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-rw-r--r--Source/WebCore/rendering/RenderTableSection.cpp607
1 files changed, 376 insertions, 231 deletions
diff --git a/Source/WebCore/rendering/RenderTableSection.cpp b/Source/WebCore/rendering/RenderTableSection.cpp
index a415af583..1907657e9 100644
--- a/Source/WebCore/rendering/RenderTableSection.cpp
+++ b/Source/WebCore/rendering/RenderTableSection.cpp
@@ -29,29 +29,29 @@
#include "HitTestResult.h"
#include "HTMLNames.h"
#include "PaintInfo.h"
+#include "RenderNamedFlowFragment.h"
#include "RenderTableCell.h"
#include "RenderTableCol.h"
#include "RenderTableRow.h"
+#include "RenderTextControl.h"
#include "RenderView.h"
#include "StyleInheritedData.h"
#include <limits>
#include <wtf/HashSet.h>
#include <wtf/StackStats.h>
-using namespace std;
-
namespace WebCore {
using namespace HTMLNames;
// Those 2 variables are used to balance the memory consumption vs the repaint time on big tables.
-static unsigned gMinTableSizeToUseFastPaintPathWithOverflowingCell = 75 * 75;
-static float gMaxAllowedOverflowingCellRatioForFastPaintPath = 0.1f;
+static const unsigned gMinTableSizeToUseFastPaintPathWithOverflowingCell = 75 * 75;
+static const float gMaxAllowedOverflowingCellRatioForFastPaintPath = 0.1f;
static inline void setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(RenderTableSection::RowStruct& row)
{
ASSERT(row.rowRenderer);
- row.logicalHeight = row.rowRenderer->style()->logicalHeight();
+ row.logicalHeight = row.rowRenderer->style().logicalHeight();
if (row.logicalHeight.isRelative())
row.logicalHeight = Length();
}
@@ -62,17 +62,16 @@ static inline void updateLogicalHeightForCell(RenderTableSection::RowStruct& row
if (cell->rowSpan() != 1)
return;
- Length logicalHeight = cell->style()->logicalHeight();
+ Length logicalHeight = cell->style().logicalHeight();
if (logicalHeight.isPositive() || (logicalHeight.isRelative() && logicalHeight.value() >= 0)) {
Length cRowLogicalHeight = row.logicalHeight;
switch (logicalHeight.type()) {
case Percent:
- if (!(cRowLogicalHeight.isPercent())
- || (cRowLogicalHeight.isPercent() && cRowLogicalHeight.percent() < logicalHeight.percent()))
+ if (!cRowLogicalHeight.isPercent() || cRowLogicalHeight.percent() < logicalHeight.percent())
row.logicalHeight = logicalHeight;
break;
case Fixed:
- if (cRowLogicalHeight.type() < Percent
+ if (cRowLogicalHeight.isAuto() || cRowLogicalHeight.isRelative()
|| (cRowLogicalHeight.isFixed() && cRowLogicalHeight.value() < logicalHeight.value()))
row.logicalHeight = logicalHeight;
break;
@@ -83,20 +82,16 @@ static inline void updateLogicalHeightForCell(RenderTableSection::RowStruct& row
}
}
+RenderTableSection::RenderTableSection(Element& element, Ref<RenderStyle>&& style)
+ : RenderBox(element, WTFMove(style), 0)
+{
+ setInline(false);
+}
-RenderTableSection::RenderTableSection(Element* element)
- : RenderBox(element)
- , m_cCol(0)
- , m_cRow(0)
- , m_outerBorderStart(0)
- , m_outerBorderEnd(0)
- , m_outerBorderBefore(0)
- , m_outerBorderAfter(0)
- , m_needsCellRecalc(false)
- , m_hasMultipleCellLevels(false)
+RenderTableSection::RenderTableSection(Document& document, Ref<RenderStyle>&& style)
+ : RenderBox(document, WTFMove(style), 0)
{
- // init RenderObject attributes
- setInline(false); // our object is not Inline
+ setInline(false);
}
RenderTableSection::~RenderTableSection()
@@ -106,11 +101,11 @@ RenderTableSection::~RenderTableSection()
void RenderTableSection::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBox::styleDidChange(diff, oldStyle);
- propagateStyleToAnonymousChildren();
+ propagateStyleToAnonymousChildren(PropagateToAllChildren);
// If border was changed, notify table.
RenderTable* table = this->table();
- if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout() && oldStyle && oldStyle->border() != style()->border())
+ if (table && oldStyle && oldStyle->border() != style().border())
table->invalidateCollapsedBorders();
}
@@ -125,21 +120,22 @@ void RenderTableSection::willBeRemovedFromTree()
void RenderTableSection::addChild(RenderObject* child, RenderObject* beforeChild)
{
- if (!child->isTableRow()) {
+ if (!is<RenderTableRow>(*child)) {
RenderObject* last = beforeChild;
if (!last)
- last = lastChild();
+ last = lastRow();
if (last && last->isAnonymous() && !last->isBeforeOrAfterContent()) {
- if (beforeChild == last)
- beforeChild = last->firstChild();
- last->addChild(child, beforeChild);
+ RenderTableRow& row = downcast<RenderTableRow>(*last);
+ if (beforeChild == &row)
+ beforeChild = row.firstCell();
+ row.addChild(child, beforeChild);
return;
}
if (beforeChild && !beforeChild->isAnonymous() && beforeChild->parent() == this) {
RenderObject* row = beforeChild->previousSibling();
- if (row && row->isTableRow() && row->isAnonymous()) {
- row->addChild(child);
+ if (is<RenderTableRow>(row) && row->isAnonymous()) {
+ downcast<RenderTableRow>(*row).addChild(child);
return;
}
}
@@ -147,14 +143,14 @@ void RenderTableSection::addChild(RenderObject* child, RenderObject* beforeChild
// If beforeChild is inside an anonymous cell/row, insert into the cell or into
// the anonymous row containing it, if there is one.
RenderObject* lastBox = last;
- while (lastBox && lastBox->parent()->isAnonymous() && !lastBox->isTableRow())
+ while (lastBox && lastBox->parent()->isAnonymous() && !is<RenderTableRow>(*lastBox))
lastBox = lastBox->parent();
if (lastBox && lastBox->isAnonymous() && !lastBox->isBeforeOrAfterContent()) {
- lastBox->addChild(child, beforeChild);
+ downcast<RenderTableRow>(*lastBox).addChild(child, beforeChild);
return;
}
- RenderObject* row = RenderTableRow::createAnonymousWithParentRenderer(this);
+ RenderTableRow* row = RenderTableRow::createAnonymousWithParentRenderer(this);
addChild(row, beforeChild);
row->addChild(child);
return;
@@ -169,9 +165,9 @@ void RenderTableSection::addChild(RenderObject* child, RenderObject* beforeChild
ensureRows(m_cRow);
- RenderTableRow* row = toRenderTableRow(child);
- m_grid[insertionRow].rowRenderer = row;
- row->setRowIndex(insertionRow);
+ RenderTableRow& row = downcast<RenderTableRow>(*child);
+ m_grid[insertionRow].rowRenderer = &row;
+ row.setRowIndex(insertionRow);
if (!beforeChild)
setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(m_grid[insertionRow]);
@@ -179,7 +175,7 @@ void RenderTableSection::addChild(RenderObject* child, RenderObject* beforeChild
if (beforeChild && beforeChild->parent() != this)
beforeChild = splitAnonymousBoxesAroundChild(beforeChild);
- ASSERT(!beforeChild || beforeChild->isTableRow());
+ ASSERT(!beforeChild || is<RenderTableRow>(*beforeChild));
RenderBox::addChild(child, beforeChild);
}
@@ -191,9 +187,9 @@ void RenderTableSection::ensureRows(unsigned numRows)
unsigned oldSize = m_grid.size();
m_grid.grow(numRows);
- unsigned effectiveColumnCount = max(1u, table()->numEffCols());
+ unsigned effectiveColumnCount = std::max(1u, table()->numEffCols());
for (unsigned row = oldSize; row < m_grid.size(); ++row)
- m_grid[row].row.grow(effectiveColumnCount);
+ m_grid[row].row.resizeToFit(effectiveColumnCount);
}
void RenderTableSection::addCell(RenderTableCell* cell, RenderTableRow* row)
@@ -255,7 +251,7 @@ void RenderTableSection::addCell(RenderTableCell* cell, RenderTableRow* row)
cell->setCol(table()->effColToCol(col));
}
-int RenderTableSection::calcRowLogicalHeight()
+LayoutUnit RenderTableSection::calcRowLogicalHeight()
{
#ifndef NDEBUG
SetLayoutNeededForbiddenScope layoutForbiddenScope(this);
@@ -265,10 +261,12 @@ int RenderTableSection::calcRowLogicalHeight()
RenderTableCell* cell;
- int spacing = table()->vBorderSpacing();
-
- RenderView* viewRenderer = view();
- LayoutStateMaintainer statePusher(viewRenderer);
+ // We ignore the border-spacing on any non-top section as it is already included in the previous section's last row position.
