summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/platform/graphics/blackberry/EGLImageLayerWebKitThread.cpp
blob: 34b5037fa7ad9f808769ca1c18ea16026f6cc43b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
/*
 * Copyright (C) 2010, 2011, 2012 Research In Motion Limited. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "config.h"
#include "EGLImageLayerWebKitThread.h"

#if USE(ACCELERATED_COMPOSITING)

#include "LayerCompositingThread.h"
#include "LayerRenderer.h"
#include "SharedGraphicsContext3D.h"
#include <BlackBerryPlatformGLES2ContextState.h>
#include <BlackBerryPlatformGraphics.h>
#include <BlackBerryPlatformLog.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>

using BlackBerry::Platform::Graphics::GLES2Program;
using BlackBerry::Platform::Graphics::GLES2ContextState;

namespace WebCore {

static PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR = 0;
static PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR = 0;

EGLImageLayerWebKitThread::EGLImageLayerWebKitThread(LayerType type)
    : LayerWebKitThread(type, 0)
    , m_client(EGLImageLayerCompositingThreadClient::create())
    , m_needsDisplay(false)
    , m_frontBufferTexture(0)
    , m_fbo(0)
    , m_shader(0)
    , m_image(0)
{
    layerCompositingThread()->setClient(m_client.get());
    setLayerProgramShader(LayerProgramShaderRGBA);
}

EGLImageLayerWebKitThread::~EGLImageLayerWebKitThread()
{
    // The subclass is responsible for calling deleteFrontBuffer()
    // before we get this far.
    ASSERT(!m_frontBufferTexture);
    ASSERT(!m_fbo);
    ASSERT(!m_shader);
    ASSERT(!m_image);
}

void EGLImageLayerWebKitThread::setNeedsDisplay()
{
    m_needsDisplay = true;
    setNeedsCommit();
}

void EGLImageLayerWebKitThread::updateFrontBuffer(const IntSize& size, unsigned backBufferTexture)
{
    if (!m_needsDisplay)
        return;

    if (size.isEmpty()) {
        if (size != m_size) {
            deleteFrontBuffer();
            if (m_image)
                m_garbage.append(m_image);
            m_image = 0;
            m_size = size;
        }

        m_needsDisplay = false;
        return;
    }

    if (!eglCreateImageKHR) {
        eglCreateImageKHR = reinterpret_cast<PFNEGLCREATEIMAGEKHRPROC>(eglGetProcAddress("eglCreateImageKHR"));
        eglDestroyImageKHR = reinterpret_cast<PFNEGLDESTROYIMAGEKHRPROC>(eglGetProcAddress("eglDestroyImageKHR"));
    }

    ASSERT(eglCreateImageKHR && eglDestroyImageKHR);
    if (!eglCreateImageKHR || !eglDestroyImageKHR) {
        using namespace BlackBerry::Platform;
        logAlways(LogLevelWarn, "eglGetProcAddress for eglCreate/DestroyImageKHR FAILED");
        m_needsDisplay = false;
        return;
    }

    GLenum currentActiveTexture = 0;
    glGetIntegerv(GL_ACTIVE_TEXTURE, reinterpret_cast<GLint*>(&currentActiveTexture));
    glActiveTexture(GL_TEXTURE0);

    {
        GLES2ContextState::TextureAndFBOStateSaver textureAndFBOStateSaver;

        if (!createImageIfNeeded(size))
            return;

        m_needsDisplay = false;

        blitToFrontBuffer(backBufferTexture);
    }

    glActiveTexture(currentActiveTexture);
}

void EGLImageLayerWebKitThread::deleteFrontBuffer()
{
    glDeleteTextures(1, &m_frontBufferTexture);
    m_frontBufferTexture = 0;
    glDeleteFramebuffers(1, &m_fbo);
    m_fbo = 0;
    glDeleteShader(m_shader);
    m_shader = 0;

    // The image is in our EGLImageLayerCompositingThreadClient's custody
    // at this point, and that object is responsible for deleting it.
    m_image = 0;

    // If anyone tries to render us after this, we're certainly going to need display.
    m_needsDisplay = true;
}

void EGLImageLayerWebKitThread::commitPendingTextureUploads()
{
    // This call is serialized with the compositing thread, so it's safe to update the
    // image and destroy any old images.

    m_client->setImage(m_image);

    // Destroy the garbage images in a thread-safe way
    for (size_t i = 0; i < m_garbage.size(); ++i)
        eglDestroyImageKHR(BlackBerry::Platform::Graphics::eglDisplay(), m_garbage[i]);
}

bool EGLImageLayerWebKitThread::createImageIfNeeded(const IntSize& size)
{
    // We use a texture rather than a renderbuffer as the basis of the FBO and EGLImage,
    // since the EGLImage will be used as a texture on the compositing thread in the end.

    if (!m_frontBufferTexture) {
        glGenTextures(1, &m_frontBufferTexture);
        glBindTexture(GL_TEXTURE_2D, m_frontBufferTexture);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    }

    if (!m_fbo)
        glGenFramebuffers(1, &m_fbo);

    if (!m_image || size != m_size) {
        IntSize fboSize = size;

