diff options
Diffstat (limited to 'Studio/Content/Material Library/aluminum.shader')
-rw-r--r-- | Studio/Content/Material Library/aluminum.shader | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/Studio/Content/Material Library/aluminum.shader b/Studio/Content/Material Library/aluminum.shader index a046e5f..efd61fb 100644 --- a/Studio/Content/Material Library/aluminum.shader +++ b/Studio/Content/Material Library/aluminum.shader @@ -73,9 +73,10 @@ struct texture_return // temporary declarations texture_coordinate_info tmp1; +texture_coordinate_info tmp3; float tmp2; float ftmp0; - vec4 tmpShadowTerm; +vec4 tmpShadowTerm; layer_result layers[1]; @@ -184,14 +185,15 @@ float evalCutout() vec3 computeNormal() { - return( fileBumpTexture(bump_texture, bump_amount, mono_average, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, normal ) ); + return( fileBumpTexture(bump_texture, bump_amount, mono_average, scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_bump_texture(texCoord0), tangent, binormal ) ), vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, normal ) ); } void computeTemporaries() { - tmp1 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), tiling ), textureCoordinateInfo( texCoord0, tangent, binormal ) ); + tmp1 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_roughness_texture(texCoord0), tangent, binormal ) ); + tmp3 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_reflection_texture(texCoord0), tangent, binormal ) ); tmp2 = fileTexture(roughness_texture, vec3( roughness_map_offset ), vec3( roughness_map_scale ), mono_luminance, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono; - ftmp0 = fileTexture(reflection_texture, vec3( reflection_map_offset ), vec3( reflection_map_scale ), mono_luminance, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono; + ftmp0 = fileTexture(reflection_texture, vec3( reflection_map_offset ), vec3( reflection_map_scale ), mono_luminance, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono; tmpShadowTerm = evalBakedShadowMap( texCoord0 ); } |