summaryrefslogtreecommitdiffstats
path: root/Source/WebKit/qt/WebCoreSupport/TextureMapperLayerClientQt.cpp
blob: 85bf84c1b5547e80c9d68abd2e8efcf8d7f4805f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
/*
 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
 * Copyright (C) 2015 The Qt Company Ltd
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include "config.h"
#include "TextureMapperLayerClientQt.h"

#include "Frame.h"
#include "FrameView.h"
#include "GraphicsLayerTextureMapper.h"
#include "QWebFrameAdapter.h"
#include "QWebPageAdapter.h"
#include "TextureMapperLayer.h"

using namespace WebCore;

TextureMapperLayerClientQt::TextureMapperLayerClientQt(QWebFrameAdapter& frame)
    : m_frame(frame)
    , m_syncTimer(*this, &TextureMapperLayerClientQt::syncLayers)
    , m_rootTextureMapperLayer(0)
{
}

TextureMapperLayerClientQt::~TextureMapperLayerClientQt()
{
    m_rootTextureMapperLayer = 0;
}

void TextureMapperLayerClientQt::syncRootLayer()
{
    m_rootGraphicsLayer->flushCompositingStateForThisLayerOnly(true/* viewportIsStable */);
}

void TextureMapperLayerClientQt::markForSync(bool scheduleSync)
{
    if (m_syncTimer.isActive())
        return;
    m_syncTimer.startOneShot(0);
}

TextureMapperLayer* TextureMapperLayerClientQt::rootLayer()
{
    return &downcast<GraphicsLayerTextureMapper>(m_rootGraphicsLayer.get())->layer();
}

void TextureMapperLayerClientQt::setRootGraphicsLayer(GraphicsLayer* layer)
{
    if (layer) {
        // FIXME: Is it ok to pass empty GraphicsLayer instead of 0?
        m_rootGraphicsLayer = GraphicsLayer::create(0, *this);
        m_rootTextureMapperLayer = rootLayer();
        m_rootGraphicsLayer->addChild(layer);
        m_rootGraphicsLayer->setDrawsContent(false);
        m_rootGraphicsLayer->setMasksToBounds(false);
        m_rootGraphicsLayer->setSize(IntSize(1, 1));
        TextureMapper::AccelerationMode mode = TextureMapper::SoftwareMode;
        if (pageClient() && pageClient()->makeOpenGLContextCurrentIfAvailable())
            mode = TextureMapper::OpenGLMode;
        m_textureMapper = TextureMapper::create(mode);
        m_rootTextureMapperLayer->setTextureMapper(m_textureMapper.get());
        syncRootLayer();
    } else {
        m_rootGraphicsLayer = nullptr;
        m_rootTextureMapperLayer = 0;
    }
}

void TextureMapperLayerClientQt::syncLayers()
{
    if (m_rootGraphicsLayer)
        syncRootLayer();

    bool didSync = m_frame.frame->view()->flushCompositingStateIncludingSubframes();

    if (!m_rootGraphicsLayer)
        return;

    if (didSync)
        downcast<GraphicsLayerTextureMapper>(*m_rootGraphicsLayer).updateBackingStoreIncludingSubLayers();

    if (rootLayer()->descendantsOrSelfHaveRunningAnimations() && !m_syncTimer.isActive())
        m_syncTimer.startOneShot(1.0 / 60.0);

    if (pageClient())
        pageClient()->repaintViewport();
}

void TextureMapperLayerClientQt::renderCompositedLayers(GraphicsContext& context, const IntRect& clip)
{
    if (!m_rootTextureMapperLayer || !m_textureMapper)
        return;

    m_textureMapper->setGraphicsContext(&context);
    // GraphicsContext::imageInterpolationQuality is always InterpolationDefault here,
    // but 'default' may be interpreted differently due to a different backend QPainter,
    // so we need to set an explicit imageInterpolationQuality.
    if (context.platformContext()->renderHints() & QPainter::SmoothPixmapTransform)
        m_textureMapper->setImageInterpolationQuality(WebCore::InterpolationMedium);
    else
        m_textureMapper->setImageInterpolationQuality(WebCore::InterpolationNone);

    m_textureMapper->setTextDrawingMode(context.textDrawingMode());
    QPainter* painter = context.platformContext();
    QTransform transform;
    if (m_textureMapper->accelerationMode() == TextureMapper::OpenGLMode) {
        // TextureMapperGL needs to duplicate the entire transform QPainter would do,
        // including the transforms QPainter would normally do behind the scenes.
        transform = painter->deviceTransform();
    } else {
        // TextureMapperImageBuffer needs a transform that can be used
        // with QPainter::setWorldTransform.
        transform = painter->worldTransform();
    }
    const TransformationMatrix matrix(
        transform.m11(), transform.m12(), 0, transform.m13(),
        transform.m21(), transform.m22(), 0, transform.m23(),
        0, 0, 1, 0,
        transform.m31(), transform.m32(), 0, transform.m33()
        );
    if (m_rootGraphicsLayer->opacity() != painter->opacity() || m_rootGraphicsLayer->transform() != matrix) {
        m_rootGraphicsLayer->setOpacity(painter->opacity());
        m_rootGraphicsLayer->setTransform(matrix);
        m_rootGraphicsLayer->flushCompositingStateForThisLayerOnly(true);
    }
    m_textureMapper->beginPainting();
    m_textureMapper->beginClip(matrix, clip);
    m_rootTextureMapperLayer->paint();
    m_fpsCounter.updateFPSAndDisplay(*m_textureMapper.get(), IntPoint::zero(), matrix);
    m_textureMapper->endClip();
    m_textureMapper->endPainting();
}

QWebPageClient* TextureMapperLayerClientQt::pageClient() const
{
    return m_frame.pageAdapter->client.data();
}