        // Imagination-specific fix
        static bool isImaginationHardware = std::strstr(reinterpret_cast<const char*>(glGetString(GL_RENDERER)), "PowerVR SGX");
        if (isImaginationHardware)
            fboSize = fboSize.expandedTo(IntSize(16, 16));

        glBindTexture(GL_TEXTURE_2D, m_frontBufferTexture);
        glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fboSize.width(), fboSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_frontBufferTexture, 0);

        if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
            return false;
        if (glGetError() != GL_NO_ERROR)
            return false;

        // The sibling is orphaned after glTexImage2D, recreate the image.
        if (m_image)
            m_garbage.append(m_image);
        m_image = eglCreateImageKHR(BlackBerry::Platform::Graphics::eglDisplay(), eglGetCurrentContext(),
                EGL_GL_TEXTURE_2D_KHR, (EGLClientBuffer)m_frontBufferTexture, 0);
        if (!m_image)
            return false;

        m_size = size;
    }

    return true;
}

void EGLImageLayerWebKitThread::createShaderIfNeeded()
{
    // Shaders for drawing the layer contents.
    static char vertexShaderString[] =
        "attribute vec4 a_position;   \n"
        "attribute vec2 a_texCoord;   \n"
        "varying vec2 v_texCoord;     \n"
        "void main()                  \n"
        "{                            \n"
        "  gl_Position = a_position;  \n"
        "  v_texCoord = a_texCoord;   \n"
        "}                            \n";

    static char fragmentShaderStringRGBA[] =
        "varying mediump vec2 v_texCoord;                   \n"
        "uniform lowp sampler2D s_texture;                  \n"
        "void main()                                        \n"
        "{                                                  \n"
        "  gl_FragColor = texture2D(s_texture, v_texCoord); \n"
        "}                                                  \n";

    if (!m_shader) {
        m_shader = LayerRenderer::loadShaderProgram(vertexShaderString, fragmentShaderStringRGBA);
        if (!m_shader)
            return;
        glBindAttribLocation(m_shader, GLES2Program::PositionAttributeIndex, "a_position");
        glBindAttribLocation(m_shader, GLES2Program::TexCoordAttributeIndex, "a_texCoord");
        glLinkProgram(m_shader);
        unsigned samplerLocation = glGetUniformLocation(m_shader, "s_texture");
        glUseProgram(m_shader);
        glUniform1i(samplerLocation, 0);
    }
}

void EGLImageLayerWebKitThread::blitToFrontBuffer(unsigned backBufferTexture)
{
    if (!backBufferTexture)
        return;

    GLuint currentProgram = 0;
    glGetIntegerv(GL_CURRENT_PROGRAM, reinterpret_cast<GLint*>(&currentProgram));

    createShaderIfNeeded();

    GLuint currentArrayBufferBinding = 0, currentElementArrayBufferBinding = 0;
    GLint currentViewport[4] = { 0, 0, 0, 0 };
    glGetIntegerv(GL_ARRAY_BUFFER_BINDING, reinterpret_cast<GLint*>(&currentArrayBufferBinding));
    glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, reinterpret_cast<GLint*>(&currentElementArrayBufferBinding));
    glGetIntegerv(GL_VIEWPORT, &currentViewport[0]);

    GLES2ContextState::GlobalFlagStateSaver flagStateSaver(GLES2ContextState::GlobalFlagState::DontRestoreBlendFunc);

    glDisable(GL_DEPTH_TEST);
    glDisable(GL_STENCIL_TEST);
    glDisable(GL_SCISSOR_TEST);
    glDisable(GL_CULL_FACE);
    glDisable(GL_BLEND);

    glViewport(0, 0, m_size.width(), m_size.height());
    glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
    glUseProgram(m_shader);
    glBindTexture(GL_TEXTURE_2D, backBufferTexture);

    {
        GLES2ContextState::VertexAttributeStateSaver vertexAttribStateSaver;

        static float texcoords[4 * 2] = { 0, 0,  0, 1,  1, 1,  1, 0 };
        static float vertices[] = { -1, -1, -1, 1, 1, 1, 1, -1 };
        glBindBuffer(GL_ARRAY_BUFFER, 0);
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
        glEnableVertexAttribArray(GLES2Program::PositionAttributeIndex);
        glEnableVertexAttribArray(GLES2Program::TexCoordAttributeIndex);
        glVertexAttribPointer(GLES2Program::PositionAttributeIndex, 2, GL_FLOAT, GL_FALSE, 0, vertices);
        glVertexAttribPointer(GLES2Program::TexCoordAttributeIndex, 2, GL_FLOAT, GL_FALSE, 0, texcoords);
        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);

        // If we don't flush, the EGLImage may never update its appearance
        glFlush();

        glDisableVertexAttribArray(GLES2Program::PositionAttributeIndex);
        glDisableVertexAttribArray(GLES2Program::TexCoordAttributeIndex);

        glBindBuffer(GL_ARRAY_BUFFER, currentArrayBufferBinding);
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, currentElementArrayBufferBinding);
    }

    // The previous program might have been deleted by refcount destruction
    // with another one now in use. Don't try to restore it later.
    if (currentProgram && !glIsProgram(currentProgram))
        currentProgram = 0;

    glUseProgram(currentProgram);
    glViewport(currentViewport[0], currentViewport[1], currentViewport[2], currentViewport[3]);
}

}

#endif // USE(ACCELERATED_COMPOSITING) && ENABLE(ACCELERATED_2D_CANVAS)