+ LayoutUnit spacing = 0;
+ if (this == table()->topSection())
+ spacing = table()->vBorderSpacing();
+
+ LayoutStateMaintainer statePusher(view());
m_rowPos.resize(m_grid.size() + 1);
m_rowPos[0] = spacing;
@@ -280,7 +278,7 @@ int RenderTableSection::calcRowLogicalHeight()
LayoutUnit baselineDescent = 0;
// Our base size is the biggest logical height from our cells' styles (excluding row spanning cells).
- m_rowPos[r + 1] = max(m_rowPos[r] + minimumValueForLength(m_grid[r].logicalHeight, 0, viewRenderer).round(), 0);
+ m_rowPos[r + 1] = std::max(m_rowPos[r] + minimumValueForLength(m_grid[r].logicalHeight, 0), LayoutUnit::fromPixel(0));
Row& row = m_grid[r].row;
unsigned totalCols = row.size();
@@ -318,43 +316,46 @@ int RenderTableSection::calcRowLogicalHeight()
// For row spanning cells, |r| is the last row in the span.
unsigned cellStartRow = cell->rowIndex();
- if (cell->hasOverrideHeight()) {
+ if (cell->hasOverrideLogicalContentHeight()) {
if (!statePusher.didPush()) {
// Technically, we should also push state for the row, but since
// rows don't push a coordinate transform, that's not necessary.
- statePusher.push(this, locationOffset());
+ statePusher.push(*this, locationOffset());
}
cell->clearIntrinsicPadding();
cell->clearOverrideSize();
- cell->setChildNeedsLayout(true, MarkOnlyThis);
+ cell->setChildNeedsLayout(MarkOnlyThis);
cell->layoutIfNeeded();
}
- int cellLogicalHeight = cell->logicalHeightForRowSizing();
- m_rowPos[r + 1] = max(m_rowPos[r + 1], m_rowPos[cellStartRow] + cellLogicalHeight);
+ LayoutUnit cellLogicalHeight = cell->logicalHeightForRowSizing();
+ m_rowPos[r + 1] = std::max(m_rowPos[r + 1], m_rowPos[cellStartRow] + cellLogicalHeight);
// Find out the baseline. The baseline is set on the first row in a rowspan.
if (cell->isBaselineAligned()) {
- LayoutUnit baselinePosition = cell->cellBaselinePosition();
- if (baselinePosition > cell->borderAndPaddingBefore()) {
- m_grid[cellStartRow].baseline = max(m_grid[cellStartRow].baseline, baselinePosition);
+ LayoutUnit baselinePosition = cell->cellBaselinePosition() - cell->intrinsicPaddingBefore();
+ LayoutUnit borderAndComputedPaddingBefore = cell->borderAndPaddingBefore() - cell->intrinsicPaddingBefore();
+ if (baselinePosition > borderAndComputedPaddingBefore) {
+ m_grid[cellStartRow].baseline = std::max(m_grid[cellStartRow].baseline, baselinePosition);
// The descent of a cell that spans multiple rows does not affect the height of the first row it spans, so don't let it
// become the baseline descent applied to the rest of the row. Also we don't account for the baseline descent of
// non-spanning cells when computing a spanning cell's extent.
- int cellStartRowBaselineDescent = 0;
+ LayoutUnit cellStartRowBaselineDescent = 0;
if (cell->rowSpan() == 1) {
- baselineDescent = max(baselineDescent, cellLogicalHeight - (baselinePosition - cell->intrinsicPaddingBefore()));
+ baselineDescent = std::max(baselineDescent, cellLogicalHeight - baselinePosition);
cellStartRowBaselineDescent = baselineDescent;
}
- m_rowPos[cellStartRow + 1] = max<int>(m_rowPos[cellStartRow + 1], m_rowPos[cellStartRow] + m_grid[cellStartRow].baseline + cellStartRowBaselineDescent);
+ m_rowPos[cellStartRow + 1] = std::max(m_rowPos[cellStartRow + 1], m_rowPos[cellStartRow] + m_grid[cellStartRow].baseline + cellStartRowBaselineDescent);
}
}
}
}
// Add the border-spacing to our final position.
- m_rowPos[r + 1] += m_grid[r].rowRenderer ? spacing : 0;
- m_rowPos[r + 1] = max(m_rowPos[r + 1], m_rowPos[r]);
+ // Use table border-spacing even in non-top sections
+ spacing = table()->vBorderSpacing();
+ m_rowPos[r + 1] += m_grid[r].rowRenderer ? spacing : LayoutUnit::fromPixel(0);
+ m_rowPos[r + 1] = std::max(m_rowPos[r + 1], m_rowPos[r]);
}
ASSERT(!needsLayout());
@@ -375,10 +376,11 @@ void RenderTableSection::layout()
// can be called in a loop (e.g during parsing). Doing it now ensures we have a stable-enough structure.
m_grid.shrinkToFit();
- LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());
-
- const Vector<int>& columnPos = table()->columnPositions();
-
+ LayoutStateMaintainer statePusher(view(), *this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode());
+ bool paginated = view().layoutState()->isPaginated();
+
+ const Vector<LayoutUnit>& columnPos = table()->columnPositions();
+
for (unsigned r = 0; r < m_grid.size(); ++r) {
Row& row = m_grid[r].row;
unsigned cols = row.size();
@@ -397,34 +399,38 @@ void RenderTableSection::layout()
cspan -= table()->columns()[endCol].span;
endCol++;
}
- int tableLayoutLogicalWidth = columnPos[endCol] - columnPos[startColumn] - table()->hBorderSpacing();
+ LayoutUnit tableLayoutLogicalWidth = columnPos[endCol] - columnPos[startColumn] - table()->hBorderSpacing();
cell->setCellLogicalWidth(tableLayoutLogicalWidth);
}
- if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer)
+ if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) {
+ if (!rowRenderer->needsLayout() && paginated && view().layoutState()->pageLogicalHeightChanged())
+ rowRenderer->setChildNeedsLayout(MarkOnlyThis);
+
rowRenderer->layoutIfNeeded();
+ }
}
statePusher.pop();
- setNeedsLayout(false);
+ clearNeedsLayout();
}
-void RenderTableSection::distributeExtraLogicalHeightToPercentRows(int& extraLogicalHeight, int totalPercent)
+void RenderTableSection::distributeExtraLogicalHeightToPercentRows(LayoutUnit& extraLogicalHeight, int totalPercent)
{
if (!totalPercent)
return;
unsigned totalRows = m_grid.size();
- int totalHeight = m_rowPos[totalRows] + extraLogicalHeight;
- int totalLogicalHeightAdded = 0;
- totalPercent = min(totalPercent, 100);
- int rowHeight = m_rowPos[1] - m_rowPos[0];
+ LayoutUnit totalHeight = m_rowPos[totalRows] + extraLogicalHeight;
+ LayoutUnit totalLogicalHeightAdded = 0;
+ totalPercent = std::min(totalPercent, 100);
+ LayoutUnit rowHeight = m_rowPos[1] - m_rowPos[0];
for (unsigned r = 0; r < totalRows; ++r) {
if (totalPercent > 0 && m_grid[r].logicalHeight.isPercent()) {
- int toAdd = min<int>(extraLogicalHeight, (totalHeight * m_grid[r].logicalHeight.percent() / 100) - rowHeight);
+ LayoutUnit toAdd = std::min<LayoutUnit>(extraLogicalHeight, (totalHeight * m_grid[r].logicalHeight.percent() / 100) - rowHeight);
// If toAdd is negative, then we don't want to shrink the row (this bug
// affected Outlook Web Access).
- toAdd = max(0, toAdd);
+ toAdd = std::max(LayoutUnit::fromPixel(0), toAdd);
totalLogicalHeightAdded += toAdd;
extraLogicalHeight -= toAdd;
totalPercent -= m_grid[r].logicalHeight.percent();
@@ -436,16 +442,16 @@ void RenderTableSection::distributeExtraLogicalHeightToPercentRows(int& extraLog
}
}
-void RenderTableSection::distributeExtraLogicalHeightToAutoRows(int& extraLogicalHeight, unsigned autoRowsCount)
+void RenderTableSection::distributeExtraLogicalHeightToAutoRows(LayoutUnit& extraLogicalHeight, unsigned autoRowsCount)
{
if (!autoRowsCount)
return;
- int totalLogicalHeightAdded = 0;
+ LayoutUnit totalLogicalHeightAdded = 0;
for (unsigned r = 0; r < m_grid.size(); ++r) {
if (autoRowsCount > 0 && m_grid[r].logicalHeight.isAuto()) {
// Recomputing |extraLogicalHeightForRow| guarantees that we properly ditribute round |extraLogicalHeight|.
