void RenderBlock::insertIntoTrackedRendererMaps(RenderBox* descendant, TrackedDe
TrackedRendererListHashSet* descendantSet = descendantsMap->get(this);
if (!descendantSet) {
descendantSet = new TrackedRendererListHashSet;
- descendantsMap->set(this, adoptPtr(descendantSet));
+ descendantsMap->set(this, std::unique_ptr<TrackedRendererListHashSet>(descendantSet));
+ }
+
+ if (forceNewEntry) {
+ descendantSet->remove(&descendant);
+ containerMap->remove(&descendant);
}
- bool added = descendantSet->add(descendant).isNewEntry;
+
+ bool added = descendantSet->add(&descendant).isNewEntry;
if (!added) {
- ASSERT(containerMap->get(descendant));
- ASSERT(containerMap->get(descendant)->contains(this));
+ ASSERT(containerMap->get(&descendant));
+ ASSERT(containerMap->get(&descendant)->contains(this));
return;
}
- HashSet<RenderBlock*>* containerSet = containerMap->get(descendant);
+ HashSet<RenderBlock*>* containerSet = containerMap->get(&descendant);
if (!containerSet) {
containerSet = new HashSet<RenderBlock*>;
- containerMap->set(descendant, adoptPtr(containerSet));
- }
+ containerMap->set(&descendant, std::unique_ptr<HashSet<RenderBlock*>>(containerSet));
+ }
ASSERT(!containerSet->contains(this));
containerSet->add(this);
}
-void RenderBlock::removeFromTrackedRendererMaps(RenderBox* descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap)
+void RenderBlock::removeFromTrackedRendererMaps(RenderBox& descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap)
{
if (!descendantsMap)
return;
- OwnPtr<HashSet<RenderBlock*> > containerSet = containerMap->take(descendant);
+ std::unique_ptr<HashSet<RenderBlock*>> containerSet = containerMap->take(&descendant);
if (!containerSet)
return;
- HashSet<RenderBlock*>::iterator end = containerSet->end();
- for (HashSet<RenderBlock*>::iterator it = containerSet->begin(); it != end; ++it) {
+ for (auto it = containerSet->begin(), end = containerSet->end(); it != end; ++it) {
RenderBlock* container = *it;
// FIXME: Disabling this assert temporarily until we fix the layout
@@ -3952,8 +2164,8 @@ void RenderBlock::removeFromTrackedRendererMaps(RenderBox* descendant, TrackedDe
if (descendantsMapIterator == descendantsMap->end())
continue;
TrackedRendererListHashSet* descendantSet = descendantsMapIterator->value.get();
- ASSERT(descendantSet->contains(descendant));
- descendantSet->remove(descendant);
+ ASSERT(descendantSet->contains(&descendant));
+ descendantSet->remove(&descendant);
if (descendantSet->isEmpty())
descendantsMap->remove(descendantsMapIterator);
}
@@ -3963,20 +2175,20 @@ TrackedRendererListHashSet* RenderBlock::positionedObjects() const
{
if (gPositionedDescendantsMap)
return gPositionedDescendantsMap->get(this);
- return 0;
+ return nullptr;
}
-void RenderBlock::insertPositionedObject(RenderBox* o)
+void RenderBlock::insertPositionedObject(RenderBox& o)
{
ASSERT(!isAnonymousBlock());
- if (o->isRenderFlowThread())
+ if (o.isRenderFlowThread())
return;
- insertIntoTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap);
+ insertIntoTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap, isRenderView());
}
-void RenderBlock::removePositionedObject(RenderBox* o)
+void RenderBlock::removePositionedObject(RenderBox& o)
{
removeFromTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap);
}
@@ -3987,348 +2199,36 @@ void RenderBlock::removePositionedObjects(RenderBlock* o, ContainingBlockState c
if (!positionedDescendants)
return;
- RenderBox* r;
-
- TrackedRendererListHashSet::iterator end = positionedDescendants->end();
-
Vector<RenderBox*, 16> deadObjects;
- for (TrackedRendererListHashSet::iterator it = positionedDescendants->begin(); it != end; ++it) {
- r = *it;
+ for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) {
+ RenderBox* r = *it;
if (!o || r->isDescendantOf(o)) {
if (containingBlockState == NewContainingBlock)
- r->setChildNeedsLayout(true, MarkOnlyThis);
+ r->setChildNeedsLayout(MarkOnlyThis);
// It is parent blocks job to add positioned child to positioned objects list of its containing block
// Parent layout needs to be invalidated to ensure this happens.
- RenderObject* p = r->parent();
+ RenderElement* p = r->parent();
while (p && !p->isRenderBlock())
p = p->parent();
if (p)
- p->setChildNeedsLayout(true);
+ p->setChildNeedsLayout();
deadObjects.append(r);
}
}
for (unsigned i = 0; i < deadObjects.size(); i++)
- removePositionedObject(deadObjects.at(i));
-}
-
-void RenderBlock::removeFloatingObjects()
-{
- if (!m_floatingObjects)
- return;
-
- deleteAllValues(m_floatingObjects->set());
- m_floatingObjects->clear();
-}
-
-RenderBlock::FloatingObject* RenderBlock::insertFloatingObject(RenderBox* o)
-{
- ASSERT(o->isFloating());
-
- // Create the list of special objects if we don't aleady have one
- if (!m_floatingObjects)
- createFloatingObjects();
- else {
- // Don't insert the object again if it's already in the list
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator it = floatingObjectSet.find<RenderBox*, FloatingObjectHashTranslator>(o);
- if (it != floatingObjectSet.end())
- return *it;
- }
-
- // Create the special object entry & append it to the list
-
- FloatingObject* newObj = new FloatingObject(o->style()->floating());
-
- // Our location is irrelevant if we're unsplittable or no pagination is in effect.
- // Just go ahead and lay out the float.
- bool isChildRenderBlock = o->isRenderBlock();
- if (isChildRenderBlock && !o->needsLayout() && view()->layoutState()->pageLogicalHeightChanged())
- o->setChildNeedsLayout(true, MarkOnlyThis);
-
- bool needsBlockDirectionLocationSetBeforeLayout = isChildRenderBlock && view()->layoutState()->needsBlockDirectionLocationSetBeforeLayout();
- if (!needsBlockDirectionLocationSetBeforeLayout || isWritingModeRoot()) // We are unsplittable if we're a block flow root.
- o->layoutIfNeeded();
- else {
- o->updateLogicalWidth();
- o->computeAndSetBlockDirectionMargins(this);
- }
-
- setLogicalWidthForFloat(newObj, logicalWidthForChild(o) + marginStartForChild(o) + marginEndForChild(o));
-
-#if ENABLE(CSS_SHAPES)
- if (ShapeOutsideInfo* shapeOutside = o->shapeOutsideInfo())
- shapeOutside->setShapeSize(logicalWidthForChild(o), logicalHeightForChild(o));
-#endif
-
- newObj->setShouldPaint(!o->hasSelfPaintingLayer()); // If a layer exists, the float will paint itself. Otherwise someone else will.
- newObj->setIsDescendant(true);
- newObj->m_renderer = o;
-
- m_floatingObjects->add(newObj);
-
- return newObj;
-}
-
-void RenderBlock::removeFloatingObject(RenderBox* o)
-{
- if (m_floatingObjects) {
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator it = floatingObjectSet.find<RenderBox*, FloatingObjectHashTranslator>(o);
- if (it != floatingObjectSet.end()) {
- FloatingObject* r = *it;
- if (childrenInline()) {
- LayoutUnit logicalTop = logicalTopForFloat(r);
- LayoutUnit logicalBottom = logicalBottomForFloat(r);
-
- // Fix for https://bugs.webkit.org/show_bug.cgi?id=54995.
- if (logicalBottom < 0 || logicalBottom < logicalTop || logicalTop == LayoutUnit::max())
- logicalBottom = LayoutUnit::max();
- else {
- // Special-case zero- and less-than-zero-height floats: those don't touch
- // the line that they're on, but it still needs to be dirtied. This is
- // accomplished by pretending they have a height of 1.
- logicalBottom = max(logicalBottom, logicalTop + 1);
- }
- if (r->m_originatingLine) {
- if (!selfNeedsLayout()) {
- ASSERT(r->m_originatingLine->renderer() == this);
- r->m_originatingLine->markDirty();
- }
-#if !ASSERT_DISABLED
- r->m_originatingLine = 0;
-#endif
- }
- markLinesDirtyInBlockRange(0, logicalBottom);
- }
- m_floatingObjects->remove(r);
- ASSERT(!r->m_originatingLine);
- delete r;
- }
- }
-}
-
-void RenderBlock::removeFloatingObjectsBelow(FloatingObject* lastFloat, int logicalOffset)
-{
- if (!containsFloats())
- return;
-
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObject* curr = floatingObjectSet.last();
- while (curr != lastFloat && (!curr->isPlaced() || logicalTopForFloat(curr) >= logicalOffset)) {
- m_floatingObjects->remove(curr);
- ASSERT(!curr->m_originatingLine);
- delete curr;
- if (floatingObjectSet.isEmpty())
- break;
- curr = floatingObjectSet.last();
- }
-}
-
-LayoutPoint RenderBlock::computeLogicalLocationForFloat(const FloatingObject* floatingObject, LayoutUnit logicalTopOffset) const
-{
- RenderBox* childBox = floatingObject->renderer();
- LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset.
- LayoutUnit logicalRightOffset; // Constant part of right offset.
-#if ENABLE(CSS_SHAPES)
- // FIXME Bug 102948: This only works for shape outside directly set on this block.
- ShapeInsideInfo* shapeInsideInfo = this->shapeInsideInfo();
- // FIXME Bug 102846: Take into account the height of the content. The offset should be
- // equal to the maximum segment length.
- if (shapeInsideInfo && shapeInsideInfo->hasSegments() && shapeInsideInfo->segments().size() == 1) {
- // FIXME Bug 102949: Add support for shapes with multipe segments.
-
- // The segment offsets are relative to the content box.
- logicalRightOffset = logicalLeftOffset + shapeInsideInfo->segments()[0].logicalRight;
- logicalLeftOffset += shapeInsideInfo->segments()[0].logicalLeft;
- } else
-#endif
- logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset);
-
- LayoutUnit floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); // The width we look for.
-
- LayoutUnit floatLogicalLeft;
-
- bool insideFlowThread = flowThreadContainingBlock();
-
- if (childBox->style()->floating() == LeftFloat) {
- LayoutUnit heightRemainingLeft = 1;
- LayoutUnit heightRemainingRight = 1;
- floatLogicalLeft = logicalLeftOffsetForLineIgnoringShapeOutside(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
- while (logicalRightOffsetForLineIgnoringShapeOutside(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight) - floatLogicalLeft < floatLogicalWidth) {
- logicalTopOffset += min(heightRemainingLeft, heightRemainingRight);
- floatLogicalLeft = logicalLeftOffsetForLineIgnoringShapeOutside(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
- if (insideFlowThread) {
- // Have to re-evaluate all of our offsets, since they may have changed.
- logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset.
- logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset.
- floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset);
- }
- }
- floatLogicalLeft = max(logicalLeftOffset - borderAndPaddingLogicalLeft(), floatLogicalLeft);
- } else {
- LayoutUnit heightRemainingLeft = 1;
- LayoutUnit heightRemainingRight = 1;
- floatLogicalLeft = logicalRightOffsetForLineIgnoringShapeOutside(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
- while (floatLogicalLeft - logicalLeftOffsetForLineIgnoringShapeOutside(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) {
- logicalTopOffset += min(heightRemainingLeft, heightRemainingRight);
- floatLogicalLeft = logicalRightOffsetForLineIgnoringShapeOutside(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
- if (insideFlowThread) {
- // Have to re-evaluate all of our offsets, since they may have changed.
- logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset.
- logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset.
- floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset);
- }
- }
- floatLogicalLeft -= logicalWidthForFloat(floatingObject); // Use the original width of the float here, since the local variable
- // |floatLogicalWidth| was capped to the available line width.
- // See fast/block/float/clamped-right-float.html.
- }
-
- return LayoutPoint(floatLogicalLeft, logicalTopOffset);
+ removePositionedObject(*deadObjects.at(i));
}
-bool RenderBlock::positionNewFloats()
-{
- if (!m_floatingObjects)
- return false;
-
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- if (floatingObjectSet.isEmpty())
- return false;
-
- // If all floats have already been positioned, then we have no work to do.
- if (floatingObjectSet.last()->isPlaced())
- return false;
-
- // Move backwards through our floating object list until we find a float that has
- // already been positioned. Then we'll be able to move forward, positioning all of
- // the new floats that need it.
- FloatingObjectSetIterator it = floatingObjectSet.end();
- --it; // Go to last item.
- FloatingObjectSetIterator begin = floatingObjectSet.begin();
- FloatingObject* lastPlacedFloatingObject = 0;
- while (it != begin) {
- --it;
- if ((*it)->isPlaced()) {
- lastPlacedFloatingObject = *it;
- ++it;
- break;
- }
- }
-
- LayoutUnit logicalTop = logicalHeight();
-
- // The float cannot start above the top position of the last positioned float.
- if (lastPlacedFloatingObject)
- logicalTop = max(logicalTopForFloat(lastPlacedFloatingObject), logicalTop);
-
- FloatingObjectSetIterator end = floatingObjectSet.end();
- // Now walk through the set of unpositioned floats and place them.
- for (; it != end; ++it) {
- FloatingObject* floatingObject = *it;
- // The containing block is responsible for positioning floats, so if we have floats in our
- // list that come from somewhere else, do not attempt to position them.
- if (floatingObject->renderer()->containingBlock() != this)
- continue;
-
- RenderBox* childBox = floatingObject->renderer();
- LayoutUnit childLogicalLeftMargin = style()->isLeftToRightDirection() ? marginStartForChild(childBox) : marginEndForChild(childBox);
-
- LayoutRect oldRect = childBox->frameRect();
-
- if (childBox->style()->clear() & CLEFT)
- logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop);
- if (childBox->style()->clear() & CRIGHT)
- logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatRight), logicalTop);
-
- LayoutPoint floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, logicalTop);
-
- setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x());
-
- setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin);
- setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox));
-
- LayoutState* layoutState = view()->layoutState();
- bool isPaginated = layoutState->isPaginated();
- if (isPaginated && !childBox->needsLayout())
- childBox->markForPaginationRelayoutIfNeeded();
-
- childBox->layoutIfNeeded();
-
- if (isPaginated) {
- // If we are unsplittable and don't fit, then we need to move down.
- // We include our margins as part of the unsplittable area.
- LayoutUnit newLogicalTop = adjustForUnsplittableChild(childBox, floatLogicalLocation.y(), true);
-
- // See if we have a pagination strut that is making us move down further.
- // Note that an unsplittable child can't also have a pagination strut, so this is
- // exclusive with the case above.
- RenderBlock* childBlock = childBox->isRenderBlock() ? toRenderBlock(childBox) : 0;
- if (childBlock && childBlock->paginationStrut()) {
- newLogicalTop += childBlock->paginationStrut();
- childBlock->setPaginationStrut(0);
- }
-
- if (newLogicalTop != floatLogicalLocation.y()) {
- floatingObject->m_paginationStrut = newLogicalTop - floatLogicalLocation.y();
-
- floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, newLogicalTop);
- setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x());
-
- setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin);
- setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox));
-
- if (childBlock)
- childBlock->setChildNeedsLayout(true, MarkOnlyThis);
- childBox->layoutIfNeeded();
- }
- }
-
- setLogicalTopForFloat(floatingObject, floatLogicalLocation.y());
-
- setLogicalHeightForFloat(floatingObject, logicalHeightForChild(childBox) + marginBeforeForChild(childBox) + marginAfterForChild(childBox));
-
- m_floatingObjects->addPlacedObject(floatingObject);
-
- // If the child moved, we have to repaint it.
- if (childBox->checkForRepaintDuringLayout())
- childBox->repaintDuringLayoutIfMoved(oldRect);
- }
- return true;
-}
-
-void RenderBlock::newLine(EClear clear)
-{
- positionNewFloats();
- // set y position
- LayoutUnit newY = 0;
- switch (clear)
- {
- case CLEFT:
- newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
- break;
- case CRIGHT:
- newY = lowestFloatLogicalBottom(FloatingObject::FloatRight);
- break;
- case CBOTH:
- newY = lowestFloatLogicalBottom();
- default:
- break;
- }
- if (height() < newY)
- setLogicalHeight(newY);
-}
-
-void RenderBlock::addPercentHeightDescendant(RenderBox* descendant)
+void RenderBlock::addPercentHeightDescendant(RenderBox& descendant)
{
insertIntoTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap);
}
-void RenderBlock::removePercentHeightDescendant(RenderBox* descendant)
+void RenderBlock::removePercentHeightDescendant(RenderBox& descendant)
{
removeFromTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap);
}
@@ -4343,16 +2243,16 @@ bool RenderBlock::hasPercentHeightContainerMap()
return gPercentHeightContainerMap;
}
-bool RenderBlock::hasPercentHeightDescendant(RenderBox* descendant)
+bool RenderBlock::hasPercentHeightDescendant(RenderBox& descendant)
{
// We don't null check gPercentHeightContainerMap since the caller
// already ensures this and we need to call this function on every
// descendant in clearPercentHeightDescendantsFrom().
ASSERT(gPercentHeightContainerMap);
- return gPercentHeightContainerMap->contains(descendant);
+ return gPercentHeightContainerMap->contains(&descendant);
}
-void RenderBlock::removePercentHeightDescendantIfNeeded(RenderBox* descendant)
+void RenderBlock::removePercentHeightDescendantIfNeeded(RenderBox& descendant)
{
// We query the map directly, rather than looking at style's
// logicalHeight()/logicalMinHeight()/logicalMaxHeight() since those
@@ -4366,14 +2266,14 @@ void RenderBlock::removePercentHeightDescendantIfNeeded(RenderBox* descendant)
removePercentHeightDescendant(descendant);
}
-void RenderBlock::clearPercentHeightDescendantsFrom(RenderBox* parent)
+void RenderBlock::clearPercentHeightDescendantsFrom(RenderBox& parent)
{
ASSERT(gPercentHeightContainerMap);
- for (RenderObject* curr = parent->firstChild(); curr; curr = curr->nextInPreOrder(parent)) {
- if (!curr->isBox())
+ for (RenderObject* child = parent.firstChild(); child; child = child->nextInPreOrder(&parent)) {
+ if (!is<RenderBox>(*child))
continue;
- RenderBox* box = toRenderBox(curr);
+ auto& box = downcast<RenderBox>(*child);
if (!hasPercentHeightDescendant(box))
continue;
@@ -4381,69 +2281,17 @@ void RenderBlock::clearPercentHeightDescendantsFrom(RenderBox* parent)
}
}
-static bool rangesIntersect(int floatTop, int floatBottom, int objectTop, int objectBottom)
-{
- if (objectTop >= floatBottom || objectBottom < floatTop)
- return false;
-
- // The top of the object overlaps the float
- if (objectTop >= floatTop)
- return true;
-
- // The object encloses the float
- if (objectTop < floatTop && objectBottom > floatBottom)
- return true;
-
- // The bottom of the object overlaps the float
- if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= floatBottom)
- return true;
-
- return false;
-}
-
-template <RenderBlock::FloatingObject::Type FloatTypeValue>
-inline void RenderBlock::FloatIntervalSearchAdapter<FloatTypeValue>::collectIfNeeded(const IntervalType& interval) const
-{
- const FloatingObject* r = interval.data();
- if (r->type() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lowValue, m_highValue))
- return;
-
- // All the objects returned from the tree should be already placed.
- ASSERT(r->isPlaced() && rangesIntersect(m_renderer->logicalTopForFloat(r), m_renderer->logicalBottomForFloat(r), m_lowValue, m_highValue));
-
- if (FloatTypeValue == FloatingObject::FloatLeft
- && m_renderer->logicalRightForFloat(r) > m_offset) {
- m_offset = m_renderer->logicalRightForFloat(r);
- if (m_heightRemaining)
- *m_heightRemaining = m_renderer->logicalBottomForFloat(r) - m_lowValue;
- }
-
- if (FloatTypeValue == FloatingObject::FloatRight
- && m_renderer->logicalLeftForFloat(r) < m_offset) {
- m_offset = m_renderer->logicalLeftForFloat(r);
- if (m_heightRemaining)
- *m_heightRemaining = m_renderer->logicalBottomForFloat(r) - m_lowValue;
- }
-
-#if ENABLE(CSS_SHAPES)
- m_last = r;
-#endif
-}
-
LayoutUnit RenderBlock::textIndentOffset() const
{
LayoutUnit cw = 0;
- RenderView* renderView = 0;
- if (style()->textIndent().isPercent())
+ if (style().textIndent().isPercentOrCalculated())
cw = containingBlock()->availableLogicalWidth();
- else if (style()->textIndent().isViewportPercentage())
- renderView = view();
- return minimumValueForLength(style()->textIndent(), cw, renderView);
+ return minimumValueForLength(style().textIndent(), cw);
}
LayoutUnit RenderBlock::logicalLeftOffsetForContent(RenderRegion* region) const
{
- LayoutUnit logicalLeftOffset = style()->isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop();
+ LayoutUnit logicalLeftOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop();
if (!region)
return logicalLeftOffset;
LayoutRect boxRect = borderBoxRectInRegion(region);
@@ -4452,7 +2300,7 @@ LayoutUnit RenderBlock::logicalLeftOffsetForContent(RenderRegion* region) const
LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderRegion* region) const
{
- LayoutUnit logicalRightOffset = style()->isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop();
+ LayoutUnit logicalRightOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop();
logicalRightOffset += availableLogicalWidth();
if (!region)
return logicalRightOffset;
@@ -4460,54 +2308,27 @@ LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderRegion* region) const
return logicalRightOffset - (logicalWidth() - (isHorizontalWritingMode() ? boxRect.maxX() : boxRect.maxY()));
}
-LayoutUnit RenderBlock::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const
-{
-#if !ENABLE(CSS_SHAPES)
- UNUSED_PARAM(offsetMode);
-#endif
- LayoutUnit left = fixedOffset;
- if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) {
- if (heightRemaining)
- *heightRemaining = 1;
-
- FloatIntervalSearchAdapter<FloatingObject::FloatLeft> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), left, heightRemaining);
- m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter);
-
-#if ENABLE(CSS_SHAPES)
- const FloatingObject* lastFloat = adapter.lastFloat();
- if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) {
- if (ShapeOutsideInfo* shapeOutside = lastFloat->renderer()->shapeOutsideInfo()) {
- shapeOutside->computeSegmentsForContainingBlockLine(logicalTop, logicalTopForFloat(lastFloat), logicalHeight);
- left += shapeOutside->rightSegmentMarginBoxDelta();
- }
- }
-#endif
- }
-
- return left;
-}
-
LayoutUnit RenderBlock::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const
{
LayoutUnit left = offsetFromFloats;
- if (applyTextIndent && style()->isLeftToRightDirection())
+ if (applyTextIndent && style().isLeftToRightDirection())
left += textIndentOffset();
- if (style()->lineAlign() == LineAlignNone)
+ if (style().lineAlign() == LineAlignNone)
return left;
// Push in our left offset so that it is aligned with the character grid.
- LayoutState* layoutState = view()->layoutState();
+ LayoutState* layoutState = view().layoutState();
if (!layoutState)
return left;
RenderBlock* lineGrid = layoutState->lineGrid();
- if (!lineGrid || lineGrid->style()->writingMode() != style()->writingMode())
+ if (!lineGrid || lineGrid->style().writingMode() != style().writingMode())
return left;
// FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge?
- float maxCharWidth = lineGrid->style()->font().primaryFont()->maxCharWidth();
+ float maxCharWidth = lineGrid->style().fontCascade().primaryFont().maxCharWidth();
if (!maxCharWidth)
return left;
@@ -4527,57 +2348,27 @@ LayoutUnit RenderBlock::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloa
return left;
}
-LayoutUnit RenderBlock::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const
-{
-#if !ENABLE(CSS_SHAPES)
- UNUSED_PARAM(offsetMode);
-#endif
- LayoutUnit right = fixedOffset;
- if (m_floatingObjects && m_floatingObjects->hasRightObjects()) {
- if (heightRemaining)
- *heightRemaining = 1;
-
- LayoutUnit rightFloatOffset = fixedOffset;
- FloatIntervalSearchAdapter<FloatingObject::FloatRight> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), rightFloatOffset, heightRemaining);
- m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter);
-
-#if ENABLE(CSS_SHAPES)
- const FloatingObject* lastFloat = adapter.lastFloat();
- if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) {
- if (ShapeOutsideInfo* shapeOutside = lastFloat->renderer()->shapeOutsideInfo()) {
- shapeOutside->computeSegmentsForContainingBlockLine(logicalTop, logicalTopForFloat(lastFloat), logicalHeight);
- rightFloatOffset += shapeOutside->leftSegmentMarginBoxDelta();
- }
- }
-#endif
-
- right = min(right, rightFloatOffset);
- }
-
- return right;
-}
-
LayoutUnit RenderBlock::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const
{
LayoutUnit right = offsetFromFloats;
- if (applyTextIndent && !style()->isLeftToRightDirection())
+ if (applyTextIndent && !style().isLeftToRightDirection())
right -= textIndentOffset();
- if (style()->lineAlign() == LineAlignNone)
+ if (style().lineAlign() == LineAlignNone)
return right;
// Push in our right offset so that it is aligned with the character grid.
- LayoutState* layoutState = view()->layoutState();
+ LayoutState* layoutState = view().layoutState();
if (!layoutState)
return right;
RenderBlock* lineGrid = layoutState->lineGrid();
- if (!lineGrid || lineGrid->style()->writingMode() != style()->writingMode())
+ if (!lineGrid || lineGrid->style().writingMode() != style().writingMode())
return right;
// FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge?
