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author | Andy Nichols <andy.nichols@qt.io> | 2019-08-26 13:39:45 +0200 |
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committer | Andy Nichols <andy.nichols@qt.io> | 2019-08-29 07:51:48 +0200 |
commit | 9ea345e6372433217915a45b73acb81a81627bde (patch) | |
tree | 74e67716130df22dd9ecd7dad5722c272cdaf146 /src/runtimerender/graphobjects/Qt3DSRenderCamera.h | |
parent | 0cce5a54b0f9971021fc0bd0c11198fbe7845ee8 (diff) |
Add property to Camera to enable frustum culling when needed
By default frustum culling is disabled because for most scenes all items
are always visible. There is a not insignificant cost to doing frustum
culling, so it shouldn't be the default behavior.
Change-Id: Ibc0c0a4bd1cf65a215256de9ec22ca1d97eb6de5
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'src/runtimerender/graphobjects/Qt3DSRenderCamera.h')
-rw-r--r-- | src/runtimerender/graphobjects/Qt3DSRenderCamera.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/runtimerender/graphobjects/Qt3DSRenderCamera.h b/src/runtimerender/graphobjects/Qt3DSRenderCamera.h index be8d53e..0ecfc83 100644 --- a/src/runtimerender/graphobjects/Qt3DSRenderCamera.h +++ b/src/runtimerender/graphobjects/Qt3DSRenderCamera.h @@ -110,6 +110,7 @@ namespace render { // Record some values from creating the projection matrix // to use during mouse picking. QT3DSVec2 m_FrustumScale; + bool m_EnableFrustumCulling; SCamera(); |