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author | Pasi Keränen <pasi.keranen@qt.io> | 2019-06-06 16:22:02 +0300 |
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committer | Pasi Keränen <pasi.keranen@qt.io> | 2019-06-07 13:52:44 +0300 |
commit | b4954701093739e7a4e54a0669f306922d0d4605 (patch) | |
tree | 73d71319a921234f6b507c9098fdc842f7fe06dc /examples/studio3d/simpleqml/presentation/barrel_no_background.uip | |
parent | 8548a5f5579e3eee7e5ae6b1f6901dcc8bfee19e (diff) |
Long live the slayer!
Initial commit of OpenGL Runtime to repository.
Based on SHA1 61823aaccc6510699a54b34a2fe3f7523dab3b4e
of qt3dstudio repository.
Task-number: QT3DS-3600
Change-Id: Iaeb80237399f0e5656a19ebec9d1ab3a681d8832
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Diffstat (limited to 'examples/studio3d/simpleqml/presentation/barrel_no_background.uip')
-rw-r--r-- | examples/studio3d/simpleqml/presentation/barrel_no_background.uip | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/examples/studio3d/simpleqml/presentation/barrel_no_background.uip b/examples/studio3d/simpleqml/presentation/barrel_no_background.uip new file mode 100644 index 0000000..aef5ddb --- /dev/null +++ b/examples/studio3d/simpleqml/presentation/barrel_no_background.uip @@ -0,0 +1,56 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="4" > + <Project > + <ProjectSettings author="" company="" presentationWidth="800" presentationHeight="480" maintainAspect="False" > + <CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors> + </ProjectSettings> + <Graph > + <Scene id="Scene" bgcolorenable="False" > + <Layer id="Layer" > + <Camera id="Camera" /> + <Light id="Light" /> + <Model id="Barrel" > + <Material id="Material" > + <Image id="Material_diffusemap" /> + <Image id="Material_normalmap" /> + <Image id="Material_emissivemap" /> + <Image id="Material_specularmap" /> + </Material> + </Model> + <Text id="Text" /> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" /> + <Add ref="#Camera" /> + <Add ref="#Light" /> + <State id="Scene-Slide1" name="Slide1" playmode="Looping" > + <Add ref="#Barrel" name="Barrel" position="0 -42 -483" rotation="90 0 0" scale="100 100 100" sourcepath=".\barrel\meshes\Barrel.mesh#1" > + <AnimationTrack property="opacity" type="EaseInOut" /> + <AnimationTrack property="rotation.x" type="EaseInOut" >0 90 100 100 5 64 100 100 10 90 100 100</AnimationTrack> + <AnimationTrack property="rotation.y" type="EaseInOut" >0 0 100 100 5 -302 100 100 10 0 100 100</AnimationTrack> + <AnimationTrack property="rotation.z" type="EaseInOut" >0 0 100 100 5 0 100 100 10 0 100 100</AnimationTrack> + </Add> + <Add ref="#Material" bumpamount="0" diffusemap="#Material_diffusemap" emissivemap="#Material_emissivemap" fresnelPower="25" normalmap="#Material_normalmap" specularamount="4" specularmap="#Material_specularmap" specularmodel="Default" specularroughness="0.001" > + <AnimationTrack property="bumpamount" type="EaseInOut" >0 0 100 100 5 1 100 100</AnimationTrack> + </Add> + <Add ref="#Material_diffusemap" sourcepath=".\maps\barrel_barrel_Diffuse.png" /> + <Add ref="#Material_normalmap" sourcepath=".\maps\barrel_barrel_Normal.png" /> + <Add ref="#Material_emissivemap" sourcepath=".\maps\barrel_barrel_Emissive.png" /> + <Add ref="#Material_specularmap" sourcepath=".\maps\barrel_barrel_Specular.png" /> + <Add ref="#Text" name="Text" font="Arimo-Regular" position="-486.418 297.128 50.5569" textcolor="0 1 0" textstring="Barrel!" tracking="0" > + <AnimationTrack property="opacity" type="EaseInOut" >0 100 100 100 5.009 43.75 100 100 10 100 100 100</AnimationTrack> + <AnimationTrack property="rotation.x" type="EaseInOut" >0 0 100 100 4.997 0 100 100 5.009 0 100 100 10 0 100 100</AnimationTrack> + <AnimationTrack property="rotation.y" type="EaseInOut" >0 0 100 100 4.997 0 100 100 5.009 0 100 100 10 360 100 100</AnimationTrack> + <AnimationTrack property="rotation.z" type="EaseInOut" >0 0 100 100 4.997 0 100 100 5.009 0 100 100 10 0 100 100</AnimationTrack> + <AnimationTrack property="textcolor.x" type="EaseInOut" >0 0 100 100 5.009 0.501961 100 100 10 0 100 100</AnimationTrack> + <AnimationTrack property="textcolor.y" type="EaseInOut" >0 1 100 100 5.009 0.235294 100 100 10 1 100 100</AnimationTrack> + <AnimationTrack property="textcolor.z" type="EaseInOut" >0 0 100 100 5.009 0.333333 100 100 10 0 100 100</AnimationTrack> + </Add> + </State> + </State> + </Logic> + </Project> +</UIP> |