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author | Antti Määttä <antti.maatta@qt.io> | 2019-08-29 15:03:13 +0300 |
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committer | Antti Määttä <antti.maatta@qt.io> | 2019-09-12 14:29:39 +0300 |
commit | bc4a0aa611242083403fd11f791f51cbab8d4f3a (patch) | |
tree | 3fa11a231a382513560f84db5a8b7999dd84d94b /src/render/backends/gl/Qt3DSOpenGLExtensions.h | |
parent | 18138ffc6b063e94b792ef61cbe310f90ea21287 (diff) |
Implement two-pass rendering for transparent objects
If object has both opaque parts and transparent parts it will be rendered
incorrectly due to no z-buffering. Add two-pass method to render the
opaque and transparent parts separately.
- Add opaque pixel check to transparency check of images.
- Add alpha test rendering to default material shadows too.
Task-number: QT3DS-3515
Change-Id: I9700b8fb463df9143c5bb9cbe66c7570081ebf5c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'src/render/backends/gl/Qt3DSOpenGLExtensions.h')
-rw-r--r-- | src/render/backends/gl/Qt3DSOpenGLExtensions.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backends/gl/Qt3DSOpenGLExtensions.h b/src/render/backends/gl/Qt3DSOpenGLExtensions.h index c9ba76a..e79fe1b 100644 --- a/src/render/backends/gl/Qt3DSOpenGLExtensions.h +++ b/src/render/backends/gl/Qt3DSOpenGLExtensions.h @@ -134,7 +134,7 @@ class Qt3DSOpenGLES2Extensions : public Qt3DSOpenGLExtensions public: Qt3DSOpenGLES2Extensions(); - // tesselation shader + // tessellation shader void glPatchParameteriEXT(GLenum pname, GLint value); // timer |