- int extraLogicalHeightForRow = extraLogicalHeight / autoRowsCount;
+ LayoutUnit extraLogicalHeightForRow = extraLogicalHeight / autoRowsCount;
totalLogicalHeightAdded += extraLogicalHeightForRow;
extraLogicalHeight -= extraLogicalHeightForRow;
--autoRowsCount;
@@ -454,7 +460,7 @@ void RenderTableSection::distributeExtraLogicalHeightToAutoRows(int& extraLogica
}
}
-void RenderTableSection::distributeRemainingExtraLogicalHeight(int& extraLogicalHeight)
+void RenderTableSection::distributeRemainingExtraLogicalHeight(LayoutUnit& extraLogicalHeight)
{
unsigned totalRows = m_grid.size();
@@ -462,9 +468,9 @@ void RenderTableSection::distributeRemainingExtraLogicalHeight(int& extraLogical
return;
// FIXME: m_rowPos[totalRows] - m_rowPos[0] is the total rows' size.
- int totalRowSize = m_rowPos[totalRows];
- int totalLogicalHeightAdded = 0;
- int previousRowPosition = m_rowPos[0];
+ LayoutUnit totalRowSize = m_rowPos[totalRows];
+ LayoutUnit totalLogicalHeightAdded = 0;
+ LayoutUnit previousRowPosition = m_rowPos[0];
for (unsigned r = 0; r < totalRows; r++) {
// weight with the original height
totalLogicalHeightAdded += extraLogicalHeight * (m_rowPos[r + 1] - previousRowPosition) / totalRowSize;
@@ -475,7 +481,7 @@ void RenderTableSection::distributeRemainingExtraLogicalHeight(int& extraLogical
extraLogicalHeight -= totalLogicalHeightAdded;
}
-int RenderTableSection::distributeExtraLogicalHeightToRows(int extraLogicalHeight)
+LayoutUnit RenderTableSection::distributeExtraLogicalHeightToRows(LayoutUnit extraLogicalHeight)
{
if (!extraLogicalHeight)
return extraLogicalHeight;
@@ -496,7 +502,7 @@ int RenderTableSection::distributeExtraLogicalHeightToRows(int extraLogicalHeigh
totalPercent += m_grid[r].logicalHeight.percent();
}
- int remainingExtraLogicalHeight = extraLogicalHeight;
+ LayoutUnit remainingExtraLogicalHeight = extraLogicalHeight;
distributeExtraLogicalHeightToPercentRows(remainingExtraLogicalHeight, totalPercent);
distributeExtraLogicalHeightToAutoRows(remainingExtraLogicalHeight, autoRowsCount);
distributeRemainingExtraLogicalHeight(remainingExtraLogicalHeight);
@@ -517,21 +523,25 @@ void RenderTableSection::layoutRows()
setLogicalWidth(table()->contentLogicalWidth());
m_forceSlowPaintPathWithOverflowingCell = false;
- int vspacing = table()->vBorderSpacing();
+ LayoutUnit vspacing = table()->vBorderSpacing();
unsigned nEffCols = table()->numEffCols();
- LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || style()->isFlippedBlocksWritingMode());
+ LayoutStateMaintainer statePusher(view(), *this, locationOffset(), hasTransform() || style().isFlippedBlocksWritingMode());
for (unsigned r = 0; r < totalRows; r++) {
// Set the row's x/y position and width/height.
if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) {
+ // FIXME: the x() position of the row should be table()->hBorderSpacing() so that it can
+ // report the correct offsetLeft. However, that will require a lot of rebaselining of test results.
rowRenderer->setLocation(LayoutPoint(0, m_rowPos[r]));
rowRenderer->setLogicalWidth(logicalWidth());
rowRenderer->setLogicalHeight(m_rowPos[r + 1] - m_rowPos[r] - vspacing);
rowRenderer->updateLayerTransform();
+ rowRenderer->clearOverflow();
+ rowRenderer->addVisualEffectOverflow();
}
- int rowHeightIncreaseForPagination = 0;
+ LayoutUnit rowHeightIncreaseForPagination = 0;
for (unsigned c = 0; c < nEffCols; c++) {
CellStruct& cs = cellAt(r, c);
@@ -541,7 +551,7 @@ void RenderTableSection::layoutRows()
continue;
int rowIndex = cell->rowIndex();
- int rHeight = m_rowPos[rowIndex + cell->rowSpan()] - m_rowPos[rowIndex] - vspacing;
+ LayoutUnit rHeight = m_rowPos[rowIndex + cell->rowSpan()] - m_rowPos[rowIndex] - vspacing;
// Force percent height children to lay themselves out again.
// This will cause these children to grow to fill the cell.
@@ -557,14 +567,14 @@ void RenderTableSection::layoutRows()
// match the behavior perfectly, but we'll continue to refine it as we discover new
// bugs. :)
bool cellChildrenFlex = false;
- bool flexAllChildren = cell->style()->logicalHeight().isFixed()
- || (!table()->style()->logicalHeight().isAuto() && rHeight != cell->logicalHeight());
+ bool flexAllChildren = cell->style().logicalHeight().isFixed()
+ || (!table()->style().logicalHeight().isAuto() && rHeight != cell->logicalHeight());
- for (RenderObject* o = cell->firstChild(); o; o = o->nextSibling()) {
- if (!o->isText() && o->style()->logicalHeight().isPercent() && (flexAllChildren || ((o->isReplaced() || (o->isBox() && toRenderBox(o)->scrollsOverflow())) && !o->isTextControl()))) {
+ for (RenderObject* renderer = cell->firstChild(); renderer; renderer = renderer->nextSibling()) {
+ if (!is<RenderText>(*renderer) && renderer->style().logicalHeight().isPercentOrCalculated() && (flexAllChildren || ((renderer->isReplaced() || (is<RenderBox>(*renderer) && downcast<RenderBox>(*renderer).scrollsOverflow())) && !is<RenderTextControl>(*renderer)))) {
// Tables with no sections do not flex.
- if (!o->isTable() || toRenderTable(o)->hasSections()) {
- o->setNeedsLayout(true, MarkOnlyThis);
+ if (!is<RenderTable>(*renderer) || downcast<RenderTable>(*renderer).hasSections()) {
+ renderer->setNeedsLayout(MarkOnlyThis);
cellChildrenFlex = true;
}
}
@@ -580,7 +590,7 @@ void RenderTableSection::layoutRows()
while (box != cell) {
if (box->normalChildNeedsLayout())
break;
- box->setChildNeedsLayout(true, MarkOnlyThis);
+ box->setChildNeedsLayout(MarkOnlyThis);
box = box->containingBlock();
ASSERT(box);
if (!box)
@@ -591,7 +601,7 @@ void RenderTableSection::layoutRows()
}
if (cellChildrenFlex) {
- cell->setChildNeedsLayout(true, MarkOnlyThis);
+ cell->setChildNeedsLayout(MarkOnlyThis);
// Alignment within a cell is based off the calculated
// height, which becomes irrelevant once the cell has
// been resized based off its percentage.
@@ -602,7 +612,7 @@ void RenderTableSection::layoutRows()
if (cell->isBaselineAligned()) {
LayoutUnit baseline = cell->cellBaselinePosition();
if (baseline > cell->borderAndPaddingBefore())
- m_grid[r].baseline = max(m_grid[r].baseline, baseline);
+ m_grid[r].baseline = std::max(m_grid[r].baseline, baseline);
}
}
@@ -612,24 +622,24 @@ void RenderTableSection::layoutRows()
setLogicalPositionForCell(cell, c);
- if (!cell->needsLayout() && view()->layoutState()->pageLogicalHeight() && view()->layoutState()->pageLogicalOffset(cell, cell->logicalTop()) != cell->pageLogicalOffset())
- cell->setChildNeedsLayout(true, MarkOnlyThis);
+ if (!cell->needsLayout() && view().layoutState()->pageLogicalHeight() && view().layoutState()->pageLogicalOffset(cell, cell->logicalTop()) != cell->pageLogicalOffset())
+ cell->setChildNeedsLayout(MarkOnlyThis);
cell->layoutIfNeeded();
// FIXME: Make pagination work with vertical tables.
- if (view()->layoutState()->pageLogicalHeight() && cell->logicalHeight() != rHeight) {
+ if (view().layoutState()->pageLogicalHeight() && cell->logicalHeight() != rHeight) {
// FIXME: Pagination might have made us change size. For now just shrink or grow the cell to fit without doing a relayout.