- float maxCharWidth = lineGrid->style()->font().primaryFont()->maxCharWidth();
+ float maxCharWidth = lineGrid->style().fontCascade().primaryFont().maxCharWidth();
if (!maxCharWidth)
return right;
@@ -4597,449 +2388,10 @@ LayoutUnit RenderBlock::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFlo
return right;
}
-LayoutUnit RenderBlock::nextFloatLogicalBottomBelow(LayoutUnit logicalHeight) const
-{
- if (!m_floatingObjects)
- return logicalHeight;
-
- LayoutUnit bottom = LayoutUnit::max();
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = floatingObjectSet.end();
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- FloatingObject* r = *it;
- LayoutUnit floatBottom = logicalBottomForFloat(r);
- if (floatBottom > logicalHeight)
- bottom = min(floatBottom, bottom);
- }
-
- return bottom == LayoutUnit::max() ? LayoutUnit() : bottom;
-}
-
-LayoutUnit RenderBlock::lowestFloatLogicalBottom(FloatingObject::Type floatType) const
-{
- if (!m_floatingObjects)
- return 0;
- LayoutUnit lowestFloatBottom = 0;
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = floatingObjectSet.end();
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- FloatingObject* r = *it;
- if (r->isPlaced() && r->type() & floatType)
- lowestFloatBottom = max(lowestFloatBottom, logicalBottomForFloat(r));
- }
- return lowestFloatBottom;
-}
-
-void RenderBlock::markLinesDirtyInBlockRange(LayoutUnit logicalTop, LayoutUnit logicalBottom, RootInlineBox* highest)
-{
- if (logicalTop >= logicalBottom)
- return;
-
- RootInlineBox* lowestDirtyLine = lastRootBox();
- RootInlineBox* afterLowest = lowestDirtyLine;
- while (lowestDirtyLine && lowestDirtyLine->lineBottomWithLeading() >= logicalBottom && logicalBottom < LayoutUnit::max()) {
- afterLowest = lowestDirtyLine;
- lowestDirtyLine = lowestDirtyLine->prevRootBox();
- }
-
- while (afterLowest && afterLowest != highest && (afterLowest->lineBottomWithLeading() >= logicalTop || afterLowest->lineBottomWithLeading() < 0)) {
- afterLowest->markDirty();
- afterLowest = afterLowest->prevRootBox();
- }
-}
-
-void RenderBlock::clearFloats()
-{
- if (m_floatingObjects)
- m_floatingObjects->setHorizontalWritingMode(isHorizontalWritingMode());
-
- HashSet<RenderBox*> oldIntrudingFloatSet;
- if (!childrenInline() && m_floatingObjects) {
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = floatingObjectSet.end();
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- FloatingObject* floatingObject = *it;
- if (!floatingObject->isDescendant())
- oldIntrudingFloatSet.add(floatingObject->m_renderer);
- }
- }
-
- // Inline blocks are covered by the isReplaced() check in the avoidFloats method.
- if (avoidsFloats() || isRoot() || isRenderView() || isFloatingOrOutOfFlowPositioned() || isTableCell()) {
- if (m_floatingObjects) {
- deleteAllValues(m_floatingObjects->set());
- m_floatingObjects->clear();
- }
- if (!oldIntrudingFloatSet.isEmpty())
- markAllDescendantsWithFloatsForLayout();
- return;
- }
-
- typedef HashMap<RenderObject*, FloatingObject*> RendererToFloatInfoMap;
- RendererToFloatInfoMap floatMap;
-
- if (m_floatingObjects) {
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- if (childrenInline()) {
- FloatingObjectSetIterator end = floatingObjectSet.end();
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- FloatingObject* f = *it;
- floatMap.add(f->m_renderer, f);
- }
- } else
- deleteAllValues(floatingObjectSet);
- m_floatingObjects->clear();
- }
-
- // We should not process floats if the parent node is not a RenderBlock. Otherwise, we will add
- // floats in an invalid context. This will cause a crash arising from a bad cast on the parent.
- // See <rdar://problem/8049753>, where float property is applied on a text node in a SVG.
- if (!parent() || !parent()->isRenderBlock())
- return;
-
- // Attempt to locate a previous sibling with overhanging floats. We skip any elements that are
- // out of flow (like floating/positioned elements), and we also skip over any objects that may have shifted
- // to avoid floats.
- RenderBlock* parentBlock = toRenderBlock(parent());
- bool parentHasFloats = false;
- RenderObject* prev = previousSibling();
- while (prev && (prev->isFloatingOrOutOfFlowPositioned() || !prev->isBox() || !prev->isRenderBlock() || toRenderBlock(prev)->avoidsFloats())) {
- if (prev->isFloating())
- parentHasFloats = true;
- prev = prev->previousSibling();
- }
-
- // First add in floats from the parent.
- LayoutUnit logicalTopOffset = logicalTop();
- if (parentHasFloats)
- addIntrudingFloats(parentBlock, parentBlock->logicalLeftOffsetForContent(), logicalTopOffset);
-
- LayoutUnit logicalLeftOffset = 0;
- if (prev)
- logicalTopOffset -= toRenderBox(prev)->logicalTop();
- else {
- prev = parentBlock;
- logicalLeftOffset += parentBlock->logicalLeftOffsetForContent();
- }
-
- // Add overhanging floats from the previous RenderBlock, but only if it has a float that intrudes into our space.
- RenderBlock* block = toRenderBlock(prev);
- if (block->m_floatingObjects && block->lowestFloatLogicalBottom() > logicalTopOffset)
- addIntrudingFloats(block, logicalLeftOffset, logicalTopOffset);
-
- if (childrenInline()) {
- LayoutUnit changeLogicalTop = LayoutUnit::max();
- LayoutUnit changeLogicalBottom = LayoutUnit::min();
- if (m_floatingObjects) {
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = floatingObjectSet.end();
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- FloatingObject* f = *it;
- FloatingObject* oldFloatingObject = floatMap.get(f->m_renderer);
- LayoutUnit logicalBottom = logicalBottomForFloat(f);
- if (oldFloatingObject) {
- LayoutUnit oldLogicalBottom = logicalBottomForFloat(oldFloatingObject);
- if (logicalWidthForFloat(f) != logicalWidthForFloat(oldFloatingObject) || logicalLeftForFloat(f) != logicalLeftForFloat(oldFloatingObject)) {
- changeLogicalTop = 0;
- changeLogicalBottom = max(changeLogicalBottom, max(logicalBottom, oldLogicalBottom));
- } else {
- if (logicalBottom != oldLogicalBottom) {
- changeLogicalTop = min(changeLogicalTop, min(logicalBottom, oldLogicalBottom));
- changeLogicalBottom = max(changeLogicalBottom, max(logicalBottom, oldLogicalBottom));
- }
- LayoutUnit logicalTop = logicalTopForFloat(f);
- LayoutUnit oldLogicalTop = logicalTopForFloat(oldFloatingObject);
- if (logicalTop != oldLogicalTop) {
- changeLogicalTop = min(changeLogicalTop, min(logicalTop, oldLogicalTop));
- changeLogicalBottom = max(changeLogicalBottom, max(logicalTop, oldLogicalTop));
- }
- }
-
- floatMap.remove(f->m_renderer);
- if (oldFloatingObject->m_originatingLine && !selfNeedsLayout()) {
- ASSERT(oldFloatingObject->m_originatingLine->renderer() == this);
- oldFloatingObject->m_originatingLine->markDirty();
- }
- delete oldFloatingObject;
- } else {
- changeLogicalTop = 0;
- changeLogicalBottom = max(changeLogicalBottom, logicalBottom);
- }
- }
- }
-
- RendererToFloatInfoMap::iterator end = floatMap.end();
- for (RendererToFloatInfoMap::iterator it = floatMap.begin(); it != end; ++it) {
- FloatingObject* floatingObject = (*it).value;
- if (!floatingObject->isDescendant()) {
- changeLogicalTop = 0;
- changeLogicalBottom = max(changeLogicalBottom, logicalBottomForFloat(floatingObject));
- }
- }
- deleteAllValues(floatMap);
-
- markLinesDirtyInBlockRange(changeLogicalTop, changeLogicalBottom);
- } else if (!oldIntrudingFloatSet.isEmpty()) {
- // If there are previously intruding floats that no longer intrude, then children with floats
- // should also get layout because they might need their floating object lists cleared.
- if (m_floatingObjects->set().size() < oldIntrudingFloatSet.size())
- markAllDescendantsWithFloatsForLayout();
- else {
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = floatingObjectSet.end();
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end && !oldIntrudingFloatSet.isEmpty(); ++it)
- oldIntrudingFloatSet.remove((*it)->m_renderer);
- if (!oldIntrudingFloatSet.isEmpty())
- markAllDescendantsWithFloatsForLayout();
- }
- }
-}
-
-LayoutUnit RenderBlock::addOverhangingFloats(RenderBlock* child, bool makeChildPaintOtherFloats)
-{
- // Prevent floats from being added to the canvas by the root element, e.g., <html>.
- if (child->hasOverflowClip() || !child->containsFloats() || child->isRoot() || child->hasColumns() || child->isWritingModeRoot())
- return 0;
-
- LayoutUnit childLogicalTop = child->logicalTop();
- LayoutUnit childLogicalLeft = child->logicalLeft();
- LayoutUnit lowestFloatLogicalBottom = 0;
-
- // Floats that will remain the child's responsibility to paint should factor into its
- // overflow.
- FloatingObjectSetIterator childEnd = child->m_floatingObjects->set().end();
- for (FloatingObjectSetIterator childIt = child->m_floatingObjects->set().begin(); childIt != childEnd; ++childIt) {
- FloatingObject* r = *childIt;
- LayoutUnit logicalBottomForFloat = min(this->logicalBottomForFloat(r), LayoutUnit::max() - childLogicalTop);
- LayoutUnit logicalBottom = childLogicalTop + logicalBottomForFloat;
- lowestFloatLogicalBottom = max(lowestFloatLogicalBottom, logicalBottom);
-
- if (logicalBottom > logicalHeight()) {
- // If the object is not in the list, we add it now.
- if (!containsFloat(r->m_renderer)) {
- LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(-childLogicalLeft, -childLogicalTop) : LayoutSize(-childLogicalTop, -childLogicalLeft);
- FloatingObject* floatingObj = new FloatingObject(r->type(), LayoutRect(r->frameRect().location() - offset, r->frameRect().size()));
- floatingObj->m_renderer = r->m_renderer;
-
- // The nearest enclosing layer always paints the float (so that zindex and stacking
- // behaves properly). We always want to propagate the desire to paint the float as
- // far out as we can, to the outermost block that overlaps the float, stopping only
- // if we hit a self-painting layer boundary.
- if (r->m_renderer->enclosingFloatPaintingLayer() == enclosingFloatPaintingLayer())
- r->setShouldPaint(false);
- else
- floatingObj->setShouldPaint(false);
-
- floatingObj->setIsDescendant(true);
-
- // We create the floating object list lazily.
- if (!m_floatingObjects)
- createFloatingObjects();
- m_floatingObjects->add(floatingObj);
- }
- } else {
- if (makeChildPaintOtherFloats && !r->shouldPaint() && !r->m_renderer->hasSelfPaintingLayer()
- && r->m_renderer->isDescendantOf(child) && r->m_renderer->enclosingFloatPaintingLayer() == child->enclosingFloatPaintingLayer()) {
- // The float is not overhanging from this block, so if it is a descendant of the child, the child should
- // paint it (the other case is that it is intruding into the child), unless it has its own layer or enclosing
- // layer.
- // If makeChildPaintOtherFloats is false, it means that the child must already know about all the floats
- // it should paint.
- r->setShouldPaint(true);
- }
-
- // Since the float doesn't overhang, it didn't get put into our list. We need to go ahead and add its overflow in to the
- // child now.
- if (r->isDescendant())
- child->addOverflowFromChild(r->m_renderer, LayoutSize(xPositionForFloatIncludingMargin(r), yPositionForFloatIncludingMargin(r)));
- }
- }
- return lowestFloatLogicalBottom;
-}
-
-bool RenderBlock::hasOverhangingFloat(RenderBox* renderer)
-{
- if (!m_floatingObjects || hasColumns() || !parent())
- return false;
-
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator it = floatingObjectSet.find<RenderBox*, FloatingObjectHashTranslator>(renderer);
- if (it == floatingObjectSet.end())
- return false;
-
- return logicalBottomForFloat(*it) > logicalHeight();
-}
-
-void RenderBlock::addIntrudingFloats(RenderBlock* prev, LayoutUnit logicalLeftOffset, LayoutUnit logicalTopOffset)
-{
- ASSERT(!avoidsFloats());
-
- // If the parent or previous sibling doesn't have any floats to add, don't bother.
- if (!prev->m_floatingObjects)
- return;
-
- logicalLeftOffset += marginLogicalLeft();
-
- const FloatingObjectSet& prevSet = prev->m_floatingObjects->set();
- FloatingObjectSetIterator prevEnd = prevSet.end();
- for (FloatingObjectSetIterator prevIt = prevSet.begin(); prevIt != prevEnd; ++prevIt) {
- FloatingObject* r = *prevIt;
- if (logicalBottomForFloat(r) > logicalTopOffset) {
- if (!m_floatingObjects || !m_floatingObjects->set().contains(r)) {
- LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(logicalLeftOffset, logicalTopOffset) : LayoutSize(logicalTopOffset, logicalLeftOffset);
- FloatingObject* floatingObj = new FloatingObject(r->type(), LayoutRect(r->frameRect().location() - offset, r->frameRect().size()));
-
- // Applying the child's margin makes no sense in the case where the child was passed in.
- // since this margin was added already through the modification of the |logicalLeftOffset| variable
- // above. |logicalLeftOffset| will equal the margin in this case, so it's already been taken
- // into account. Only apply this code if prev is the parent, since otherwise the left margin
- // will get applied twice.
- if (prev != parent()) {
- if (isHorizontalWritingMode())
- floatingObj->setX(floatingObj->x() + prev->marginLeft());
- else
- floatingObj->setY(floatingObj->y() + prev->marginTop());
- }
-
- floatingObj->setShouldPaint(false); // We are not in the direct inheritance chain for this float. We will never paint it.
- floatingObj->m_renderer = r->m_renderer;
-
- // We create the floating object list lazily.
- if (!m_floatingObjects)
- createFloatingObjects();
- m_floatingObjects->add(floatingObj);
- }
- }
- }
-}
-
bool RenderBlock::avoidsFloats() const
{
// Floats can't intrude into our box if we have a non-auto column count or width.
- return RenderBox::avoidsFloats() || !style()->hasAutoColumnCount() || !style()->hasAutoColumnWidth();
-}
-
-bool RenderBlock::containsFloat(RenderBox* renderer) const
-{
- return m_floatingObjects && m_floatingObjects->set().contains<RenderBox*, FloatingObjectHashTranslator>(renderer);
-}
-
-void RenderBlock::markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove, bool inLayout)
-{
- if (!everHadLayout() && !containsFloats())
- return;
-
- MarkingBehavior markParents = inLayout ? MarkOnlyThis : MarkContainingBlockChain;
- setChildNeedsLayout(true, markParents);
-
- if (floatToRemove)
- removeFloatingObject(floatToRemove);
-
- // Iterate over our children and mark them as needed.
- if (!childrenInline()) {
- for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
- if ((!floatToRemove && child->isFloatingOrOutOfFlowPositioned()) || !child->isRenderBlock())
- continue;
- RenderBlock* childBlock = toRenderBlock(child);
- if ((floatToRemove ? childBlock->containsFloat(floatToRemove) : childBlock->containsFloats()) || childBlock->shrinkToAvoidFloats())
- childBlock->markAllDescendantsWithFloatsForLayout(floatToRemove, inLayout);
- }
- }
-}
-
-void RenderBlock::markSiblingsWithFloatsForLayout(RenderBox* floatToRemove)
-{
- if (!m_floatingObjects)
- return;
-
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = floatingObjectSet.end();
-
- for (RenderObject* next = nextSibling(); next; next = next->nextSibling()) {
- if (!next->isRenderBlock() || next->isFloatingOrOutOfFlowPositioned() || toRenderBlock(next)->avoidsFloats())
- continue;
-
- RenderBlock* nextBlock = toRenderBlock(next);
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- RenderBox* floatingBox = (*it)->renderer();
- if (floatToRemove && floatingBox != floatToRemove)
- continue;
- if (nextBlock->containsFloat(floatingBox))
- nextBlock->markAllDescendantsWithFloatsForLayout(floatingBox);
- }
- }
-}
-
-LayoutUnit RenderBlock::getClearDelta(RenderBox* child, LayoutUnit logicalTop)
-{
- // There is no need to compute clearance if we have no floats.
- if (!containsFloats())
- return 0;
-
- // At least one float is present. We need to perform the clearance computation.
- bool clearSet = child->style()->clear() != CNONE;
- LayoutUnit logicalBottom = 0;
- switch (child->style()->clear()) {
- case CNONE:
- break;
- case CLEFT:
- logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
- break;
- case CRIGHT:
- logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatRight);
- break;
- case CBOTH:
- logicalBottom = lowestFloatLogicalBottom();
- break;
- }
-
- // We also clear floats if we are too big to sit on the same line as a float (and wish to avoid floats by default).
- LayoutUnit result = clearSet ? max<LayoutUnit>(0, logicalBottom - logicalTop) : LayoutUnit();
- if (!result && child->avoidsFloats()) {
- LayoutUnit newLogicalTop = logicalTop;
- while (true) {
- LayoutUnit availableLogicalWidthAtNewLogicalTopOffset = availableLogicalWidthForLine(newLogicalTop, false, logicalHeightForChild(child));
- if (availableLogicalWidthAtNewLogicalTopOffset == availableLogicalWidthForContent(newLogicalTop))
- return newLogicalTop - logicalTop;
-
- RenderRegion* region = regionAtBlockOffset(logicalTopForChild(child));
- LayoutRect borderBox = child->borderBoxRectInRegion(region, DoNotCacheRenderBoxRegionInfo);
- LayoutUnit childLogicalWidthAtOldLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height();
-
- // FIXME: None of this is right for perpendicular writing-mode children.
- LayoutUnit childOldLogicalWidth = child->logicalWidth();
- LayoutUnit childOldMarginLeft = child->marginLeft();
- LayoutUnit childOldMarginRight = child->marginRight();
- LayoutUnit childOldLogicalTop = child->logicalTop();
-
- child->setLogicalTop(newLogicalTop);
- child->updateLogicalWidth();
- region = regionAtBlockOffset(logicalTopForChild(child));
- borderBox = child->borderBoxRectInRegion(region, DoNotCacheRenderBoxRegionInfo);
- LayoutUnit childLogicalWidthAtNewLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height();
-
- child->setLogicalTop(childOldLogicalTop);
- child->setLogicalWidth(childOldLogicalWidth);
- child->setMarginLeft(childOldMarginLeft);
- child->setMarginRight(childOldMarginRight);
-
- if (childLogicalWidthAtNewLogicalTopOffset <= availableLogicalWidthAtNewLogicalTopOffset) {
- // Even though we may not be moving, if the logical width did shrink because of the presence of new floats, then
- // we need to force a relayout as though we shifted. This happens because of the dynamic addition of overhanging floats
- // from previous siblings when negative margins exist on a child (see the addOverhangingFloats call at the end of collapseMargins).
- if (childLogicalWidthAtOldLogicalTopOffset != childLogicalWidthAtNewLogicalTopOffset)
- child->setChildNeedsLayout(true, MarkOnlyThis);
- return newLogicalTop - logicalTop;
- }
-
- newLogicalTop = nextFloatLogicalBottomBelow(newLogicalTop);
- ASSERT(newLogicalTop >= logicalTop);
- if (newLogicalTop < logicalTop)
- break;
- }
- ASSERT_NOT_REACHED();
- }
- return result;
+ return RenderBox::avoidsFloats() || style().hasFlowFrom();
}
bool RenderBlock::isPointInOverflowControl(HitTestResult& result, const LayoutPoint& locationInContainer, const LayoutPoint& accumulatedOffset)
@@ -5055,7 +2407,9 @@ Node* RenderBlock::nodeForHitTest() const
// If we are in the margins of block elements that are part of a
// continuation we're actually still inside the enclosing element
// that was split. Use the appropriate inner node.
- return isAnonymousBlockContinuation() ? continuation()->node() : node();
+ if (isRenderView())
+ return &document();
+ return isAnonymousBlockContinuation() ? continuation()->element() : element();
}
bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
@@ -5063,6 +2417,13 @@ bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& resu
LayoutPoint adjustedLocation(accumulatedOffset + location());
LayoutSize localOffset = toLayoutSize(adjustedLocation);
+ RenderFlowThread* flowThread = flowThreadContainingBlock();
+ RenderNamedFlowFragment* namedFlowFragment = flowThread ? downcast<RenderNamedFlowFragment>(flowThread->currentRegion()) : nullptr;
+ // If we are now searching inside a region, make sure this element
+ // is being fragmented into this region.
+ if (namedFlowFragment && !flowThread->objectShouldFragmentInFlowRegion(this, namedFlowFragment))
+ return false;
+
if (!isRenderView()) {
// Check if we need to do anything at all.
LayoutRect overflowBox = visualOverflowRect();
@@ -5079,35 +2440,73 @@ bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& resu
return true;
}
+ if (style().clipPath()) {
+ switch (style().clipPath()->type()) {
+ case ClipPathOperation::Shape: {
+ auto& clipPath = downcast<ShapeClipPathOperation>(*style().clipPath());
+
+ LayoutRect referenceBoxRect;
+ switch (clipPath.referenceBox()) {
+ case CSSBoxType::MarginBox:
+ referenceBoxRect = marginBoxRect();
+ break;
+ case CSSBoxType::BorderBox:
+ referenceBoxRect = borderBoxRect();
+ break;
+ case CSSBoxType::PaddingBox:
+ referenceBoxRect = paddingBoxRect();
+ break;
+ case CSSBoxType::ContentBox:
+ referenceBoxRect = contentBoxRect();
+ break;
+ case CSSBoxType::BoxMissing:
+ case CSSBoxType::Fill:
+ case CSSBoxType::Stroke:
+ case CSSBoxType::ViewBox:
+ referenceBoxRect = borderBoxRect();
+ }
+ if (!clipPath.pathForReferenceRect(referenceBoxRect).contains(locationInContainer.point() - localOffset, clipPath.windRule()))
+ return false;
+ break;
+ }
+ case ClipPathOperation::Reference: {
+ const auto& referenceClipPathOperation = downcast<ReferenceClipPathOperation>(*style().clipPath());
+ auto* element = document().getElementById(referenceClipPathOperation.fragment());
+ if (!element || !element->renderer())
+ break;
+ if (!is<SVGClipPathElement>(*element))
+ break;
+ auto& clipper = downcast<RenderSVGResourceClipper>(*element->renderer());
+ if (!clipper.hitTestClipContent(FloatRect(borderBoxRect()), FloatPoint(locationInContainer.point() - localOffset)))
+ return false;
+ break;
+ }
+ case ClipPathOperation::Box:
+ break;
+ }
+ }
+
// If we have clipping, then we can't have any spillout.
bool useOverflowClip = hasOverflowClip() && !hasSelfPaintingLayer();
bool useClip = (hasControlClip() || useOverflowClip);
- bool checkChildren = !useClip || (hasControlClip() ? locationInContainer.intersects(controlClipRect(adjustedLocation)) : locationInContainer.intersects(overflowClipRect(adjustedLocation, locationInContainer.region(), IncludeOverlayScrollbarSize)));
+ bool checkChildren = !useClip || (hasControlClip() ? locationInContainer.intersects(controlClipRect(adjustedLocation)) : locationInContainer.intersects(overflowClipRect(adjustedLocation, namedFlowFragment, IncludeOverlayScrollbarSize)));
if (checkChildren) {
// Hit test descendants first.
- LayoutSize scrolledOffset(localOffset);
- if (hasOverflowClip())
- scrolledOffset -= scrolledContentOffset();
-
- // Hit test contents if we don't have columns.
- if (!hasColumns()) {
- if (hitTestContents(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) {
- updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset));
- return true;
- }
- if (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, toLayoutPoint(scrolledOffset)))
- return true;
- } else if (hitTestColumns(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) {
+ LayoutSize scrolledOffset(localOffset - scrolledContentOffset());
+
+ if (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, toLayoutPoint(scrolledOffset)))
+ return true;
+ if (hitTestContents(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) {
updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset));
return true;
}
}
// Check if the point is outside radii.
- if (!isRenderView() && style()->hasBorderRadius()) {
+ if (!isRenderView() && style().hasBorderRadius()) {
LayoutRect borderRect = borderBoxRect();
borderRect.moveBy(adjustedLocation);
- RoundedRect border = style()->getRoundedBorderFor(borderRect, view());
+ RoundedRect border = style().getRoundedBorderFor(borderRect);
if (!locationInContainer.intersects(border))
return false;
}
@@ -5125,303 +2524,93 @@ bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& resu
return false;
}
-bool RenderBlock::hitTestFloats(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset)
-{
- if (!m_floatingObjects)
- return false;
-
- LayoutPoint adjustedLocation = accumulatedOffset;
- if (isRenderView()) {
- adjustedLocation += toLayoutSize(toRenderView(this)->frameView()->scrollPosition());
- }
-
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator begin = floatingObjectSet.begin();
- for (FloatingObjectSetIterator it = floatingObjectSet.end(); it != begin;) {
- --it;
- FloatingObject* floatingObject = *it;
- if (floatingObject->shouldPaint() && !floatingObject->m_renderer->hasSelfPaintingLayer()) {
- LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->m_renderer->x();
- LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) - floatingObject->m_renderer->y();
- LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject, adjustedLocation + LayoutSize(xOffset, yOffset));
- if (floatingObject->m_renderer->hitTest(request, result, locationInContainer, childPoint)) {
- updateHitTestResult(result, locationInContainer.point() - toLayoutSize(childPoint));
- return true;
- }
- }
- }
-
- return false;
-}
-
-class ColumnRectIterator {
- WTF_MAKE_NONCOPYABLE(ColumnRectIterator);
-public:
- ColumnRectIterator(const RenderBlock& block)
- : m_block(block)
- , m_colInfo(block.columnInfo())
- , m_direction(m_block.style()->isFlippedBlocksWritingMode() ? 1 : -1)
- , m_isHorizontal(block.isHorizontalWritingMode())
- , m_logicalLeft(block.logicalLeftOffsetForContent())
- {
- int colCount = m_colInfo->columnCount();
- m_colIndex = colCount - 1;
-
- m_currLogicalTopOffset = m_block.initialBlockOffsetForPainting();
- m_currLogicalTopOffset = colCount * m_block.blockDeltaForPaintingNextColumn();
-
- update();
- }
-
- void advance()
- {
- ASSERT(hasMore());
- m_colIndex--;
- update();
- }
-
- LayoutRect columnRect() const { return m_colRect; }
- bool hasMore() const { return m_colIndex >= 0; }
-
- void adjust(LayoutSize& offset) const
- {
- LayoutUnit currLogicalLeftOffset = (m_isHorizontal ? m_colRect.x() : m_colRect.y()) - m_logicalLeft;
- offset += m_isHorizontal ? LayoutSize(currLogicalLeftOffset, m_currLogicalTopOffset) : LayoutSize(m_currLogicalTopOffset, currLogicalLeftOffset);
- }
-
-private:
- void update()
- {
- if (m_colIndex < 0)
- return;
- m_colRect = m_block.columnRectAt(const_cast<ColumnInfo*>(m_colInfo), m_colIndex);
- m_block.flipForWritingMode(m_colRect);
- m_currLogicalTopOffset -= m_block.blockDeltaForPaintingNextColumn();
- }
-
- const RenderBlock& m_block;
- const ColumnInfo* const m_colInfo;
- const int m_direction;
- const bool m_isHorizontal;
- const LayoutUnit m_logicalLeft;
- int m_colIndex;
- LayoutUnit m_currLogicalTopOffset;
- LayoutRect m_colRect;
-};
-
-bool RenderBlock::hitTestColumns(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
-{
- // We need to do multiple passes, breaking up our hit testing into strips.
