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author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io> | 2022-06-15 13:03:33 +0200 |
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committer | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io> | 2022-06-16 10:49:42 +0200 |
commit | 4563961362c14aceb47a9a416626d54cec10cd5d (patch) | |
tree | cbcd161b6f1265ba4280dbb1fce53417ae56700e /src/runtimerender/Qt3DSDistanceFieldGlyphCache_p.h | |
parent | 6d11ee1b0511e9985f1b88a6aa660f1bc0fe2e09 (diff) |
Increase glyph cache cap to 4 textures
Since the glyph cache in Qt 3D Studio does not implement glyph
recycling, we need a little bit extra room to make sure we can
accommodate large character sets.
Change-Id: I80a98acc987ed1fc1b657fe199250454bc7f261d
Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
Diffstat (limited to 'src/runtimerender/Qt3DSDistanceFieldGlyphCache_p.h')
-rw-r--r-- | src/runtimerender/Qt3DSDistanceFieldGlyphCache_p.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/runtimerender/Qt3DSDistanceFieldGlyphCache_p.h b/src/runtimerender/Qt3DSDistanceFieldGlyphCache_p.h index 2eca726..1c550cc 100644 --- a/src/runtimerender/Qt3DSDistanceFieldGlyphCache_p.h +++ b/src/runtimerender/Qt3DSDistanceFieldGlyphCache_p.h @@ -90,7 +90,7 @@ private: QSGAreaAllocator *m_areaAllocator = nullptr; int m_maxTextureWidth = 0; int m_maxTextureHeight = 0; - int m_maxTextureCount = 3; + int m_maxTextureCount = 4; mutable QVector<TextureInfo> m_textures; QHash<glyph_t, TextureInfo *> m_glyphsTexture; |