// We'll also do a basic increase of the row height to accommodate the cell if it's bigger, but this isn't quite right
// either. It's at least stable though and won't result in an infinite # of relayouts that may never stabilize.
if (cell->logicalHeight() > rHeight)
- rowHeightIncreaseForPagination = max<int>(rowHeightIncreaseForPagination, cell->logicalHeight() - rHeight);
+ rowHeightIncreaseForPagination = std::max(rowHeightIncreaseForPagination, cell->logicalHeight() - rHeight);
cell->setLogicalHeight(rHeight);
}
LayoutSize childOffset(cell->location() - oldCellRect.location());
if (childOffset.width() || childOffset.height()) {
- view()->addLayoutDelta(childOffset);
+ view().addLayoutDelta(childOffset);
// If the child moved, we have to repaint it as well as any floating/positioned
// descendants. An exception is if we need a layout. In this case, we know we're going to
@@ -667,10 +677,10 @@ void RenderTableSection::computeOverflowFromCells()
void RenderTableSection::computeOverflowFromCells(unsigned totalRows, unsigned nEffCols)
{
- m_overflow.clear();
+ clearOverflow();
m_overflowingCells.clear();
unsigned totalCellsCount = nEffCols * totalRows;
- int maxAllowedOverflowingCellsCount = totalCellsCount < gMinTableSizeToUseFastPaintPathWithOverflowingCell ? 0 : gMaxAllowedOverflowingCellRatioForFastPaintPath * totalCellsCount;
+ unsigned maxAllowedOverflowingCellsCount = totalCellsCount < gMinTableSizeToUseFastPaintPathWithOverflowingCell ? 0 : gMaxAllowedOverflowingCellRatioForFastPaintPath * totalCellsCount;
#ifndef NDEBUG
bool hasOverflowingCell = false;
@@ -699,25 +709,24 @@ void RenderTableSection::computeOverflowFromCells(unsigned totalRows, unsigned n
}
}
}
-
ASSERT(hasOverflowingCell == this->hasOverflowingCell());
}
-int RenderTableSection::calcOuterBorderBefore() const
+LayoutUnit RenderTableSection::calcOuterBorderBefore() const
{
unsigned totalCols = table()->numEffCols();
if (!m_grid.size() || !totalCols)
return 0;
- unsigned borderWidth = 0;
+ LayoutUnit borderWidth = 0;
- const BorderValue& sb = style()->borderBefore();
+ const BorderValue& sb = style().borderBefore();
if (sb.style() == BHIDDEN)
return -1;
if (sb.style() > BHIDDEN)
borderWidth = sb.width();
- const BorderValue& rb = firstChild()->style()->borderBefore();
+ const BorderValue& rb = firstRow()->style().borderBefore();
if (rb.style() == BHIDDEN)
return -1;
if (rb.style() > BHIDDEN && rb.width() > borderWidth)
@@ -728,11 +737,11 @@ int RenderTableSection::calcOuterBorderBefore() const
const CellStruct& current = cellAt(0, c);
if (current.inColSpan || !current.hasCells())
continue;
- const BorderValue& cb = current.primaryCell()->style()->borderBefore(); // FIXME: Make this work with perpendicular and flipped cells.
+ const BorderValue& cb = current.primaryCell()->style().borderBefore(); // FIXME: Make this work with perpendicular and flipped cells.
// FIXME: Don't repeat for the same col group
RenderTableCol* colGroup = table()->colElement(c);
if (colGroup) {
- const BorderValue& gb = colGroup->style()->borderBefore();
+ const BorderValue& gb = colGroup->style().borderBefore();
if (gb.style() == BHIDDEN || cb.style() == BHIDDEN)
continue;
allHidden = false;
@@ -751,24 +760,24 @@ int RenderTableSection::calcOuterBorderBefore() const
if (allHidden)
return -1;
- return borderWidth / 2;
+ return floorToInt(borderWidth / 2);
}
-int RenderTableSection::calcOuterBorderAfter() const
+LayoutUnit RenderTableSection::calcOuterBorderAfter() const
{
unsigned totalCols = table()->numEffCols();
if (!m_grid.size() || !totalCols)
return 0;
- unsigned borderWidth = 0;
+ LayoutUnit borderWidth = 0;
- const BorderValue& sb = style()->borderAfter();
+ const BorderValue& sb = style().borderAfter();
if (sb.style() == BHIDDEN)
return -1;
if (sb.style() > BHIDDEN)
borderWidth = sb.width();
- const BorderValue& rb = lastChild()->style()->borderAfter();
+ const BorderValue& rb = lastRow()->style().borderAfter();
if (rb.style() == BHIDDEN)
return -1;
if (rb.style() > BHIDDEN && rb.width() > borderWidth)
@@ -779,11 +788,11 @@ int RenderTableSection::calcOuterBorderAfter() const
const CellStruct& current = cellAt(m_grid.size() - 1, c);
if (current.inColSpan || !current.hasCells())
continue;
- const BorderValue& cb = current.primaryCell()->style()->borderAfter(); // FIXME: Make this work with perpendicular and flipped cells.
+ const BorderValue& cb = current.primaryCell()->style().borderAfter(); // FIXME: Make this work with perpendicular and flipped cells.
// FIXME: Don't repeat for the same col group
RenderTableCol* colGroup = table()->colElement(c);
if (colGroup) {
- const BorderValue& gb = colGroup->style()->borderAfter();
+ const BorderValue& gb = colGroup->style().borderAfter();
if (gb.style() == BHIDDEN || cb.style() == BHIDDEN)
continue;
allHidden = false;
@@ -802,25 +811,25 @@ int RenderTableSection::calcOuterBorderAfter() const
if (allHidden)
return -1;
- return (borderWidth + 1) / 2;
+ return floorToInt((borderWidth + 1) / 2);
}
-int RenderTableSection::calcOuterBorderStart() const
+LayoutUnit RenderTableSection::calcOuterBorderStart() const
{
unsigned totalCols = table()->numEffCols();
if (!m_grid.size() || !totalCols)
return 0;
- unsigned borderWidth = 0;
+ LayoutUnit borderWidth = 0;
- const BorderValue& sb = style()->borderStart();
+ const BorderValue& sb = style().borderStart();
if (sb.style() == BHIDDEN)
return -1;
if (sb.style() > BHIDDEN)
borderWidth = sb.width();
if (RenderTableCol* colGroup = table()->colElement(0)) {
- const BorderValue& gb = colGroup->style()->borderStart();
+ const BorderValue& gb = colGroup->style().borderStart();
if (gb.style() == BHIDDEN)
return -1;
if (gb.style() > BHIDDEN && gb.width() > borderWidth)
@@ -833,8 +842,8 @@ int RenderTableSection::calcOuterBorderStart() const
if (!current.hasCells())
continue;
// FIXME: Don't repeat for the same cell
- const BorderValue& cb = current.primaryCell()->style()->borderStart(); // FIXME: Make this work with perpendicular and flipped cells.
- const BorderValue& rb = current.primaryCell()->parent()->style()->borderStart();
+ const BorderValue& cb = current.primaryCell()->style().borderStart(); // FIXME: Make this work with perpendicular and flipped cells.
+ const BorderValue& rb = current.primaryCell()->parent()->style().borderStart();
if (cb.style() == BHIDDEN || rb.style() == BHIDDEN)
continue;
allHidden = false;
@@ -846,25 +855,25 @@ int RenderTableSection::calcOuterBorderStart() const
if (allHidden)
return -1;
- return (borderWidth + (table()->style()->isLeftToRightDirection() ? 0 : 1)) / 2;
+ return floorToInt((borderWidth + (table()->style().isLeftToRightDirection() ? 0 : 1)) / 2);
}
-int RenderTableSection::calcOuterBorderEnd() const
+LayoutUnit RenderTableSection::calcOuterBorderEnd() const
{
unsigned totalCols = table()->numEffCols();
if (!m_grid.size() || !totalCols)
return 0;
- unsigned borderWidth = 0;
+ LayoutUnit borderWidth = 0;
- const BorderValue& sb = style()->borderEnd();
+ const BorderValue& sb = style().borderEnd();
if (sb.style() == BHIDDEN)
return -1;
if (sb.style() > BHIDDEN)
borderWidth = sb.width();
if (RenderTableCol* colGroup = table()->colElement(totalCols - 1)) {
- const BorderValue& gb = colGroup->style()->borderEnd();
+ const BorderValue& gb = colGroup->style().borderEnd();
if (gb.style() == BHIDDEN)
return -1;
if (gb.style() > BHIDDEN && gb.width() > borderWidth)
@@ -877,8 +886,8 @@ int RenderTableSection::calcOuterBorderEnd() const
if (!current.hasCells())
continue;
// FIXME: Don't repeat for the same cell
- const BorderValue& cb = current.primaryCell()->style()->borderEnd(); // FIXME: Make this work with perpendicular and flipped cells.
- const BorderValue& rb = current.primaryCell()->parent()->style()->borderEnd();
+ const BorderValue& cb = current.primaryCell()->style().borderEnd(); // FIXME: Make this work with perpendicular and flipped cells.