- if (!hasColumns())
- return false;
-
- for (ColumnRectIterator it(*this); it.hasMore(); it.advance()) {
- LayoutRect hitRect = locationInContainer.boundingBox();
- LayoutRect colRect = it.columnRect();
- colRect.moveBy(accumulatedOffset);
- if (locationInContainer.intersects(colRect)) {
- // The point is inside this column.
- // Adjust accumulatedOffset to change where we hit test.
- LayoutSize offset;
- it.adjust(offset);
- LayoutPoint finalLocation = accumulatedOffset + offset;
- if (!result.isRectBasedTest() || colRect.contains(hitRect))
- return hitTestContents(request, result, locationInContainer, finalLocation, hitTestAction) || (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, finalLocation));
-
- hitTestContents(request, result, locationInContainer, finalLocation, hitTestAction);
- }
- }
-
- return false;
-}
-
-void RenderBlock::adjustForColumnRect(LayoutSize& offset, const LayoutPoint& locationInContainer) const
-{
- for (ColumnRectIterator it(*this); it.hasMore(); it.advance()) {
- LayoutRect colRect = it.columnRect();
- if (colRect.contains(locationInContainer)) {
- it.adjust(offset);
- return;
- }
- }
-}
-
bool RenderBlock::hitTestContents(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
- if (childrenInline() && !isTable()) {
- // We have to hit-test our line boxes.
- if (m_lineBoxes.hitTest(this, request, result, locationInContainer, accumulatedOffset, hitTestAction))
+ if (childrenInline() && !isTable())
+ return hitTestInlineChildren(request, result, locationInContainer, accumulatedOffset, hitTestAction);
+
+ // Hit test our children.
+ HitTestAction childHitTest = hitTestAction;
+ if (hitTestAction == HitTestChildBlockBackgrounds)
+ childHitTest = HitTestChildBlockBackground;
+ for (auto* child = lastChildBox(); child; child = child->previousSiblingBox()) {
+ LayoutPoint childPoint = flipForWritingModeForChild(child, accumulatedOffset);
+ if (!child->hasSelfPaintingLayer() && !child->isFloating() && child->nodeAtPoint(request, result, locationInContainer, childPoint, childHitTest))
return true;
- } else {
- // Hit test our children.
- HitTestAction childHitTest = hitTestAction;
- if (hitTestAction == HitTestChildBlockBackgrounds)
- childHitTest = HitTestChildBlockBackground;
- for (RenderBox* child = lastChildBox(); child; child = child->previousSiblingBox()) {
- LayoutPoint childPoint = flipForWritingModeForChild(child, accumulatedOffset);
- if (!child->hasSelfPaintingLayer() && !child->isFloating() && child->nodeAtPoint(request, result, locationInContainer, childPoint, childHitTest))
- return true;
- }
}
return false;
}
-Position RenderBlock::positionForBox(InlineBox *box, bool start) const
-{
- if (!box)
- return Position();
-
- if (!box->renderer()->nonPseudoNode())
- return createLegacyEditingPosition(nonPseudoNode(), start ? caretMinOffset() : caretMaxOffset());
-
- if (!box->isInlineTextBox())
- return createLegacyEditingPosition(box->renderer()->nonPseudoNode(), start ? box->renderer()->caretMinOffset() : box->renderer()->caretMaxOffset());
-
- InlineTextBox* textBox = toInlineTextBox(box);
- return createLegacyEditingPosition(box->renderer()->nonPseudoNode(), start ? textBox->start() : textBox->start() + textBox->len());
-}
-
-static inline bool isEditingBoundary(RenderObject* ancestor, RenderObject* child)
+static inline bool isEditingBoundary(RenderElement* ancestor, RenderObject& child)
{
- ASSERT(!ancestor || ancestor->nonPseudoNode());
- ASSERT(child && child->nonPseudoNode());
+ ASSERT(!ancestor || ancestor->nonPseudoElement());
+ ASSERT(child.nonPseudoNode());
return !ancestor || !ancestor->parent() || (ancestor->hasLayer() && ancestor->parent()->isRenderView())
- || ancestor->nonPseudoNode()->rendererIsEditable() == child->nonPseudoNode()->rendererIsEditable();
+ || ancestor->nonPseudoElement()->hasEditableStyle() == child.nonPseudoNode()->hasEditableStyle();
}
// FIXME: This function should go on RenderObject as an instance method. Then
// all cases in which positionForPoint recurs could call this instead to
// prevent crossing editable boundaries. This would require many tests.
-static VisiblePosition positionForPointRespectingEditingBoundaries(RenderBlock* parent, RenderBox* child, const LayoutPoint& pointInParentCoordinates)
+VisiblePosition positionForPointRespectingEditingBoundaries(RenderBlock& parent, RenderBox& child, const LayoutPoint& pointInParentCoordinates)
{
- LayoutPoint childLocation = child->location();
- if (child->isInFlowPositioned())
- childLocation += child->offsetForInFlowPosition();
+ LayoutPoint childLocation = child.location();
+ if (child.isInFlowPositioned())
+ childLocation += child.offsetForInFlowPosition();
// FIXME: This is wrong if the child's writing-mode is different from the parent's.
LayoutPoint pointInChildCoordinates(toLayoutPoint(pointInParentCoordinates - childLocation));
// If this is an anonymous renderer, we just recur normally
- Node* childNode = child->nonPseudoNode();
- if (!childNode)
- return child->positionForPoint(pointInChildCoordinates);
+ Element* childElement= child.nonPseudoElement();
+ if (!childElement)
+ return child.positionForPoint(pointInChildCoordinates, nullptr);
// Otherwise, first make sure that the editability of the parent and child agree.
// If they don't agree, then we return a visible position just before or after the child
- RenderObject* ancestor = parent;
- while (ancestor && !ancestor->nonPseudoNode())
+ RenderElement* ancestor = &parent;
+ while (ancestor && !ancestor->nonPseudoElement())
ancestor = ancestor->parent();
// If we can't find an ancestor to check editability on, or editability is unchanged, we recur like normal
if (isEditingBoundary(ancestor, child))
- return child->positionForPoint(pointInChildCoordinates);
+ return child.positionForPoint(pointInChildCoordinates, nullptr);
// Otherwise return before or after the child, depending on if the click was to the logical left or logical right of the child
- LayoutUnit childMiddle = parent->logicalWidthForChild(child) / 2;
- LayoutUnit logicalLeft = parent->isHorizontalWritingMode() ? pointInChildCoordinates.x() : pointInChildCoordinates.y();
+ LayoutUnit childMiddle = parent.logicalWidthForChild(child) / 2;
+ LayoutUnit logicalLeft = parent.isHorizontalWritingMode() ? pointInChildCoordinates.x() : pointInChildCoordinates.y();
if (logicalLeft < childMiddle)
- return ancestor->createVisiblePosition(childNode->nodeIndex(), DOWNSTREAM);
- return ancestor->createVisiblePosition(childNode->nodeIndex() + 1, UPSTREAM);
+ return ancestor->createVisiblePosition(childElement->computeNodeIndex(), DOWNSTREAM);
+ return ancestor->createVisiblePosition(childElement->computeNodeIndex() + 1, UPSTREAM);
}
-VisiblePosition RenderBlock::positionForPointWithInlineChildren(const LayoutPoint& pointInLogicalContents)
+VisiblePosition RenderBlock::positionForPointWithInlineChildren(const LayoutPoint&, const RenderRegion*)
{
- ASSERT(childrenInline());
-
- if (!firstRootBox())
- return createVisiblePosition(0, DOWNSTREAM);
-
- bool linesAreFlipped = style()->isFlippedLinesWritingMode();
- bool blocksAreFlipped = style()->isFlippedBlocksWritingMode();
-
- // look for the closest line box in the root box which is at the passed-in y coordinate
- InlineBox* closestBox = 0;
- RootInlineBox* firstRootBoxWithChildren = 0;
- RootInlineBox* lastRootBoxWithChildren = 0;
- for (RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) {
- if (!root->firstLeafChild())
- continue;
- if (!firstRootBoxWithChildren)
- firstRootBoxWithChildren = root;
-
- if (!linesAreFlipped && root->isFirstAfterPageBreak() && (pointInLogicalContents.y() < root->lineTopWithLeading()
- || (blocksAreFlipped && pointInLogicalContents.y() == root->lineTopWithLeading())))
- break;
-
- lastRootBoxWithChildren = root;
-
- // check if this root line box is located at this y coordinate
- if (pointInLogicalContents.y() < root->selectionBottom() || (blocksAreFlipped && pointInLogicalContents.y() == root->selectionBottom())) {
- if (linesAreFlipped) {
- RootInlineBox* nextRootBoxWithChildren = root->nextRootBox();
- while (nextRootBoxWithChildren && !nextRootBoxWithChildren->firstLeafChild())
- nextRootBoxWithChildren = nextRootBoxWithChildren->nextRootBox();
-
- if (nextRootBoxWithChildren && nextRootBoxWithChildren->isFirstAfterPageBreak() && (pointInLogicalContents.y() > nextRootBoxWithChildren->lineTopWithLeading()
- || (!blocksAreFlipped && pointInLogicalContents.y() == nextRootBoxWithChildren->lineTopWithLeading())))
- continue;
- }
- closestBox = root->closestLeafChildForLogicalLeftPosition(pointInLogicalContents.x());
- if (closestBox)
- break;
- }
- }
-
- bool moveCaretToBoundary = document()->frame()->editor().behavior().shouldMoveCaretToHorizontalBoundaryWhenPastTopOrBottom();
-
- if (!moveCaretToBoundary && !closestBox && lastRootBoxWithChildren) {
- // y coordinate is below last root line box, pretend we hit it
- closestBox = lastRootBoxWithChildren->closestLeafChildForLogicalLeftPosition(pointInLogicalContents.x());
- }
-
- if (closestBox) {
- if (moveCaretToBoundary) {
- LayoutUnit firstRootBoxWithChildrenTop = min<LayoutUnit>(firstRootBoxWithChildren->selectionTop(), firstRootBoxWithChildren->logicalTop());
- if (pointInLogicalContents.y() < firstRootBoxWithChildrenTop
- || (blocksAreFlipped && pointInLogicalContents.y() == firstRootBoxWithChildrenTop)) {
- InlineBox* box = firstRootBoxWithChildren->firstLeafChild();
- if (box->isLineBreak()) {
- if (InlineBox* newBox = box->nextLeafChildIgnoringLineBreak())
- box = newBox;
- }
- // y coordinate is above first root line box, so return the start of the first
- return VisiblePosition(positionForBox(box, true), DOWNSTREAM);
- }
- }
-
- // pass the box a top position that is inside it
- LayoutPoint point(pointInLogicalContents.x(), closestBox->root()->blockDirectionPointInLine());
- if (!isHorizontalWritingMode())
- point = point.transposedPoint();
- if (closestBox->renderer()->isReplaced())
- return positionForPointRespectingEditingBoundaries(this, toRenderBox(closestBox->renderer()), point);
- return closestBox->renderer()->positionForPoint(point);
- }
-
- if (lastRootBoxWithChildren) {
- // We hit this case for Mac behavior when the Y coordinate is below the last box.
- ASSERT(moveCaretToBoundary);
- InlineBox* logicallyLastBox;
- if (lastRootBoxWithChildren->getLogicalEndBoxWithNode(logicallyLastBox))
- return VisiblePosition(positionForBox(logicallyLastBox, false), DOWNSTREAM);
- }
+ ASSERT_NOT_REACHED();
+ return VisiblePosition();
+}
- // Can't reach this. We have a root line box, but it has no kids.
- // FIXME: This should ASSERT_NOT_REACHED(), but clicking on placeholder text
- // seems to hit this code path.
- return createVisiblePosition(0, DOWNSTREAM);
+static inline bool isChildHitTestCandidate(const RenderBox& box)
+{
+ return box.height() && box.style().visibility() == VISIBLE && !box.isFloatingOrOutOfFlowPositioned() && !box.isInFlowRenderFlowThread();
}
-static inline bool isChildHitTestCandidate(RenderBox* box)
+// Valid candidates in a FlowThread must be rendered by the region.
+static inline bool isChildHitTestCandidate(const RenderBox& box, const RenderRegion* region, const LayoutPoint& point)
{
- return box->height() && box->style()->visibility() == VISIBLE && !box->isFloatingOrOutOfFlowPositioned();
+ if (!isChildHitTestCandidate(box))
+ return false;
+ if (!region)
+ return true;
+ const RenderBlock& block = is<RenderBlock>(box) ? downcast<RenderBlock>(box) : *box.containingBlock();
+ return block.regionAtBlockOffset(point.y()) == region;
}
-VisiblePosition RenderBlock::positionForPoint(const LayoutPoint& point)
+VisiblePosition RenderBlock::positionForPoint(const LayoutPoint& point, const RenderRegion* region)
{
if (isTable())
- return RenderBox::positionForPoint(point);
+ return RenderBox::positionForPoint(point, region);
if (isReplaced()) {
// FIXME: This seems wrong when the object's writing-mode doesn't match the line's writing-mode.
@@ -5441,505 +2630,53 @@ VisiblePosition RenderBlock::positionForPoint(const LayoutPoint& point)
pointInLogicalContents = pointInLogicalContents.transposedPoint();
if (childrenInline())
- return positionForPointWithInlineChildren(pointInLogicalContents);
+ return positionForPointWithInlineChildren(pointInLogicalContents, region);
RenderBox* lastCandidateBox = lastChildBox();
- while (lastCandidateBox && !isChildHitTestCandidate(lastCandidateBox))
+
+ if (!region)
+ region = regionAtBlockOffset(pointInLogicalContents.y());
+
+ while (lastCandidateBox && !isChildHitTestCandidate(*lastCandidateBox, region, pointInLogicalContents))
lastCandidateBox = lastCandidateBox->previousSiblingBox();
- bool blocksAreFlipped = style()->isFlippedBlocksWritingMode();
+ bool blocksAreFlipped = style().isFlippedBlocksWritingMode();
if (lastCandidateBox) {
- if (pointInLogicalContents.y() > logicalTopForChild(lastCandidateBox)
- || (!blocksAreFlipped && pointInLogicalContents.y() == logicalTopForChild(lastCandidateBox)))
- return positionForPointRespectingEditingBoundaries(this, lastCandidateBox, pointInContents);
+ if (pointInLogicalContents.y() > logicalTopForChild(*lastCandidateBox)
+ || (!blocksAreFlipped && pointInLogicalContents.y() == logicalTopForChild(*lastCandidateBox)))
+ return positionForPointRespectingEditingBoundaries(*this, *lastCandidateBox, pointInContents);
- for (RenderBox* childBox = firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) {
- if (!isChildHitTestCandidate(childBox))
+ for (auto* childBox = firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) {
+ if (!isChildHitTestCandidate(*childBox, region, pointInLogicalContents))
continue;
- LayoutUnit childLogicalBottom = logicalTopForChild(childBox) + logicalHeightForChild(childBox);
+ LayoutUnit childLogicalBottom = logicalTopForChild(*childBox) + logicalHeightForChild(*childBox);
// We hit child if our click is above the bottom of its padding box (like IE6/7 and FF3).
- if (isChildHitTestCandidate(childBox) && (pointInLogicalContents.y() < childLogicalBottom
+ if (isChildHitTestCandidate(*childBox, region, pointInLogicalContents) && (pointInLogicalContents.y() < childLogicalBottom
|| (blocksAreFlipped && pointInLogicalContents.y() == childLogicalBottom)))
- return positionForPointRespectingEditingBoundaries(this, childBox, pointInContents);
+ return positionForPointRespectingEditingBoundaries(*this, *childBox, pointInContents);
}
}
// We only get here if there are no hit test candidate children below the click.
- return RenderBox::positionForPoint(point);
+ return RenderBox::positionForPoint(point, region);
}
void RenderBlock::offsetForContents(LayoutPoint& offset) const
{
offset = flipForWritingMode(offset);
-
- if (hasOverflowClip())
- offset += scrolledContentOffset();
-
- if (hasColumns())
- adjustPointToColumnContents(offset);
-
+ offset += scrolledContentOffset();
offset = flipForWritingMode(offset);
}
-LayoutUnit RenderBlock::availableLogicalWidth() const
-{
- // If we have multiple columns, then the available logical width is reduced to our column width.
- if (hasColumns())
- return desiredColumnWidth();
- return RenderBox::availableLogicalWidth();
-}
-
-int RenderBlock::columnGap() const
-{
- if (style()->hasNormalColumnGap())
- return style()->fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins.
- return static_cast<int>(style()->columnGap());
-}
-
-void RenderBlock::calcColumnWidth()
-{
- if (document()->regionBasedColumnsEnabled())
- return;
-
- // Calculate our column width and column count.
- // FIXME: Can overflow on fast/block/float/float-not-removed-from-next-sibling4.html, see https://bugs.webkit.org/show_bug.cgi?id=68744
- unsigned desiredColumnCount = 1;
- LayoutUnit desiredColumnWidth = contentLogicalWidth();
-
- // For now, we don't support multi-column layouts when printing, since we have to do a lot of work for proper pagination.
- if (document()->paginated() || (style()->hasAutoColumnCount() && style()->hasAutoColumnWidth()) || !style()->hasInlineColumnAxis()) {
- setDesiredColumnCountAndWidth(desiredColumnCount, desiredColumnWidth);
- return;
- }
-
- LayoutUnit availWidth = desiredColumnWidth;
- LayoutUnit colGap = columnGap();
- LayoutUnit colWidth = max<LayoutUnit>(1, LayoutUnit(style()->columnWidth()));
- int colCount = max<int>(1, style()->columnCount());
-
- if (style()->hasAutoColumnWidth() && !style()->hasAutoColumnCount()) {
- desiredColumnCount = colCount;
- desiredColumnWidth = max<LayoutUnit>(0, (availWidth - ((desiredColumnCount - 1) * colGap)) / desiredColumnCount);
- } else if (!style()->hasAutoColumnWidth() && style()->hasAutoColumnCount()) {
- desiredColumnCount = max<LayoutUnit>(1, (availWidth + colGap) / (colWidth + colGap));
- desiredColumnWidth = ((availWidth + colGap) / desiredColumnCount) - colGap;
- } else {
- desiredColumnCount = max<LayoutUnit>(min<LayoutUnit>(colCount, (availWidth + colGap) / (colWidth + colGap)), 1);
- desiredColumnWidth = ((availWidth + colGap) / desiredColumnCount) - colGap;
- }
- setDesiredColumnCountAndWidth(desiredColumnCount, desiredColumnWidth);
-}
-
-bool RenderBlock::requiresColumns(int desiredColumnCount) const
-{
- // If overflow-y is set to paged-x or paged-y on the body or html element, we'll handle the paginating
- // in the RenderView instead.
- bool isPaginated = (style()->overflowY() == OPAGEDX || style()->overflowY() == OPAGEDY) && !(isRoot() || isBody());
-
- return firstChild()
- && (desiredColumnCount != 1 || !style()->hasAutoColumnWidth() || !style()->hasInlineColumnAxis() || isPaginated)
- && !firstChild()->isAnonymousColumnsBlock()
- && !firstChild()->isAnonymousColumnSpanBlock();
-}
-
-void RenderBlock::setDesiredColumnCountAndWidth(int count, LayoutUnit width)
-{
- bool destroyColumns = !requiresColumns(count);
- if (destroyColumns) {
- if (hasColumns()) {
- gColumnInfoMap->take(this);
- setHasColumns(false);
- }
- } else {
- ColumnInfo* info;
- if (hasColumns())
- info = gColumnInfoMap->get(this);
- else {
- if (!gColumnInfoMap)
- gColumnInfoMap = new ColumnInfoMap;
- info = new ColumnInfo;
- gColumnInfoMap->add(this, adoptPtr(info));
- setHasColumns(true);
- }
- info->setDesiredColumnCount(count);
- info->setDesiredColumnWidth(width);
- info->setProgressionAxis(style()->hasInlineColumnAxis() ? ColumnInfo::InlineAxis : ColumnInfo::BlockAxis);
- info->setProgressionIsReversed(style()->columnProgression() == ReverseColumnProgression);
- }
-}
-
-void RenderBlock::updateColumnInfoFromStyle(RenderStyle* style)
-{
- if (!hasColumns())
- return;
-
- ColumnInfo* info = gColumnInfoMap->get(this);
-
- bool needsLayout = false;
- ColumnInfo::Axis oldAxis = info->progressionAxis();
- ColumnInfo::Axis newAxis = style->hasInlineColumnAxis() ? ColumnInfo::InlineAxis : ColumnInfo::BlockAxis;
- if (oldAxis != newAxis) {
- info->setProgressionAxis(newAxis);
- needsLayout = true;
- }
-
- bool oldProgressionIsReversed = info->progressionIsReversed();
- bool newProgressionIsReversed = style->columnProgression() == ReverseColumnProgression;
- if (oldProgressionIsReversed != newProgressionIsReversed) {
- info->setProgressionIsReversed(newProgressionIsReversed);
- needsLayout = true;
- }
-
- if (needsLayout)
- setNeedsLayoutAndPrefWidthsRecalc();
-}
-
-LayoutUnit RenderBlock::desiredColumnWidth() const
-{
- if (!hasColumns())
- return contentLogicalWidth();
- return gColumnInfoMap->get(this)->desiredColumnWidth();
-}
-
-unsigned RenderBlock::desiredColumnCount() const
-{
- if (!hasColumns())
- return 1;
- return gColumnInfoMap->get(this)->desiredColumnCount();
-}
-
-ColumnInfo* RenderBlock::columnInfo() const
-{
- if (!hasColumns())
- return 0;
- return gColumnInfoMap->get(this);
-}
-
-unsigned RenderBlock::columnCount(ColumnInfo* colInfo) const
-{
- ASSERT(hasColumns());
- ASSERT(gColumnInfoMap->get(this) == colInfo);
- return colInfo->columnCount();
-}
-
-LayoutRect RenderBlock::columnRectAt(ColumnInfo* colInfo, unsigned index) const
-{
- ASSERT(hasColumns() && gColumnInfoMap->get(this) == colInfo);
-
- // Compute the appropriate rect based off our information.
- LayoutUnit colLogicalWidth = colInfo->desiredColumnWidth();
- LayoutUnit colLogicalHeight = colInfo->columnHeight();
- LayoutUnit colLogicalTop = borderAndPaddingBefore();
- LayoutUnit colLogicalLeft = logicalLeftOffsetForContent();
- LayoutUnit colGap = columnGap();
- if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) {
- if (style()->isLeftToRightDirection() ^ colInfo->progressionIsReversed())
- colLogicalLeft += index * (colLogicalWidth + colGap);
- else
- colLogicalLeft += contentLogicalWidth() - colLogicalWidth - index * (colLogicalWidth + colGap);
- } else {
- if (!colInfo->progressionIsReversed())
- colLogicalTop += index * (colLogicalHeight + colGap);
- else
- colLogicalTop += contentLogicalHeight() - colLogicalHeight - index * (colLogicalHeight + colGap);
- }
-
- if (isHorizontalWritingMode())
- return LayoutRect(colLogicalLeft, colLogicalTop, colLogicalWidth, colLogicalHeight);
- return LayoutRect(colLogicalTop, colLogicalLeft, colLogicalHeight, colLogicalWidth);
-}
-
-bool RenderBlock::relayoutForPagination(bool hasSpecifiedPageLogicalHeight, LayoutUnit pageLogicalHeight, LayoutStateMaintainer& statePusher)
-{
- if (!hasColumns())
- return false;
-
- OwnPtr<RenderOverflow> savedOverflow = m_overflow.release();
- if (childrenInline())
- addOverflowFromInlineChildren();
- else
- addOverflowFromBlockChildren();
- LayoutUnit layoutOverflowLogicalBottom = (isHorizontalWritingMode() ? layoutOverflowRect().maxY() : layoutOverflowRect().maxX()) - borderAndPaddingBefore();
-
- // FIXME: We don't balance properly at all in the presence of forced page breaks. We need to understand what
- // the distance between forced page breaks is so that we can avoid making the minimum column height too tall.
- ColumnInfo* colInfo = columnInfo();
- if (!hasSpecifiedPageLogicalHeight) {
- LayoutUnit columnHeight = pageLogicalHeight;
- int minColumnCount = colInfo->forcedBreaks() + 1;
- int desiredColumnCount = colInfo->desiredColumnCount();
- if (minColumnCount >= desiredColumnCount) {
- // The forced page breaks are in control of the balancing. Just set the column height to the
- // maximum page break distance.
- if (!pageLogicalHeight) {
- LayoutUnit distanceBetweenBreaks = max<LayoutUnit>(colInfo->maximumDistanceBetweenForcedBreaks(),
- view()->layoutState()->pageLogicalOffset(this, borderAndPaddingBefore() + layoutOverflowLogicalBottom) - colInfo->forcedBreakOffset());
- columnHeight = max(colInfo->minimumColumnHeight(), distanceBetweenBreaks);
- }
- } else if (layoutOverflowLogicalBottom > boundedMultiply(pageLogicalHeight, desiredColumnCount)) {
- // Now that we know the intrinsic height of the columns, we have to rebalance them.
- columnHeight = max<LayoutUnit>(colInfo->minimumColumnHeight(), ceilf((float)layoutOverflowLogicalBottom / desiredColumnCount));
- }
-
- if (columnHeight && columnHeight != pageLogicalHeight) {
- statePusher.pop();
- setEverHadLayout(true);
- layoutBlock(false, columnHeight);
- return true;
- }
- }
-
- if (pageLogicalHeight)
- colInfo->setColumnCountAndHeight(ceilf((float)layoutOverflowLogicalBottom / pageLogicalHeight), pageLogicalHeight);
-
- if (columnCount(colInfo)) {
- setLogicalHeight(borderAndPaddingBefore() + colInfo->columnHeight() + borderAndPaddingAfter() + scrollbarLogicalHeight());
- m_overflow.clear();
- } else
- m_overflow = savedOverflow.release();
-
- return false;
-}
-
-void RenderBlock::adjustPointToColumnContents(LayoutPoint& point) const
-{
- // Just bail if we have no columns.
- if (!hasColumns())
- return;
-
- ColumnInfo* colInfo = columnInfo();
- if (!columnCount(colInfo))
- return;
-
- // Determine which columns we intersect.
- LayoutUnit colGap = columnGap();
- LayoutUnit halfColGap = colGap / 2;
- LayoutPoint columnPoint(columnRectAt(colInfo, 0).location());
- LayoutUnit logicalOffset = 0;
- for (unsigned i = 0; i < colInfo->columnCount(); i++) {
- // Add in half the column gap to the left and right of the rect.
