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author | Antti Määttä <antti.maatta@qt.io> | 2020-01-08 15:11:53 +0200 |
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committer | Antti Määttä <antti.maatta@qt.io> | 2020-01-13 11:32:08 +0200 |
commit | 7b5d524ab3e4cc6dd88987bd4afd2cee3054e9da (patch) | |
tree | cc518f4d4f8260da05564c273d1915826ca639f3 /src/engine/Qt3DSRuntimeView.cpp | |
parent | ad501c46845fbb2efa66ee327c63cf2e9a0c2d71 (diff) |
Add env variable to configure shader precision
Add QT3DS_PRECISION and QT3DS_SAMPLER_PRECISION to enable changing
the used precision in the shaders.
Task-number: QT3DS-1994
Change-Id: I5816fccf25a1bbebdb29f8d9db94832eea2fe97f
Reviewed-by: Janne Kangas <janne.kangas@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'src/engine/Qt3DSRuntimeView.cpp')
0 files changed, 0 insertions, 0 deletions