+ const BorderValue& rb = current.primaryCell()->parent()->style().borderEnd();
if (cb.style() == BHIDDEN || rb.style() == BHIDDEN)
continue;
allHidden = false;
@@ -890,7 +899,7 @@ int RenderTableSection::calcOuterBorderEnd() const
if (allHidden)
return -1;
- return (borderWidth + (table()->style()->isLeftToRightDirection() ? 1 : 0)) / 2;
+ return floorToInt((borderWidth + (table()->style().isLeftToRightDirection() ? 1 : 0)) / 2);
}
void RenderTableSection::recalcOuterBorder()
@@ -901,26 +910,28 @@ void RenderTableSection::recalcOuterBorder()
m_outerBorderEnd = calcOuterBorderEnd();
}
-int RenderTableSection::firstLineBoxBaseline() const
+Optional<int> RenderTableSection::firstLineBaseline() const
{
if (!m_grid.size())
- return -1;
+ return Optional<int>();
int firstLineBaseline = m_grid[0].baseline;
if (firstLineBaseline)
- return firstLineBaseline + m_rowPos[0];
+ return firstLineBaseline + roundToInt(m_rowPos[0]);
- firstLineBaseline = -1;
+ Optional<int> result;
const Row& firstRow = m_grid[0].row;
for (size_t i = 0; i < firstRow.size(); ++i) {
const CellStruct& cs = firstRow.at(i);
const RenderTableCell* cell = cs.primaryCell();
// Only cells with content have a baseline
- if (cell && cell->contentLogicalHeight())
- firstLineBaseline = max<int>(firstLineBaseline, cell->logicalTop() + cell->borderAndPaddingBefore() + cell->contentLogicalHeight());
+ if (cell && cell->contentLogicalHeight()) {
+ int candidate = roundToInt(cell->logicalTop() + cell->borderAndPaddingBefore() + cell->contentLogicalHeight());
+ result = std::max(result.valueOr(candidate), candidate);
+ }
}
- return firstLineBaseline;
+ return result;
}
void RenderTableSection::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
@@ -945,7 +956,7 @@ void RenderTableSection::paint(PaintInfo& paintInfo, const LayoutPoint& paintOff
if (pushedClip)
popContentsClip(paintInfo, phase, adjustedPaintOffset);
- if ((phase == PaintPhaseOutline || phase == PaintPhaseSelfOutline) && style()->visibility() == VISIBLE)
+ if ((phase == PaintPhaseOutline || phase == PaintPhaseSelfOutline) && style().visibility() == VISIBLE)
paintOutline(paintInfo, LayoutRect(adjustedPaintOffset, size()));
}
@@ -968,13 +979,13 @@ void RenderTableSection::paintCell(RenderTableCell* cell, PaintInfo& paintInfo,
{
LayoutPoint cellPoint = flipForWritingModeForChild(cell, paintOffset);
PaintPhase paintPhase = paintInfo.phase;
- RenderTableRow* row = toRenderTableRow(cell->parent());
+ RenderTableRow& row = downcast<RenderTableRow>(*cell->parent());
if (paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) {
// We need to handle painting a stack of backgrounds. This stack (from bottom to top) consists of
// the column group, column, row group, row, and then the cell.
RenderTableCol* column = table()->colElement(cell->col());
- RenderTableCol* columnGroup = column ? column->enclosingColumnGroup() : 0;
+ RenderTableCol* columnGroup = column ? column->enclosingColumnGroup() : nullptr;
// Column groups and columns first.
// FIXME: Columns and column groups do not currently support opacity, and they are being painted "too late" in
@@ -989,10 +1000,10 @@ void RenderTableSection::paintCell(RenderTableCell* cell, PaintInfo& paintInfo,
// Paint the row next, but only if it doesn't have a layer. If a row has a layer, it will be responsible for
// painting the row background for the cell.
- if (!row->hasSelfPaintingLayer())
- cell->paintBackgroundsBehindCell(paintInfo, cellPoint, row);
+ if (!row.hasSelfPaintingLayer())
+ cell->paintBackgroundsBehindCell(paintInfo, cellPoint, &row);
}
- if ((!cell->hasSelfPaintingLayer() && !row->hasSelfPaintingLayer()))
+ if ((!cell->hasSelfPaintingLayer() && !row.hasSelfPaintingLayer()))
cell->paint(paintInfo, cellPoint);
}
@@ -1002,12 +1013,12 @@ LayoutRect RenderTableSection::logicalRectForWritingModeAndDirection(const Layou
flipForWritingMode(tableAlignedRect);
- if (!style()->isHorizontalWritingMode())
+ if (!style().isHorizontalWritingMode())
tableAlignedRect = tableAlignedRect.transposedRect();
- const Vector<int>& columnPos = table()->columnPositions();
+ const Vector<LayoutUnit>& columnPos = table()->columnPositions();
// FIXME: The table's direction should determine our row's direction, not the section's (see bug 96691).
- if (!style()->isLeftToRightDirection())
+ if (!style().isLeftToRightDirection())
tableAlignedRect.setX(columnPos[columnPos.size() - 1] - tableAlignedRect.maxX());
return tableAlignedRect;
@@ -1018,14 +1029,14 @@ CellSpan RenderTableSection::dirtiedRows(const LayoutRect& damageRect) const
if (m_forceSlowPaintPathWithOverflowingCell)
return fullTableRowSpan();
- CellSpan coveredRows = spannedRows(damageRect);
+ CellSpan coveredRows = spannedRows(damageRect, IncludeAllIntersectingCells);
// To repaint the border we might need to repaint first or last row even if they are not spanned themselves.
- if (coveredRows.start() >= m_rowPos.size() - 1 && m_rowPos[m_rowPos.size() - 1] + table()->outerBorderAfter() >= damageRect.y())
- --coveredRows.start();
+ if (coveredRows.start >= m_rowPos.size() - 1 && m_rowPos[m_rowPos.size() - 1] + table()->outerBorderAfter() >= damageRect.y())
+ --coveredRows.start;
- if (!coveredRows.end() && m_rowPos[0] - table()->outerBorderBefore() <= damageRect.maxY())
- ++coveredRows.end();
+ if (!coveredRows.end && m_rowPos[0] - table()->outerBorderBefore() <= damageRect.maxY())
+ ++coveredRows.end;
return coveredRows;
}
@@ -1035,23 +1046,25 @@ CellSpan RenderTableSection::dirtiedColumns(const LayoutRect& damageRect) const
if (m_forceSlowPaintPathWithOverflowingCell)
return fullTableColumnSpan();
- CellSpan coveredColumns = spannedColumns(damageRect);
+ CellSpan coveredColumns = spannedColumns(damageRect, IncludeAllIntersectingCells);
- const Vector<int>& columnPos = table()->columnPositions();
+ const Vector<LayoutUnit>& columnPos = table()->columnPositions();
// To repaint the border we might need to repaint first or last column even if they are not spanned themselves.
- if (coveredColumns.start() >= columnPos.size() - 1 && columnPos[columnPos.size() - 1] + table()->outerBorderEnd() >= damageRect.x())
- --coveredColumns.start();
+ if (coveredColumns.start >= columnPos.size() - 1 && columnPos[columnPos.size() - 1] + table()->outerBorderEnd() >= damageRect.x())
+ --coveredColumns.start;
- if (!coveredColumns.end() && columnPos[0] - table()->outerBorderStart() <= damageRect.maxX())
- ++coveredColumns.end();
+ if (!coveredColumns.end && columnPos[0] - table()->outerBorderStart() <= damageRect.maxX())
+ ++coveredColumns.end;
return coveredColumns;
}
-CellSpan RenderTableSection::spannedRows(const LayoutRect& flippedRect) const
+CellSpan RenderTableSection::spannedRows(const LayoutRect& flippedRect, ShouldIncludeAllIntersectingCells shouldIncludeAllIntersectionCells) const
{
// Find the first row that starts after rect top.
unsigned nextRow = std::upper_bound(m_rowPos.begin(), m_rowPos.end(), flippedRect.y()) - m_rowPos.begin();
+ if (shouldIncludeAllIntersectionCells == IncludeAllIntersectingCells && nextRow && m_rowPos[nextRow - 1] == flippedRect.y())
+ --nextRow;
if (nextRow == m_rowPos.size())
return CellSpan(m_rowPos.size() - 1, m_rowPos.size() - 1); // After all rows.
@@ -1063,7 +1076,7 @@ CellSpan RenderTableSection::spannedRows(const LayoutRect& flippedRect) const
if (m_rowPos[nextRow] >= flippedRect.maxY())
endRow = nextRow;
else {
- endRow = std::upper_bound(m_rowPos.begin() + nextRow, m_rowPos.end(), flippedRect.maxY()) - m_rowPos.begin();
+ endRow = std::upper_bound(m_rowPos.begin() + static_cast<int32_t>(nextRow), m_rowPos.end(), flippedRect.maxY()) - m_rowPos.begin();
if (endRow == m_rowPos.size())
endRow = m_rowPos.size() - 1;
}
@@ -1071,9 +1084,9 @@ CellSpan RenderTableSection::spannedRows(const LayoutRect& flippedRect) const
return CellSpan(startRow, endRow);
}
-CellSpan RenderTableSection::spannedColumns(const LayoutRect& flippedRect) const
+CellSpan RenderTableSection::spannedColumns(const LayoutRect& flippedRect, ShouldIncludeAllIntersectingCells shouldIncludeAllIntersectionCells) const
{
- const Vector<int>& columnPos = table()->columnPositions();
+ const Vector<LayoutUnit>& columnPos = table()->columnPositions();
// Find the first column that starts after rect left.