- LayoutRect colRect = columnRectAt(colInfo, i);
- flipForWritingMode(colRect);
- if (isHorizontalWritingMode() == (colInfo->progressionAxis() == ColumnInfo::InlineAxis)) {
- LayoutRect gapAndColumnRect(colRect.x() - halfColGap, colRect.y(), colRect.width() + colGap, colRect.height());
- if (point.x() >= gapAndColumnRect.x() && point.x() < gapAndColumnRect.maxX()) {
- if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) {
- // FIXME: The clamping that follows is not completely right for right-to-left
- // content.
- // Clamp everything above the column to its top left.
- if (point.y() < gapAndColumnRect.y())
- point = gapAndColumnRect.location();
- // Clamp everything below the column to the next column's top left. If there is
- // no next column, this still maps to just after this column.
- else if (point.y() >= gapAndColumnRect.maxY()) {
- point = gapAndColumnRect.location();
- point.move(0, gapAndColumnRect.height());
- }
- } else {
- if (point.x() < colRect.x())
- point.setX(colRect.x());
- else if (point.x() >= colRect.maxX())
- point.setX(colRect.maxX() - 1);
- }
-
- // We're inside the column. Translate the x and y into our column coordinate space.
- if (colInfo->progressionAxis() == ColumnInfo::InlineAxis)
- point.move(columnPoint.x() - colRect.x(), (!style()->isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset));
- else
- point.move((!style()->isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset) - colRect.x() + borderLeft() + paddingLeft(), 0);
- return;
- }
-
- // Move to the next position.
- logicalOffset += colInfo->progressionAxis() == ColumnInfo::InlineAxis ? colRect.height() : colRect.width();
- } else {
- LayoutRect gapAndColumnRect(colRect.x(), colRect.y() - halfColGap, colRect.width(), colRect.height() + colGap);
- if (point.y() >= gapAndColumnRect.y() && point.y() < gapAndColumnRect.maxY()) {
- if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) {
- // FIXME: The clamping that follows is not completely right for right-to-left
- // content.
- // Clamp everything above the column to its top left.
- if (point.x() < gapAndColumnRect.x())
- point = gapAndColumnRect.location();
- // Clamp everything below the column to the next column's top left. If there is
- // no next column, this still maps to just after this column.
- else if (point.x() >= gapAndColumnRect.maxX()) {
- point = gapAndColumnRect.location();
- point.move(gapAndColumnRect.width(), 0);
- }
- } else {
- if (point.y() < colRect.y())
- point.setY(colRect.y());
- else if (point.y() >= colRect.maxY())
- point.setY(colRect.maxY() - 1);
- }
-
- // We're inside the column. Translate the x and y into our column coordinate space.
- if (colInfo->progressionAxis() == ColumnInfo::InlineAxis)
- point.move((!style()->isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset), columnPoint.y() - colRect.y());
- else
- point.move(0, (!style()->isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset) - colRect.y() + borderTop() + paddingTop());
- return;
- }
-
- // Move to the next position.
- logicalOffset += colInfo->progressionAxis() == ColumnInfo::InlineAxis ? colRect.width() : colRect.height();
- }
- }
-}
-
-void RenderBlock::adjustRectForColumns(LayoutRect& r) const
-{
- // Just bail if we have no columns.
- if (!hasColumns())
- return;
-
- ColumnInfo* colInfo = columnInfo();
-
- // Determine which columns we intersect.
- unsigned colCount = columnCount(colInfo);
- if (!colCount)
- return;
-
- // Begin with a result rect that is empty.
- LayoutRect result;
-
- bool isHorizontal = isHorizontalWritingMode();
- LayoutUnit beforeBorderPadding = borderAndPaddingBefore();
- LayoutUnit colHeight = colInfo->columnHeight();
- if (!colHeight)
- return;
-
- LayoutUnit startOffset = max(isHorizontal ? r.y() : r.x(), beforeBorderPadding);
- LayoutUnit endOffset = max(min<LayoutUnit>(isHorizontal ? r.maxY() : r.maxX(), beforeBorderPadding + colCount * colHeight), beforeBorderPadding);
-
- // FIXME: Can overflow on fast/block/float/float-not-removed-from-next-sibling4.html, see https://bugs.webkit.org/show_bug.cgi?id=68744
- unsigned startColumn = (startOffset - beforeBorderPadding) / colHeight;
- unsigned endColumn = (endOffset - beforeBorderPadding) / colHeight;
-
- if (startColumn == endColumn) {
- // The rect is fully contained within one column. Adjust for our offsets
- // and repaint only that portion.
- LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent();
- LayoutRect colRect = columnRectAt(colInfo, startColumn);
- LayoutRect repaintRect = r;
-
- if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) {
- if (isHorizontal)
- repaintRect.move(colRect.x() - logicalLeftOffset, - static_cast<int>(startColumn) * colHeight);
- else
- repaintRect.move(- static_cast<int>(startColumn) * colHeight, colRect.y() - logicalLeftOffset);
- } else {
- if (isHorizontal)
- repaintRect.move(0, colRect.y() - startColumn * colHeight - beforeBorderPadding);
- else
- repaintRect.move(colRect.x() - startColumn * colHeight - beforeBorderPadding, 0);
- }
- repaintRect.intersect(colRect);
- result.unite(repaintRect);
- } else {
- // We span multiple columns. We can just unite the start and end column to get the final
- // repaint rect.
- result.unite(columnRectAt(colInfo, startColumn));
- result.unite(columnRectAt(colInfo, endColumn));
- }
-
- r = result;
-}
-
-LayoutPoint RenderBlock::flipForWritingModeIncludingColumns(const LayoutPoint& point) const
-{
- ASSERT(hasColumns());
- if (!hasColumns() || !style()->isFlippedBlocksWritingMode())
- return point;
- ColumnInfo* colInfo = columnInfo();
- LayoutUnit columnLogicalHeight = colInfo->columnHeight();
- LayoutUnit expandedLogicalHeight = borderAndPaddingBefore() + columnCount(colInfo) * columnLogicalHeight + borderAndPaddingAfter() + scrollbarLogicalHeight();
- if (isHorizontalWritingMode())
- return LayoutPoint(point.x(), expandedLogicalHeight - point.y());
- return LayoutPoint(expandedLogicalHeight - point.x(), point.y());
-}
-
-void RenderBlock::adjustStartEdgeForWritingModeIncludingColumns(LayoutRect& rect) const
-{
- ASSERT(hasColumns());
- if (!hasColumns() || !style()->isFlippedBlocksWritingMode())
- return;
-
- ColumnInfo* colInfo = columnInfo();
- LayoutUnit columnLogicalHeight = colInfo->columnHeight();
- LayoutUnit expandedLogicalHeight = borderAndPaddingBefore() + columnCount(colInfo) * columnLogicalHeight + borderAndPaddingAfter() + scrollbarLogicalHeight();
-
- if (isHorizontalWritingMode())
- rect.setY(expandedLogicalHeight - rect.maxY());
- else
- rect.setX(expandedLogicalHeight - rect.maxX());
-}
-
-void RenderBlock::adjustForColumns(LayoutSize& offset, const LayoutPoint& point) const
-{
- if (!hasColumns())
- return;
-
- ColumnInfo* colInfo = columnInfo();
-
- LayoutUnit logicalLeft = logicalLeftOffsetForContent();
- unsigned colCount = columnCount(colInfo);
- LayoutUnit colLogicalWidth = colInfo->desiredColumnWidth();
- LayoutUnit colLogicalHeight = colInfo->columnHeight();
-
- for (unsigned i = 0; i < colCount; ++i) {
- // Compute the edges for a given column in the block progression direction.
- LayoutRect sliceRect = LayoutRect(logicalLeft, borderAndPaddingBefore() + i * colLogicalHeight, colLogicalWidth, colLogicalHeight);
- if (!isHorizontalWritingMode())
- sliceRect = sliceRect.transposedRect();
-
- LayoutUnit logicalOffset = i * colLogicalHeight;
-
- // Now we're in the same coordinate space as the point. See if it is inside the rectangle.
- if (isHorizontalWritingMode()) {
- if (point.y() >= sliceRect.y() && point.y() < sliceRect.maxY()) {
- if (colInfo->progressionAxis() == ColumnInfo::InlineAxis)
- offset.expand(columnRectAt(colInfo, i).x() - logicalLeft, -logicalOffset);
- else
- offset.expand(0, columnRectAt(colInfo, i).y() - logicalOffset - borderAndPaddingBefore());
- return;
- }
- } else {
- if (point.x() >= sliceRect.x() && point.x() < sliceRect.maxX()) {
- if (colInfo->progressionAxis() == ColumnInfo::InlineAxis)
- offset.expand(-logicalOffset, columnRectAt(colInfo, i).y() - logicalLeft);
- else
- offset.expand(columnRectAt(colInfo, i).x() - logicalOffset - borderAndPaddingBefore(), 0);
- return;
- }
- }
- }
-}
-
void RenderBlock::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
{
- if (childrenInline()) {
- // FIXME: Remove this const_cast.
- const_cast<RenderBlock*>(this)->computeInlinePreferredLogicalWidths(minLogicalWidth, maxLogicalWidth);
- } else
- computeBlockPreferredLogicalWidths(minLogicalWidth, maxLogicalWidth);
-
- maxLogicalWidth = max(minLogicalWidth, maxLogicalWidth);
-
- if (!style()->autoWrap() && childrenInline()) {
- // A horizontal marquee with inline children has no minimum width.
- if (layer() && layer()->marquee() && layer()->marquee()->isHorizontal())
- minLogicalWidth = 0;
- }
+ ASSERT(!childrenInline());
+
+ computeBlockPreferredLogicalWidths(minLogicalWidth, maxLogicalWidth);
- if (isTableCell()) {
- Length tableCellWidth = toRenderTableCell(this)->styleOrColLogicalWidth();
- if (tableCellWidth.isFixed() && tableCellWidth.value() > 0)
- maxLogicalWidth = max(minLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(tableCellWidth.value()));
- }
+ maxLogicalWidth = std::max(minLogicalWidth, maxLogicalWidth);
- int scrollbarWidth = instrinsicScrollbarLogicalWidth();
+ int scrollbarWidth = intrinsicScrollbarLogicalWidth();
maxLogicalWidth += scrollbarWidth;
minLogicalWidth += scrollbarWidth;
}
@@ -5953,29 +2690,23 @@ void RenderBlock::computePreferredLogicalWidths()
m_minPreferredLogicalWidth = 0;
m_maxPreferredLogicalWidth = 0;
- RenderStyle* styleToUse = style();
- if (!isTableCell() && styleToUse->logicalWidth().isFixed() && styleToUse->logicalWidth().value() >= 0
- && !(isDeprecatedFlexItem() && !styleToUse->logicalWidth().intValue()))
- m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalWidth().value());
+ const RenderStyle& styleToUse = style();
+ if (!isTableCell() && styleToUse.logicalWidth().isFixed() && styleToUse.logicalWidth().value() >= 0
+ && !(isDeprecatedFlexItem() && !styleToUse.logicalWidth().intValue()))
+ m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalWidth().value());
else
computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth);
- if (styleToUse->logicalMinWidth().isFixed() && styleToUse->logicalMinWidth().value() > 0) {
- m_maxPreferredLogicalWidth = max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalMinWidth().value()));
- m_minPreferredLogicalWidth = max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalMinWidth().value()));
+ if (styleToUse.logicalMinWidth().isFixed() && styleToUse.logicalMinWidth().value() > 0) {
+ m_maxPreferredLogicalWidth = std::max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value()));
+ m_minPreferredLogicalWidth = std::max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value()));
}
- if (styleToUse->logicalMaxWidth().isFixed()) {
- m_maxPreferredLogicalWidth = min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalMaxWidth().value()));
- m_minPreferredLogicalWidth = min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalMaxWidth().value()));
+ if (styleToUse.logicalMaxWidth().isFixed()) {
+ m_maxPreferredLogicalWidth = std::min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value()));
+ m_minPreferredLogicalWidth = std::min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value()));
}
- // Table layout uses integers, ceil the preferred widths to ensure that they can contain the contents.
- if (isTableCell()) {
- m_minPreferredLogicalWidth = m_minPreferredLogicalWidth.ceil();
- m_maxPreferredLogicalWidth = m_maxPreferredLogicalWidth.ceil();
- }
-
LayoutUnit borderAndPadding = borderAndPaddingLogicalWidth();
m_minPreferredLogicalWidth += borderAndPadding;
m_maxPreferredLogicalWidth += borderAndPadding;
@@ -5983,435 +2714,10 @@ void RenderBlock::computePreferredLogicalWidths()
setPreferredLogicalWidthsDirty(false);
}
-struct InlineMinMaxIterator {
-/* InlineMinMaxIterator is a class that will iterate over all render objects that contribute to
- inline min/max width calculations. Note the following about the way it walks:
- (1) Positioned content is skipped (since it does not contribute to min/max width of a block)
- (2) We do not drill into the children of floats or replaced elements, since you can't break
- in the middle of such an element.
- (3) Inline flows (e.g., <a>, <span>, <i>) are walked twice, since each side can have
- distinct borders/margin/padding that contribute to the min/max width.
-*/
- RenderObject* parent;
- RenderObject* current;
- bool endOfInline;
-
- InlineMinMaxIterator(RenderObject* p, bool end = false)
- :parent(p), current(p), endOfInline(end) {}
-
- RenderObject* next();
-};
-
-RenderObject* InlineMinMaxIterator::next()
-{
- RenderObject* result = 0;
- bool oldEndOfInline = endOfInline;
- endOfInline = false;
- while (current || current == parent) {
- if (!oldEndOfInline &&
- (current == parent ||
- (!current->isFloating() && !current->isReplaced() && !current->isOutOfFlowPositioned())))
- result = current->firstChild();
- if (!result) {
- // We hit the end of our inline. (It was empty, e.g., <span></span>.)
- if (!oldEndOfInline && current->isRenderInline()) {
- result = current;
- endOfInline = true;
- break;
- }
-
- while (current && current != parent) {
- result = current->nextSibling();
- if (result) break;
- current = current->parent();
- if (current && current != parent && current->isRenderInline()) {
- result = current;
- endOfInline = true;
- break;
- }
- }
- }
-
- if (!result)
- break;
-
- if (!result->isOutOfFlowPositioned() && (result->isText() || result->isFloating() || result->isReplaced() || result->isRenderInline()))
- break;
-
- current = result;
- result = 0;
- }
-
- // Update our position.
- current = result;
- return current;
-}
-
-static LayoutUnit getBPMWidth(LayoutUnit childValue, Length cssUnit)
-{
- if (cssUnit.type() != Auto)
- return (cssUnit.isFixed() ? static_cast<LayoutUnit>(cssUnit.value()) : childValue);
- return 0;
-}
-
-static LayoutUnit getBorderPaddingMargin(const RenderBoxModelObject* child, bool endOfInline)
-{
- RenderStyle* childStyle = child->style();
- if (endOfInline)
- return getBPMWidth(child->marginEnd(), childStyle->marginEnd()) +
- getBPMWidth(child->paddingEnd(), childStyle->paddingEnd()) +
- child->borderEnd();
- return getBPMWidth(child->marginStart(), childStyle->marginStart()) +
- getBPMWidth(child->paddingStart(), childStyle->paddingStart()) +
- child->borderStart();
-}
-
-static inline void stripTrailingSpace(float& inlineMax, float& inlineMin,
- RenderObject* trailingSpaceChild)
-{
- if (trailingSpaceChild && trailingSpaceChild->isText()) {
- // Collapse away the trailing space at the end of a block.
- RenderText* t = toRenderText(trailingSpaceChild);
- const UChar space = ' ';
- const Font& font = t->style()->font(); // FIXME: This ignores first-line.
- float spaceWidth = font.width(RenderBlock::constructTextRun(t, font, &space, 1, t->style()));
- inlineMax -= spaceWidth + font.wordSpacing();
- if (inlineMin > inlineMax)
- inlineMin = inlineMax;
- }
-}
-
-static inline void updatePreferredWidth(LayoutUnit& preferredWidth, float& result)
-{
- LayoutUnit snappedResult = ceiledLayoutUnit(result);
- preferredWidth = max(snappedResult, preferredWidth);
-}
-
-// With sub-pixel enabled: When converting between floating point and LayoutUnits
-// we risk losing precision with each conversion. When this occurs while
-// accumulating our preferred widths, we can wind up with a line width that's
-// larger than our maxPreferredWidth due to pure float accumulation.
-//
-// With sub-pixel disabled: values from Lengths or the render tree aren't subject
-// to the same loss of precision, as they're always truncated and stored as
-// integers. We mirror that behavior here to prevent over-allocating our preferred
-// width.
-static inline LayoutUnit adjustFloatForSubPixelLayout(float value)
-{
-#if ENABLE(SUBPIXEL_LAYOUT)
- return ceiledLayoutUnit(value);
-#else
- return static_cast<int>(value);
-#endif
-}
-
-
-void RenderBlock::computeInlinePreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth)
-{
- float inlineMax = 0;
- float inlineMin = 0;
-
- RenderStyle* styleToUse = style();
- RenderBlock* containingBlock = this->containingBlock();
- LayoutUnit cw = containingBlock ? containingBlock->contentLogicalWidth() : LayoutUnit();
-
- // If we are at the start of a line, we want to ignore all white-space.
- // Also strip spaces if we previously had text that ended in a trailing space.
- bool stripFrontSpaces = true;
- RenderObject* trailingSpaceChild = 0;
-
- // Firefox and Opera will allow a table cell to grow to fit an image inside it under
- // very specific cirucumstances (in order to match common WinIE renderings).
- // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
- bool allowImagesToBreak = !document()->inQuirksMode() || !isTableCell() || !styleToUse->logicalWidth().isIntrinsicOrAuto();
-
- bool autoWrap, oldAutoWrap;
- autoWrap = oldAutoWrap = styleToUse->autoWrap();
-
- InlineMinMaxIterator childIterator(this);
-
- // Only gets added to the max preffered width once.
- bool addedTextIndent = false;
- // Signals the text indent was more negative than the min preferred width
- bool hasRemainingNegativeTextIndent = false;
-
- LayoutUnit textIndent = minimumValueForLength(styleToUse->textIndent(), cw, view());
- RenderObject* prevFloat = 0;
- bool isPrevChildInlineFlow = false;
- bool shouldBreakLineAfterText = false;
- while (RenderObject* child = childIterator.next()) {
- autoWrap = child->isReplaced() ? child->parent()->style()->autoWrap() :
- child->style()->autoWrap();
-
- if (!child->isBR()) {
- // Step One: determine whether or not we need to go ahead and
- // terminate our current line. Each discrete chunk can become
- // the new min-width, if it is the widest chunk seen so far, and
- // it can also become the max-width.
-
- // Children fall into three categories:
- // (1) An inline flow object. These objects always have a min/max of 0,
- // and are included in the iteration solely so that their margins can
- // be added in.
- //
- // (2) An inline non-text non-flow object, e.g., an inline replaced element.
- // These objects can always be on a line by themselves, so in this situation
- // we need to go ahead and break the current line, and then add in our own
- // margins and min/max width on its own line, and then terminate the line.
- //
- // (3) A text object. Text runs can have breakable characters at the start,
- // the middle or the end. They may also lose whitespace off the front if
- // we're already ignoring whitespace. In order to compute accurate min-width
- // information, we need three pieces of information.
- // (a) the min-width of the first non-breakable run. Should be 0 if the text string
- // starts with whitespace.
- // (b) the min-width of the last non-breakable run. Should be 0 if the text string
- // ends with whitespace.
- // (c) the min/max width of the string (trimmed for whitespace).
- //
- // If the text string starts with whitespace, then we need to go ahead and
- // terminate our current line (unless we're already in a whitespace stripping
- // mode.
- //
- // If the text string has a breakable character in the middle, but didn't start
- // with whitespace, then we add the width of the first non-breakable run and
- // then end the current line. We then need to use the intermediate min/max width
- // values (if any of them are larger than our current min/max). We then look at
- // the width of the last non-breakable run and use that to start a new line
- // (unless we end in whitespace).
- RenderStyle* childStyle = child->style();
- float childMin = 0;
- float childMax = 0;
-
- if (!child->isText()) {
- // Case (1) and (2). Inline replaced and inline flow elements.
- if (child->isRenderInline()) {
- // Add in padding/border/margin from the appropriate side of
- // the element.
- float bpm = getBorderPaddingMargin(toRenderInline(child), childIterator.endOfInline);
- childMin += bpm;
- childMax += bpm;
-
- inlineMin += childMin;
- inlineMax += childMax;
-
- child->setPreferredLogicalWidthsDirty(false);
- } else {
- // Inline replaced elts add in their margins to their min/max values.
- LayoutUnit margins = 0;
- Length startMargin = childStyle->marginStart();
- Length endMargin = childStyle->marginEnd();
- if (startMargin.isFixed())
- margins += adjustFloatForSubPixelLayout(startMargin.value());
- if (endMargin.isFixed())
- margins += adjustFloatForSubPixelLayout(endMargin.value());
- childMin += margins.ceilToFloat();
- childMax += margins.ceilToFloat();
- }
- }
-
- if (!child->isRenderInline() && !child->isText()) {
- // Case (2). Inline replaced elements and floats.
- // Go ahead and terminate the current line as far as
- // minwidth is concerned.
- childMin += child->minPreferredLogicalWidth().ceilToFloat();
- childMax += child->maxPreferredLogicalWidth().ceilToFloat();
-
- bool clearPreviousFloat;
- if (child->isFloating()) {
- clearPreviousFloat = (prevFloat
- && ((prevFloat->style()->floating() == LeftFloat && (childStyle->clear() & CLEFT))
- || (prevFloat->style()->floating() == RightFloat && (childStyle->clear() & CRIGHT))));
- prevFloat = child;
- } else
- clearPreviousFloat = false;
-
- bool canBreakReplacedElement = !child->isImage() || allowImagesToBreak;
- if ((canBreakReplacedElement && (autoWrap || oldAutoWrap) && (!isPrevChildInlineFlow || shouldBreakLineAfterText)) || clearPreviousFloat) {
- updatePreferredWidth(minLogicalWidth, inlineMin);
- inlineMin = 0;
- }
-
- // If we're supposed to clear the previous float, then terminate maxwidth as well.
- if (clearPreviousFloat) {
- updatePreferredWidth(maxLogicalWidth, inlineMax);
- inlineMax = 0;
- }
-
- // Add in text-indent. This is added in only once.
- if (!addedTextIndent && !child->isFloating()) {
- LayoutUnit ceiledIndent = textIndent.ceilToFloat();
- childMin += ceiledIndent;
- childMax += ceiledIndent;
-
- if (childMin < 0)
- textIndent = adjustFloatForSubPixelLayout(childMin);
- else
- addedTextIndent = true;
- }
-
- // Add our width to the max.
- inlineMax += max<float>(0, childMax);
-
- if (!autoWrap || !canBreakReplacedElement || (isPrevChildInlineFlow && !shouldBreakLineAfterText)) {
- if (child->isFloating())
- updatePreferredWidth(minLogicalWidth, childMin);
- else
- inlineMin += childMin;
- } else {
- // Now check our line.
- updatePreferredWidth(minLogicalWidth, childMin);
-
- // Now start a new line.
- inlineMin = 0;
- }
-
- if (autoWrap && canBreakReplacedElement && isPrevChildInlineFlow) {
- updatePreferredWidth(minLogicalWidth, inlineMin);
- inlineMin = 0;
- }
-
- // We are no longer stripping whitespace at the start of
- // a line.
- if (!child->isFloating()) {
- stripFrontSpaces = false;
- trailingSpaceChild = 0;
- }
- } else if (child->isText()) {
- // Case (3). Text.
- RenderText* t = toRenderText(child);
-
- if (t->isWordBreak()) {
- updatePreferredWidth(minLogicalWidth, inlineMin);
- inlineMin = 0;
- continue;
- }
-
- if (t->style()->hasTextCombine() && t->isCombineText())
- toRenderCombineText(t)->combineText();
-
- // Determine if we have a breakable character. Pass in
- // whether or not we should ignore any spaces at the front
- // of the string. If those are going to be stripped out,
- // then they shouldn't be considered in the breakable char
- // check.
- bool hasBreakableChar, hasBreak;
- float beginMin, endMin;
- bool beginWS, endWS;
- float beginMax, endMax;
- t->trimmedPrefWidths(inlineMax, beginMin, beginWS, endMin, endWS,
- hasBreakableChar, hasBreak, beginMax, endMax,
- childMin, childMax, stripFrontSpaces);
-
- // This text object will not be rendered, but it may still provide a breaking opportunity.
- if (!hasBreak && childMax == 0) {
- if (autoWrap && (beginWS || endWS)) {
- updatePreferredWidth(minLogicalWidth, inlineMin);
- inlineMin = 0;
- }
- continue;
- }
-
- if (stripFrontSpaces)
- trailingSpaceChild = child;
- else
- trailingSpaceChild = 0;
-
- // Add in text-indent. This is added in only once.
- float ti = 0;
- if (!addedTextIndent || hasRemainingNegativeTextIndent) {
- ti = textIndent.ceilToFloat();
- childMin += ti;
- beginMin += ti;
-
- // It the text indent negative and larger than the child minimum, we re-use the remainder
- // in future minimum calculations, but using the negative value again on the maximum
- // will lead to under-counting the max pref width.
- if (!addedTextIndent) {
- childMax += ti;
- beginMax += ti;
- addedTextIndent = true;
- }
-
- if (childMin < 0) {
- textIndent = childMin;
- hasRemainingNegativeTextIndent = true;
- }
- }
-
- // If we have no breakable characters at all,
- // then this is the easy case. We add ourselves to the current
- // min and max and continue.
- if (!hasBreakableChar) {
- inlineMin += childMin;
- } else {
- // We have a breakable character. Now we need to know if
- // we start and end with whitespace.
- if (beginWS)
- // Go ahead and end the current line.
- updatePreferredWidth(minLogicalWidth, inlineMin);
- else {
- inlineMin += beginMin;
- updatePreferredWidth(minLogicalWidth, inlineMin);
- childMin -= ti;
- }
-
- inlineMin = childMin;
-
- if (endWS) {
- // We end in whitespace, which means we can go ahead
- // and end our current line.
- updatePreferredWidth(minLogicalWidth, inlineMin);
- inlineMin = 0;
- shouldBreakLineAfterText = false;
- } else {
- updatePreferredWidth(minLogicalWidth, inlineMin);
- inlineMin = endMin;
- shouldBreakLineAfterText = true;
- }
- }
-
- if (hasBreak) {
- inlineMax += beginMax;
- updatePreferredWidth(maxLogicalWidth, inlineMax);
- updatePreferredWidth(maxLogicalWidth, childMax);
- inlineMax = endMax;
- addedTextIndent = true;
- } else
- inlineMax += max<float>(0, childMax);
- }
-
- // Ignore spaces after a list marker.
