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-rw-r--r--src/runtime/Qt3DSComponentManager.cpp3
-rw-r--r--src/runtime/Qt3DSElementSystem.h10
2 files changed, 12 insertions, 1 deletions
diff --git a/src/runtime/Qt3DSComponentManager.cpp b/src/runtime/Qt3DSComponentManager.cpp
index 5eaf52a..73c3467 100644
--- a/src/runtime/Qt3DSComponentManager.cpp
+++ b/src/runtime/Qt3DSComponentManager.cpp
@@ -85,7 +85,8 @@ void CComponentManager::GotoSlideIndex(TElement *inComponent,
return;
}
- if (theComponent->GetActive() == false) {
+ if (!theComponent->GetActive() || theComponent->AboutToDeactivate()) {
+ // When (becoming) not active, don't proceed slide switching
m_ComponentInitialSlideMap[inComponent] = inGotoData;
return;
}
diff --git a/src/runtime/Qt3DSElementSystem.h b/src/runtime/Qt3DSElementSystem.h
index f2430ed..d8790d7 100644
--- a/src/runtime/Qt3DSElementSystem.h
+++ b/src/runtime/Qt3DSElementSystem.h
@@ -460,6 +460,7 @@ namespace runtime {
bool GetActive() const { return m_Flags.IsActive(); }
// Return true if we are about to activate, but have not yet been activated
+ // Also returns true when dirty and already active
bool AboutToActivate() const
{
if (!IsDirty())
@@ -467,6 +468,15 @@ namespace runtime {
return IsExplicitActive();
}
+ // Return true if we are about to deactivate, but have not yet been deactivated
+ // Also returns true when dirty and already not active
+ bool AboutToDeactivate() const
+ {
+ if (!IsDirty())
+ return false;
+ return !IsExplicitActive();
+ }
+
bool IsAnyParentAboutToActivate()
{
SElement *parent = GetParent();