diff options
Diffstat (limited to 'Studio/Content/Material Library/aluminum_anisotropic.shader')
-rw-r--r-- | Studio/Content/Material Library/aluminum_anisotropic.shader | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/Studio/Content/Material Library/aluminum_anisotropic.shader b/Studio/Content/Material Library/aluminum_anisotropic.shader index 14a211c..c9d604e 100644 --- a/Studio/Content/Material Library/aluminum_anisotropic.shader +++ b/Studio/Content/Material Library/aluminum_anisotropic.shader @@ -84,6 +84,8 @@ struct anisotropy_return // temporary declarations +texture_coordinate_info tmp1; +texture_coordinate_info tmp2; texture_coordinate_info tmp3; texture_return tmp4; anisotropy_return tmp5; @@ -217,9 +219,11 @@ vec3 computeNormal() void computeTemporaries() { - tmp3 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), vec3( tiling[0], tiling[1], 1.000000 ) ), textureCoordinateInfo( texCoord0, tangent, binormal ) ); - tmp4 = fileTexture(reflection_texture, vec3( reflection_map_offset ), vec3( reflection_map_scale ), mono_luminance, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ); - tmp5 = anisotropyConversion( fileTexture(reflection_texture, vec3( roughness_map_offset ), vec3( roughness_map_scale ), mono_luminance, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).mono, anisotropy, fileTexture(aniso_rot_texture, vec3( aniso_tex_color_offset ), vec3( aniso_tex_color_scale ), mono_luminance, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono, tangent, false ); + tmp1 = scaleCoordinate(vec3( tiling[0], tiling[1], 1.000000 ), textureCoordinateInfo( texcoordTransformed_aniso_rot_texture(texCoord0), tangent, binormal ) ); + tmp2 = scaleCoordinate(vec3( tiling[0], tiling[1], 1.000000 ), textureCoordinateInfo( texcoordTransformed_reflection_texture(texCoord0), tangent, binormal ) ); + tmp3 = scaleCoordinate(vec3( tiling[0], tiling[1], 1.000000 ), textureCoordinateInfo( texcoordTransformed_bump_texture(texCoord0), tangent, binormal ) ); + tmp4 = fileTexture(reflection_texture, vec3( reflection_map_offset ), vec3( reflection_map_scale ), mono_luminance, tmp2, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ); + tmp5 = anisotropyConversion( fileTexture(reflection_texture, vec3( roughness_map_offset ), vec3( roughness_map_scale ), mono_luminance, tmp2, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).mono, anisotropy, fileTexture(aniso_rot_texture, vec3( aniso_tex_color_offset ), vec3( aniso_tex_color_scale ), mono_luminance, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono, tangent, false ); tmp6 = tmp4.tint; tmp8 = fileBumpTexture(bump_texture, bump_amount, mono_average, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, normal ); ftmp0 = tmp5.roughness_u; |