- if (child->isListMarker())
- stripFrontSpaces = true;
- } else {
- updatePreferredWidth(minLogicalWidth, inlineMin);
- updatePreferredWidth(maxLogicalWidth, inlineMax);
- inlineMin = inlineMax = 0;
- stripFrontSpaces = true;
- trailingSpaceChild = 0;
- addedTextIndent = true;
- }
-
- if (!child->isText() && child->isRenderInline())
- isPrevChildInlineFlow = true;
- else
- isPrevChildInlineFlow = false;
-
- oldAutoWrap = autoWrap;
- }
-
- if (styleToUse->collapseWhiteSpace())
- stripTrailingSpace(inlineMax, inlineMin, trailingSpaceChild);
-
- updatePreferredWidth(minLogicalWidth, inlineMin);
- updatePreferredWidth(maxLogicalWidth, inlineMax);
-}
-
void RenderBlock::computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
{
- RenderStyle* styleToUse = style();
- bool nowrap = styleToUse->whiteSpace() == NOWRAP;
+ const RenderStyle& styleToUse = style();
+ bool nowrap = styleToUse.whiteSpace() == NOWRAP;
RenderObject* child = firstChild();
RenderBlock* containingBlock = this->containingBlock();
@@ -6423,15 +2729,15 @@ void RenderBlock::computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth
continue;
}
- RenderStyle* childStyle = child->style();
- if (child->isFloating() || (child->isBox() && toRenderBox(child)->avoidsFloats())) {
+ const RenderStyle& childStyle = child->style();
+ if (child->isFloating() || (is<RenderBox>(*child) && downcast<RenderBox>(*child).avoidsFloats())) {
LayoutUnit floatTotalWidth = floatLeftWidth + floatRightWidth;
- if (childStyle->clear() & CLEFT) {
- maxLogicalWidth = max(floatTotalWidth, maxLogicalWidth);
+ if (childStyle.clear() & CLEFT) {
+ maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth);
floatLeftWidth = 0;
}
- if (childStyle->clear() & CRIGHT) {
- maxLogicalWidth = max(floatTotalWidth, maxLogicalWidth);
+ if (childStyle.clear() & CRIGHT) {
+ maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth);
floatRightWidth = 0;
}
}
@@ -6439,8 +2745,8 @@ void RenderBlock::computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth
// A margin basically has three types: fixed, percentage, and auto (variable).
// Auto and percentage margins simply become 0 when computing min/max width.
// Fixed margins can be added in as is.
- Length startMarginLength = childStyle->marginStartUsing(styleToUse);
- Length endMarginLength = childStyle->marginEndUsing(styleToUse);
+ Length startMarginLength = childStyle.marginStartUsing(&styleToUse);
+ Length endMarginLength = childStyle.marginEndUsing(&styleToUse);
LayoutUnit margin = 0;
LayoutUnit marginStart = 0;
LayoutUnit marginEnd = 0;
@@ -6451,70 +2757,75 @@ void RenderBlock::computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth
margin = marginStart + marginEnd;
LayoutUnit childMinPreferredLogicalWidth, childMaxPreferredLogicalWidth;
- if (child->isBox() && child->isHorizontalWritingMode() != isHorizontalWritingMode()) {
- RenderBox* childBox = toRenderBox(child);
+ if (is<RenderBox>(*child) && child->isHorizontalWritingMode() != isHorizontalWritingMode()) {
+ auto& childBox = downcast<RenderBox>(*child);
LogicalExtentComputedValues computedValues;
- childBox->computeLogicalHeight(childBox->borderAndPaddingLogicalHeight(), 0, computedValues);
+ childBox.computeLogicalHeight(childBox.borderAndPaddingLogicalHeight(), 0, computedValues);
childMinPreferredLogicalWidth = childMaxPreferredLogicalWidth = computedValues.m_extent;
} else {
childMinPreferredLogicalWidth = child->minPreferredLogicalWidth();
childMaxPreferredLogicalWidth = child->maxPreferredLogicalWidth();
+
+ if (is<RenderBlock>(*child)) {
+ const Length& computedInlineSize = child->style().logicalWidth();
+ if (computedInlineSize.isMaxContent())
+ childMinPreferredLogicalWidth = childMaxPreferredLogicalWidth;
+ else if (computedInlineSize.isMinContent())
+ childMaxPreferredLogicalWidth = childMinPreferredLogicalWidth;
+ }
}
LayoutUnit w = childMinPreferredLogicalWidth + margin;
- minLogicalWidth = max(w, minLogicalWidth);
+ minLogicalWidth = std::max(w, minLogicalWidth);
// IE ignores tables for calculation of nowrap. Makes some sense.
if (nowrap && !child->isTable())
- maxLogicalWidth = max(w, maxLogicalWidth);
+ maxLogicalWidth = std::max(w, maxLogicalWidth);
w = childMaxPreferredLogicalWidth + margin;
if (!child->isFloating()) {
- if (child->isBox() && toRenderBox(child)->avoidsFloats()) {
+ if (is<RenderBox>(*child) && downcast<RenderBox>(*child).avoidsFloats()) {
// Determine a left and right max value based off whether or not the floats can fit in the
// margins of the object. For negative margins, we will attempt to overlap the float if the negative margin
// is smaller than the float width.
- bool ltr = containingBlock ? containingBlock->style()->isLeftToRightDirection() : styleToUse->isLeftToRightDirection();
+ bool ltr = containingBlock ? containingBlock->style().isLeftToRightDirection() : styleToUse.isLeftToRightDirection();
LayoutUnit marginLogicalLeft = ltr ? marginStart : marginEnd;
LayoutUnit marginLogicalRight = ltr ? marginEnd : marginStart;
- LayoutUnit maxLeft = marginLogicalLeft > 0 ? max(floatLeftWidth, marginLogicalLeft) : floatLeftWidth + marginLogicalLeft;
- LayoutUnit maxRight = marginLogicalRight > 0 ? max(floatRightWidth, marginLogicalRight) : floatRightWidth + marginLogicalRight;
+ LayoutUnit maxLeft = marginLogicalLeft > 0 ? std::max(floatLeftWidth, marginLogicalLeft) : floatLeftWidth + marginLogicalLeft;
+ LayoutUnit maxRight = marginLogicalRight > 0 ? std::max(floatRightWidth, marginLogicalRight) : floatRightWidth + marginLogicalRight;
w = childMaxPreferredLogicalWidth + maxLeft + maxRight;
- w = max(w, floatLeftWidth + floatRightWidth);
+ w = std::max(w, floatLeftWidth + floatRightWidth);
}
else
- maxLogicalWidth = max(floatLeftWidth + floatRightWidth, maxLogicalWidth);
+ maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth);
floatLeftWidth = floatRightWidth = 0;
}
if (child->isFloating()) {
- if (childStyle->floating() == LeftFloat)
+ if (childStyle.floating() == LeftFloat)
floatLeftWidth += w;
else
floatRightWidth += w;
} else
- maxLogicalWidth = max(w, maxLogicalWidth);
+ maxLogicalWidth = std::max(w, maxLogicalWidth);
child = child->nextSibling();
}
// Always make sure these values are non-negative.
- minLogicalWidth = max<LayoutUnit>(0, minLogicalWidth);
- maxLogicalWidth = max<LayoutUnit>(0, maxLogicalWidth);
+ minLogicalWidth = std::max<LayoutUnit>(0, minLogicalWidth);
+ maxLogicalWidth = std::max<LayoutUnit>(0, maxLogicalWidth);
- maxLogicalWidth = max(floatLeftWidth + floatRightWidth, maxLogicalWidth);
+ maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth);
}
bool RenderBlock::hasLineIfEmpty() const
{
- if (!node())
+ if (!element())
return false;
- if (node()->isRootEditableElement())
- return true;
-
- if (node()->isShadowRoot() && isHTMLInputElement(toShadowRoot(node())->host()))
+ if (element()->isRootEditableElement())
return true;
return false;
@@ -6522,6 +2833,10 @@ bool RenderBlock::hasLineIfEmpty() const
LayoutUnit RenderBlock::lineHeight(bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const
{
+ // Anonymous inline blocks don't include margins or any real line height.
+ if (isAnonymousInlineBlock() && linePositionMode == PositionOnContainingLine)
+ return direction == HorizontalLine ? height() : width();
+
// Inline blocks are replaced elements. Otherwise, just pass off to
// the base class. If we're being queried as though we're the root line
// box, then the fact that we're an inline-block is irrelevant, and we behave
@@ -6529,16 +2844,13 @@ LayoutUnit RenderBlock::lineHeight(bool firstLine, LineDirectionMode direction,
if (isReplaced() && linePositionMode == PositionOnContainingLine)
return RenderBox::lineHeight(firstLine, direction, linePositionMode);
- if (firstLine && document()->styleSheetCollection()->usesFirstLineRules()) {
- RenderStyle* s = style(firstLine);
- if (s != style())
- return s->computedLineHeight(view());
+ if (firstLine && view().usesFirstLineRules()) {
+ RenderStyle& s = firstLine ? firstLineStyle() : style();
+ if (&s != &style())
+ return s.computedLineHeight();
}
- if (m_lineHeight == -1)
- m_lineHeight = style()->computedLineHeight(view());
-
- return m_lineHeight;
+ return style().computedLineHeight();
}
int RenderBlock::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const
@@ -6548,109 +2860,107 @@ int RenderBlock::baselinePosition(FontBaseline baselineType, bool firstLine, Lin
// box, then the fact that we're an inline-block is irrelevant, and we behave
// just like a block.
if (isReplaced() && linePositionMode == PositionOnContainingLine) {
+ if (isAnonymousInlineBlock())
+ return direction == HorizontalLine ? height() : width();
+
// For "leaf" theme objects, let the theme decide what the baseline position is.
// FIXME: Might be better to have a custom CSS property instead, so that if the theme
// is turned off, checkboxes/radios will still have decent baselines.
// FIXME: Need to patch form controls to deal with vertical lines.
- if (style()->hasAppearance() && !theme()->isControlContainer(style()->appearance()))
- return theme()->baselinePosition(this);
+ if (style().hasAppearance() && !theme().isControlContainer(style().appearance()))
+ return theme().baselinePosition(*this);
// CSS2.1 states that the baseline of an inline block is the baseline of the last line box in
// the normal flow. We make an exception for marquees, since their baselines are meaningless
// (the content inside them moves). This matches WinIE as well, which just bottom-aligns them.
// We also give up on finding a baseline if we have a vertical scrollbar, or if we are scrolled
- // vertically (e.g., an overflow:hidden block that has had scrollTop moved) or if the baseline is outside
- // of our content box.
- bool ignoreBaseline = (layer() && (layer()->marquee() || (direction == HorizontalLine ? (layer()->verticalScrollbar() || layer()->scrollYOffset() != 0)
- : (layer()->horizontalScrollbar() || layer()->scrollXOffset() != 0)))) || (isWritingModeRoot() && !isRubyRun());
+ // vertically (e.g., an overflow:hidden block that has had scrollTop moved).
+ bool ignoreBaseline = (layer() && (layer()->marquee() || (direction == HorizontalLine ? (layer()->verticalScrollbar() || layer()->scrollOffset().y() != 0)
+ : (layer()->horizontalScrollbar() || layer()->scrollOffset().x() != 0)))) || (isWritingModeRoot() && !isRubyRun());
- int baselinePos = ignoreBaseline ? -1 : inlineBlockBaseline(direction);
+ Optional<int> baselinePos = ignoreBaseline ? Optional<int>() : inlineBlockBaseline(direction);
- LayoutUnit bottomOfContent = direction == HorizontalLine ? borderTop() + paddingTop() + contentHeight() : borderRight() + paddingRight() + contentWidth();
- if (baselinePos != -1 && baselinePos <= bottomOfContent)
- return direction == HorizontalLine ? marginTop() + baselinePos : marginRight() + baselinePos;
-
+ if (isDeprecatedFlexibleBox()) {
+ // Historically, we did this check for all baselines. But we can't
+ // remove this code from deprecated flexbox, because it effectively
+ // breaks -webkit-line-clamp, which is used in the wild -- we would
+ // calculate the baseline as if -webkit-line-clamp wasn't used.
+ // For simplicity, we use this for all uses of deprecated flexbox.
+ LayoutUnit bottomOfContent = direction == HorizontalLine ? borderTop() + paddingTop() + contentHeight() : borderRight() + paddingRight() + contentWidth();
+ if (baselinePos && baselinePos.value() > bottomOfContent)
+ baselinePos = Optional<int>();
+ }
+ if (baselinePos)
+ return direction == HorizontalLine ? marginTop() + baselinePos.value() : marginRight() + baselinePos.value();
+
return RenderBox::baselinePosition(baselineType, firstLine, direction, linePositionMode);
}
- const FontMetrics& fontMetrics = style(firstLine)->fontMetrics();
+ const RenderStyle& style = firstLine ? firstLineStyle() : this->style();
+ const FontMetrics& fontMetrics = style.fontMetrics();
return fontMetrics.ascent(baselineType) + (lineHeight(firstLine, direction, linePositionMode) - fontMetrics.height()) / 2;
}
-int RenderBlock::firstLineBoxBaseline() const
+LayoutUnit RenderBlock::minLineHeightForReplacedRenderer(bool isFirstLine, LayoutUnit replacedHeight) const
{
- if (!isBlockFlow() || (isWritingModeRoot() && !isRubyRun()))
- return -1;
+ if (!document().inNoQuirksMode() && replacedHeight)
+ return replacedHeight;
- if (childrenInline()) {
- if (firstLineBox())
- return firstLineBox()->logicalTop() + style(true)->fontMetrics().ascent(firstRootBox()->baselineType());
- else
- return -1;
- }
- else {
- for (RenderBox* curr = firstChildBox(); curr; curr = curr->nextSiblingBox()) {
- if (!curr->isFloatingOrOutOfFlowPositioned()) {
- int result = curr->firstLineBoxBaseline();
- if (result != -1)
- return curr->logicalTop() + result; // Translate to our coordinate space.
- }
- }
- }
+ const RenderStyle& style = isFirstLine ? firstLineStyle() : this->style();
+ if (!(style.lineBoxContain() & LineBoxContainBlock))
+ return 0;
- return -1;
+ return std::max<LayoutUnit>(replacedHeight, lineHeight(isFirstLine, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes));
}
-int RenderBlock::inlineBlockBaseline(LineDirectionMode direction) const
+Optional<int> RenderBlock::firstLineBaseline() const
{
- return lastLineBoxBaseline(direction);
+ if (isWritingModeRoot() && !isRubyRun())
+ return Optional<int>();
+
+ for (RenderBox* curr = firstChildBox(); curr; curr = curr->nextSiblingBox()) {
+ if (!curr->isFloatingOrOutOfFlowPositioned()) {
+ if (Optional<int> result = curr->firstLineBaseline())
+ return Optional<int>(curr->logicalTop() + result.value()); // Translate to our coordinate space.
+ }
+ }
+
+ return Optional<int>();
}
-int RenderBlock::lastLineBoxBaseline(LineDirectionMode lineDirection) const
+Optional<int> RenderBlock::inlineBlockBaseline(LineDirectionMode lineDirection) const
{
- if (!isBlockFlow() || (isWritingModeRoot() && !isRubyRun()))
- return -1;
+ if (isWritingModeRoot() && !isRubyRun())
+ return Optional<int>();
- if (childrenInline()) {
- if (!firstLineBox() && hasLineIfEmpty()) {
- const FontMetrics& fontMetrics = firstLineStyle()->fontMetrics();
- return fontMetrics.ascent()
- + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2
- + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight());
- }
- if (lastLineBox())
- return lastLineBox()->logicalTop() + style(lastLineBox() == firstLineBox())->fontMetrics().ascent(lastRootBox()->baselineType());
- return -1;
- } else {
- bool haveNormalFlowChild = false;
- for (RenderBox* curr = lastChildBox(); curr; curr = curr->previousSiblingBox()) {
- if (!curr->isFloatingOrOutOfFlowPositioned()) {
- haveNormalFlowChild = true;
- int result = curr->inlineBlockBaseline(lineDirection);
- if (result != -1)
- return curr->logicalTop() + result; // Translate to our coordinate space.
- }
- }
- if (!haveNormalFlowChild && hasLineIfEmpty()) {
- const FontMetrics& fontMetrics = firstLineStyle()->fontMetrics();
- return fontMetrics.ascent()
- + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2
- + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight());
- }
+ bool haveNormalFlowChild = false;
+ for (auto* box = lastChildBox(); box; box = box->previousSiblingBox()) {
+ if (box->isFloatingOrOutOfFlowPositioned())
+ continue;
+ haveNormalFlowChild = true;
+ if (Optional<int> result = box->inlineBlockBaseline(lineDirection))
+ return Optional<int>(box->logicalTop() + result.value()); // Translate to our coordinate space.
}
- return -1;
+ if (!haveNormalFlowChild && hasLineIfEmpty()) {
+ auto& fontMetrics = firstLineStyle().fontMetrics();
+ return Optional<int>(fontMetrics.ascent()
+ + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2
+ + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight()));
+ }
+
+ return Optional<int>();
}
-bool RenderBlock::containsNonZeroBidiLevel() const
+static inline bool isRenderBlockFlowOrRenderButton(RenderElement& renderElement)
{
- for (RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) {
- for (InlineBox* box = root->firstLeafChild(); box; box = box->nextLeafChild()) {
- if (box->bidiLevel())
- return true;
- }
- }
- return false;
+ // We include isRenderButton in this check because buttons are implemented
+ // using flex box but should still support first-line|first-letter.
+ // The flex box and specs require that flex box and grid do not support
+ // first-line|first-letter, though.
+ // FIXME: Remove when buttons are implemented with align-items instead of
+ // flex box.
+ return renderElement.isRenderBlockFlow() || renderElement.isRenderButton();
}
RenderBlock* RenderBlock::firstLineBlock() const
@@ -6658,38 +2968,68 @@ RenderBlock* RenderBlock::firstLineBlock() const
RenderBlock* firstLineBlock = const_cast<RenderBlock*>(this);
bool hasPseudo = false;
while (true) {
- hasPseudo = firstLineBlock->style()->hasPseudoStyle(FIRST_LINE);
+ hasPseudo = firstLineBlock->style().hasPseudoStyle(FIRST_LINE);
if (hasPseudo)
break;
- RenderObject* parentBlock = firstLineBlock->parent();
- // We include isRenderButton in this check because buttons are
- // implemented using flex box but should still support first-line. The
- // flex box spec requires that flex box does not support first-line,
- // though.
- // FIXME: Remove when buttons are implemented with align-items instead
- // of flexbox.
+ RenderElement* parentBlock = firstLineBlock->parent();
if (firstLineBlock->isReplaced() || firstLineBlock->isFloating()
- || !parentBlock || parentBlock->firstChild() != firstLineBlock || !parentBlock->isBlockFlow()
- || (parentBlock->isFlexibleBox() && !parentBlock->isRenderButton()))
+ || !parentBlock || parentBlock->firstChild() != firstLineBlock || !isRenderBlockFlowOrRenderButton(*parentBlock))
break;
- ASSERT_WITH_SECURITY_IMPLICATION(parentBlock->isRenderBlock());
- firstLineBlock = toRenderBlock(parentBlock);
+ firstLineBlock = downcast<RenderBlock>(parentBlock);
}
if (!hasPseudo)
- return 0;
+ return nullptr;
return firstLineBlock;
}
-static RenderStyle* styleForFirstLetter(RenderObject* firstLetterBlock, RenderObject* firstLetterContainer)
+static RenderStyle& styleForFirstLetter(RenderElement* firstLetterBlock, RenderObject* firstLetterContainer)
{
- RenderStyle* pseudoStyle = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER, firstLetterContainer->firstLineStyle());
+ RenderStyle* pseudoStyle = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER, &firstLetterContainer->firstLineStyle());
+
+ // If we have an initial letter drop that is >= 1, then we need to force floating to be on.
+ if (pseudoStyle->initialLetterDrop() >= 1 && !pseudoStyle->isFloating())
+ pseudoStyle->setFloating(pseudoStyle->isLeftToRightDirection() ? LeftFloat : RightFloat);
+
+ // We have to compute the correct font-size for the first-letter if it has an initial letter height set.
+ RenderObject* paragraph = firstLetterContainer->isRenderBlockFlow() ? firstLetterContainer : firstLetterContainer->containingBlock();
+ if (pseudoStyle->initialLetterHeight() >= 1 && pseudoStyle->fontMetrics().hasCapHeight() && paragraph->style().fontMetrics().hasCapHeight()) {
+ // FIXME: For ideographic baselines, we want to go from line edge to line edge. This is equivalent to (N-1)*line-height + the font height.
+ // We don't yet support ideographic baselines.
+ // For an N-line first-letter and for alphabetic baselines, the cap-height of the first letter needs to equal (N-1)*line-height of paragraph lines + cap-height of the paragraph
+ // Mathematically we can't rely on font-size, since font().height() doesn't necessarily match. For reliability, the best approach is simply to
+ // compare the final measured cap-heights of the two fonts in order to get to the closest possible value.
+ pseudoStyle->setLineBoxContain(LineBoxContainInitialLetter);
+ int lineHeight = paragraph->style().computedLineHeight();
+
+ // Set the font to be one line too big and then ratchet back to get to a precise fit. We can't just set the desired font size based off font height metrics
+ // because many fonts bake ascent into the font metrics. Therefore we have to look at actual measured cap height values in order to know when we have a good fit.
+ auto newFontDescription = pseudoStyle->fontDescription();
+ float capRatio = pseudoStyle->fontMetrics().floatCapHeight() / pseudoStyle->fontSize();
+ float startingFontSize = ((pseudoStyle->initialLetterHeight() - 1) * lineHeight + paragraph->style().fontMetrics().capHeight()) / capRatio;
+ newFontDescription.setSpecifiedSize(startingFontSize);
+ newFontDescription.setComputedSize(startingFontSize);
+ pseudoStyle->setFontDescription(newFontDescription);
+ pseudoStyle->fontCascade().update(pseudoStyle->fontCascade().fontSelector());
+
+ int desiredCapHeight = (pseudoStyle->initialLetterHeight() - 1) * lineHeight + paragraph->style().fontMetrics().capHeight();
+ int actualCapHeight = pseudoStyle->fontMetrics().capHeight();
+ while (actualCapHeight > desiredCapHeight) {
+ auto newFontDescription = pseudoStyle->fontDescription();
+ newFontDescription.setSpecifiedSize(newFontDescription.specifiedSize() - 1);
+ newFontDescription.setComputedSize(newFontDescription.computedSize() -1);
+ pseudoStyle->setFontDescription(newFontDescription);
+ pseudoStyle->fontCascade().update(pseudoStyle->fontCascade().fontSelector());
+ actualCapHeight = pseudoStyle->fontMetrics().capHeight();
+ }
+ }
+
// Force inline display (except for floating first-letters).
pseudoStyle->setDisplay(pseudoStyle->isFloating() ? BLOCK : INLINE);
// CSS2 says first-letter can't be positioned.
pseudoStyle->setPosition(StaticPosition);
- return pseudoStyle;
+ return *pseudoStyle;
}
// CSS 2.1 http://www.w3.org/TR/CSS21/selector.html#first-letter
@@ -6697,12 +3037,7 @@ static RenderStyle* styleForFirstLetter(RenderObject* firstLetterBlock, RenderOb
// "initial" (Pi). "final" (Pf) and "other" (Po) punctuation classes), that precedes or follows the first letter should be included"
static inline bool isPunctuationForFirstLetter(UChar c)
{
- CharCategory charCategory = category(c);
- return charCategory == Punctuation_Open
- || charCategory == Punctuation_Close
- || charCategory == Punctuation_InitialQuote
- || charCategory == Punctuation_FinalQuote
- || charCategory == Punctuation_Other;
+ return U_GET_GC_MASK(c) & (U_GC_PS_MASK | U_GC_PE_MASK | U_GC_PI_MASK | U_GC_PF_MASK | U_GC_PO_MASK);
}
static inline bool shouldSkipForFirstLetter(UChar c)
@@ -6710,117 +3045,100 @@ static inline bool shouldSkipForFirstLetter(UChar c)
return isSpaceOrNewline(c) || c == noBreakSpace || isPunctuationForFirstLetter(c);
}
-static inline RenderObject* findFirstLetterBlock(RenderBlock* start)
+static inline RenderBlock* findFirstLetterBlock(RenderBlock* start)
{
- RenderObject* firstLetterBlock = start;
+ RenderBlock* firstLetterBlock = start;
while (true) {
- // We include isRenderButton in these two checks because buttons are
- // implemented using flex box but should still support first-letter.
- // The flex box spec requires that flex box does not support
- // first-letter, though.
- // FIXME: Remove when buttons are implemented with align-items instead
- // of flexbox.
- bool canHaveFirstLetterRenderer = firstLetterBlock->style()->hasPseudoStyle(FIRST_LETTER)
+ bool canHaveFirstLetterRenderer = firstLetterBlock->style().hasPseudoStyle(FIRST_LETTER)
&& firstLetterBlock->canHaveGeneratedChildren()
- && (!firstLetterBlock->isFlexibleBox() || firstLetterBlock->isRenderButton());
+ && isRenderBlockFlowOrRenderButton(*firstLetterBlock);
if (canHaveFirstLetterRenderer)
return firstLetterBlock;
- RenderObject* parentBlock = firstLetterBlock->parent();
- if (firstLetterBlock->isReplaced() || !parentBlock || parentBlock->firstChild() != firstLetterBlock ||
- !parentBlock->isBlockFlow() || (parentBlock->isFlexibleBox() && !parentBlock->isRenderButton()))
- return 0;
- firstLetterBlock = parentBlock;
+ RenderElement* parentBlock = firstLetterBlock->parent();
+ if (firstLetterBlock->isReplaced() || !parentBlock || parentBlock->firstChild() != firstLetterBlock
+ || !isRenderBlockFlowOrRenderButton(*parentBlock))
+ return nullptr;
+ firstLetterBlock = downcast<RenderBlock>(parentBlock);
}
- return 0;
+ return nullptr;
}
-void RenderBlock::updateFirstLetterStyle(RenderObject* firstLetterBlock, RenderObject* currentChild)
+void RenderBlock::updateFirstLetterStyle(RenderElement* firstLetterBlock, RenderObject* currentChild)
{
- RenderObject* firstLetter = currentChild->parent();
- RenderObject* firstLetterContainer = firstLetter->parent();
- RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer);
+ RenderElement* firstLetter = currentChild->parent();
+ RenderElement* firstLetterContainer = firstLetter->parent();
+ RenderStyle& pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer);
ASSERT(firstLetter->isFloating() || firstLetter->isInline());
- if (Node::diff(firstLetter->style(), pseudoStyle, document()) == Node::Detach) {
+ if (Style::determineChange(firstLetter->style(), pseudoStyle) == Style::Detach) {
// The first-letter renderer needs to be replaced. Create a new renderer of the right type.
