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-rw-r--r--Studio/Content/Effect Library/Emboss.effect41
1 files changed, 41 insertions, 0 deletions
diff --git a/Studio/Content/Effect Library/Emboss.effect b/Studio/Content/Effect Library/Emboss.effect
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+<?xml version="1.0" encoding="UTF-8" ?>
+<Effect>
+ <MetaData>
+ <Property name="amount" formalName="Amount" min="0" max="0.01" default="0.003" description="Amount"/>
+ </MetaData>
+ <Shaders>
+ <Shared></Shared>
+ <VertexShaderShared></VertexShaderShared>
+ <FragmentShaderShared></FragmentShaderShared>
+ <Shader name="main">
+ <VertexShader></VertexShader>
+ <FragmentShader><![CDATA[
+
+void frag()
+{
+ vec4 origColor = texture2D_0(TexCoord);
+
+ float step_w = amount;
+ float step_h = amount;
+
+ vec4 t1 = texture2D_0(vec2(TexCoord.x - step_w, TexCoord.y - step_h));
+ vec4 t2 = texture2D_0(vec2(TexCoord.x, TexCoord.y - step_h));
+ vec4 t3 = texture2D_0(vec2(TexCoord.x - step_w, TexCoord.y));
+ vec4 t4 = texture2D_0(TexCoord);
+
+ vec3 rr = -4.0 * t1.rgb - 4.0 * t2.rgb - 4.0 * t3.rgb + 12.0 * t4.rgb;
+ float y = (rr.r + rr.g + rr.b) / 3.0;
+
+ vec4 result = vec4(vec3(y, y, y) + 0.3, origColor.a);
+
+ gl_FragColor = result;
+}
+ ]]></FragmentShader>
+ </Shader>
+ </Shaders>
+ <Passes>
+ <Pass shader="main" input="[source]" output="[dest]"/>
+ </Passes>
+</Effect>
+
+