// lower_bound doesn't handle the edge between two cells properly as it would wrongly return the
@@ -1081,6 +1094,8 @@ CellSpan RenderTableSection::spannedColumns(const LayoutRect& flippedRect) const
// upper_bound on the other hand properly returns the cell on the logical bottom/right, which also
// matches the behavior of other browsers.
unsigned nextColumn = std::upper_bound(columnPos.begin(), columnPos.end(), flippedRect.x()) - columnPos.begin();
+ if (shouldIncludeAllIntersectionCells == IncludeAllIntersectingCells && nextColumn && columnPos[nextColumn - 1] == flippedRect.x())
+ --nextColumn;
if (nextColumn == columnPos.size())
return CellSpan(columnPos.size() - 1, columnPos.size() - 1); // After all columns.
@@ -1092,7 +1107,7 @@ CellSpan RenderTableSection::spannedColumns(const LayoutRect& flippedRect) const
if (columnPos[nextColumn] >= flippedRect.maxX())
endColumn = nextColumn;
else {
- endColumn = std::upper_bound(columnPos.begin() + nextColumn, columnPos.end(), flippedRect.maxX()) - columnPos.begin();
+ endColumn = std::upper_bound(columnPos.begin() + static_cast<int32_t>(nextColumn), columnPos.end(), flippedRect.maxX()) - columnPos.begin();
if (endColumn == columnPos.size())
endColumn = columnPos.size() - 1;
}
@@ -1100,49 +1115,178 @@ CellSpan RenderTableSection::spannedColumns(const LayoutRect& flippedRect) const
return CellSpan(startColumn, endColumn);
}
+void RenderTableSection::paintRowGroupBorder(const PaintInfo& paintInfo, bool antialias, LayoutRect rect, BoxSide side, CSSPropertyID borderColor, EBorderStyle borderStyle, EBorderStyle tableBorderStyle)
+{
+ if (tableBorderStyle == BHIDDEN)
+ return;
+ rect.intersect(paintInfo.rect);
+ if (rect.isEmpty())
+ return;
+ drawLineForBoxSide(paintInfo.context(), rect, side, style().visitedDependentColor(borderColor), borderStyle, 0, 0, antialias);
+}
+
+LayoutUnit RenderTableSection::offsetLeftForRowGroupBorder(RenderTableCell* cell, const LayoutRect& rowGroupRect, unsigned row)
+{
+ if (style().isHorizontalWritingMode()) {
+ if (style().isLeftToRightDirection())
+ return cell ? cell->x() + cell->width() : LayoutUnit::fromPixel(0);
+ return -outerBorderLeft(&style());
+ }
+ bool isLastRow = row + 1 == m_grid.size();
+ return rowGroupRect.width() - m_rowPos[row + 1] + (isLastRow ? -outerBorderLeft(&style()) : LayoutUnit::fromPixel(0));
+}
-void RenderTableSection::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+LayoutUnit RenderTableSection::offsetTopForRowGroupBorder(RenderTableCell* cell, BoxSide borderSide, unsigned row)
{
- PaintPhase paintPhase = paintInfo.phase;
+ bool isLastRow = row + 1 == m_grid.size();
+ if (style().isHorizontalWritingMode())
+ return m_rowPos[row] + (!row && borderSide == BSRight ? -outerBorderTop(&style()) : isLastRow && borderSide == BSLeft ? outerBorderTop(&style()) : LayoutUnit::fromPixel(0));
+ if (style().isLeftToRightDirection())
+ return (cell ? cell->y() + cell->height() : LayoutUnit::fromPixel(0)) + (borderSide == BSLeft ? outerBorderTop(&style()) : LayoutUnit::fromPixel(0));
+ return borderSide == BSRight ? -outerBorderTop(&style()) : LayoutUnit::fromPixel(0);
+}
+LayoutUnit RenderTableSection::verticalRowGroupBorderHeight(RenderTableCell* cell, const LayoutRect& rowGroupRect, unsigned row)
+{
+ bool isLastRow = row + 1 == m_grid.size();
+ if (style().isHorizontalWritingMode())
+ return m_rowPos[row + 1] - m_rowPos[row] + (!row ? outerBorderTop(&style()) : isLastRow ? outerBorderBottom(&style()) : LayoutUnit::fromPixel(0));
+ if (style().isLeftToRightDirection())
+ return rowGroupRect.height() - (cell ? cell->y() + cell->height() : LayoutUnit::fromPixel(0)) + outerBorderBottom(&style());
+ return cell ? rowGroupRect.height() - (cell->y() - cell->height()) : LayoutUnit::fromPixel(0);
+}
+
+LayoutUnit RenderTableSection::horizontalRowGroupBorderWidth(RenderTableCell* cell, const LayoutRect& rowGroupRect, unsigned row, unsigned column)
+{
+ if (style().isHorizontalWritingMode()) {
+ if (style().isLeftToRightDirection())
+ return rowGroupRect.width() - (cell ? cell->x() + cell->width() : LayoutUnit::fromPixel(0)) + (!column ? outerBorderLeft(&style()) : column == table()->numEffCols() ? outerBorderRight(&style()) : LayoutUnit::fromPixel(0));
+ return cell ? rowGroupRect.width() - (cell->x() - cell->width()) : LayoutUnit::fromPixel(0);
+ }
+ bool isLastRow = row + 1 == m_grid.size();
+ return m_rowPos[row + 1] - m_rowPos[row] + (isLastRow ? outerBorderLeft(&style()) : !row ? outerBorderRight(&style()) : LayoutUnit::fromPixel(0));
+}
+
+void RenderTableSection::paintRowGroupBorderIfRequired(const PaintInfo& paintInfo, const LayoutPoint& paintOffset, unsigned row, unsigned column, BoxSide borderSide, RenderTableCell* cell)
+{
+ if (table()->currentBorderValue()->precedence() > BROWGROUP)
+ return;
+ if (paintInfo.context().paintingDisabled())
+ return;
+
+ const RenderStyle& style = this->style();
+ bool antialias = shouldAntialiasLines(paintInfo.context());
+ LayoutRect rowGroupRect = LayoutRect(paintOffset, size());
+ rowGroupRect.moveBy(-LayoutPoint(outerBorderLeft(&style), (borderSide == BSRight) ? LayoutUnit::fromPixel(0) : outerBorderTop(&style)));
+
+ switch (borderSide) {
+ case BSTop:
+ paintRowGroupBorder(paintInfo, antialias, LayoutRect(paintOffset.x() + offsetLeftForRowGroupBorder(cell, rowGroupRect, row), rowGroupRect.y(),
+ horizontalRowGroupBorderWidth(cell, rowGroupRect, row, column), style.borderTop().width()), BSTop, CSSPropertyBorderTopColor, style.borderTopStyle(), table()->style().borderTopStyle());
+ break;
+ case BSBottom:
+ paintRowGroupBorder(paintInfo, antialias, LayoutRect(paintOffset.x() + offsetLeftForRowGroupBorder(cell, rowGroupRect, row), rowGroupRect.y() + rowGroupRect.height(),
+ horizontalRowGroupBorderWidth(cell, rowGroupRect, row, column), style.borderBottom().width()), BSBottom, CSSPropertyBorderBottomColor, style.borderBottomStyle(), table()->style().borderBottomStyle());
+ break;
+ case BSLeft:
+ paintRowGroupBorder(paintInfo, antialias, LayoutRect(rowGroupRect.x(), rowGroupRect.y() + offsetTopForRowGroupBorder(cell, borderSide, row), style.borderLeft().width(),
+ verticalRowGroupBorderHeight(cell, rowGroupRect, row)), BSLeft, CSSPropertyBorderLeftColor, style.borderLeftStyle(), table()->style().borderLeftStyle());
+ break;
+ case BSRight:
+ paintRowGroupBorder(paintInfo, antialias, LayoutRect(rowGroupRect.x() + rowGroupRect.width(), rowGroupRect.y() + offsetTopForRowGroupBorder(cell, borderSide, row), style.borderRight().width(),
+ verticalRowGroupBorderHeight(cell, rowGroupRect, row)), BSRight, CSSPropertyBorderRightColor, style.borderRightStyle(), table()->style().borderRightStyle());
+ break;
+ default:
+ break;
+ }
+
+}
+
+static BoxSide physicalBorderForDirection(RenderStyle* styleForCellFlow, CollapsedBorderSide side)
+{
+
+ switch (side) {
+ case CBSStart:
+ if (styleForCellFlow->isHorizontalWritingMode())
+ return styleForCellFlow->isLeftToRightDirection() ? BSLeft : BSRight;
+ return styleForCellFlow->isLeftToRightDirection() ? BSTop : BSBottom;
+ case CBSEnd:
+ if (styleForCellFlow->isHorizontalWritingMode())
+ return styleForCellFlow->isLeftToRightDirection() ? BSRight : BSLeft;
+ return styleForCellFlow->isLeftToRightDirection() ? BSBottom : BSTop;
+ case CBSBefore:
+ if (styleForCellFlow->isHorizontalWritingMode())
+ return BSTop;
+ return styleForCellFlow->isLeftToRightDirection() ? BSRight : BSLeft;
+ case CBSAfter:
+ if (styleForCellFlow->isHorizontalWritingMode())
+ return BSBottom;
+ return styleForCellFlow->isLeftToRightDirection() ? BSLeft : BSRight;
+ default:
+ ASSERT_NOT_REACHED();
+ return BSLeft;
+ }
+}
+
+void RenderTableSection::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
LayoutRect localRepaintRect = paintInfo.rect;
localRepaintRect.moveBy(-paintOffset);
- localRepaintRect.inflate(maximalOutlineSize(paintPhase));
LayoutRect tableAlignedRect = logicalRectForWritingModeAndDirection(localRepaintRect);
CellSpan dirtiedRows = this->dirtiedRows(tableAlignedRect);
CellSpan dirtiedColumns = this->dirtiedColumns(tableAlignedRect);
- if (dirtiedColumns.start() < dirtiedColumns.end()) {
+ if (dirtiedColumns.start < dirtiedColumns.end) {
if (!m_hasMultipleCellLevels && !m_overflowingCells.size()) {
if (paintInfo.phase == PaintPhaseCollapsedTableBorders) {
// Collapsed borders are painted from the bottom right to the top left so that precedence
// due to cell position is respected. We need to paint one row beyond the topmost dirtied
// row to calculate its collapsed border value.