- RenderObject* newFirstLetter;
- if (pseudoStyle->display() == INLINE)
- newFirstLetter = RenderInline::createAnonymous(document());
+ RenderBoxModelObject* newFirstLetter;
+ if (pseudoStyle.display() == INLINE)
+ newFirstLetter = new RenderInline(document(), pseudoStyle);
else
- newFirstLetter = RenderBlock::createAnonymous(document());
- newFirstLetter->setStyle(pseudoStyle);
+ newFirstLetter = new RenderBlockFlow(document(), pseudoStyle);
+ newFirstLetter->initializeStyle();
// Move the first letter into the new renderer.
LayoutStateDisabler layoutStateDisabler(view());
while (RenderObject* child = firstLetter->firstChild()) {
- if (child->isText())
- toRenderText(child)->removeAndDestroyTextBoxes();
- firstLetter->removeChild(child);
- newFirstLetter->addChild(child, 0);
+ if (is<RenderText>(*child))
+ downcast<RenderText>(*child).removeAndDestroyTextBoxes();
+ firstLetter->removeChild(*child);
+ newFirstLetter->addChild(child, nullptr);
}
- RenderTextFragment* remainingText = 0;
RenderObject* nextSibling = firstLetter->nextSibling();
- RenderObject* remainingTextObject = toRenderBoxModelObject(firstLetter)->firstLetterRemainingText();
- if (remainingTextObject && remainingTextObject->isText() && toRenderText(remainingTextObject)->isTextFragment())
- remainingText = toRenderTextFragment(remainingTextObject);
- if (remainingText) {
- ASSERT(remainingText->isAnonymous() || remainingText->node()->renderer() == remainingText);
+ if (RenderTextFragment* remainingText = downcast<RenderBoxModelObject>(*firstLetter).firstLetterRemainingText()) {
+ ASSERT(remainingText->isAnonymous() || remainingText->textNode()->renderer() == remainingText);
// Replace the old renderer with the new one.
- remainingText->setFirstLetter(newFirstLetter);
- toRenderBoxModelObject(newFirstLetter)->setFirstLetterRemainingText(remainingText);
+ remainingText->setFirstLetter(*newFirstLetter);
+ newFirstLetter->setFirstLetterRemainingText(remainingText);
}
// To prevent removal of single anonymous block in RenderBlock::removeChild and causing
// |nextSibling| to go stale, we remove the old first letter using removeChildNode first.
- firstLetterContainer->virtualChildren()->removeChildNode(firstLetterContainer, firstLetter);
+ firstLetterContainer->removeChildInternal(*firstLetter, NotifyChildren);
firstLetter->destroy();
firstLetter = newFirstLetter;
firstLetterContainer->addChild(firstLetter, nextSibling);
} else
firstLetter->setStyle(pseudoStyle);
-
- for (RenderObject* genChild = firstLetter->firstChild(); genChild; genChild = genChild->nextSibling()) {
- if (genChild->isText())
- genChild->setStyle(pseudoStyle);
- }
}
-void RenderBlock::createFirstLetterRenderer(RenderObject* firstLetterBlock, RenderObject* currentChild)
+void RenderBlock::createFirstLetterRenderer(RenderElement* firstLetterBlock, RenderText* currentTextChild)
{
- RenderObject* firstLetterContainer = currentChild->parent();
- RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer);
- RenderObject* firstLetter = 0;
- if (pseudoStyle->display() == INLINE)
- firstLetter = RenderInline::createAnonymous(document());
+ RenderElement* firstLetterContainer = currentTextChild->parent();
+ RenderStyle& pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer);
+ RenderBoxModelObject* firstLetter = nullptr;
+ if (pseudoStyle.display() == INLINE)
+ firstLetter = new RenderInline(document(), pseudoStyle);
else
- firstLetter = RenderBlock::createAnonymous(document());
- firstLetter->setStyle(pseudoStyle);
- firstLetterContainer->addChild(firstLetter, currentChild);
-
- RenderText* textObj = toRenderText(currentChild);
+ firstLetter = new RenderBlockFlow(document(), pseudoStyle);
+ firstLetter->initializeStyle();
+ firstLetterContainer->addChild(firstLetter, currentTextChild);
// The original string is going to be either a generated content string or a DOM node's
// string. We want the original string before it got transformed in case first-letter has
// no text-transform or a different text-transform applied to it.
- RefPtr<StringImpl> oldText = textObj->originalText();
- ASSERT(oldText);
+ String oldText = currentTextChild->originalText();
+ ASSERT(!oldText.isNull());
- if (oldText && oldText->length() > 0) {
+ if (!oldText.isEmpty()) {
unsigned length = 0;
// Account for leading spaces and punctuation.
- while (length < oldText->length() && shouldSkipForFirstLetter((*oldText)[length]))
+ while (length < oldText.length() && shouldSkipForFirstLetter(oldText[length]))
length++;
- // Account for first letter.
- length++;
+ // Account for first grapheme cluster.
+ length += numCharactersInGraphemeClusters(StringView(oldText).substring(length), 1);
// Keep looking for whitespace and allowed punctuation, but avoid
// accumulating just whitespace into the :first-letter.
- for (unsigned scanLength = length; scanLength < oldText->length(); ++scanLength) {
- UChar c = (*oldText)[scanLength];
+ for (unsigned scanLength = length; scanLength < oldText.length(); ++scanLength) {
+ UChar c = oldText[scanLength];
if (!shouldSkipForFirstLetter(c))
break;
@@ -6831,446 +3149,229 @@ void RenderBlock::createFirstLetterRenderer(RenderObject* firstLetterBlock, Rend
// Construct a text fragment for the text after the first letter.
// This text fragment might be empty.
- RenderTextFragment* remainingText =
- new (renderArena()) RenderTextFragment(textObj->node() ? textObj->node() : textObj->document(), oldText.get(), length, oldText->length() - length);
- remainingText->setStyle(textObj->style());
- if (remainingText->node())
- remainingText->node()->setRenderer(remainingText);
-
- firstLetterContainer->addChild(remainingText, textObj);
- firstLetterContainer->removeChild(textObj);
- remainingText->setFirstLetter(firstLetter);
- toRenderBoxModelObject(firstLetter)->setFirstLetterRemainingText(remainingText);
+ RenderTextFragment* remainingText;
+ if (currentTextChild->textNode())
+ remainingText = new RenderTextFragment(*currentTextChild->textNode(), oldText, length, oldText.length() - length);
+ else
+ remainingText = new RenderTextFragment(document(), oldText, length, oldText.length() - length);
+
+ if (remainingText->textNode())
+ remainingText->textNode()->setRenderer(remainingText);
+
+ firstLetterContainer->addChild(remainingText, currentTextChild);
+ firstLetterContainer->removeChild(*currentTextChild);
+ remainingText->setFirstLetter(*firstLetter);
+ firstLetter->setFirstLetterRemainingText(remainingText);
// construct text fragment for the first letter
- RenderTextFragment* letter =
- new (renderArena()) RenderTextFragment(remainingText->node() ? remainingText->node() : remainingText->document(), oldText.get(), 0, length);
- letter->setStyle(pseudoStyle);
+ RenderTextFragment* letter;
+ if (remainingText->textNode())
+ letter = new RenderTextFragment(*remainingText->textNode(), oldText, 0, length);
+ else
+ letter = new RenderTextFragment(document(), oldText, 0, length);
+
firstLetter->addChild(letter);
- textObj->destroy();
+ currentTextChild->destroy();
}
}
-
-void RenderBlock::updateFirstLetter()
+
+void RenderBlock::getFirstLetter(RenderObject*& firstLetter, RenderElement*& firstLetterContainer, RenderObject* skipObject)
{
- if (!document()->styleSheetCollection()->usesFirstLetterRules())
+ firstLetter = nullptr;
+ firstLetterContainer = nullptr;
+
+ if (!view().usesFirstLetterRules())
return;
+
// Don't recur
- if (style()->styleType() == FIRST_LETTER)
+ if (style().styleType() == FIRST_LETTER)
return;
-
+
// FIXME: We need to destroy the first-letter object if it is no longer the first child. Need to find
// an efficient way to check for that situation though before implementing anything.
- RenderObject* firstLetterBlock = findFirstLetterBlock(this);
- if (!firstLetterBlock)
+ firstLetterContainer = findFirstLetterBlock(this);
+ if (!firstLetterContainer)
return;
-
- // Drill into inlines looking for our first text child.
- RenderObject* currChild = firstLetterBlock->firstChild();
- while (currChild) {
- if (currChild->isText())
+
+ // Drill into inlines looking for our first text descendant.
+ firstLetter = firstLetterContainer->firstChild();
+ while (firstLetter) {
+ if (is<RenderText>(*firstLetter)) {
+ if (firstLetter == skipObject) {
+ firstLetter = firstLetter->nextSibling();
+ continue;
+ }
+
break;
- if (currChild->isListMarker())
- currChild = currChild->nextSibling();
- else if (currChild->isFloatingOrOutOfFlowPositioned()) {
- if (currChild->style()->styleType() == FIRST_LETTER) {
- currChild = currChild->firstChild();
+ }
+
+ RenderElement& current = downcast<RenderElement>(*firstLetter);
+ if (is<RenderListMarker>(current))
+ firstLetter = current.nextSibling();
+ else if (current.isFloatingOrOutOfFlowPositioned()) {
+ if (current.style().styleType() == FIRST_LETTER) {
+ firstLetter = current.firstChild();
break;
}
- currChild = currChild->nextSibling();
- } else if (currChild->isReplaced() || currChild->isRenderButton() || currChild->isMenuList())
+ firstLetter = current.nextSibling();
+ } else if (current.isReplaced() || is<RenderButton>(current) || is<RenderMenuList>(current))
break;
- else if (currChild->style()->hasPseudoStyle(FIRST_LETTER) && currChild->canHaveGeneratedChildren()) {
+ else if (current.isFlexibleBoxIncludingDeprecated()
+#if ENABLE(CSS_GRID_LAYOUT)
+ || current.isRenderGrid()
+#endif
+ )
+ firstLetter = current.nextSibling();
+ else if (current.style().hasPseudoStyle(FIRST_LETTER) && current.canHaveGeneratedChildren()) {
// We found a lower-level node with first-letter, which supersedes the higher-level style
- firstLetterBlock = currChild;
- currChild = currChild->firstChild();
+ firstLetterContainer = &current;
+ firstLetter = current.firstChild();
} else
- currChild = currChild->firstChild();
+ firstLetter = current.firstChild();
}
+
+ if (!firstLetter)
+ firstLetterContainer = nullptr;
+}
+
+void RenderBlock::updateFirstLetter()
+{
+ RenderObject* firstLetterObj;
+ RenderElement* firstLetterContainer;
+ // FIXME: The first letter might be composed of a variety of code units, and therefore might
+ // be contained within multiple RenderElements.
+ getFirstLetter(firstLetterObj, firstLetterContainer);
- if (!currChild)
+ if (!firstLetterObj || !firstLetterContainer)
return;
// If the child already has style, then it has already been created, so we just want
// to update it.
- if (currChild->parent()->style()->styleType() == FIRST_LETTER) {
- updateFirstLetterStyle(firstLetterBlock, currChild);
+ if (firstLetterObj->parent()->style().styleType() == FIRST_LETTER) {
+ updateFirstLetterStyle(firstLetterContainer, firstLetterObj);
return;
}
- if (!currChild->isText() || currChild->isBR())
+ if (!is<RenderText>(*firstLetterObj))
return;
// Our layout state is not valid for the repaints we are going to trigger by
// adding and removing children of firstLetterContainer.
LayoutStateDisabler layoutStateDisabler(view());
- createFirstLetterRenderer(firstLetterBlock, currChild);
-}
-
-// Helper methods for obtaining the last line, computing line counts and heights for line counts
-// (crawling into blocks).
-static bool shouldCheckLines(RenderObject* obj)
-{
- return !obj->isFloatingOrOutOfFlowPositioned() && !obj->isRunIn()
- && obj->isBlockFlow() && obj->style()->height().isAuto()
- && (!obj->isDeprecatedFlexibleBox() || obj->style()->boxOrient() == VERTICAL);
-}
-
-static int getHeightForLineCount(RenderBlock* block, int l, bool includeBottom, int& count)
-{
- if (block->style()->visibility() == VISIBLE) {
- if (block->childrenInline()) {
- for (RootInlineBox* box = block->firstRootBox(); box; box = box->nextRootBox()) {
- if (++count == l)
- return box->lineBottom() + (includeBottom ? (block->borderBottom() + block->paddingBottom()) : LayoutUnit());
- }
- }
- else {
- RenderBox* normalFlowChildWithoutLines = 0;
- for (RenderBox* obj = block->firstChildBox(); obj; obj = obj->nextSiblingBox()) {
- if (shouldCheckLines(obj)) {
- int result = getHeightForLineCount(toRenderBlock(obj), l, false, count);
- if (result != -1)
- return result + obj->y() + (includeBottom ? (block->borderBottom() + block->paddingBottom()) : LayoutUnit());
- } else if (!obj->isFloatingOrOutOfFlowPositioned() && !obj->isRunIn())
- normalFlowChildWithoutLines = obj;
- }
- if (normalFlowChildWithoutLines && l == 0)
- return normalFlowChildWithoutLines->y() + normalFlowChildWithoutLines->height();
- }
- }
-
- return -1;
-}
-
-RootInlineBox* RenderBlock::lineAtIndex(int i) const
-{
- ASSERT(i >= 0);
-
- if (style()->visibility() != VISIBLE)
- return 0;
-
- if (childrenInline()) {
- for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox())
- if (!i--)
- return box;
- } else {
- for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
- if (!shouldCheckLines(child))
- continue;
- if (RootInlineBox* box = toRenderBlock(child)->lineAtIndex(i))
- return box;
- }
- }
-
- return 0;
-}
-
-int RenderBlock::lineCount(const RootInlineBox* stopRootInlineBox, bool* found) const
-{
- int count = 0;
-
- if (style()->visibility() == VISIBLE) {
- if (childrenInline())
- for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox()) {
- count++;
- if (box == stopRootInlineBox) {
- if (found)
- *found = true;
- break;
- }
- }
- else
- for (RenderObject* obj = firstChild(); obj; obj = obj->nextSibling())
- if (shouldCheckLines(obj)) {
- bool recursiveFound = false;
- count += toRenderBlock(obj)->lineCount(stopRootInlineBox, &recursiveFound);
- if (recursiveFound) {
- if (found)
- *found = true;
- break;
- }
- }
- }
- return count;
-}
-
-int RenderBlock::heightForLineCount(int l)
-{
- int count = 0;
- return getHeightForLineCount(this, l, true, count);
+ createFirstLetterRenderer(firstLetterContainer, downcast<RenderText>(firstLetterObj));
}
-void RenderBlock::adjustForBorderFit(LayoutUnit x, LayoutUnit& left, LayoutUnit& right) const
+RenderFlowThread* RenderBlock::cachedFlowThreadContainingBlock() const
{
- // We don't deal with relative positioning. Our assumption is that you shrink to fit the lines without accounting
- // for either overflow or translations via relative positioning.
- if (style()->visibility() == VISIBLE) {
- if (childrenInline()) {
- for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox()) {
- if (box->firstChild())
- left = min(left, x + static_cast<LayoutUnit>(box->firstChild()->x()));
- if (box->lastChild())
- right = max(right, x + static_cast<LayoutUnit>(ceilf(box->lastChild()->logicalRight())));
- }
- }
- else {
- for (RenderBox* obj = firstChildBox(); obj; obj = obj->nextSiblingBox()) {
- if (!obj->isFloatingOrOutOfFlowPositioned()) {
- if (obj->isBlockFlow() && !obj->hasOverflowClip())
- toRenderBlock(obj)->adjustForBorderFit(x + obj->x(), left, right);
- else if (obj->style()->visibility() == VISIBLE) {
- // We are a replaced element or some kind of non-block-flow object.
- left = min(left, x + obj->x());
- right = max(right, x + obj->x() + obj->width());
- }
- }
- }
- }
-
- if (m_floatingObjects) {
- const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
- FloatingObjectSetIterator end = floatingObjectSet.end();
- for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- FloatingObject* r = *it;
- // Only examine the object if our m_shouldPaint flag is set.
- if (r->shouldPaint()) {
- LayoutUnit floatLeft = xPositionForFloatIncludingMargin(r) - r->m_renderer->x();
- LayoutUnit floatRight = floatLeft + r->m_renderer->width();
- left = min(left, floatLeft);
- right = max(right, floatRight);
- }
- }
- }
- }
-}
+ RenderBlockRareData* rareData = getBlockRareData(this);
-void RenderBlock::fitBorderToLinesIfNeeded()
-{
- if (style()->borderFit() == BorderFitBorder || hasOverrideWidth())
- return;
+ if (!rareData || !rareData->m_flowThreadContainingBlock)
+ return nullptr;
- // Walk any normal flow lines to snugly fit.
- LayoutUnit left = LayoutUnit::max();
- LayoutUnit right = LayoutUnit::min();
- LayoutUnit oldWidth = contentWidth();
- adjustForBorderFit(0, left, right);
-
- // Clamp to our existing edges. We can never grow. We only shrink.
- LayoutUnit leftEdge = borderLeft() + paddingLeft();
- LayoutUnit rightEdge = leftEdge + oldWidth;
- left = min(rightEdge, max(leftEdge, left));
- right = max(leftEdge, min(rightEdge, right));
-
- LayoutUnit newContentWidth = right - left;
- if (newContentWidth == oldWidth)
- return;
-
- setOverrideLogicalContentWidth(newContentWidth);
- layoutBlock(false);
- clearOverrideLogicalContentWidth();
+ return rareData->m_flowThreadContainingBlock.value();
}
-void RenderBlock::clearTruncation()
+bool RenderBlock::cachedFlowThreadContainingBlockNeedsUpdate() const
{
- if (style()->visibility() == VISIBLE) {
- if (childrenInline() && hasMarkupTruncation()) {
- setHasMarkupTruncation(false);
- for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox())
- box->clearTruncation();
- } else {
- for (RenderObject* obj = firstChild(); obj; obj = obj->nextSibling()) {
- if (shouldCheckLines(obj))
- toRenderBlock(obj)->clearTruncation();
- }
- }
- }
-}
-
-void RenderBlock::setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg)
-{
- if (!m_rareData) {
- if (pos == RenderBlockRareData::positiveMarginBeforeDefault(this) && neg == RenderBlockRareData::negativeMarginBeforeDefault(this))
- return;
- m_rareData = adoptPtr(new RenderBlockRareData(this));
- }
- m_rareData->m_margins.setPositiveMarginBefore(pos);
- m_rareData->m_margins.setNegativeMarginBefore(neg);
-}
+ RenderBlockRareData* rareData = getBlockRareData(this);
-void RenderBlock::setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg)
-{
- if (!m_rareData) {
- if (pos == RenderBlockRareData::positiveMarginAfterDefault(this) && neg == RenderBlockRareData::negativeMarginAfterDefault(this))
- return;
- m_rareData = adoptPtr(new RenderBlockRareData(this));
- }
- m_rareData->m_margins.setPositiveMarginAfter(pos);
- m_rareData->m_margins.setNegativeMarginAfter(neg);
-}
-
-void RenderBlock::setMustDiscardMarginBefore(bool value)
-{
- if (style()->marginBeforeCollapse() == MDISCARD) {
- ASSERT(value);
- return;
- }
-
- if (!m_rareData && !value)
- return;
-
- if (!m_rareData)
- m_rareData = adoptPtr(new RenderBlockRareData(this));
-
- m_rareData->m_discardMarginBefore = value;
-}
-
-void RenderBlock::setMustDiscardMarginAfter(bool value)
-{
- if (style()->marginAfterCollapse() == MDISCARD) {
- ASSERT(value);
- return;
- }
-
- if (!m_rareData && !value)
- return;
-
- if (!m_rareData)
- m_rareData = adoptPtr(new RenderBlockRareData(this));
-
- m_rareData->m_discardMarginAfter = value;
-}
+ if (!rareData || !rareData->m_flowThreadContainingBlock)
+ return true;
-bool RenderBlock::mustDiscardMarginBefore() const
-{
- return style()->marginBeforeCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginBefore);
+ return false;
}
-bool RenderBlock::mustDiscardMarginAfter() const
+void RenderBlock::setCachedFlowThreadContainingBlockNeedsUpdate()
{
- return style()->marginAfterCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginAfter);
+ RenderBlockRareData& rareData = ensureBlockRareData(this);
+ rareData.m_flowThreadContainingBlock = Nullopt;
}
-bool RenderBlock::mustDiscardMarginBeforeForChild(const RenderBox* child) const
+RenderFlowThread* RenderBlock::updateCachedFlowThreadContainingBlock(RenderFlowThread* flowThread) const
{
- ASSERT(!child->selfNeedsLayout());
- if (!child->isWritingModeRoot())
- return child->isRenderBlock() ? toRenderBlock(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD);
- if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
- return child->isRenderBlock() ? toRenderBlock(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD);
+ RenderBlockRareData& rareData = ensureBlockRareData(this);
+ rareData.m_flowThreadContainingBlock = flowThread;
- // FIXME: We return false here because the implementation is not geometrically complete. We have values only for before/after, not start/end.
- // In case the boxes are perpendicular we assume the property is not specified.
- return false;
+ return flowThread;
}
-bool RenderBlock::mustDiscardMarginAfterForChild(const RenderBox* child) const
+RenderFlowThread* RenderBlock::locateFlowThreadContainingBlock() const
{
- ASSERT(!child->selfNeedsLayout());
- if (!child->isWritingModeRoot())
- return child->isRenderBlock() ? toRenderBlock(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD);
- if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
- return child->isRenderBlock() ? toRenderBlock(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD);
+ RenderBlockRareData* rareData = getBlockRareData(this);
+ if (!rareData || !rareData->m_flowThreadContainingBlock)
+ return updateCachedFlowThreadContainingBlock(RenderBox::locateFlowThreadContainingBlock());
- // FIXME: See |mustDiscardMarginBeforeForChild| above.
- return false;
+ ASSERT(rareData->m_flowThreadContainingBlock.value() == RenderBox::locateFlowThreadContainingBlock());
+ return rareData->m_flowThreadContainingBlock.value();
}
-bool RenderBlock::mustSeparateMarginBeforeForChild(const RenderBox* child) const
+LayoutUnit RenderBlock::paginationStrut() const
{
- ASSERT(!child->selfNeedsLayout());
- const RenderStyle* childStyle = child->style();
- if (!child->isWritingModeRoot())
- return childStyle->marginBeforeCollapse() == MSEPARATE;
- if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
- return childStyle->marginAfterCollapse() == MSEPARATE;
-
- // FIXME: See |mustDiscardMarginBeforeForChild| above.
- return false;
+ RenderBlockRareData* rareData = getBlockRareData(this);
+ return rareData ? rareData->m_paginationStrut : LayoutUnit();
}
-bool RenderBlock::mustSeparateMarginAfterForChild(const RenderBox* child) const
+LayoutUnit RenderBlock::pageLogicalOffset() const
{
- ASSERT(!child->selfNeedsLayout());
- const RenderStyle* childStyle = child->style();
- if (!child->isWritingModeRoot())
- return childStyle->marginAfterCollapse() == MSEPARATE;
- if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
- return childStyle->marginBeforeCollapse() == MSEPARATE;
-
- // FIXME: See |mustDiscardMarginBeforeForChild| above.
- return false;
+ RenderBlockRareData* rareData = getBlockRareData(this);
+ return rareData ? rareData->m_pageLogicalOffset : LayoutUnit();
}
void RenderBlock::setPaginationStrut(LayoutUnit strut)
{
- if (!m_rareData) {
+ RenderBlockRareData* rareData = getBlockRareData(this);
+ if (!rareData) {
if (!strut)
return;
- m_rareData = adoptPtr(new RenderBlockRareData(this));
+ rareData = &ensureBlockRareData(this);
}
- m_rareData->m_paginationStrut = strut;
+ rareData->m_paginationStrut = strut;
}
void RenderBlock::setPageLogicalOffset(LayoutUnit logicalOffset)
{
- if (!m_rareData) {
+ RenderBlockRareData* rareData = getBlockRareData(this);
+ if (!rareData) {
if (!logicalOffset)
return;
- m_rareData = adoptPtr(new RenderBlockRareData(this));
+ rareData = &ensureBlockRareData(this);
}
- m_rareData->m_pageLogicalOffset = logicalOffset;
-}
-
-void RenderBlock::setBreakAtLineToAvoidWidow(RootInlineBox* lineToBreak)
-{
- ASSERT(lineToBreak);
- if (!m_rareData)
- m_rareData = adoptPtr(new RenderBlockRareData(this));
- m_rareData->m_shouldBreakAtLineToAvoidWidow = true;
- m_rareData->m_lineBreakToAvoidWidow = lineToBreak;
-}
-
-void RenderBlock::clearShouldBreakAtLineToAvoidWidow() const
-{
- if (!m_rareData)
- return;
- m_rareData->m_shouldBreakAtLineToAvoidWidow = false;
- m_rareData->m_lineBreakToAvoidWidow = 0;
+ rareData->m_pageLogicalOffset = logicalOffset;
}
void RenderBlock::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const
{
- // For blocks inside inlines, we go ahead and include margins so that we run right up to the
- // inline boxes above and below us (thus getting merged with them to form a single irregular
- // shape).
+ // For blocks inside inlines, we include margins so that we run right up to the inline boxes
+ // above and below us (thus getting merged with them to form a single irregular shape).
if (isAnonymousBlockContinuation()) {
// FIXME: This is wrong for block-flows that are horizontal.
// https://bugs.webkit.org/show_bug.cgi?id=46781
- rects.append(pixelSnappedIntRect(accumulatedOffset.x(), accumulatedOffset.y() - collapsedMarginBefore(),
+ rects.append(snappedIntRect(accumulatedOffset.x(), accumulatedOffset.y() - collapsedMarginBefore(),
width(), height() + collapsedMarginBefore() + collapsedMarginAfter()));
continuation()->absoluteRects(rects, accumulatedOffset - toLayoutSize(location() +
inlineElementContinuation()->containingBlock()->location()));
} else
- rects.append(pixelSnappedIntRect(accumulatedOffset, size()));
+ rects.append(snappedIntRect(accumulatedOffset, size()));
}
void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
{
- // For blocks inside inlines, we go ahead and include margins so that we run right up to the
- // inline boxes above and below us (thus getting merged with them to form a single irregular
- // shape).
- if (isAnonymousBlockContinuation()) {
- // FIXME: This is wrong for block-flows that are horizontal.
- // https://bugs.webkit.org/show_bug.cgi?id=46781
- FloatRect localRect(0, -collapsedMarginBefore(),
- width(), height() + collapsedMarginBefore() + collapsedMarginAfter());
- quads.append(localToAbsoluteQuad(localRect, 0 /* mode */, wasFixed));
+ // For blocks inside inlines, we include margins so that we run right up to the inline boxes
+ // above and below us (thus getting merged with them to form a single irregular shape).
