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authorAntti Määttä <antti.maatta@qt.io>2020-02-07 14:12:42 +0200
committerAntti Määttä <antti.maatta@qt.io>2020-02-10 14:02:35 +0200
commitbff0bf78b328b730843abf0e79f58e8411908de5 (patch)
tree6fcf341f3d79dfc6d9af50d52b99f4c603fba287 /src/runtimerender/Qt3DSRenderShaderCache.h
parent90dd0bdcf1c9e3a1eddee8abcf4307c06e82e37b (diff)
Implement shader cache loading error handling
Task-number: QT3DS-4040 Change-Id: Ie5f8284ab76cd4aa5f3ff0701457f4ef84c3e215 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'src/runtimerender/Qt3DSRenderShaderCache.h')
-rw-r--r--src/runtimerender/Qt3DSRenderShaderCache.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/runtimerender/Qt3DSRenderShaderCache.h b/src/runtimerender/Qt3DSRenderShaderCache.h
index d03bc65..35713bd 100644
--- a/src/runtimerender/Qt3DSRenderShaderCache.h
+++ b/src/runtimerender/Qt3DSRenderShaderCache.h
@@ -103,7 +103,7 @@ namespace render {
// source code is exported
virtual QByteArray exportShaderCache(bool binaryShaders) = 0;
// This call immediately blocks and attempts to load all shaders from the shaderCache
- virtual void importShaderCache(const QByteArray &shaderCache) = 0;
+ virtual void importShaderCache(const QByteArray &shaderCache, QString &errors) = 0;
// It is up to the caller to ensure that inFeatures contains unique keys.
// It is also up the the caller to ensure the keys are ordered in some way.
virtual NVRenderShaderProgram *