- unsigned startRow = dirtiedRows.start() ? dirtiedRows.start() - 1 : 0;
- for (unsigned r = dirtiedRows.end(); r > startRow; r--) {
+ unsigned startRow = dirtiedRows.start ? dirtiedRows.start - 1 : 0;
+ for (unsigned r = dirtiedRows.end; r > startRow; r--) {
unsigned row = r - 1;
- for (unsigned c = dirtiedColumns.end(); c > dirtiedColumns.start(); c--) {
+ bool shouldPaintRowGroupBorder = false;
+ for (unsigned c = dirtiedColumns.end; c > dirtiedColumns.start; c--) {
unsigned col = c - 1;
CellStruct& current = cellAt(row, col);
RenderTableCell* cell = current.primaryCell();
- if (!cell || (row > dirtiedRows.start() && primaryCellAt(row - 1, col) == cell) || (col > dirtiedColumns.start() && primaryCellAt(row, col - 1) == cell))
+ if (!cell) {
+ if (!c)
+ paintRowGroupBorderIfRequired(paintInfo, paintOffset, row, col, physicalBorderForDirection(&style(), CBSStart));
+ else if (c == table()->numEffCols())
+ paintRowGroupBorderIfRequired(paintInfo, paintOffset, row, col, physicalBorderForDirection(&style(), CBSEnd));
+ shouldPaintRowGroupBorder = true;
continue;
+ }
+ if ((row > dirtiedRows.start && primaryCellAt(row - 1, col) == cell) || (col > dirtiedColumns.start && primaryCellAt(row, col - 1) == cell))
+ continue;
+
+ // If we had a run of null cells paint their corresponding section of the row group's border if necessary. Note that
+ // this will only happen once within a row as the null cells will always be clustered together on one end of the row.
+ if (shouldPaintRowGroupBorder) {
+ if (r == m_grid.size())
+ paintRowGroupBorderIfRequired(paintInfo, paintOffset, row, col, physicalBorderForDirection(&style(), CBSAfter), cell);
+ else if (!row && !table()->sectionAbove(this))
+ paintRowGroupBorderIfRequired(paintInfo, paintOffset, row, col, physicalBorderForDirection(&style(), CBSBefore), cell);
+ shouldPaintRowGroupBorder = false;
+ }
+
LayoutPoint cellPoint = flipForWritingModeForChild(cell, paintOffset);
cell->paintCollapsedBorders(paintInfo, cellPoint);
}
}
} else {
// Draw the dirty cells in the order that they appear.
- for (unsigned r = dirtiedRows.start(); r < dirtiedRows.end(); r++) {
+ for (unsigned r = dirtiedRows.start; r < dirtiedRows.end; r++) {
RenderTableRow* row = m_grid[r].rowRenderer;
if (row && !row->hasSelfPaintingLayer())
row->paintOutlineForRowIfNeeded(paintInfo, paintOffset);
- for (unsigned c = dirtiedColumns.start(); c < dirtiedColumns.end(); c++) {
+ for (unsigned c = dirtiedColumns.start; c < dirtiedColumns.end; c++) {
CellStruct& current = cellAt(r, c);
RenderTableCell* cell = current.primaryCell();
- if (!cell || (r > dirtiedRows.start() && primaryCellAt(r - 1, c) == cell) || (c > dirtiedColumns.start() && primaryCellAt(r, c - 1) == cell))
+ if (!cell || (r > dirtiedRows.start && primaryCellAt(r - 1, c) == cell) || (c > dirtiedColumns.start && primaryCellAt(r, c - 1) == cell))
continue;
paintCell(cell, paintInfo, paintOffset);
}
@@ -1162,11 +1306,11 @@ void RenderTableSection::paintObject(PaintInfo& paintInfo, const LayoutPoint& pa
HashSet<RenderTableCell*> spanningCells;
- for (unsigned r = dirtiedRows.start(); r < dirtiedRows.end(); r++) {
+ for (unsigned r = dirtiedRows.start; r < dirtiedRows.end; r++) {
RenderTableRow* row = m_grid[r].rowRenderer;
if (row && !row->hasSelfPaintingLayer())
row->paintOutlineForRowIfNeeded(paintInfo, paintOffset);
- for (unsigned c = dirtiedColumns.start(); c < dirtiedColumns.end(); c++) {
+ for (unsigned c = dirtiedColumns.start; c < dirtiedColumns.end; c++) {
CellStruct& current = cellAt(r, c);
if (!current.hasCells())
continue;
@@ -1212,39 +1356,31 @@ void RenderTableSection::imageChanged(WrappedImagePtr, const IntRect*)
void RenderTableSection::recalcCells()
{
ASSERT(m_needsCellRecalc);
- // We reset the flag here to ensure that |addCell| works. This is safe to do as
- // fillRowsWithDefaultStartingAtPosition makes sure we match the table's columns
- // representation.
+ // We reset the flag here to ensure that addCell() works. This is safe to do because we clear the grid
+ // and update its dimensions to be consistent with the table's column representation before we rebuild
+ // the grid using addCell().
m_needsCellRecalc = false;
m_cCol = 0;
m_cRow = 0;
m_grid.clear();
- for (RenderObject* row = firstChild(); row; row = row->nextSibling()) {
- if (row->isTableRow()) {
- unsigned insertionRow = m_cRow;
- m_cRow++;
- m_cCol = 0;
- ensureRows(m_cRow);
-
- RenderTableRow* tableRow = toRenderTableRow(row);
- m_grid[insertionRow].rowRenderer = tableRow;
- tableRow->setRowIndex(insertionRow);
- setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(m_grid[insertionRow]);
+ for (RenderTableRow* row = firstRow(); row; row = row->nextRow()) {
+ unsigned insertionRow = m_cRow;
+ m_cRow++;
+ m_cCol = 0;
+ ensureRows(m_cRow);
- for (RenderObject* cell = row->firstChild(); cell; cell = cell->nextSibling()) {
- if (!cell->isTableCell())
- continue;
+ m_grid[insertionRow].rowRenderer = row;
+ row->setRowIndex(insertionRow);
+ setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(m_grid[insertionRow]);
- RenderTableCell* tableCell = toRenderTableCell(cell);
- addCell(tableCell, tableRow);
- }
- }
+ for (RenderTableCell* cell = row->firstCell(); cell; cell = cell->nextCell())
+ addCell(cell, row);
}
m_grid.shrinkToFit();
- setNeedsLayout(true);
+ setNeedsLayout();
}
// FIXME: This function could be made O(1) in certain cases (like for the non-most-constrainive cells' case).