+ FloatRect localRect = isAnonymousBlockContinuation()
+ ? FloatRect(0, -collapsedMarginBefore(), width(), height() + collapsedMarginBefore() + collapsedMarginAfter())
+ : FloatRect(0, 0, width(), height());
+
+ // FIXME: This is wrong for block-flows that are horizontal.
+ // https://bugs.webkit.org/show_bug.cgi?id=46781
+ RenderFlowThread* flowThread = flowThreadContainingBlock();
+ if (!flowThread || !flowThread->absoluteQuadsForBox(quads, wasFixed, this, localRect.y(), localRect.maxY()))
+ quads.append(localToAbsoluteQuad(localRect, UseTransforms, wasFixed));
+
+ if (isAnonymousBlockContinuation())
continuation()->absoluteQuads(quads, wasFixed);
- } else
- quads.append(RenderBox::localToAbsoluteQuad(FloatRect(0, 0, width(), height()), 0 /* mode */, wasFixed));
}
LayoutRect RenderBlock::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const
@@ -7281,7 +3382,7 @@ LayoutRect RenderBlock::rectWithOutlineForRepaint(const RenderLayerModelObject*
return r;
}
-RenderObject* RenderBlock::hoverAncestor() const
+RenderElement* RenderBlock::hoverAncestor() const
{
return isAnonymousBlockContinuation() ? continuation() : RenderBox::hoverAncestor();
}
@@ -7289,20 +3390,20 @@ RenderObject* RenderBlock::hoverAncestor() const
void RenderBlock::updateDragState(bool dragOn)
{
RenderBox::updateDragState(dragOn);
- if (continuation())
- continuation()->updateDragState(dragOn);
+ if (RenderBoxModelObject* continuation = this->continuation())
+ continuation->updateDragState(dragOn);
}
-RenderStyle* RenderBlock::outlineStyleForRepaint() const
+const RenderStyle& RenderBlock::outlineStyleForRepaint() const
{
- return isAnonymousBlockContinuation() ? continuation()->style() : style();
+ return isAnonymousBlockContinuation() ? continuation()->style() : RenderElement::outlineStyleForRepaint();
}
-void RenderBlock::childBecameNonInline(RenderObject*)
+void RenderBlock::childBecameNonInline(RenderElement&)
{
makeChildrenNonInline();
- if (isAnonymousBlock() && parent() && parent()->isRenderBlock())
- toRenderBlock(parent())->removeLeftoverAnonymousBlock(this);
+ if (isAnonymousBlock() && is<RenderBlock>(parent()))
+ downcast<RenderBlock>(*parent()).removeLeftoverAnonymousBlock(this);
// |this| may be dead here
}
@@ -7334,660 +3435,265 @@ LayoutRect RenderBlock::localCaretRect(InlineBox* inlineBox, int caretOffset, La
return caretRect;
}
-void RenderBlock::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer)
+void RenderBlock::addFocusRingRectsForInlineChildren(Vector<LayoutRect>&, const LayoutPoint&, const RenderLayerModelObject*)
{
- // For blocks inside inlines, we go ahead and include margins so that we run right up to the
- // inline boxes above and below us (thus getting merged with them to form a single irregular
- // shape).
+ ASSERT_NOT_REACHED();
+}
+
+void RenderBlock::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer)
+{
+ // For blocks inside inlines, we include margins so that we run right up to the inline boxes
+ // above and below us (thus getting merged with them to form a single irregular shape).
if (inlineElementContinuation()) {
// FIXME: This check really isn't accurate.
bool nextInlineHasLineBox = inlineElementContinuation()->firstLineBox();
// FIXME: This is wrong. The principal renderer may not be the continuation preceding this block.
// FIXME: This is wrong for block-flows that are horizontal.
// https://bugs.webkit.org/show_bug.cgi?id=46781
- bool prevInlineHasLineBox = toRenderInline(inlineElementContinuation()->node()->renderer())->firstLineBox();
+ bool prevInlineHasLineBox = downcast<RenderInline>(*inlineElementContinuation()->element()->renderer()).firstLineBox();
float topMargin = prevInlineHasLineBox ? collapsedMarginBefore() : LayoutUnit();
float bottomMargin = nextInlineHasLineBox ? collapsedMarginAfter() : LayoutUnit();
LayoutRect rect(additionalOffset.x(), additionalOffset.y() - topMargin, width(), height() + topMargin + bottomMargin);
if (!rect.isEmpty())
- rects.append(pixelSnappedIntRect(rect));
+ rects.append(rect);
} else if (width() && height())
- rects.append(pixelSnappedIntRect(additionalOffset, size()));
+ rects.append(LayoutRect(additionalOffset, size()));
if (!hasOverflowClip() && !hasControlClip()) {
- for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
- LayoutUnit top = max<LayoutUnit>(curr->lineTop(), curr->top());
- LayoutUnit bottom = min<LayoutUnit>(curr->lineBottom(), curr->top() + curr->height());
- LayoutRect rect(additionalOffset.x() + curr->x(), additionalOffset.y() + top, curr->width(), bottom - top);
- if (!rect.isEmpty())
- rects.append(pixelSnappedIntRect(rect));
- }
-
- for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
- if (!curr->isText() && !curr->isListMarker() && curr->isBox()) {
- RenderBox* box = toRenderBox(curr);
+ if (childrenInline())
+ addFocusRingRectsForInlineChildren(rects, additionalOffset, paintContainer);
+
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+ if (!is<RenderText>(*child) && !is<RenderListMarker>(*child) && is<RenderBox>(*child)) {
+ auto& box = downcast<RenderBox>(*child);
FloatPoint pos;
// FIXME: This doesn't work correctly with transforms.
- if (box->layer())
- pos = curr->localToContainerPoint(FloatPoint(), paintContainer);
+ if (box.layer())
+ pos = child->localToContainerPoint(FloatPoint(), paintContainer);
else
- pos = FloatPoint(additionalOffset.x() + box->x(), additionalOffset.y() + box->y());
- box->addFocusRingRects(rects, flooredLayoutPoint(pos), paintContainer);
+ pos = FloatPoint(additionalOffset.x() + box.x(), additionalOffset.y() + box.y());
+ box.addFocusRingRects(rects, flooredLayoutPoint(pos), paintContainer);
}
}
}
if (inlineElementContinuation())
- inlineElementContinuation()->addFocusRingRects(rects, flooredLayoutPoint(additionalOffset + inlineElementContinuation()->containingBlock()->location() - location()), paintContainer);
+ inlineElementContinuation()->addFocusRingRects(rects, flooredLayoutPoint(LayoutPoint(additionalOffset + inlineElementContinuation()->containingBlock()->location() - location())), paintContainer);
}
RenderBox* RenderBlock::createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const
{
- if (isAnonymousColumnsBlock())
- return createAnonymousColumnsWithParentRenderer(parent);
- if (isAnonymousColumnSpanBlock())
- return createAnonymousColumnSpanWithParentRenderer(parent);
- return createAnonymousWithParentRendererAndDisplay(parent, style()->display());
+ return createAnonymousWithParentRendererAndDisplay(parent, style().display());
}
-bool RenderBlock::hasNextPage(LayoutUnit logicalOffset, PageBoundaryRule pageBoundaryRule) const
+LayoutUnit RenderBlock::offsetFromLogicalTopOfFirstPage() const
{
- ASSERT(view()->layoutState() && view()->layoutState()->isPaginated());
+ LayoutState* layoutState = view().layoutState();
+ if (layoutState && !layoutState->isPaginated())
+ return 0;
RenderFlowThread* flowThread = flowThreadContainingBlock();
- if (!flowThread)
- return true; // Printing and multi-column both make new pages to accommodate content.
+ if (flowThread)
+ return flowThread->offsetFromLogicalTopOfFirstRegion(this);
- // See if we're in the last region.
- LayoutUnit pageOffset = offsetFromLogicalTopOfFirstPage() + logicalOffset;
- RenderRegion* region = flowThread->regionAtBlockOffset(pageOffset, this);
- if (!region)
- return false;
- if (region->isLastRegion())
- return region->isRenderRegionSet() || region->style()->regionFragment() == BreakRegionFragment
- || (pageBoundaryRule == IncludePageBoundary && pageOffset == region->logicalTopForFlowThreadContent());
- return true;
-}
+ if (layoutState) {
+ ASSERT(layoutState->m_renderer == this);
-LayoutUnit RenderBlock::nextPageLogicalTop(LayoutUnit logicalOffset, PageBoundaryRule pageBoundaryRule) const
-{
- LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset);
- if (!pageLogicalHeight)
- return logicalOffset;
+ LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset;
+ return isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width();
+ }
- // The logicalOffset is in our coordinate space. We can add in our pushed offset.
- LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset);
- if (pageBoundaryRule == ExcludePageBoundary)
- return logicalOffset + (remainingLogicalHeight ? remainingLogicalHeight : pageLogicalHeight);
- return logicalOffset + remainingLogicalHeight;
+ ASSERT_NOT_REACHED();
+ return 0;
}
-static bool inNormalFlow(RenderBox* child)
+RenderRegion* RenderBlock::regionAtBlockOffset(LayoutUnit blockOffset) const
{
- RenderBlock* curr = child->containingBlock();
- RenderView* renderView = child->view();
- while (curr && curr != renderView) {
- if (curr->hasColumns() || curr->isRenderFlowThread())
- return true;
- if (curr->isFloatingOrOutOfFlowPositioned())
- return false;
- curr = curr->containingBlock();
- }
- return true;
-}
+ RenderFlowThread* flowThread = flowThreadContainingBlock();
+ if (!flowThread || !flowThread->hasValidRegionInfo())
+ return 0;
-ColumnInfo::PaginationUnit RenderBlock::paginationUnit() const
-{
- return ColumnInfo::Column;
+ return flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstPage() + blockOffset, true);
}
-LayoutUnit RenderBlock::applyBeforeBreak(RenderBox* child, LayoutUnit logicalOffset)
+static bool canComputeRegionRangeForBox(const RenderBlock* parentBlock, const RenderBox& childBox, const RenderFlowThread* flowThreadContainingBlock)
{
- // FIXME: Add page break checking here when we support printing.
- bool checkColumnBreaks = view()->layoutState()->isPaginatingColumns();
- bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->m_pageLogicalHeight; // FIXME: Once columns can print we have to check this.
- RenderFlowThread* flowThread = flowThreadContainingBlock();
- bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread();
- bool checkBeforeAlways = (checkColumnBreaks && child->style()->columnBreakBefore() == PBALWAYS) || (checkPageBreaks && child->style()->pageBreakBefore() == PBALWAYS)
- || (checkRegionBreaks && child->style()->regionBreakBefore() == PBALWAYS);
- if (checkBeforeAlways && inNormalFlow(child) && hasNextPage(logicalOffset, IncludePageBoundary)) {
- if (checkColumnBreaks)
- view()->layoutState()->addForcedColumnBreak(child, logicalOffset);
- if (checkRegionBreaks) {
- LayoutUnit offsetBreakAdjustment = 0;
- if (flowThread->addForcedRegionBreak(offsetFromLogicalTopOfFirstPage() + logicalOffset, child, true, &offsetBreakAdjustment))
- return logicalOffset + offsetBreakAdjustment;
- }
- return nextPageLogicalTop(logicalOffset, IncludePageBoundary);
- }
- return logicalOffset;
-}
+ ASSERT(parentBlock);
+ ASSERT(!childBox.isRenderNamedFlowThread());
-LayoutUnit RenderBlock::applyAfterBreak(RenderBox* child, LayoutUnit logicalOffset, MarginInfo& marginInfo)
-{
- // FIXME: Add page break checking here when we support printing.
- bool checkColumnBreaks = view()->layoutState()->isPaginatingColumns();
- bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->m_pageLogicalHeight; // FIXME: Once columns can print we have to check this.
- RenderFlowThread* flowThread = flowThreadContainingBlock();
- bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread();
- bool checkAfterAlways = (checkColumnBreaks && child->style()->columnBreakAfter() == PBALWAYS) || (checkPageBreaks && child->style()->pageBreakAfter() == PBALWAYS)
- || (checkRegionBreaks && child->style()->regionBreakAfter() == PBALWAYS);
- if (checkAfterAlways && inNormalFlow(child) && hasNextPage(logicalOffset, IncludePageBoundary)) {
- LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin();
-
- // So our margin doesn't participate in the next collapsing steps.
- marginInfo.clearMargin();
-
- if (checkColumnBreaks)
- view()->layoutState()->addForcedColumnBreak(child, logicalOffset);
- if (checkRegionBreaks) {
- LayoutUnit offsetBreakAdjustment = 0;
- if (flowThread->addForcedRegionBreak(offsetFromLogicalTopOfFirstPage() + logicalOffset + marginOffset, child, false, &offsetBreakAdjustment))
- return logicalOffset + marginOffset + offsetBreakAdjustment;
- }
- return nextPageLogicalTop(logicalOffset, IncludePageBoundary);
- }
- return logicalOffset;
-}
+ if (!flowThreadContainingBlock)
+ return false;
-LayoutUnit RenderBlock::pageLogicalTopForOffset(LayoutUnit offset) const
-{
- RenderView* renderView = view();
- LayoutUnit firstPageLogicalTop = isHorizontalWritingMode() ? renderView->layoutState()->m_pageOffset.height() : renderView->layoutState()->m_pageOffset.width();
- LayoutUnit blockLogicalTop = isHorizontalWritingMode() ? renderView->layoutState()->m_layoutOffset.height() : renderView->layoutState()->m_layoutOffset.width();
+ if (!flowThreadContainingBlock->hasRegions())
+ return false;
- LayoutUnit cumulativeOffset = offset + blockLogicalTop;
- RenderFlowThread* flowThread = flowThreadContainingBlock();
- if (!flowThread) {
- LayoutUnit pageLogicalHeight = renderView->layoutState()->pageLogicalHeight();
- if (!pageLogicalHeight)
- return 0;
- return cumulativeOffset - roundToInt(cumulativeOffset - firstPageLogicalTop) % roundToInt(pageLogicalHeight);
- }
- return flowThread->pageLogicalTopForOffset(cumulativeOffset);
-}
+ if (!childBox.canHaveOutsideRegionRange())
+ return false;
-LayoutUnit RenderBlock::pageLogicalHeightForOffset(LayoutUnit offset) const
-{
- RenderView* renderView = view();
- RenderFlowThread* flowThread = flowThreadContainingBlock();
- if (!flowThread)
- return renderView->layoutState()->m_pageLogicalHeight;
- return flowThread->pageLogicalHeightForOffset(offset + offsetFromLogicalTopOfFirstPage());
+ return flowThreadContainingBlock->hasCachedRegionRangeForBox(parentBlock);
}
-LayoutUnit RenderBlock::pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule pageBoundaryRule) const
+bool RenderBlock::childBoxIsUnsplittableForFragmentation(const RenderBox& child) const
{
- RenderView* renderView = view();
- offset += offsetFromLogicalTopOfFirstPage();
-
RenderFlowThread* flowThread = flowThreadContainingBlock();
- if (!flowThread) {
- LayoutUnit pageLogicalHeight = renderView->layoutState()->m_pageLogicalHeight;
- LayoutUnit remainingHeight = pageLogicalHeight - intMod(offset, pageLogicalHeight);
- if (pageBoundaryRule == IncludePageBoundary) {
- // If includeBoundaryPoint is true the line exactly on the top edge of a
- // column will act as being part of the previous column.
- remainingHeight = intMod(remainingHeight, pageLogicalHeight);
- }
- return remainingHeight;
- }
-
- return flowThread->pageRemainingLogicalHeightForOffset(offset, pageBoundaryRule);
+ bool checkColumnBreaks = flowThread && flowThread->shouldCheckColumnBreaks();
+ bool checkPageBreaks = !checkColumnBreaks && view().layoutState()->m_pageLogicalHeight;
+ bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread();
+ return child.isUnsplittableForPagination() || child.style().breakInside() == AvoidBreakInside
+ || (checkColumnBreaks && child.style().breakInside() == AvoidColumnBreakInside)
+ || (checkPageBreaks && child.style().breakInside() == AvoidPageBreakInside)
+ || (checkRegionBreaks && child.style().breakInside() == AvoidRegionBreakInside);
}
-LayoutUnit RenderBlock::adjustForUnsplittableChild(RenderBox* child, LayoutUnit logicalOffset, bool includeMargins)
+void RenderBlock::computeRegionRangeForBoxChild(const RenderBox& box) const
{
- bool checkColumnBreaks = view()->layoutState()->isPaginatingColumns();
- bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->m_pageLogicalHeight;
RenderFlowThread* flowThread = flowThreadContainingBlock();
- bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread();
- bool isUnsplittable = child->isUnsplittableForPagination() || (checkColumnBreaks && child->style()->columnBreakInside() == PBAVOID)
- || (checkPageBreaks && child->style()->pageBreakInside() == PBAVOID)
- || (checkRegionBreaks && child->style()->regionBreakInside() == PBAVOID);
- if (!isUnsplittable)
- return logicalOffset;
- LayoutUnit childLogicalHeight = logicalHeightForChild(child) + (includeMargins ? marginBeforeForChild(child) + marginAfterForChild(child) : LayoutUnit());
- LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset);
- bool hasUniformPageLogicalHeight = !flowThread || flowThread->regionsHaveUniformLogicalHeight();
- updateMinimumPageHeight(logicalOffset, childLogicalHeight);
- if (!pageLogicalHeight || (hasUniformPageLogicalHeight && childLogicalHeight > pageLogicalHeight)
- || !hasNextPage(logicalOffset))
- return logicalOffset;
- LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset, ExcludePageBoundary);
- if (remainingLogicalHeight < childLogicalHeight) {
- if (!hasUniformPageLogicalHeight && !pushToNextPageWithMinimumLogicalHeight(remainingLogicalHeight, logicalOffset, childLogicalHeight))
- return logicalOffset;
- return logicalOffset + remainingLogicalHeight;
- }
- return logicalOffset;
-}
+ ASSERT(canComputeRegionRangeForBox(this, box, flowThread));
-bool RenderBlock::pushToNextPageWithMinimumLogicalHeight(LayoutUnit& adjustment, LayoutUnit logicalOffset, LayoutUnit minimumLogicalHeight) const
-{
- bool checkRegion = false;
- for (LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset + adjustment); pageLogicalHeight;
- pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset + adjustment)) {
- if (minimumLogicalHeight <= pageLogicalHeight)
- return true;
- if (!hasNextPage(logicalOffset + adjustment))
- return false;
- adjustment += pageLogicalHeight;
- checkRegion = true;
+ RenderRegion* startRegion;
+ RenderRegion* endRegion;
+ LayoutUnit offsetFromLogicalTopOfFirstRegion = box.offsetFromLogicalTopOfFirstPage();
+ if (childBoxIsUnsplittableForFragmentation(box))
+ startRegion = endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true);
+ else {
+ startRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true);
+ endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion + logicalHeightForChild(box), true);
}
- return !checkRegion;
-}
-void RenderBlock::setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage)
-{
- if (RenderFlowThread* flowThread = flowThreadContainingBlock())
- flowThread->setPageBreak(offsetFromLogicalTopOfFirstPage() + offset, spaceShortage);
+ flowThread->setRegionRangeForBox(&box, startRegion, endRegion);
}
-void RenderBlock::updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight)
+void RenderBlock::estimateRegionRangeForBoxChild(const RenderBox& box) const
{
- if (RenderFlowThread* flowThread = flowThreadContainingBlock())
- flowThread->updateMinimumPageHeight(offsetFromLogicalTopOfFirstPage() + offset, minHeight);
- else if (ColumnInfo* colInfo = view()->layoutState()->m_columnInfo)
- colInfo->updateMinimumColumnHeight(minHeight);
-}
-
-static inline LayoutUnit calculateMinimumPageHeight(RenderStyle* renderStyle, RootInlineBox* lastLine, LayoutUnit lineTop, LayoutUnit lineBottom)
-{
- // We may require a certain minimum number of lines per page in order to satisfy
- // orphans and widows, and that may affect the minimum page height.
- unsigned lineCount = max<unsigned>(renderStyle->hasAutoOrphans() ? 1 : renderStyle->orphans(), renderStyle->hasAutoWidows() ? 1 : renderStyle->widows());
- if (lineCount > 1) {
- RootInlineBox* line = lastLine;
- for (unsigned i = 1; i < lineCount && line->prevRootBox(); i++)
- line = line->prevRootBox();
-
- // FIXME: Paginating using line overflow isn't all fine. See FIXME in
- // adjustLinePositionForPagination() for more details.
- LayoutRect overflow = line->logicalVisualOverflowRect(line->lineTop(), line->lineBottom());
- lineTop = min(line->lineTopWithLeading(), overflow.y());
- }
- return lineBottom - lineTop;
-}
-
-void RenderBlock::adjustLinePositionForPagination(RootInlineBox* lineBox, LayoutUnit& delta, RenderFlowThread* flowThread)
-{
- // FIXME: For now we paginate using line overflow. This ensures that lines don't overlap at all when we
- // put a strut between them for pagination purposes. However, this really isn't the desired rendering, since
- // the line on the top of the next page will appear too far down relative to the same kind of line at the top
- // of the first column.
- //
- // The rendering we would like to see is one where the lineTopWithLeading is at the top of the column, and any line overflow
- // simply spills out above the top of the column. This effect would match what happens at the top of the first column.
- // We can't achieve this rendering, however, until we stop columns from clipping to the column bounds (thus allowing
- // for overflow to occur), and then cache visible overflow for each column rect.
- //
- // Furthermore, the paint we have to do when a column has overflow has to be special. We need to exclude
- // content that paints in a previous column (and content that paints in the following column).
- //
- // For now we'll at least honor the lineTopWithLeading when paginating if it is above the logical top overflow. This will
- // at least make positive leading work in typical cases.
- //
- // FIXME: Another problem with simply moving lines is that the available line width may change (because of floats).
- // Technically if the location we move the line to has a different line width than our old position, then we need to dirty the
- // line and all following lines.
- LayoutRect logicalVisualOverflow = lineBox->logicalVisualOverflowRect(lineBox->lineTop(), lineBox->lineBottom());
- LayoutUnit logicalOffset = min(lineBox->lineTopWithLeading(), logicalVisualOverflow.y());
- LayoutUnit logicalBottom = max(lineBox->lineBottomWithLeading(), logicalVisualOverflow.maxY());
- LayoutUnit lineHeight = logicalBottom - logicalOffset;
- updateMinimumPageHeight(logicalOffset, calculateMinimumPageHeight(style(), lineBox, logicalOffset, logicalBottom));
- logicalOffset += delta;
- lineBox->setPaginationStrut(0);
- lineBox->setIsFirstAfterPageBreak(false);
- LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset);
- bool hasUniformPageLogicalHeight = !flowThread || flowThread->regionsHaveUniformLogicalHeight();
- // If lineHeight is greater than pageLogicalHeight, but logicalVisualOverflow.height() still fits, we are
- // still going to add a strut, so that the visible overflow fits on a single page.
- if (!pageLogicalHeight || (hasUniformPageLogicalHeight && logicalVisualOverflow.height() > pageLogicalHeight)
- || !hasNextPage(logicalOffset))
+ RenderFlowThread* flowThread = flowThreadContainingBlock();
+ if (!canComputeRegionRangeForBox(this, box, flowThread))
return;
- LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset, ExcludePageBoundary);
- if (remainingLogicalHeight < lineHeight || (shouldBreakAtLineToAvoidWidow() && lineBreakToAvoidWidow() == lineBox)) {
- if (shouldBreakAtLineToAvoidWidow() && lineBreakToAvoidWidow() == lineBox)
- clearShouldBreakAtLineToAvoidWidow();
- // If we have a non-uniform page height, then we have to shift further possibly.
- if (!hasUniformPageLogicalHeight && !pushToNextPageWithMinimumLogicalHeight(remainingLogicalHeight, logicalOffset, lineHeight))
- return;
- if (lineHeight > pageLogicalHeight) {
- // Split the top margin in order to avoid splitting the visible part of the line.
- remainingLogicalHeight -= min(lineHeight - pageLogicalHeight, max<LayoutUnit>(0, logicalVisualOverflow.y() - lineBox->lineTopWithLeading()));
- }
- LayoutUnit totalLogicalHeight = lineHeight + max<LayoutUnit>(0, logicalOffset);
- LayoutUnit pageLogicalHeightAtNewOffset = hasUniformPageLogicalHeight ? pageLogicalHeight : pageLogicalHeightForOffset(logicalOffset + remainingLogicalHeight);
- setPageBreak(logicalOffset, lineHeight - remainingLogicalHeight);
- if (((lineBox == firstRootBox() && totalLogicalHeight < pageLogicalHeightAtNewOffset) || (!style()->hasAutoOrphans() && style()->orphans() >= lineCount(lineBox)))
- && !isOutOfFlowPositioned() && !isTableCell())
- setPaginationStrut(remainingLogicalHeight + max<LayoutUnit>(0, logicalOffset));
- else {
- delta += remainingLogicalHeight;
- lineBox->setPaginationStrut(remainingLogicalHeight);
- lineBox->setIsFirstAfterPageBreak(true);
- }
- } else if (remainingLogicalHeight == pageLogicalHeight && lineBox != firstRootBox())
- lineBox->setIsFirstAfterPageBreak(true);
-}
-
-LayoutUnit RenderBlock::adjustBlockChildForPagination(LayoutUnit logicalTopAfterClear, LayoutUnit estimateWithoutPagination, RenderBox* child, bool atBeforeSideOfBlock)
-{
- RenderBlock* childRenderBlock = child->isRenderBlock() ? toRenderBlock(child) : 0;
-
- if (estimateWithoutPagination != logicalTopAfterClear) {
- // Our guess prior to pagination movement was wrong. Before we attempt to paginate, let's try again at the new
- // position.
- setLogicalHeight(logicalTopAfterClear);
- setLogicalTopForChild(child, logicalTopAfterClear, ApplyLayoutDelta);
-
- if (child->shrinkToAvoidFloats()) {
- // The child's width depends on the line width.
- // When the child shifts to clear an item, its width can
- // change (because it has more available line width).
- // So go ahead and mark the item as dirty.
- child->setChildNeedsLayout(true, MarkOnlyThis);
- }
-
- if (childRenderBlock) {
- if (!child->avoidsFloats() && childRenderBlock->containsFloats())
- childRenderBlock->markAllDescendantsWithFloatsForLayout();
- if (!child->needsLayout())
- child->markForPaginationRelayoutIfNeeded();
- }
-
- // Our guess was wrong. Make the child lay itself out again.
- child->layoutIfNeeded();
- }
-
- LayoutUnit oldTop = logicalTopAfterClear;
-
- // If the object has a page or column break value of "before", then we should shift to the top of the next page.