@@ -1255,23 +1391,24 @@ void RenderTableSection::rowLogicalHeightChanged(unsigned rowIndex)
setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(m_grid[rowIndex]);
- for (RenderObject* cell = m_grid[rowIndex].rowRenderer->firstChild(); cell; cell = cell->nextSibling()) {
- if (!cell->isTableCell())
- continue;
-
- updateLogicalHeightForCell(m_grid[rowIndex], toRenderTableCell(cell));
- }
+ for (RenderTableCell* cell = m_grid[rowIndex].rowRenderer->firstCell(); cell; cell = cell->nextCell())
+ updateLogicalHeightForCell(m_grid[rowIndex], cell);
}
void RenderTableSection::setNeedsCellRecalc()
{
m_needsCellRecalc = true;
+
+ // Clear the grid now to ensure that we don't hold onto any stale pointers (e.g. a cell renderer that is being removed).
+ m_grid.clear();
+
if (RenderTable* t = table())
t->setNeedsSectionRecalc();
}
unsigned RenderTableSection::numColumns() const
{
+ ASSERT(!m_needsCellRecalc);
unsigned result = 0;
for (unsigned r = 0; r < m_grid.size(); ++r) {
@@ -1288,13 +1425,13 @@ unsigned RenderTableSection::numColumns() const
const BorderValue& RenderTableSection::borderAdjoiningStartCell(const RenderTableCell* cell) const
{
ASSERT(cell->isFirstOrLastCellInRow());
- return hasSameDirectionAs(cell) ? style()->borderStart() : style()->borderEnd();
+ return hasSameDirectionAs(cell) ? style().borderStart() : style().borderEnd();
}
const BorderValue& RenderTableSection::borderAdjoiningEndCell(const RenderTableCell* cell) const
{
ASSERT(cell->isFirstOrLastCellInRow());
- return hasSameDirectionAs(cell) ? style()->borderEnd() : style()->borderStart();
+ return hasSameDirectionAs(cell) ? style().borderEnd() : style().borderStart();
}
const RenderTableCell* RenderTableSection::firstRowCellAdjoiningTableStart() const
@@ -1346,25 +1483,25 @@ void RenderTableSection::splitColumn(unsigned pos, unsigned first)
bool RenderTableSection::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
{
// If we have no children then we have nothing to do.
- if (!firstChild())
+ if (!firstRow())
return false;
// Table sections cannot ever be hit tested. Effectively they do not exist.
// Just forward to our children always.
LayoutPoint adjustedLocation = accumulatedOffset + location();
- if (hasOverflowClip() && !locationInContainer.intersects(overflowClipRect(adjustedLocation, locationInContainer.region())))
+ if (hasOverflowClip() && !locationInContainer.intersects(overflowClipRect(adjustedLocation, currentRenderNamedFlowFragment())))
return false;
if (hasOverflowingCell()) {
- for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
+ for (RenderTableRow* row = lastRow(); row; row = row->previousRow()) {
// FIXME: We have to skip over inline flows, since they can show up inside table rows
// at the moment (a demoted inline <form> for example). If we ever implement a
// table-specific hit-test method (which we should do for performance reasons anyway),
// then we can remove this check.
- if (child->isBox() && !toRenderBox(child)->hasSelfPaintingLayer()) {
- LayoutPoint childPoint = flipForWritingModeForChild(toRenderBox(child), adjustedLocation);
- if (child->nodeAtPoint(request, result, locationInContainer, childPoint, action)) {
+ if (!row->hasSelfPaintingLayer()) {
+ LayoutPoint childPoint = flipForWritingModeForChild(row, adjustedLocation);
+ if (row->nodeAtPoint(request, result, locationInContainer, childPoint, action)) {
updateHitTestResult(result, toLayoutPoint(locationInContainer.point() - childPoint));
return true;
}
@@ -1379,12 +1516,12 @@ bool RenderTableSection::nodeAtPoint(const HitTestRequest& request, HitTestResul
hitTestRect.moveBy(-adjustedLocation);
LayoutRect tableAlignedRect = logicalRectForWritingModeAndDirection(hitTestRect);
- CellSpan rowSpan = spannedRows(tableAlignedRect);
- CellSpan columnSpan = spannedColumns(tableAlignedRect);
+ CellSpan rowSpan = spannedRows(tableAlignedRect, DoNotIncludeAllIntersectingCells);
+ CellSpan columnSpan = spannedColumns(tableAlignedRect, DoNotIncludeAllIntersectingCells);
// Now iterate over the spanned rows and columns.
- for (unsigned hitRow = rowSpan.start(); hitRow < rowSpan.end(); ++hitRow) {
- for (unsigned hitColumn = columnSpan.start(); hitColumn < columnSpan.end(); ++hitColumn) {
+ for (unsigned hitRow = rowSpan.start; hitRow < rowSpan.end; ++hitRow) {
+ for (unsigned hitColumn = columnSpan.start; hitColumn < columnSpan.end; ++hitColumn) {
CellStruct& current = cellAt(hitRow, hitColumn);
// If the cell is empty, there's nothing to do
@@ -1410,36 +1547,44 @@ bool RenderTableSection::nodeAtPoint(const HitTestRequest& request, HitTestResul
return false;
}
-void RenderTableSection::removeCachedCollapsedBorders(const RenderTableCell* cell)
+void RenderTableSection::clearCachedCollapsedBorders()
+{
+ if (!table()->collapseBorders())
+ return;
+ m_cellsCollapsedBorders.clear();
+}
+
+void RenderTableSection::removeCachedCollapsedBorders(const RenderTableCell& cell)
{
if (!table()->collapseBorders())
return;
for (int side = CBSBefore; side <= CBSEnd; ++side)
- m_cellsCollapsedBorders.remove(make_pair(cell, side));
+ m_cellsCollapsedBorders.remove(std::make_pair(&cell, side));
}
-void RenderTableSection::setCachedCollapsedBorder(const RenderTableCell* cell, CollapsedBorderSide side, CollapsedBorderValue border)
+void RenderTableSection::setCachedCollapsedBorder(const RenderTableCell& cell, CollapsedBorderSide side, CollapsedBorderValue border)
{
ASSERT(table()->collapseBorders());
- m_cellsCollapsedBorders.set(make_pair(cell, side), border);
+ ASSERT(border.width());
+ m_cellsCollapsedBorders.set(std::make_pair(&cell, side), border);
}
-CollapsedBorderValue& RenderTableSection::cachedCollapsedBorder(const RenderTableCell* cell, CollapsedBorderSide side)
+CollapsedBorderValue RenderTableSection::cachedCollapsedBorder(const RenderTableCell& cell, CollapsedBorderSide side)
{
- ASSERT(table()->collapseBorders());
- HashMap<pair<const RenderTableCell*, int>, CollapsedBorderValue>::iterator it = m_cellsCollapsedBorders.find(make_pair(cell, side));
- ASSERT(it != m_cellsCollapsedBorders.end());
+ ASSERT(table()->collapseBorders() && table()->collapsedBordersAreValid());
+ auto it = m_cellsCollapsedBorders.find(std::make_pair(&cell, side));
+ // Only non-empty collapsed borders are in the hashmap.
+ if (it == m_cellsCollapsedBorders.end())
+ return CollapsedBorderValue(BorderValue(), Color(), BCELL);
return it->value;
}
RenderTableSection* RenderTableSection::createAnonymousWithParentRenderer(const RenderObject* parent)
{
- RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), TABLE_ROW_GROUP);
- RenderTableSection* newSection = new (parent->renderArena()) RenderTableSection(0);
- newSection->setDocumentForAnonymous(parent->document());
- newSection->setStyle(newStyle.release());
- return newSection;
+ auto section = new RenderTableSection(parent->document(), RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), TABLE_ROW_GROUP));
+ section->initializeStyle();
+ return section;
}
void RenderTableSection::setLogicalPositionForCell(RenderTableCell* cell, unsigned effectiveColumn) const
@@ -1447,16 +1592,16 @@ void RenderTableSection::setLogicalPositionForCell(RenderTableCell* cell, unsign
LayoutPoint oldCellLocation = cell->location();
LayoutPoint cellLocation(0, m_rowPos[cell->rowIndex()]);
- int horizontalBorderSpacing = table()->hBorderSpacing();
+ LayoutUnit horizontalBorderSpacing = table()->hBorderSpacing();
// FIXME: The table's direction should determine our row's direction, not the section's (see bug 96691).
- if (!style()->isLeftToRightDirection())
+ if (!style().isLeftToRightDirection())
cellLocation.setX(table()->columnPositions()[table()->numEffCols()] - table()->columnPositions()[table()->colToEffCol(cell->col() + cell->colSpan())] + horizontalBorderSpacing);
else
cellLocation.setX(table()->columnPositions()[effectiveColumn] + horizontalBorderSpacing);
cell->setLogicalLocation(cellLocation);
- view()->addLayoutDelta(oldCellLocation - cell->location());
+ view().addLayoutDelta(oldCellLocation - cell->location());
}
} // namespace WebCore