- LayoutUnit result = applyBeforeBreak(child, logicalTopAfterClear);
-
- if (pageLogicalHeightForOffset(result)) {
- LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(result, ExcludePageBoundary);
- LayoutUnit spaceShortage = child->logicalHeight() - remainingLogicalHeight;
- if (spaceShortage > 0) {
- // If the child crosses a column boundary, report a break, in case nothing inside it has already
- // done so. The column balancer needs to know how much it has to stretch the columns to make more
- // content fit. If no breaks are reported (but do occur), the balancer will have no clue. FIXME:
- // This should be improved, though, because here we just pretend that the child is
- // unsplittable. A splittable child, on the other hand, has break opportunities at every position
- // where there's no child content, border or padding. In other words, we risk stretching more
- // than necessary.
- setPageBreak(result, spaceShortage);
- }
- }
-
- // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one.
- LayoutUnit logicalTopBeforeUnsplittableAdjustment = result;
- LayoutUnit logicalTopAfterUnsplittableAdjustment = adjustForUnsplittableChild(child, result);
-
- LayoutUnit paginationStrut = 0;
- LayoutUnit unsplittableAdjustmentDelta = logicalTopAfterUnsplittableAdjustment - logicalTopBeforeUnsplittableAdjustment;
- if (unsplittableAdjustmentDelta)
- paginationStrut = unsplittableAdjustmentDelta;
- else if (childRenderBlock && childRenderBlock->paginationStrut())
- paginationStrut = childRenderBlock->paginationStrut();
-
- if (paginationStrut) {
- // We are willing to propagate out to our parent block as long as we were at the top of the block prior
- // to collapsing our margins, and as long as we didn't clear or move as a result of other pagination.
- if (atBeforeSideOfBlock && oldTop == result && !isOutOfFlowPositioned() && !isTableCell()) {
- // FIXME: Should really check if we're exceeding the page height before propagating the strut, but we don't
- // have all the information to do so (the strut only has the remaining amount to push). Gecko gets this wrong too
- // and pushes to the next page anyway, so not too concerned about it.
- setPaginationStrut(result + paginationStrut);
- if (childRenderBlock)
- childRenderBlock->setPaginationStrut(0);
- } else
- result += paginationStrut;
+ if (childBoxIsUnsplittableForFragmentation(box)) {
+ computeRegionRangeForBoxChild(box);
+ return;
}
- // Similar to how we apply clearance. Go ahead and boost height() to be the place where we're going to position the child.
- setLogicalHeight(logicalHeight() + (result - oldTop));
-
- // Return the final adjusted logical top.
- return result;
-}
-
-bool RenderBlock::lineWidthForPaginatedLineChanged(RootInlineBox* rootBox, LayoutUnit lineDelta, RenderFlowThread* flowThread) const
-{
- if (!flowThread)
- return false;
-
- RenderRegion* currentRegion = regionAtBlockOffset(rootBox->lineTopWithLeading() + lineDelta);
- // Just bail if the region didn't change.
- if (rootBox->containingRegion() == currentRegion)
- return false;
- return rootBox->paginatedLineWidth() != availableLogicalWidthForContent(currentRegion);
-}
-
-LayoutUnit RenderBlock::offsetFromLogicalTopOfFirstPage() const
-{
- LayoutState* layoutState = view()->layoutState();
- if (layoutState && !layoutState->isPaginated())
- return 0;
-
- RenderFlowThread* flowThread = flowThreadContainingBlock();
- if (flowThread)
- return flowThread->offsetFromLogicalTopOfFirstRegion(this);
+ LogicalExtentComputedValues estimatedValues;
+ box.computeLogicalHeight(RenderFlowThread::maxLogicalHeight(), logicalTopForChild(box), estimatedValues);
- if (layoutState) {
- ASSERT(layoutState->m_renderer == this);
+ LayoutUnit offsetFromLogicalTopOfFirstRegion = box.offsetFromLogicalTopOfFirstPage();
+ RenderRegion* startRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true);
+ RenderRegion* endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion + estimatedValues.m_extent, true);
- LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset;
- return isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width();
- }
-
- ASSERT_NOT_REACHED();
- return 0;
+ flowThread->setRegionRangeForBox(&box, startRegion, endRegion);
}
-RenderRegion* RenderBlock::regionAtBlockOffset(LayoutUnit blockOffset) const
+bool RenderBlock::updateRegionRangeForBoxChild(const RenderBox& box) const
{
RenderFlowThread* flowThread = flowThreadContainingBlock();
- if (!flowThread || !flowThread->hasValidRegionInfo())
- return 0;
+ if (!canComputeRegionRangeForBox(this, box, flowThread))
+ return false;
- return flowThread->regionAtBlockOffset(offsetFromLogicalTopOfFirstPage() + blockOffset, true);
-}
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ flowThread->getRegionRangeForBox(&box, startRegion, endRegion);
-void RenderBlock::updateStaticInlinePositionForChild(RenderBox* child, LayoutUnit logicalTop)
-{
- if (child->style()->isOriginalDisplayInlineType())
- setStaticInlinePositionForChild(child, logicalTop, startAlignedOffsetForLine(logicalTop, false));
- else
- setStaticInlinePositionForChild(child, logicalTop, startOffsetForContent(logicalTop));
-}
+ computeRegionRangeForBoxChild(box);
-void RenderBlock::setStaticInlinePositionForChild(RenderBox* child, LayoutUnit blockOffset, LayoutUnit inlinePosition)
-{
- if (flowThreadContainingBlock()) {
- // Shift the inline position to exclude the region offset.
- inlinePosition += startOffsetForContent() - startOffsetForContent(blockOffset);
- }
- child->layer()->setStaticInlinePosition(inlinePosition);
-}
+ RenderRegion* newStartRegion = nullptr;
+ RenderRegion* newEndRegion = nullptr;
+ flowThread->getRegionRangeForBox(&box, newStartRegion, newEndRegion);
-bool RenderBlock::logicalWidthChangedInRegions(RenderFlowThread* flowThread) const
-{
- if (!flowThread || !flowThread->hasValidRegionInfo())
- return false;
-
- return flowThread->logicalWidthChangedInRegionsForBlock(this);
-}
-RenderRegion* RenderBlock::clampToStartAndEndRegions(RenderRegion* region) const
-{
- RenderFlowThread* flowThread = flowThreadContainingBlock();
+ // Changing the start region means we shift everything and a relayout is needed.
+ if (newStartRegion != startRegion)
+ return true;
- ASSERT(isRenderView() || (region && flowThread));
- if (isRenderView())
- return region;
+ // The region range of the box has changed. Some boxes (e.g floats) may have been positioned assuming
+ // a different range.
+ if (box.needsLayoutAfterRegionRangeChange() && newEndRegion != endRegion)
+ return true;
- // We need to clamp to the block, since we want any lines or blocks that overflow out of the
- // logical top or logical bottom of the block to size as though the border box in the first and
- // last regions extended infinitely. Otherwise the lines are going to size according to the regions
- // they overflow into, which makes no sense when this block doesn't exist in |region| at all.
- RenderRegion* startRegion;
- RenderRegion* endRegion;
- flowThread->getRegionRangeForBox(this, startRegion, endRegion);
-
- if (startRegion && region->logicalTopForFlowThreadContent() < startRegion->logicalTopForFlowThreadContent())
- return startRegion;
- if (endRegion && region->logicalTopForFlowThreadContent() > endRegion->logicalTopForFlowThreadContent())
- return endRegion;
-
- return region;
+ return false;
}
-LayoutUnit RenderBlock::collapsedMarginBeforeForChild(const RenderBox* child) const
+LayoutUnit RenderBlock::collapsedMarginBeforeForChild(const RenderBox& child) const
{
// If the child has the same directionality as we do, then we can just return its
// collapsed margin.
- if (!child->isWritingModeRoot())
- return child->collapsedMarginBefore();
+ if (!child.isWritingModeRoot())
+ return child.collapsedMarginBefore();
// The child has a different directionality. If the child is parallel, then it's just
// flipped relative to us. We can use the collapsed margin for the opposite edge.
- if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
- return child->collapsedMarginAfter();
+ if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
+ return child.collapsedMarginAfter();
// The child is perpendicular to us, which means its margins don't collapse but are on the
// "logical left/right" sides of the child box. We can just return the raw margin in this case.
return marginBeforeForChild(child);
}
-LayoutUnit RenderBlock::collapsedMarginAfterForChild(const RenderBox* child) const
+LayoutUnit RenderBlock::collapsedMarginAfterForChild(const RenderBox& child) const
{
// If the child has the same directionality as we do, then we can just return its
// collapsed margin.
- if (!child->isWritingModeRoot())
- return child->collapsedMarginAfter();
+ if (!child.isWritingModeRoot())
+ return child.collapsedMarginAfter();
// The child has a different directionality. If the child is parallel, then it's just
// flipped relative to us. We can use the collapsed margin for the opposite edge.
- if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
- return child->collapsedMarginBefore();
+ if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
+ return child.collapsedMarginBefore();
// The child is perpendicular to us, which means its margins don't collapse but are on the
// "logical left/right" side of the child box. We can just return the raw margin in this case.
return marginAfterForChild(child);
}
-bool RenderBlock::hasMarginBeforeQuirk(const RenderBox* child) const
+bool RenderBlock::hasMarginBeforeQuirk(const RenderBox& child) const
{
// If the child has the same directionality as we do, then we can just return its
// margin quirk.
- if (!child->isWritingModeRoot())
- return child->isRenderBlock() ? toRenderBlock(child)->hasMarginBeforeQuirk() : child->style()->hasMarginBeforeQuirk();
+ if (!child.isWritingModeRoot())
+ return is<RenderBlock>(child) ? downcast<RenderBlock>(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk();
// The child has a different directionality. If the child is parallel, then it's just
// flipped relative to us. We can use the opposite edge.
- if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
- return child->isRenderBlock() ? toRenderBlock(child)->hasMarginAfterQuirk() : child->style()->hasMarginAfterQuirk();
+ if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
+ return is<RenderBlock>(child) ? downcast<RenderBlock>(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk();
// The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about
// whether or not authors specified quirky ems, since they're an implementation detail.
return false;
}
-bool RenderBlock::hasMarginAfterQuirk(const RenderBox* child) const
+bool RenderBlock::hasMarginAfterQuirk(const RenderBox& child) const
{
// If the child has the same directionality as we do, then we can just return its
// margin quirk.
- if (!child->isWritingModeRoot())
- return child->isRenderBlock() ? toRenderBlock(child)->hasMarginAfterQuirk() : child->style()->hasMarginAfterQuirk();
+ if (!child.isWritingModeRoot())
+ return is<RenderBlock>(child) ? downcast<RenderBlock>(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk();
// The child has a different directionality. If the child is parallel, then it's just
// flipped relative to us. We can use the opposite edge.
- if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
- return child->isRenderBlock() ? toRenderBlock(child)->hasMarginBeforeQuirk() : child->style()->hasMarginBeforeQuirk();
+ if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
+ return is<RenderBlock>(child) ? downcast<RenderBlock>(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk();
// The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about
// whether or not authors specified quirky ems, since they're an implementation detail.
return false;
}
-RenderBlock::MarginValues RenderBlock::marginValuesForChild(RenderBox* child) const
-{
- LayoutUnit childBeforePositive = 0;
- LayoutUnit childBeforeNegative = 0;
- LayoutUnit childAfterPositive = 0;
- LayoutUnit childAfterNegative = 0;
-
- LayoutUnit beforeMargin = 0;
- LayoutUnit afterMargin = 0;
-
- RenderBlock* childRenderBlock = child->isRenderBlock() ? toRenderBlock(child) : 0;
-
- // If the child has the same directionality as we do, then we can just return its
- // margins in the same direction.
- if (!child->isWritingModeRoot()) {
- if (childRenderBlock) {
- childBeforePositive = childRenderBlock->maxPositiveMarginBefore();
- childBeforeNegative = childRenderBlock->maxNegativeMarginBefore();
- childAfterPositive = childRenderBlock->maxPositiveMarginAfter();
- childAfterNegative = childRenderBlock->maxNegativeMarginAfter();
- } else {
- beforeMargin = child->marginBefore();
- afterMargin = child->marginAfter();
- }
- } else if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) {
- // The child has a different directionality. If the child is parallel, then it's just
- // flipped relative to us. We can use the margins for the opposite edges.
- if (childRenderBlock) {
- childBeforePositive = childRenderBlock->maxPositiveMarginAfter();
- childBeforeNegative = childRenderBlock->maxNegativeMarginAfter();
- childAfterPositive = childRenderBlock->maxPositiveMarginBefore();
- childAfterNegative = childRenderBlock->maxNegativeMarginBefore();
- } else {
- beforeMargin = child->marginAfter();
- afterMargin = child->marginBefore();
- }
- } else {
- // The child is perpendicular to us, which means its margins don't collapse but are on the
- // "logical left/right" sides of the child box. We can just return the raw margin in this case.
- beforeMargin = marginBeforeForChild(child);
- afterMargin = marginAfterForChild(child);
- }
-
- // Resolve uncollapsing margins into their positive/negative buckets.
- if (beforeMargin) {
- if (beforeMargin > 0)
- childBeforePositive = beforeMargin;
- else
- childBeforeNegative = -beforeMargin;
- }
- if (afterMargin) {
- if (afterMargin > 0)
- childAfterPositive = afterMargin;
- else
- childAfterNegative = -afterMargin;
- }
-
- return MarginValues(childBeforePositive, childBeforeNegative, childAfterPositive, childAfterNegative);
-}
-
const char* RenderBlock::renderName() const
{
if (isBody())
return "RenderBody"; // FIXME: Temporary hack until we know that the regression tests pass.
-
+
if (isFloating())
return "RenderBlock (floating)";
if (isOutOfFlowPositioned())
return "RenderBlock (positioned)";
- if (style() && isAnonymousColumnsBlock())
- return "RenderBlock (anonymous multi-column)";
- if (style() && isAnonymousColumnSpanBlock())
- return "RenderBlock (anonymous multi-column span)";
- if (style() && isAnonymousBlock())
+ if (isAnonymousBlock())
return "RenderBlock (anonymous)";
+ if (isAnonymousInlineBlock())
+ return "RenderBlock (anonymous inline-block)";
// FIXME: Temporary hack while the new generated content system is being implemented.
if (isPseudoElement())
return "RenderBlock (generated)";
@@ -7997,238 +3703,65 @@ const char* RenderBlock::renderName() const
return "RenderBlock (relative positioned)";
if (isStickyPositioned())
return "RenderBlock (sticky positioned)";
- if (style() && isRunIn())
- return "RenderBlock (run-in)";
return "RenderBlock";
}
-inline RenderBlock::FloatingObjects::FloatingObjects(const RenderBlock* renderer, bool horizontalWritingMode)
- : m_placedFloatsTree(UninitializedTree)
- , m_leftObjectsCount(0)
- , m_rightObjectsCount(0)
- , m_horizontalWritingMode(horizontalWritingMode)
- , m_renderer(renderer)
+TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, StringView stringView, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags)
{
-}
-
-void RenderBlock::createFloatingObjects()
-{
- m_floatingObjects = adoptPtr(new FloatingObjects(this, isHorizontalWritingMode()));
-}
-
-inline void RenderBlock::FloatingObjects::clear()
-{
- m_set.clear();
- m_placedFloatsTree.clear();
- m_leftObjectsCount = 0;
- m_rightObjectsCount = 0;
-}
-
-inline void RenderBlock::FloatingObjects::increaseObjectsCount(FloatingObject::Type type)
-{
- if (type == FloatingObject::FloatLeft)
- m_leftObjectsCount++;
- else
- m_rightObjectsCount++;
-}
-
-inline void RenderBlock::FloatingObjects::decreaseObjectsCount(FloatingObject::Type type)
-{
- if (type == FloatingObject::FloatLeft)
- m_leftObjectsCount--;
- else
- m_rightObjectsCount--;
-}
-
-inline RenderBlock::FloatingObjectInterval RenderBlock::FloatingObjects::intervalForFloatingObject(FloatingObject* floatingObject)
-{
- if (m_horizontalWritingMode)
- return RenderBlock::FloatingObjectInterval(floatingObject->frameRect().y(), floatingObject->frameRect().maxY(), floatingObject);
- return RenderBlock::FloatingObjectInterval(floatingObject->frameRect().x(), floatingObject->frameRect().maxX(), floatingObject);
-}
-
-void RenderBlock::FloatingObjects::addPlacedObject(FloatingObject* floatingObject)
-{
- ASSERT(!floatingObject->isInPlacedTree());
-
- floatingObject->setIsPlaced(true);
- if (m_placedFloatsTree.isInitialized())
- m_placedFloatsTree.add(intervalForFloatingObject(floatingObject));
-
-#ifndef NDEBUG
- floatingObject->setIsInPlacedTree(true);
-#endif
-}
-
-void RenderBlock::FloatingObjects::removePlacedObject(FloatingObject* floatingObject)
-{
- ASSERT(floatingObject->isPlaced() && floatingObject->isInPlacedTree());
-
- if (m_placedFloatsTree.isInitialized()) {
- bool removed = m_placedFloatsTree.remove(intervalForFloatingObject(floatingObject));
- ASSERT_UNUSED(removed, removed);
- }
-
- floatingObject->setIsPlaced(false);
-#ifndef NDEBUG
- floatingObject->setIsInPlacedTree(false);
-#endif
-}
-
-inline void RenderBlock::FloatingObjects::add(FloatingObject* floatingObject)
-{
- increaseObjectsCount(floatingObject->type());
- m_set.add(floatingObject);
- if (floatingObject->isPlaced())
- addPlacedObject(floatingObject);
-}
-
-inline void RenderBlock::FloatingObjects::remove(FloatingObject* floatingObject)
-{
- decreaseObjectsCount(floatingObject->type());
- m_set.remove(floatingObject);
- ASSERT(floatingObject->isPlaced() || !floatingObject->isInPlacedTree());
- if (floatingObject->isPlaced())
- removePlacedObject(floatingObject);
-}
-
-void RenderBlock::FloatingObjects::computePlacedFloatsTree()
-{
- ASSERT(!m_placedFloatsTree.isInitialized());
- if (m_set.isEmpty())
- return;
- m_placedFloatsTree.initIfNeeded(m_renderer->view()->intervalArena());
- FloatingObjectSetIterator it = m_set.begin();
- FloatingObjectSetIterator end = m_set.end();
- for (; it != end; ++it) {
- FloatingObject* floatingObject = *it;
- if (floatingObject->isPlaced())
- m_placedFloatsTree.add(intervalForFloatingObject(floatingObject));
- }
-}
-
-template <typename CharacterType>
-static inline TextRun constructTextRunInternal(RenderObject* context, const Font& font, const CharacterType* characters, int length, RenderStyle* style, TextRun::ExpansionBehavior expansion)
-{
- ASSERT(style);
-
- TextDirection textDirection = LTR;
- bool directionalOverride = style->rtlOrdering() == VisualOrder;
-
- TextRun run(characters, length, 0, 0, expansion, textDirection, directionalOverride);
- if (textRunNeedsRenderingContext(font))
- run.setRenderingContext(SVGTextRunRenderingContext::create(context));
-
- return run;
-}
-
-template <typename CharacterType>
-static inline TextRun constructTextRunInternal(RenderObject* context, const Font& font, const CharacterType* characters, int length, RenderStyle* style, TextRun::ExpansionBehavior expansion, TextRunFlags flags)
-{
- ASSERT(style);
-
TextDirection textDirection = LTR;
- bool directionalOverride = style->rtlOrdering() == VisualOrder;
+ bool directionalOverride = style.rtlOrdering() == VisualOrder;
if (flags != DefaultTextRunFlags) {
if (flags & RespectDirection)
- textDirection = style->direction();
+ textDirection = style.direction();
if (flags & RespectDirectionOverride)
- directionalOverride |= isOverride(style->unicodeBidi());
+ directionalOverride |= isOverride(style.unicodeBidi());
+ }
+ TextRun run(stringView, 0, 0, expansion, textDirection, directionalOverride);
+ if (font.primaryFont().isSVGFont()) {
+ ASSERT(context); // FIXME: Thread a RenderObject& to this point so we don't have to dereference anything.
+ run.setRenderingContext(SVGTextRunRenderingContext::create(*context));
}
- TextRun run(characters, length, 0, 0, expansion, textDirection, directionalOverride);
- if (textRunNeedsRenderingContext(font))
- run.setRenderingContext(SVGTextRunRenderingContext::create(context));
return run;
}
-#if ENABLE(8BIT_TEXTRUN)
-TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const LChar* characters, int length, RenderStyle* style, TextRun::ExpansionBehavior expansion)
+TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const String& string, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags)
{
- return constructTextRunInternal(context, font, characters, length, style, expansion);
+ return constructTextRun(context, font, StringView(string), style, expansion, flags);
}
-#endif
-TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const UChar* characters, int length, RenderStyle* style, TextRun::ExpansionBehavior expansion)
+TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const RenderText* text, const RenderStyle& style, ExpansionBehavior expansion)
{
- return constructTextRunInternal(context, font, characters, length, style, expansion);
+ return constructTextRun(context, font, text->stringView(), style, expansion);
}
-TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const RenderText* text, RenderStyle* style, TextRun::ExpansionBehavior expansion)
+TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const RenderText* text, unsigned offset, unsigned length, const RenderStyle& style, ExpansionBehavior expansion)
{
-#if ENABLE(8BIT_TEXTRUN)
- if (text->is8Bit())
- return constructTextRunInternal(context, font, text->characters8(), text->textLength(), style, expansion);
- return constructTextRunInternal(context, font, text->characters16(), text->textLength(), style, expansion);
-#else
- return constructTextRunInternal(context, font, text->characters(), text->textLength(), style, expansion);
-#endif
+ unsigned stop = offset + length;
+ ASSERT(stop <= text->textLength());
+ return constructTextRun(context, font, text->stringView(offset, stop), style, expansion);
}
-TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const RenderText* text, unsigned offset, unsigned length, RenderStyle* style, TextRun::ExpansionBehavior expansion)
+TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const LChar* characters, int length, const RenderStyle& style, ExpansionBehavior expansion)
{
- ASSERT(offset + length <= text->textLength());
-#if ENABLE(8BIT_TEXTRUN)
- if (text->is8Bit())
- return constructTextRunInternal(context, font, text->characters8() + offset, length, style, expansion);
- return constructTextRunInternal(context, font, text->characters16() + offset, length, style, expansion);
-#else
- return constructTextRunInternal(context, font, text->characters() + offset, length, style, expansion);
-#endif
+ return constructTextRun(context, font, StringView(characters, length), style, expansion);
}
-TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const String& string, RenderStyle* style, TextRun::ExpansionBehavior expansion, TextRunFlags flags)
+TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const UChar* characters, int length, const RenderStyle& style, ExpansionBehavior expansion)
{
- unsigned length = string.length();
-
-#if ENABLE(8BIT_TEXTRUN)
- if (length && string.is8Bit())
- return constructTextRunInternal(context, font, string.characters8(), length, style, expansion, flags);
- return constructTextRunInternal(context, font, string.characters(), length, style, expansion, flags);
-#else
- return constructTextRunInternal(context, font, string.characters(), length, style, expansion, flags);
-#endif
+ return constructTextRun(context, font, StringView(characters, length), style, expansion);
}
RenderBlock* RenderBlock::createAnonymousWithParentRendererAndDisplay(const RenderObject* parent, EDisplay display)
{
// FIXME: Do we need to convert all our inline displays to block-type in the anonymous logic ?
- EDisplay newDisplay;
- RenderBlock* newBox = 0;
- if (display == BOX || display == INLINE_BOX) {
- // FIXME: Remove this case once we have eliminated all internal users of old flexbox
- newBox = RenderDeprecatedFlexibleBox::createAnonymous(parent->document());
- newDisplay = BOX;
- } else if (display == FLEX || display == INLINE_FLEX) {
- newBox = RenderFlexibleBox::createAnonymous(parent->document());
- newDisplay = FLEX;
- } else {
- newBox = RenderBlock::createAnonymous(parent->document());
- newDisplay = BLOCK;
- }
-
- RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), newDisplay);
- newBox->setStyle(newStyle.release());
- return newBox;
-}
-
-RenderBlock* RenderBlock::createAnonymousColumnsWithParentRenderer(const RenderObject* parent)
-{
- RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), BLOCK);
- newStyle->inheritColumnPropertiesFrom(parent->style());
-
- RenderBlock* newBox = RenderBlock::createAnonymous(parent->document());
- newBox->setStyle(newStyle.release());
- return newBox;
-}
-
-RenderBlock* RenderBlock::createAnonymousColumnSpanWithParentRenderer(const RenderObject* parent)
-{
- RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), BLOCK);
- newStyle->setColumnSpan(ColumnSpanAll);
+ RenderBlock* newBox;
+ if (display == FLEX || display == INLINE_FLEX)
+ newBox = new RenderFlexibleBox(parent->document(), RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), FLEX));
+ else
+ newBox = new RenderBlockFlow(parent->document(), RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), BLOCK));
- RenderBlock* newBox = RenderBlock::createAnonymous(parent->document());
- newBox->setStyle(newStyle.release());
+ newBox->initializeStyle();
return newBox;
}
@@ -8238,31 +3771,14 @@ void RenderBlock::checkPositionedObjectsNeedLayout()
if (!gPositionedDescendantsMap)
return;
- if (TrackedRendererListHashSet* positionedDescendantSet = positionedObjects()) {
- TrackedRendererListHashSet::const_iterator end = positionedDescendantSet->end();
- for (TrackedRendererListHashSet::const_iterator it = positionedDescendantSet->begin(); it != end; ++it) {
- RenderBox* currBox = *it;
- ASSERT(!currBox->needsLayout());
- }
- }
-}
-
-void RenderBlock::showLineTreeAndMark(const InlineBox* markedBox1, const char* markedLabel1, const InlineBox* markedBox2, const char* markedLabel2, const RenderObject* obj) const
-{
- showRenderObject();
- for (const RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox())
- root->showLineTreeAndMark(markedBox1, markedLabel1, markedBox2, markedLabel2, obj, 1);
-}
-
-// These helpers are only used by the PODIntervalTree for debugging purposes.
-String ValueToString<int>::string(const int value)
-{
- return String::number(value);
-}
+ TrackedRendererListHashSet* positionedDescendantSet = positionedObjects();
+ if (!positionedDescendantSet)
+ return;
-String ValueToString<RenderBlock::FloatingObject*>::string(const RenderBlock::FloatingObject* floatingObject)
-{
- return String::format("%p (%ix%i %ix%i)", floatingObject, floatingObject->frameRect().x().toInt(), floatingObject->frameRect().y().toInt(), floatingObject->frameRect().maxX().toInt(), floatingObject->frameRect().maxY().toInt());
+ for (auto it = positionedDescendantSet->begin(), end = positionedDescendantSet->end(); it != end; ++it) {
+ RenderBox* currBox = *it;
+ ASSERT(!currBox->needsLayout());
+ }
}
#endif